
Southeast Asia Gaming Market Size- By Platform - Regional Outlook, Competitive Strategies and Segment Forecast to 2033
Description
Southeast Asia Gaming Market Size- By Platform - Regional Outlook, Competitive Strategies and Segment Forecast to 2033
Southeast Asia Gaming Market Introduction and Overview
According to SPER market research, ‘Southeast Asia Gaming Market Size- By Platform – Regional Outlook, Competitive Strategies and Segment Forecast to 2033’ state that the Southeast Asia Gaming Market is predicted to reach USD 15.21 billion by 2033 with a CAGR of 0.47%.
Gaming is the activity of playing video games on consoles, computers, mobile devices, or other platforms. As a phenomenon, it attracts millions of people from diverse backgrounds. Action, adventure, role-playing, strategy, and simulation are just a few of the many genres that make up gaming and appeal to a wide range of tastes and interests.
The COVID-19 pandemic significantly affected Southeast Asia’s gaming sector, driving up demand and resulting in noticeable changes in consumer behavior. People were kept indoors by lockdowns and other social distancing measures, which led to a noticeable rise in the use of video games as the main form of amusement. Particularly online and mobile gaming have grown in popularity, in part due to its accessibility and capacity to promote social connection even when played alone.
Scope of the Report:
Report Metric Details
Market size available for years 2020-2033
Base year considered 2023
Forecast period 2024-2033
Segments covered By Platform
Regions covered Germany, Indonesia, Malaysia, Singapore, Thailand, Rest of Southeast Asia
Companies Covered
Asiasoft Corporation Public Company Limited, Bandai Namco Entertainment Asia Pte. Ltd., Com2uS Group, IGG, Netmarble Corp., Nintendo, Sea Limited, Sherman Chin, Sony Corporation, Tencent Holdings Ltd.
Southeast Asia Gaming Market Segmentation:
By Platform: Based on the Platform, Southeast Asia Gaming Market is segmented as; PC, Console, Mobile.
By Region:This research also includes data for Germany, Poland, Italy, The Netherlands, France, Spain, Rest of Europe.
Table of Contents
157 Pages
- 1. Introduction
- 1.1. Scope of the report
- 1.2. Market segment analysis
- 2. Research Methodology
- 2.1. Research data source
- 2.1.1. Secondary Data
- 2.1.2. Primary Data
- 2.1.3. SPER’s internal database
- 2.1.4. Premium insight from KOL’s
- 2.2. Market size estimation
- 2.2.1. Top-down and Bottom-up approach
- 2.3. Data triangulation
- 3. Executive Summary
- 4. Market Dynamics
- 4.1. Driver, Restraint, Opportunity and Challenges analysis
- 4.1.1. Drivers
- 4.1.2. Restraints
- 4.1.3. Opportunities
- 4.1.4. Challenges
- 4.2. COVID-19 Impacts of the Southeast Asia Gaming Market
- 5. Market variable and outlook
- 5.1. SWOT Analysis
- 5.1.1. Strengths
- 5.1.2. Weaknesses
- 5.1.3. Opportunities
- 5.1.4. Threats
- 5.2. PESTEL Analysis
- 5.2.1. Political Landscape
- 5.2.2. Economic Landscape
- 5.2.3. Social Landscape
- 5.2.4. Technological Landscape
- 5.2.5. Environmental Landscape
- 5.2.6. Legal Landscape
- 5.3. PORTER’s Five Forces
- 5.3.1. Bargaining power of suppliers
- 5.3.2. Bargaining power of buyers
- 5.3.3. Threat of Substitute
- 5.3.4. Threat of new entrant
- 5.3.5. Competitive rivalry
- 5.4. Heat Map Analysis
- 6. Competitive Landscape
- 6.1. Southeast Asia Gaming Market Manufacturing Base Distribution, Sales Area, Product Type
- 6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Southeast Asia Gaming Market
- 7. Southeast Asia Gaming Market, By Platform (USD Million) 2020-2033
- 7.1. Southeast Asia Gaming Market Size, Share and Forecast, By Platform, 2020-2026
- 7.2. Southeast Asia Gaming Market Size, Share and Forecast, By Platform, 2027-2033
- 7.3. PC
- 7.4. Console
- 7.5. Mobile
- 8. Southeast Asia Gaming Market Forecast, 2020-2033 (USD Million)
- 8.1. Southeast Asia Gaming Market Size and Market Share
- 9. Southeast Asia Gaming Market, By Region, 2020-2033 (USD Million)
- 9.1. Southeast Asia Gaming Market Size and Market Share By Region (2020-2026)
- 9.2. Southeast Asia Gaming Market Size and Market Share By Region (2027-2033)
- 9.3. Germany
- 9.4. Indonesia
- 9.5. Malaysia
- 9.6. Singapore
- 9.7. Thailand
- 9.8. Rest of Southeast Asia
- 10. Company Profile
- 10.1. Asiasoft Corporation Public Company Limited
- 10.1.1. Company details
- 10.1.2. Financial outlook
- 10.1.3. Product summary
- 10.1.4. Recent developments
- 10.2. Bandai Namco Entertainment Asia Pte. Ltd.
- 10.2.1. Company details
- 10.2.2. Financial outlook
- 10.2.3. Product summary
- 10.2.4. Recent developments
- 10.3. Com2uS Group
- 10.3.1. Company details
- 10.3.2. Financial outlook
- 10.3.3. Product summary
- 10.3.4. Recent developments
- 10.4. IGG
- 10.4.1. Company details
- 10.4.2. Financial outlook
- 10.4.3. Product summary
- 10.4.4. Recent developments
- 10.5. Netmarble Corp.
- 10.5.1. Company details
- 10.5.2. Financial outlook
- 10.5.3. Product summary
- 10.5.4. Recent developments
- 10.6. Nintendo
- 10.6.1. Company details
- 10.6.2. Financial outlook
- 10.6.3. Product summary
- 10.6.4. Recent developments
- 10.7. Sea Limited
- 10.7.1. Company details
- 10.7.2. Financial outlook
- 10.7.3. Product summary
- 10.7.4. Recent developments
- 10.8. Sherman Chin
- 10.8.1. Company details
- 10.8.2. Financial outlook
- 10.8.3. Product summary
- 10.8.4. Recent developments
- 10.9. Sony Corporation
- 10.9.1. Company details
- 10.9.2. Financial outlook
- 10.9.3. Product summary
- 10.9.4. Recent developments
- 10.10. Tencent Holdings Ltd
- 10.10.1. Company details
- 10.10.2. Financial outlook
- 10.10.3. Product summary
- 10.10.4. Recent developments
- 10.11. Others
- 11. Conclusion
- 12. Reference Links
- 13. List of Abbreviations
Pricing
Currency Rates
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