
India Gaming Accessories Market Research Report Forecast to 2030
Description
India Gaming Accessories Market Research Report Forecast to 2030
Video games are big business, and total global content sales now outnumber both music and video combined, while also growing faster. Until recently, the industry lagged other media categories in embracing the structural, behavioral, and economic shifts that have transformed the industry. However, this is rapidly changing, and the opportunities for game publishers and other advertisers who quickly embrace these changes are enormous. Previously considered a niche area and the domain of teens and hardcore enthusiasts, gaming involvement is now widespread. Monetisation has risen in tandem with this trend, with the video gaming sector currently accounting for more income than the music and film industries combined. Meanwhile, the nature of games and how players interact with them continue to expand, resulting in new customers, gamer categories, and gaming behaviors.
People's general attitudes regarding gaming have been mostly unfavorable. This is because most adults believe that gaming has more drawbacks than advantages. Physical activities and sports have always been significantly more popular in Indian society than internet gaming. This is mostly due to the late growth of gaming in India and people's aversion to adopting change. However, the current generation has a much more positive attitude toward gaming. Some people play games for fun, while others have turned to gaming as a career option, owing primarily to the growth of e-sports in India.
In terms of future development and total market potential, India's gaming sector is seeing a remarkable surge. In today's current computer world, the gaming business is one of the most significant, innovative, and imaginative sectors. It is regarded as one of the most exciting industries in the world due to its impact on social, technological, and entertainment advancements. India, the world's largest country with a young population, is welcome the interests of the younger generation in digital sports and entertainment. Furthermore, with the emergence of low-cost gaming devices, the number of mobile phone gamers is increasing and shows no indications of slowing. According to industry estimates, approximately 60% of online gamers in India are under the age of 24. Young internet users, particularly those using mobile devices, have a greater tendency for playing online games.
The India Gaming Accessories market accounted for a valuation of USD 343.9 million in 2021, and it is projected to reach USD 2,130.9 million in 2030 at a 23.5% CAGR.
Market Segmentation
This India Gaming Accessories market research report categorizes the market based on components, packaging type, technology type, applications, end users, and region/country. Based on the products, the market is segmented into gamepads/ joysticks/ controllers, gaming keyboards, gaming mice, headsets, surfaces, virtual reality (V) devices, cooling fans, web cameras, and others. Based on device type, the market has been bifurcated into pc (desktop and laptop), smartphones, and gaming consoles. Based on the distribution channel, the market has been segmented into offline and online. Based on end-use, the market is segmented into casual and professional gaming.
Major Players
Alienware, Logitech International SA, Razer Inc, Mad Catz Global Limited, Turtle Beach, Corsair Gaming Inc., Cooler Master, Sennheiser Electronic GmbH & Co. KG, HyperX, Anker, Redragon, SADES Technological Corporation, Plantronics, Sony Corporation, Nintendo Co. Ltd., Oculus VR LLC, Gamdias, Ant Esports, SteelSeries, 1STPLAYER, Green Soul Ergonomics, and Zebronics India Pvt., XPG.
Companies Mentioned
Alienware
Logitech International SA
Razer Inc
Mad Catz Global Limited
Turtle Beach
Corsair Gaming Inc.
Cooler Master
Sennheiser Electronic GmbH & Co. KG
HyperX
Anker
Redragon
SADES Technological Corporation
Plantronics
Sony Corporation
Nintendo Co. Ltd.
Oculus VR LLC
Gamdias
Ant Esports
SteelSeries
1STPLAYER
Green Soul Ergonomics
and Zebronics India Pvt.
XPG
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Table of Contents
108 Pages
- 1 Executive Summary 10
- 2 Market Introduction 12
- 2.1 Definition 12
- 2.2 Scope Of The Study 12
- 2.3 Research Objective 12
- 2.4 List Of Assumptions 13
- 2.5 Market Structure 13
- 3 Research Methodology 14
- 4 Market Dynamics 21
- 4.1 Introduction 21
- 4.2 Drivers 22
- 4.2.1 Growing Adoption Of Smartphones 22
- 4.2.2 Rising Demand For Vr Gaming 22
- 4.2.3 Drivers Impact Analysis 23
- 4.3 Restraints 23
- 4.3.1 High Cost Of Gaming Peripherals 23
- 4.4 Opportunities 24
- 4.4.1 Advancements In Artificial Intelligence (Ai) Technology 24
- 4.5 Impact Analysis Of Covid-19 24
- 4.5.1 Impact On Semiconductor Manufacturers 24
- 4.5.2 Impact On Component Manufacturers 25
- 4.5.3 Impact On Device Manufacturers 25
- 4.5.4 Covid-19 Impact On Supply Chain Delays 25
- 5 Market Factor Analysis 26
- 5.1 Supply Chain Analysis 26
- 5.1.1 Design & Development 26
- 5.1.2 Component Supply 26
- 5.1.3 System Assembly 27
- 5.1.4 End Users 27
- 5.2 Porter's Five Forces Model 27
- 5.2.1 Threat Of New Entrants 28
- 5.2.2 Bargaining Power Of Suppliers 28
- 5.2.3 Threat Of Substitutes 28
- 5.2.4 Bargaining Power Of Buyers 28
- 5.2.5 Intensity Of Rivalry 28
- 6 India Gaming Accessories Market, By Product 29
- 6.1 Overview 29
- 6.1.1 India Gaming Accessories Market, By Product, 2018–2030 (Usd Million) 30
- 6.2 Gamepads/ Joysticks/ Controllers 30
- 6.3 Gaming Keyboards 30
- 6.4 Gaming Mouse 30
- 6.5 Headsets 31
- 6.6 Surfaces 31
- 6.7 Virtual Reality (Vr) Devices 31
- 6.8 Cooling Fans 31
- 6.9 Web Camera 31
- 6.10 Others 31
- 7 India Gaming Accessories Market, By Device Type 32
- 7.1 Overview 32
- 7.1.1 India Gaming Accessories Market, By Device Type, 2018–2030 (Usd Million) 33
- 7.2 Pc (Desktop And Laptop) 33
- 7.3 Smartphones 33
- 7.4 Gaming Consoles 33
- 8 India Gaming Accessories Market, By Distribution Channel 34
- 8.1 Overview 34
- 8.1.1 India Gaming Accessories Market, By Distribution Channel, 2018–2030 (Usd Million) 35
- 8.2 Online 35
- 8.3 Offline 35
- 9 India Gaming Accessories Market, By End User 36
- 9.1 Overview 36
- 9.1.1 India Gaming Accessories Market, By End User, 2018–2030 (Usd Million) 37
- 9.2 Casual Gaming 37
- 9.3 Professional Gaming 37
- 10 Competitive Landscape 38
- 10.1 Competitive Benchmarking 39
- 10.2 Vendor Share Analysis 40
- 10.3 Recent Developments 40
- 10.3.1 Partnerships/Agreements/Contracts/Collaborations 40
- 10.3.2 Business Expansions/Acquisitions 41
- 10.3.3 Product Launches/Developments 41
- 11 Company Profiles 45
- 11.1 Alienware 45
- 11.1.1 Company Overview 45
- 11.1.2 Financial Overview 46
- 11.1.3 Products/Solutions/Services Offered 47
- 11.1.4 Key Developments 48
- 11.1.5 Swot Analysis 48
- 11.1.6 Key Strategies 49
- 11.2 Logitech. 50
- 11.2.1 Company Overview 50
- 11.2.2 Financial Overview 51
- 11.2.3 Products/Solutions/Services Offered 51
- 11.2.4 Key Developments 53
- 11.2.5 Swot Analysis 54
- 11.2.6 Key Strategies 54
- 11.3 Razer Inc. 55
- 11.3.1 Company Overview 55
- 11.3.2 Financial Overview 56
- 11.3.3 Products/Solutions/Services Offered 56
- 11.3.4 Key Developments 58
- 11.3.5 Swot Analysis 58
- 11.3.6 Key Strategies 59
- 11.4 Mad Cats Global Limited. 60
- 11.4.1 Company Overview 60
- 11.4.2 Financial Overview 60
- 11.4.3 Products/Solutions/Services Offered 60
- 11.4.4 Key Developments 61
- 11.4.5 Swot Analysis 62
- 11.4.6 Key Strategies 62
- 11.5 Turtle Beach. 63
- 11.5.1 Company Overview 63
- 11.5.2 Financial Overview 64
- 11.5.3 Products/Solutions/Services Offered 65
- 11.5.4 Key Developments 65
- 11.5.5 Swot Analysis 66
- 11.5.6 Key Strategies 66
- 11.6 Corsair 67
- 11.6.1 Company Overview 67
- 11.6.2 Financial Overview 68
- 11.6.3 Products/Solutions/Services Offered 68
- 11.6.4 Key Developments 70
- 11.6.5 Swot Analysis 71
- 11.6.6 Key Strategies 71
- 11.7 Cooler Master Technology Inc. 72
- 11.7.1 Company Overview 72
- 11.7.2 Financial Overview 72
- 11.7.3 Products/Solutions/Services Offered 72
- 11.7.4 Key Developments 73
- 11.8 Epos 74
- 11.8.1 Company Overview 74
- 11.8.2 Financial Overview 75
- 11.8.3 Products/Solutions/Services Offered 76
- 11.8.4 Key Developments 77
- 11.8.5 Swot Analysis 78
- 11.8.6 Key Strategies 78
- 11.9 Hp Development Company, L.P. 79
- 11.9.1 Company Overview 79
- 11.9.2 Financial Overview 80
- 11.9.3 Products/Solutions/Services Offered 80
- 11.9.4 Key Developments 82
- 11.9.5 Swot Analysis 82
- 11.9.6 Key Strategies 83
- 11.10 Anker Innovations 84
- 11.10.1 Company Overview 84
- 11.10.2 Financial Overview 84
- 11.10.3 Products/Solutions/Services Offered 84
- 11.10.4 Key Developments 84
- 11.11 Redragon Zone 85
- 11.11.1 Company Overview 85
- 11.11.2 Financial Overview 85
- 11.11.3 Products/Solutions/Services Offered 85
- 11.11.4 Key Developments 87
- 11.11.5 Swot Analysis 87
- 11.11.6 Key Strategies 87
- 11.12 Sades Technological Corporation 88
- 11.12.1 Company Overview 88
- 11.12.2 Financial Overview 88
- 11.12.3 Products/Solutions/Services Offered 88
- 11.12.4 Key Developments 89
- 11.13 Nintendo 90
- 11.13.1 Company Overview 90
- 11.13.2 Financial Overview 91
- 11.13.3 Products/Solutions/Services Offered 92
- 11.13.4 Key Developments 93
- 11.13.5 Swot Analysis 93
- 11.13.6 Key Strategies 94
- 11.14 Meta 95
- 11.14.1 Company Overview 95
- 11.14.2 Financial Overview 96
- 11.14.3 Products/Solutions/Services Offered 96
- 11.14.4 Key Developments 97
- 11.14.5 Swot Analysis 97
- 11.14.6 Key Strategies 97
- 11.15 Zebronics India Pvt. Ltd. 98
- 11.15.1 Company Overview 98
- 11.15.2 Financial Overview 98
- 11.15.3 Products/Solutions/Services Offered 98
- 11.15.4 Key Developments 101
- 11.15.5 Swot Analysis 101
- 11.15.6 Key Strategies 102
- 11.16 Sony Corporation 103
- 11.16.1 Company Overview 103
- 11.16.2 Financial Overview 104
- 11.16.3 Products/Solutions/Services Offered 105
- 11.16.4 Key Developments 106
- 11.16.5 Swot Analysis 106
- 11.16.6 Key Strategies 107
- List Of Tables
- Table 1 Market Synopsis 11
- Table 2 List Of Assumptions 13
- Table 3 India Gaming Accessories Market, By Product, 2018–2030 (Usd Million) 30
- Table 4 India Gaming Accessories Market, By Device Type, 2018–2030 (Usd Million) 33
- Table 5 India Gaming Accessories Market, By Distribution Channel, 2018–2030 (Usd Million) 35
- Table 6 India Gaming Accessories Market, By End User, 2018–2030 (Usd Million) 37
- Table 7 Partnerships/Agreements/Contracts/Collaborations 40
- Table 8 Business Expansions/Acquisitions 41
- Table 9 Product Launches/Developments 41
- Table 10 Alienware: Products/Solutions/Services Offered 47
- Table 11 Alienware: Key Developments 48
- Table 12 Logitech.: Products/Solutions/Services Offered 51
- Table 13 Logitech.: Key Developments 53
- Table 14 Razer Inc.: Products/Solutions/Services Offered 56
- Table 15 Razer Inc.: Key Developments 58
- Table 16 Mad Cats Global Limited.: Products/Solutions/Services Offered 60
- Table 17 Mad Cats Global Limited.: Key Developments 61
- Table 18 Turtle Beach: Products/Solutions/Services Offered 65
- Table 19 Turtle Beach: Key Developments 65
- Table 20 Corsair: Products/Solutions/Services Offered 68
- Table 21 Corsair: Key Developments 70
- Table 22 Cooler Master Technology Inc.: Products/Solutions/Services Offered 72
- Table 23 Epos: Products/Solutions/Services Offered 76
- Table 24 Epos: Key Developments 77
- Table 25 Hp Development Company, L.P.: Products/Solutions/Services Offered 80
- Table 26 Hp Development Company, L.P.: Key Developments 82
- Table 27 Anker Innovations: Products/Solutions/Services Offered 84
- Table 28 Redragon Zone: Products/Solutions/Services Offered 85
- Table 29 Redragon Zone: Key Developments 87
- Table 30 Sades Technological Corporation: Products/Solutions/Services Offered 88
- Table 31 Nintendo: Products/Solutions/Services Offered 92
- Table 32 Meta: Products/Solutions/Services Offered 96
- Table 33 Zebronics India Pvt. Ltd.: Products/Solutions/Services Offered 98
- Table 34 Zebronics India Pvt. Ltd.: Key Developments 101
- Table 35 Sony Corporation: Products/Solutions/Services Offered 105
- Table 36 Sony Corporation: Key Developments 106
- List Of Figures
- Figure 1 India Gaming Accessories Services Market: Market Structure 13
- Figure 2 Bottom-up And Top-down Approaches 18
- Figure 3 Market Dynamic Analysis Of India Gaming Accessories Market 21
- Figure 4 Driver Impact Analysis 23
- Figure 5 Restraints Impact Analysis 24
- Figure 6 Supply Chain Analysis: India Gaming Accessories Market 26
- Figure 7 Porter's Five Forces Analysis Of The India Gaming Accessories Market 27
- Figure 8 India Gaming Accessories Market, By Product, 2021 (% Share) 29
- Figure 9 India Gaming Accessories Market, By Product, 2021 Vs 2030 (Usd Million) 29
- Figure 10 India Gaming Accessories Market, By Device Type, 2021 (% Share) 32
- Figure 11 India Gaming Accessories Market, By Device Type, 2021 Vs 2030 (Usd Million) 32
- Figure 12 India Gaming Accessories Market, By Distribution Channel, 2021 (% Share) 34
- Figure 13 India Gaming Accessories Market, By Distribution Channel, 2021 Vs 2030 (Usd Million) 34
- Figure 14 India Gaming Accessories Market, By End User, 2021 (% Share) 36
- Figure 15 India Gaming Accessories Market, By End User, 2021 Vs 2030 (Usd Million) 36
- Figure 16 India Gaming Accessories Market: Competitive Benchmarking 39
- Figure 17 Vendor Share Analysis, 2021 (%) 40
- Figure 18 Alienware (Dell Inc.): Financial Overview Snapshot 46
- Figure 19 Alienware: Swot Analysis 48
- Figure 20 Logitech.: Financial Overview Snapshot 51
- Figure 21 Logitech.: Swot Analysis 54
- Figure 22 Razer Inc.: Financial Overview Snapshot 56
- Figure 23 Razer Inc.: Swot Analysis 58
- Figure 24 Mad Cats Global Limited.: Swot Analysis 62
- Figure 25 Turtle Beach.: Financial Overview Snapshot 64
- Figure 26 Turtle Beach: Swot Analysis 66
- Figure 27 Corsair: Financial Overview Snapshot 68
- Figure 28 Corsair: Swot Analysis 71
- Figure 29 Epos (Demant Group): Financial Overview Snapshot 75
- Figure 30 Epos: Swot Analysis 78
- Figure 31 Hp Development Company, L.P.: Financial Overview Snapshot 80
- Figure 32 Hp Development Company, L.P.: Swot Analysis 82
- Figure 33 Redragon Zone: Swot Analysis 87
- Figure 34 Nintendo: Financial Overview Snapshot 91
- Figure 35 Nintendo: Swot Analysis 93
- Figure 36 Meta: Financial Overview Snapshot 96
- Figure 37 Meta: Swot Analysis 97
- Figure 38 Zebronics India Pvt. Ltd.: Swot Analysis 101
- Figure 39 Sony Corporation: Financial Overview Snapshot 104
- Figure 40 Sony Corporation: Swot Analysis 106
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