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Sports Technology - Company Evaluation Report, 2025 (Abridged Report)

Publisher MarketsandMarkets
Published Jun 01, 2025
Length 182 Pages
SKU # MKMK20103254

Description

The Sports Technology Companies Quadrant is a comprehensive industry analysis that provides valuable insights into the global market for Sports Technology. This quadrant offers a detailed evaluation of key market players, technological advancements, product innovations, and emerging trends shaping the industry. MarketsandMarkets 360 Quadrants evaluated over 100 companies, of which the Top 12 Sports Technology ompanies were categorized and recognized as the quadrant leaders.

Sports technology comprises a broad range of data analytics solutions applied to areas such as player performance optimization, sports analytics, and video analysis. It also includes advanced technological systems and hardware components embedded into stadium infrastructure. This report examines the scope of sports data analytics, smart stadiums, e-sports, and sports-related devices.

Key drivers of market growth during the forecast period include the increasing emphasis on enhancing fan engagement at stadiums, the growing reliance on data-driven decision-making, the mounting pressure to boost team performance, the rapid adoption of esports technology, and the rising use of IoT technologies for efficient stadium management. However, high initial costs and budget limitations associated with implementing sports technologies pose significant restraints to market expansion. On the other hand, opportunities are emerging with the integration of AI and ML technologies, the rise of sports leagues and tournaments offering substantial prize pools, the growing use of AR and VR in sports experiences, and the expanding dependence on real-time analytics.

The 360 Quadrant maps the Sports Technology companies based on criteria such as revenue, geographic presence, growth strategies, investments, and sales strategies for the market presence of the Sports Technology quadrant. The top criteria for product footprint evaluation included By Technology (Smart Stadiums, Wearables, Sports Analytics, Sports Cameras, Stadium Analytics, Stadium Robots and Smart Equipement), By Platform (AI-Based Platforms and Conventional Platforms), By Sport (Soccer, Baseball, Basketball, Ice Hockey, American Football/Rugby, Formula 1, Tennis, Cricket and Golf) and By End User (Sports Association, Clubs, Leagues, Professional Athletes and Coaches).

Key Players

Key players in the Sports Technology market include major global corporations and specialized innovators such as APPLE INC., SAMSUNG, ALPHABET INC., CISCO SYSTEMS, INC., IBM, TELEFONAKTIEBOLAGET LM ERICSSON, HUAWEI TECHNOLOGIES CO., LTD., JOHNSON CONTROLS, EXLSERVICE HOLDINGS, INC., GARMIN LTD., SAP SE, CATAPULT, HUDL, AMAZON WEB SERVICES, INC., SAS INSTITUTE INC., ORACLE, SCHNEIDER ELECTRIC, INTEL CORPORATION, NEC CORPORATION,and NIPPON TELEGRAPH AND TELEPHONE CORPORATION. These companies are actively investing in research and development, forming strategic partnerships, and engaging in collaborative initiatives to drive innovation, expand their global footprint, and maintain a competitive edge in this rapidly evolving market.

Top 3 Companies

Apple Inc.

Apple Inc. is known for its innovative sports technology offerings such as the Apple Watch, equipped with advanced health and fitness tracking features. Apple provides extensive solutions for athletes and sports enthusiasts, focusing on products that enhance athletic performance and health monitoring. The company’s significant presence in the wearable segment is further bolstered by its strong product portfolio and expansion in smart wearables. Apple's strategic developments, such as the introduction of the Apple Watch Series 10, have strengthened its market positioning and company ranking.

Samsung

Samsung operates across various sectors, including device experiences and solutions. In sports technology, Samsung focuses on smart wearables and digital devices. The company is recognized for its substantial product portfolio and market share in sports technology, with prominent offerings like the Galaxy Watch series. Samsung’s market position is supported by technological advancements and extensive geographic reach.

Alphabet Inc.

Alphabet Inc., the parent company of Google, is a significant player in consumer electronics and gaming technology solutions. Known for integrating innovative features into products, Alphabet has invested in AI-driven analytics and wearable technologies, supporting its strong market presence. Google’s Pixel Watch series exemplifies its dedication to integrating advanced technology with user-friendly design, solidifying its competitive standing in the market.

Table of Contents

182 Pages
1 Introduction
1.1 Market Definition
1.2 Inclusions And Exclusions
1.3 Limitations
1.4 Stakeholders
2 Executive Summary
3 Market Overview
3.1 Introduction
3.2 Market Dynamics
3.2.1 Drivers
3.2.1.1 Increasing Focus On Fan Engagement At Stadiums
3.2.1.2 Pressing Need For Data-driven Decisions
3.2.1.3 Growing Pressure To Improve Player/Team Performance
3.2.1.4 Surging Adoption Of Esports Technology
3.2.1.5 Rising Implementation Of Iot Technologies For Efficient Management Of Stadium Infrastructure
3.2.2 Restraints
3.2.2.1 High Initial Investments And Budget Constraints
3.2.3 Opportunities
3.2.3.1 Advent Of Ai And Ml Technologies
3.2.3.2 Emergence Of Sports Leagues And Events With Large Prize Pools
3.2.3.3 Increasing Adoption Of Ar And Vr In Sports
3.2.3.4 Increasing Reliance On Real-time Analysis
3.2.4 Challenges
3.2.4.1 Lack Of Professionals With Analytical Skills
3.2.4.2 Complexities In Upgrading And Replacing Legacy Systems
3.3 Value Chain Analysis
3.4 Ecosystem Analysis
3.5 Trends/Disruptions Impacting Customer Business
3.6 Technology Analysis
3.6.1 Key Technologies
3.6.1.1 Artificial Intelligence (Ai)
3.6.1.2 Blockchain
3.6.2 Complementary Technologies
3.6.2.1 Internet Of Things
3.6.2.2 5g
3.6.3 Adjacent Technologies
3.6.3.1 Augmented Reality And Virtual Reality (Ar And Vr)
3.7 Porter’s Five Force Analysis
3.7.1 Threat Of New Entrants
3.7.2 Threat Of Substitutes
3.7.3 Bargaining Power Of Suppliers
3.7.4 Bargaining Power Of Buyers
3.7.5 Intensity Of Competitive Rivalry
3.8 Patent Analysis, 2013–2024
3.9 Key Conferences And Events, 2025–2026
3.10 Impact Of Ai/Gen Ai On Sports Technology Market
3.10.1 Top Use Cases And Market Potential
3.10.1.1 Rapid Game Footage Analysis
3.10.1.2 Advanced Predictive Modeling For Player Performance
3.10.1.3 Personalized Training Schedules
3.10.1.4 Integrated Sports Equipment
3.10.1.5 Improved Player Safety
3.10.1.6 Ai-assisted Officiating
3.10.1.7 Modern Sports Journalism
3.10.1.8 Targeted Advertising
4 Competitive Landscape
4.1 Introduction
4.2 Key Player Strategies/Right To Win
4.2.1 Overview Of Strategies Adopted By Key Players In Sports Technology Market
4.3 Revenue Analysis, 2019–2023
4.4 Market Share Analysis, 2023
4.5 Company Valuation & Financial Metrics, 2024
4.6 Brand/Product Comparison
4.6.1 Wearables
4.6.2 Smart Stadiums
4.7 Company Evaluation Market: Key Players, 2023
4.7.1 Stars
4.7.2 Emerging Leaders
4.7.3 Pervasive Players
4.7.4 Participants
4.7.5 Company Footprint: Key Players, 2023
4.7.5.1 Company Footprint
4.7.5.2 Region Footprint
4.7.5.3 Type Footprint
4.7.5.4 Platform Footprint
4.7.5.5 Sport Footprint
4.8 Company Evaluation Matrix: Startups/Smes, 2023
4.8.1 Progressive Companies
4.8.2 Responsive Companies
4.8.3 Dynamic Companies
4.8.4 Starting Blocks
4.8.5 Competitive Benchmarking: Startups/Smes, 2023
4.8.5.1 Detailed List Of Key Startups/Sme Players
4.8.5.2 Competitive Benchmarking Of Key Startups/Sme Players
4.9 Competitive Scenario
4.9.1 Product/Service/Solution Launches
4.9.2 Deals
5 Company Profiles
5.1 Key Players
5.1.1 Apple Inc.
5.1.1.1 Business Overview
5.1.1.2 Products/Solutions/Services Offered
5.1.1.3 Recent Developments
5.1.1.3.1 Product Launches
5.1.1.4 Mnm View
5.1.1.4.1 Key Strengths
5.1.1.4.2 Strategic Choices
5.1.1.4.3 Weaknesses & Competitive Threats
5.1.2 Samsung
5.1.2.1 Business Overview
5.1.2.2 Products/Solutions/Services Offered
5.1.2.3 Recent Developments
5.1.2.3.1 Product Launches
5.1.2.4 Mnm View
5.1.2.4.1 Key Strengths
5.1.2.4.2 Strategic Choices
5.1.2.4.3 Weaknesses & Competitive Threats
5.1.3 Alphabet Inc.
5.1.3.1 Business Overview
5.1.3.2 Products/Solutions/Services Offered
5.1.3.3 Recent Developments
5.1.3.3.1 Product Launches
5.1.3.3.2 Deals
5.1.3.4 Mnm View
5.1.3.4.1 Key Strengths
5.1.3.4.2 Strategic Choices
5.1.3.4.3 Weaknesses & Competitive Threats
5.1.4 Cisco Systems, Inc.
5.1.4.1 Business Overview
5.1.4.2 Products/Solutions/Services Offered
5.1.4.3 Recent Developments
5.1.4.3.1 Deals
5.1.4.4 Mnm View
5.1.4.4.1 Key Strengths
5.1.4.4.2 Strategic Choices
5.1.4.4.3 Weaknesses & Competitive Threats
5.1.5 Ibm
5.1.5.1 Business Overview
5.1.5.2 Products/Solutions/Services Offered
5.1.5.3 Recent Developments
5.1.5.3.1 Solution Launches
5.1.5.3.2 Deals
5.1.5.4 Mnm View
5.1.5.4.1 Key Strengths
5.1.5.4.2 Strategic Choices
5.1.5.4.3 Weaknesses & Competitive Threats
5.1.6 Telefonaktiebolaget Lm Ericsson
5.1.6.1 Business Overview
5.1.6.2 Products/Solutions/Services Offered
5.1.6.3 Recent Developments
5.1.6.3.1 Deals
5.1.6.4 Mnm View
5.1.6.4.1 Key Strengths
5.1.6.4.2 Strategic Choices
5.1.6.4.3 Weaknesses & Competitive Threats
5.1.7 Huawei Technologies Co., Ltd.
5.1.7.1 Business Overview
5.1.7.2 Products/Solutions/Services Offered
5.1.7.3 Recent Developments
5.1.7.3.1 Solution Launches
5.1.7.3.2 Deals
5.1.8 Johnson Controls
5.1.8.1 Business Overview
5.1.8.2 Products/Solutions/Services Offered
5.1.8.3 Recent Developments
5.1.8.3.1 Service Launches
5.1.8.3.2 Deals
5.1.8.3.3 Other Developments
5.1.9 Exlservice Holdings, Inc.
5.1.9.1 Business Overview
5.1.9.2 Products/Solutions/Services Offered
5.1.9.3 Recent Developments
5.1.9.3.1 Deals
5.1.9.3.2 Expansions
5.1.10 Garmin Ltd.
5.1.10.1 Business Overview
5.1.10.2 Products/Solutions/Services Offered
5.1.10.3 Recent Developments
5.1.10.3.1 Product Launches & Enhancements
5.1.11 Sap Se
5.1.11.1 Business Overview
5.1.11.2 Products/Solutions/Services Offered
5.1.11.3 Recent Developments
5.1.11.3.1 Deals
5.1.12 Catapult
5.1.12.1 Business Overview
5.1.12.2 Products/Solutions/Services Offered
5.1.12.3 Recent Developments
5.1.12.3.1 Product Launches
5.1.12.3.2 Deals
5.1.13 Hudl
5.1.13.1 Business Overview
5.1.13.2 Products/Solutions/Services Offered
5.1.13.3 Recent Developments
5.1.13.3.1 Deals
5.1.14 Amazon Web Services, Inc.
5.1.14.1 Business Overview
5.1.14.2 Products/Solutions/Services Offered
5.1.14.2.1 Deals
5.1.14.2.2 Other Developments
5.1.15 Sas Institute Inc.
5.1.15.1 Business Overview
5.1.15.2 Products/Solutions/Services Offered
5.1.15.3 Recent Developments
5.1.15.3.1 Deals
5.1.16 Oracle
5.1.16.1 Business Overview
5.1.16.2 Products/Solutions/Services Offered
5.1.17 Schneider Electric
5.1.17.1 Business Overview
5.1.17.2 Products/Solutions/Services Offered
5.1.18 Intel Corporation
5.1.18.1 Business Overview
5.1.18.2 Products/Solutions/Services Offered
5.1.19 Nec Corporation
5.1.19.1 Business Overview
5.1.19.2 Products/Solutions/Services Offered
5.1.19.3 Recent Developments
5.1.19.3.1 Solution Launches
5.1.19.3.2 Deals
5.1.20 Nippon Telegraph And Telephone Corporation
5.1.20.1 Business Overview
5.1.20.2 Products/Solutions/Services Offered
5.1.20.3 Recent Developments
5.1.20.3.1 Solution Launches
5.2 Other Players
5.2.1 Arri Gmbh
5.2.2 Coach Logic
5.2.3 Dartfish
5.2.4 Fujitsu
5.2.5 Longomatch
5.2.6 Nacsport
5.2.7 Panasonic Holdings Corporation
5.2.8 Sharp Corporation
5.2.9 Spiideo
5.2.10 Whoop
5.2.11 Honeywell International Inc.
5.2.12 Extreme Networks
5.2.13 Lumen Technologies
5.2.14 Nxp Semiconductors
5.2.15 Vix Technology
5.2.16 Hawk-eye Innovations Ltd.
5.2.17 At0s
5.2.18 Verizon
5.2.19 Tech Mahindra Limited
5.2.20 Vodafone Group
5.2.21 T‑mobile Usa, Inc.
5.2.22 Telefónica S.A.
5.2.23 Evolv Technologies, Inc.
5.2.24 Aifi Inc.
5.2.25 At&T
6 Appendix
6.1 Research Methodology
6.1.1 Research Data
6.1.2 Research Assumptions
6.1.3 Research Limitations
6.2 Company Evaluation Matrix: Methodology
6.3 Author Details

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