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Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020

Mixed Reality Market by Components (Hardware and Software), Application (Industrial, Aerospace & Defense, Medical, Architecture, Consumer, and Others), By Device (Head-Mounted Display-Wired and Wireless) & Geography - Global Forecast to 2020

The mixed reality technology refers to a system that combines the real and virtual world and is able to present them together on a single display. It is a multi-disciplinary field involving computer graphics, signal processing, mobile computing, user interfaces, information visualization, and the design of displays and sensors. The mixed reality systems are applied in a wide range of applications including industrial, medical, aerospace & defense, and architecture among others. Moreover, mixed reality systems can be used as a tool for quicker evaluation of design and operability, which helps reduce the number of prototypes required and also contributes towards minimizing the costs.

The global mixed reality market has been segmented based on component, device, application, and geography. It has been segmented based on component into hardware and software, whereas it has been categorized based on device into head-mounted (wired) and head-mounted (wireless) display devices. The studied market has been segmented based on application into industrial, aerospace & defense, medical, architecture, and consumer among others. The mixed reality market has also been segmented on the basis of geography into North America, Europe, APAC, and RoW.

The global mixed reality market is expected to reach USD 453.4 million by 2020, growing at a CAGR of 75.2% between 2016 and 2020. Among all applications, the market for the industrial application is expected to grow at the highest rate. It is expected to lead the global mixed reality market and is projected to be worth USD 185.5 million by 2020, due to the increase in the number of new product launches specifically catering to various industrial needs such as engineering, design, and maintenance & inspection among others. North America is estimated to hold the largest share of the studied market till 2020. Some of the factors affecting the growth of this market include the rapid technological advancements in the reality technology and growing adoption of these technologies such as mixed and augmented in the region by various companies.

The major players that offer various products in the mixed reality market include Atheer, Inc. (U.S.), Canon Inc. (Japan), Daqri LLC (U.S.), Eon Reality Inc. (U.S.), Layar B.V. (The Netherlands), Magic Leap, Inc. (U.S.), Meta Company (U.S.), Microsoft Corporation (U.S.), Seiko Epson Corporation (Japan), and Sulon Technologies (Canada) among others.


  • INTRODUCTION
    • STUDY OBJECTIVES
    • MARKET DEFINITION
    • STUDY SCOPE
      • MARKETS COVERED
      • YEARS CONSIDERED FOR THE STUDY
    • CURRENCY & PRICING
    • LIMITATIONS
    • STAKEHOLDERS
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY DATA
      • PRIMARY DATA
    • DEMAND-SIDE ANALYSIS
      • INTRODUCTION
      • DEMAND-SIDE ANALYSIS
    • MARKET SIZE ESTIMATION
      • BOTTOM-UP APPROACH
      • TOP-DOWN APPROACH
    • MARKET BREAKDOWN AND DATA TRIANGULATION
    • RESEARCH ASSUMPTIONS
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • ATTRACTIVE OPPORTUNITIES FOR THE MIXED REALITY MARKET
    • MIXED REALITY MARKET, BY APPLICATION
    • MIXED REALITY MARKET IN THE ASIA-PACIFIC REGION
    • MIXED REALITY INDUSTRIAL APPLICATION MARKET, BY GEOGRAPHY
    • LIFE CYCLE ANALYSIS, BY GEOGRAPHY
  • MARKET OVERVIEW
    • MARKET SEGMENTATION
      • BY COMPONENT
      • BY DEVICE
      • BY APPLICATION
      • BY GEOGRAPHY
    • MARKET EVOLUTION
    • MARKET DYNAMICS
      • DRIVERS
        • Table ADOPTION OF HEAD MOUNTED DISPLAY DEVICES IN GAMING, SPORTS, AND ENTERTAINMENT INDUSTRIES IS EXPECTED TO PROPEL THE GROWTH OF THE MIXED REALITY MARKET
      • RESTRAINTS
        • Table IMAGE LATENCY MAY ACT AS A RESTRAINT TO THE GROWTH OF THE MIXED REALITY MARKET
      • OPPORTUNITIES
        • Table MIXED REALITY RESEARCH PROJECTS SUCH AS 3D LIVE PROJECTS OFFER A HUGE GROWTH OPPORTUNITY FOR THE MIXED REALITY MARKET
      • CHALLENGES
      • BURNING ISSUE
      • WINNING IMPERATIVE
  • INDUSTRY TRENDS
    • INTRODUCTION
    • VALUE CHAIN ANALYSIS
    • STRATEGIC BENCHMARKING
      • TECHNOLOGY INTEGRATION AND PRODUCT ENHANCEMENT
  • MARKET, BY COMPONENT
    • INTRODUCTION
      • Table GLOBAL MIXED REALITY MARKET, BY COMPONENT, 2016-2020 ( USD MILLION)
    • HARDWARE
      • SEMICONDUCTOR COMPONENTS
      • SENSORS
      • POWER UNITS
    • SOFTWARE
  • MARKET, BY DEVICE
    • INTRODUCTION
      • Table GLOBAL MIXED REALITY MARKET, BY DEVICE, 2016-2020 ( USD MILLION)
    • HEAD-MOUNTED DISPLAY (WIRED)
      • Table HEAD-MOUNTED DISPLAY (WIRED) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
    • HEAD MOUNTED DISPLAY (WIRELESS)
      • Table HEAD-MOUNTED DISPLAY (WIRELESS) MARKET SIZE, BY APPLICATION, 2016-2020 (USD MILLION)
  • MARKET, BY APPLICATION
    • INTRODUCTION
      • Table MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
    • INDUSTRIAL APPLICATION
      • Table MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
      • Table MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY DEVICE, 2016-2020 (USD MILLION)
    • AEROSPACE & DEFENSE
      • Table MIXED REALITY MARKET: AEROSPACE & DEFENSE APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
      • Table MIXED REALITYMARKET: AEROSPACE & DEFENSE APPLICATION, BY DEVICE, 2016 - 2020 (USD MILLION)
    • MEDICAL
      • SURGERY
      • SIMULATION TRAINING
      • VISUALIZATION OF CT SCANS
        • Table MIXED REALITY MARKET: MEDICAL APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
        • Table MIXED REALITY MARKET: MEDICAL APPLICATION, BY DEVICE, 2016-2020 (USD MILLION)
    • ARCHITECTURE
      • Table MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY GEOGRAPHY, 2016-2020 (USD MILLION)
      • Table MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY DEVICE, 2016-2020 (USD MILLION)
    • CONSUMER
      • ENTERTAINMENT
      • GAMING
        • Table MIXED REALITY MARKET: CONSUMER APPLICATION, BY GEOGRAPHY, 2018-2020 (USD MILLION)
        • Table MIXED REALITY MARKET: CONSUMER APPLICATION, BY DEVICE, 2018 - 2020 (USD MILLION)
    • OTHERS
      • EDUCATION
      • SPORTS
        • Table MIXED REALITY MARKET: OTHER APPLICATIONS, BY GEOGRAPHY, 2016-2020 (USD MILLION)
        • Table MIXED REALITY MARKET; OTHER APPLICATIONS, BY DEVICE, 2016-2020 (USD MILLION)
  • MARKET, BY GEOGRAPHY
    • INTRODUCTION
      • Table MIXED REALITY MARKET, BY GEOGRAPHY, 2016-2020 (USD MILLION)
    • NORTH AMERICA
      • Table NORTH AMERICAN MIXED REALITY MARKET, BY COUNTRY, 2016-2020 (USD MILLION)
      • Table NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
      • U.S.
        • Table U.S. MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
      • REST OF NORTH AMERICA
        • Table REST OF NORTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020
        • Table NORTH AMERICAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table NORTH AMERICAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table NORTH AMERICAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table NORTH AMERICAN MIXED REALITY MARKET: ARCHITECTURAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table NORTH AMERICAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table NORTH AMERICAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016-2020 (USD MILLION)
    • EUROPE
      • Table EUROPEAN MIXED REALITY MARKET, BY COUNTRY, 2016-2020 (USD MILLION)
      • Table EUROPEAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
      • GERMANY
      • U.K.
      • FRANCE
      • REST OF EUROPE
        • Table EUROPEAN MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table EUROPEAN MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table EUROPEAN MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table EUROPEAN MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table EUROPEAN MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table EUROPEAN MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table GERMAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
        • Table U.K. MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
        • Table FRENCH MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
        • Table REST OF EUROPE MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
    • ASIA-PACIFIC
      • Table APAC MIXED REALITY MARKET, BY COUNTRY, 2016-2020 (USD MILLION)
      • CHINA
      • JAPAN
      • SOUTH KOREA
      • REST OF APAC
        • Table APAC MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
        • Table APAC MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table APAC MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table APAC MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table APAC MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016-2020 (USD THOUSAND)
        • Table APAC MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table APAC MIXED REALITY MARKET: OTHER APPLICATIONS, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table CHINESE MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
        • Table JAPANESE MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
        • Table SOUTH KOREAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
        • Table REST OF APAC MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD THOUSAND)
    • REST OF THE WORLD (ROW)
      • MIDDLE EAST AND AFRICA
      • SOUTH AMERICA
        • Table ROW MIXED REALITY MARKET, BY COUNTRY, 2016 - 2020 (USD MILLION)
        • Table ROW MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
        • Table ROW MIXED REALITY MARKET: INDUSTRIAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table ROW MIXED REALITY MARKET: AEROSPACE & DEFENCE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table ROW MIXED REALITY MARKET: MEDICAL APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table ROW MIXED REALITY MARKET: ARCHITECTURE APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table ROW MIXED REALITY MARKET: CONSUMER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table ROW MIXED REALITY MARKET: OTHER APPLICATION, BY COUNTRY, 2016-2020 (USD MILLION)
        • Table MIDDLE EASTERN AND AFRICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
        • Table SOUTH AMERICAN MIXED REALITY MARKET, BY APPLICATION, 2016-2020 (USD MILLION)
  • COMPETITIVE LANDSCAPE
    • OVERVIEW
    • TOP PLAYERS IN THE MIXED REALITY MARKET
      • Table TOP PLAYERS IN THE MIXED REALITY MARKET
    • COMPETITIVE SCENARIO
    • RECENT DEVELOPMENTS
      • NEW PRODUCT LAUNCHES
        • Table NEW PRODUCT LAUNCHES, 2014-2015
      • CONTRACTS, AGREEMENTS, AND PARTNERSHIPS
        • Table CONTRACTS, AGREEMENTS, AND PARTNERSHIPS, 2014-2015
      • ACQUISITIONS
        • Table ACQUISITIONS, 2014-2015
  • COMPANY PROFILES
    • INTRODUCTION
    • ATHEER, INC.
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
    • CANON, INC.
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
      • MNM VIEW
      • CANON, INC.: SWOT ANALYSIS
    • DAQRI, LLC
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
    • EON REALITY, INC.
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
      • MNM VIEW
      • EON REALITY, INC.: SWOT ANALYSIS
    • LAYAR B.V.
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
    • MAGIC LEAP, INC.
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
    • META COMPANY
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
    • MICROSOFT CORPORATION
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
      • MNM VIEW
      • MICROSOFT CORPORATION: SWOT ANALYSIS
    • SEIKO EPSON CORPORATION
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
      • MNM VIEW
      • SEIKO EPSON CORPORATION: SWOT ANALYSIS
    • SULON TECHNOLOGIES
      • BUSINESS OVERVIEW
      • PRODUCT PORTFOLIO
      • RECENT DEVELOPMENTS
  • APPENDIX
    • INSIGHTS OF INDUSTRY EXPERTS
    • DISCUSSION GUIDE
    • INTRODUCING RT: REAL TIME MARKET INTELLIGENCE
    • AVAILABLE CUSTOMIZATIONS
    • RELATED REPORTS

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