
Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID- 19 (2024-2028)
Description
Global Video Games (Mobile, Console and PC) Market: Insights & Forecast with Potential Impact of COVID- 19 (2024-2028)
The global video game market is forecasted to reach US$346.71 billion in 2028, experiencing growth at a CAGR of 8.58% during the period spanning from 2024 to 2028. Growth in the video game market is supported by factors such as rising number of gamers, surge in gen Z population, inclining smartphone penetration, increasing disposable income and rising internet penetration. However, the market growth is expected to be restrained by piracy protection issues, cyber security issues and health issues.
The global video game market by device can be segmented as follows: mobile, console and personal computer (PC). In 2023, the dominant share of global video game was being held by mobile, followed by console. The global video game market by mode can be segmented as follows: offline and online. In 2023, the dominant share of global video game was being held by online, mode. Technological innovations in gaming is estimated to support the global video game market.
The global video game market by region can be segmented as follows: Asia Pacific, North America, Europe, Latin America and Middle East & Africa. The larger share of the market was being held by Asia Pacific. Factors such as cloud gaming, shift to new models of monetization and 5G internet connectivity are expected to boost the market growth.
The outbreak of coronavirus has boosted the demand for video games, owing to lockdowns and restrictions on the movement of people. However, several companies also had to confront delays and interruptions in their product launches in the wake of the outbreak of the pandemic.
Scope of the report:
- The report provides a report provides a comprehensive analysis of the global video game market with impact of COVID-19.
- The major regional markets (Asia Pacific, North America, Europe, Latin America and Middle East & Africa) have been analyzed.
- The market dynamics such as growth drivers, market trends and challenges are analyzed in-depth.
- The company profiles of leading players (Apple Inc., Microsoft Corporation, Tencent Holdings Ltd , Sony Group Corporation, Nintendo Co., Ltd. and Electronic Art Inc.) are also presented in detail.
- Electronics Manufacturing Companies
- Video Game Developers
- Gaming Software Companies
- Consumers
- Consulting and Advisory Firms
- Investment Banks
- Government Bodies & Regulating Authorities
Table of Contents
97 Pages
- 1. Market Overview
- 1.1 Video Games
- 1.1.1 Video Game- Introduction
- Table 1: Advantages of Video Games
- 1.2 Type of Video Games
- Table 2: Type of Video Games
- 1.3 Type of Gaming Platform
- Table 3: Type of Gaming Platform
- 1.4 Value Chain Analysis
- Table 4: Value Chain Analysis
- 2. Impact of COVID- 19
- 2.1 Impact of COVID-19 on Global Video Game Market
- 2.2 Increased Number of Video Game Players
- Table 5: Percentage Increase in Number of Video Game Players (2020)
- 2.3 Delayed Release
- Table 6: Delayed Video Game Releases
- 2.4 Disrupted Supply Chain
- 2.5 Challenges Faced by Developers
- 2.6 Post-COVID Scenario
- 3. Market Analysis
- 3.1 Global Video Game Market by Value
- Table 7: Global Video Game Market by Value (2019-2023)
- 3.2 Global Video Game Market Forecast by Value
- Table 8: Global Video Game Market Forecast by Value (2024-2028)
- 3.3 Global Video Game Market by Device
- Table 9: Global Video Game Market by Device (2023)
- 3.3.1 Global Mobile Video Game Market by Value
- Table 10: Global Mobile Video Game Market by Value (2019-2023)
- 3.3.2 Global Mobile Video Game Market Forecast by Value
- Table 11: Global Mobile Video Game Market Forecast by Value (2024-2028)
- 3.3.3 Global Console Video Game Market by Value
- Table 12: Global Console Video Game Market by Value (2019-2023)
- 3.3.4 Global Console Video Game Market Forecast by Value
- Table 13: Global Console Video Game Market Forecast by Value (2024-2028)
- 3.3.5 Global Personal Computer (PC) Video Game Market by Value
- Table 14: Global Personal Computer (PC) Video Game Market by Value (2019-2023)
- 3.3.6 Global Personal Computer (PC) Video Game Market Forecast by Value
- Table 15: Global Personal Computer (PC) Video Game Market Forecast by Value (2024-2028)
- 3.4 Global Mobile Video Game Market by Segment
- Table 16: Global Mobile Video Game Market by Segment (2023)
- 3.4.1 Global Smartphone Video Game Market by Value
- Table 17: Global Smartphone Video Game Market by Value (2019-2023)
- 3.4.2 Global Smartphone Video Game Market Forecast by Value
- Table 18: Global Smartphone Video Game Market Forecast by Value (2024-2028)
- 3.4.3 Global Tablet Video Game Market by Value
- Table 19: Global Tablet Video Game Market by Value (2019-2023)
- 3.4.4 Global Tablet Video Game Market Forecast by Value
- Table 20: Global Tablet Video Game Market Forecast by Value (2024-2028)
- 3.5 Global PC Video Game Market by Segment
- Table 21: Global PC Video Game Market by Segment (2023)
- 3.5.1 Global Boxed/ Downloaded PC Video Game Market by Value
- Table 22: Global Boxed/ Downloaded PC Video Game Market by Value (2019-2023)
- 3.5.2 Global Boxed/ Downloaded PC Video Game Market Forecast by Value
- Table 23: Global Boxed/ Downloaded PC Video Game Market Forecast by Value (2024-2028)
- 3.5.3 Global Browser PC Video Game Market by Value
- Table 24: Global Browser PC Video Game Market by Value (2019-2023)
- 3.5.4 Global Browser PC Video Game Market Forecast by Value
- Table 25: Global Browser PC Video Game Market Forecast by Value (2024-2028)
- 3.6 Global Video Game Market by Mode
- Table 26: Global Video Game Market by Mode (2023)
- 3.6.1 Global Offline Video Game Market by Value
- Table 27: Global Offline Video Game Market by Value (2019-2023)
- 3.6.2 Global Offline Video Game Market Forecast by Value
- Table 28: Global Offline Video Game Market Forecast by Value (2024-2028)
- 3.6.3 Global Online Video Game Market by Value
- Table 29: Global Online Video Game Market by Value (2019-2023)
- 3.6.4 Global Online Video Game Market Forecast by Value
- Table 30: Global Online Video Game Market Forecast by Value (2024-2028)
- 4. Regional Market Analysis
- 4.1 Asia Pacific
- 4.1.1 Asia Pacific Video Game Market by Value
- Table 31: Asia Pacific Video Game Market by Value (2019-2023)
- 4.1.2 Asia Pacific Video Game Market Forecast by Value
- Table 32: Asia Pacific Video Game Market Forecast by Value (2024-2028)
- 4.1.3 Asia Pacific Video Game Market by Region
- Table 33: Asia Pacific Video Game Market by Region (2023)
- 4.1.4 China Video Game Market Forecast by Value
- Table 34: China Video Game Market Forecast by Value (2023-2028)
- 4.1.5 Japan Video Game Market Forecast by Value
- Table 35: Japan Video Game Market Forecast by Value (2023-2028)
- 4.1.6 South Korea Video Game Market Forecast by Value
- Table 36: South Korea Video Game Market Forecast by Value (2023-2028)
- 4.1.7 Rest of Asia Pacific Video Game Market Forecast by Value
- Table 37: Rest of Asia Pacific Video Game Market Forecast by Value (2023-2028)
- 4.2 North America
- 4.2.1 North America Video Game Market by Value
- Table 38: North America Video Game Market by Value (2019-2023)
- 4.2.2 North America Video Game Market Forecast by Value
- Table 39: North America Video Game Market Forecast by Value (2024-2028)
- 4.2.3 North America Video Game Market by Region
- Table 40: North America Video Game Market by Region (2023)
- 4.2.4 The US Video Game Market Forecast by Value
- Table 41: The US Video Game Market Forecast by Value (2023-2028)
- 4.2.5 Canada Video Game Market Forecast by Value
- Table 42: Canada Video Game Market Forecast by Value (2023-2028)
- 4.3 Europe
- 4.3.1 Europe Video Game Market by Value
- Table 43: Europe Video Game Market by Value (2019-2023)
- 4.3.2 Europe Video Game Market Forecast by Value
- Table 44: Europe Video Game Market Forecast by Value (2024-2028)
- 4.3.3 Europe Video Game Market by Region
- Table 45: Europe Video Game Market by Sub Region (2023)
- 4.3.4 United Kingdom Video Game Market Forecast by Value
- Table 46: United Kingdom Video Game Market Forecast by Value (2023-2028)
- 4.3.5 Germany Video Game Market Forecast by Value
- Table 47: Germany Video Game Market Forecast by Value (2023-2028)
- 4.3.6 France Video Game Market Forecast by Value
- Table 48: France Video Game Market Forecast by Value (2023-2028)
- 4.3.7 Rest of Europe Video Game Market Forecast by Value
- Table 49: Rest of Europe Video Game Market Forecast by Value (2023-2028)
- 4.4 Middle East & Africa
- 4.4.1 Middle East & Africa Video Game Market by Value
- Table 50: Middle East & Africa Video Game Market by Value (2019-2023)
- 4.4.2 Middle East & Africa Video Game Market Forecast by Value
- Table 51: Middle East & Africa Video Game Market Forecast by Value (2024-2028)
- 4.5 Latin America
- 4.5.1 Latin America Video Game Market by Value
- Table 52: Latin America Video Game Market by Value (2019-2023)
- 4.5.2 Latin America Video Game Market Forecast by Value
- Table 53: Latin America Video Game Market Forecast by Value (2024-2028)
- 5. Market Dynamics
- 5.1 Growth Drivers
- 5.1.1 Rising Number of Gamers
- Table 54: Global Active Video Gamers (2017-2023)
- 5.1.2 Surge in GenZ Population
- Table 55: Global Millennial and GenZ Population (2017-2023)
- 5.1.3 Inclining Smartphone Penetration
- Table 56: Global Unique Mobile Users (Q4 2016-Q4 2023)
- 5.1.4 Increasing Disposable Income
- Table 57: Advanced Economies and Emerging Market & Developing Economies GDP Per Capita (2017-2023)
- 5.1.5 Rising Internet Penetration
- Table 58: Global Internet User As Percentage Of Population (2023)
- 5.2 Key Trends & Developments
- 5.2.1 5G Internet Connectivity
- Table 59: Global 5G Connections (2019-2026)
- 5.2.2 Cloud Gaming
- 5.2.3 Shift To New Models Of Monetization
- 5.2.4 Industry Consolidation
- 5.2.5 Mobile Gaming and Platform ‘Agnosticism’
- 5.2.6 Metaverse
- 5.2.7 Technological Advancements
- 5.3 Challenges
- 5.3.1 Piracy Protection Issues
- 5.3.2 Cyber Security Issues
- 5.3.3 Health Issues
- 6. Company Profiles
- 6.1 Electronic Art Inc.
- 6.1.1 Business Overview
- 6.2 Microsoft Corporation
- 6.2.1 Business Overview
- Table 60: Segments
- 6.3 Nintendo Co., Ltd.
- 6.3.1 Business Overview
- Table 61: Segments
- 6.4 Tencent Holdings Ltd
- 6.4.1 Business Overview
- Table 62: Segments
- 6.5 Apple Inc.
- 6.5.1 Business Overview
- Table 63: Segments
- 6.6 Sony Group Corporation
- 6.6.1 Business Overview
Pricing
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