Europe Webcams Market By Technology (Analog and Digital), By Type (USB and Wireless), By Distribution Channel (Offline and Online), By Vertical (Security & Surveillance, Entertainment, Live Events, Video Conferencing, Visual Marketing and Others), By Country, Industry Analysis and Forecast, 2020 - 2026
The Europe Webcams Market would witness market growth of 7.1% CAGR during the forecast period (2020-2026).
Increased demand for real-time monitoring devices and increased acceptance of unmanned aerial vehicles (UAVs) due tincreasing security and surveillance issues is projected tfuel demand for webcams during the forecast period. Moreover, the increasing use of webcams for videconferencing, visual marketing, live events and entertainment is driving the development of the industry. Web cameras have emerged as a powerful business communication tool in the corporate world, helping ttransmit audiand videthrough a communication network, allowing participants tinteract synchronously and create a brainstorming session in real time, despite geographical barriers.
Increased use of webcams in visual marketing, which can generate more engagement between a brand and its customers, is expected tboost growth during the forecast period. Visual marketing helps users tcommunicate via webcam via photos, videos, graphics, infographics, logos and signs, which is therefore more appealing tconsumers. Moreover, with the advent of webcam-based eye-tracking technologies, it is easy texamine how visitors access the website and their overall engagement in the website.
Digital webcams are expected texpand at the highest CAGR over the forecast period. Due tbetter image quality, more coverage area and fewer cables required for system configuration, digital models are highly preferred. In addition, digital cameras have an advantage over the analog model in terms of data security, since the digital model can provide data encryption, making transmission safe.
Based on Technology, the market is segmented intAnalog and Digital. Based on Type, the market is segmented intUSB and Wireless. Based on Distribution Channel, the market is segmented intOffline and Online. Based on Vertical, the market is segmented intSecurity & Surveillance, Entertainment, Live Events, VideConferencing, Visual Marketing and Others. Based on countries, the market is segmented intGermany, UK, France, Russia, Spain, Italy, and Rest of Europe.
The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Sony Corporation, Intel Corporation, Microsoft Corporation, Koninklijke Philips N.V., CiscSystems, Inc., Canon, Inc., Xiaomi Corporation, LenovGroup Limited, Logitech International S.A., and Razer, Inc.
Scope of the Study