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Global Gaming Software Market 2025-2029

Publisher TechNavio
Published May 24, 2025
Length 243 Pages
SKU # INF20056854

Description

Gaming Software Market 2025-2029

The gaming software market is forecasted to grow by USD 56.3 mn during 2024-2029, accelerating at a CAGR of 6.4% during the forecast period. The report on the gaming software market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by revolutionary improvements in gaming engines, growing developments in cross-platform gaming support, and in-app purchases from freemium customers.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.

Technavio's gaming software market is segmented as below:

By Type
  • Mobile games
  • Console games
  • PC games
By Revenue Stream
  • Box and CD game
  • Shareware
  • Freeware
  • In-app purchases
By Platform
  • Game engine
  • Gaming tools
  • Audio engine
  • Physics engine
By End-user
  • Individual
  • Enterprise
By Geographical Landscape
  • APAC
  • North America
  • Europe
  • South America
  • Middle East and Africa
This study identifies the growing popularity of esports as one of the prime reasons driving the gaming software market growth during the next few years. Also, integration with social media platforms and advent of 5g technology will lead to sizable demand in the market.

The report on the gaming software market covers the following areas:
  • Gaming Software Market sizing
  • Gaming Software Market forecast
  • Gaming Software Market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading gaming software market vendors that include Activision Blizzard Inc., Aristocrat Leisure Ltd., Bandai Namco Holdings Inc., Capcom Co. Ltd., Electronic Arts Inc., Epic Games Inc., Konami Group Corp., Krafton Inc., Microsoft Corp., Nintendo Co. Ltd., Playtika Holding Corp., Roblox Corp., Sega Sammy Holdings Inc., Sony Group Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., Ubisoft Entertainment SA, and Unity Technologies Inc.. Also, the gaming software market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.

The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.

Table of Contents

243 Pages
    • Market overview
    • Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
    • Criticality of inputs and Factors of differentiation
    • Factors of disruption
    • Impact of drivers and challenges
    • Market ecosystem
    • Market characteristics
    • Value chain analysis
    • Market definition
    • Market segment analysis
    • Market size 2024
    • Market outlook: Forecast for 2024-2029
    • Global Gaming Software Market 2019 - 2023
    • Type segment analysis 2019 - 2023
    • Revenue Stream segment analysis 2019 - 2023
    • Platform segment analysis 2019 - 2023
    • End-user segment analysis 2019 - 2023
    • Geography segment analysis 2019 - 2023
    • Country segment analysis 2019 - 2023
    • Impact of AI in the Global Gaming Software Market
    • Five forces summary
    • Bargaining power of buyers
    • Bargaining power of suppliers
    • Threat of new entrants
    • Threat of substitutes
    • Threat of rivalry
    • Market condition
    • Market segments
    • Comparison by Type
    • Mobile games - Market size and forecast 2024-2029
    • Console games - Market size and forecast 2024-2029
    • PC games - Market size and forecast 2024-2029
    • Market opportunity by Type
    • Market segments
    • Comparison by Revenue Stream
    • Box and CD game - Market size and forecast 2024-2029
    • Shareware - Market size and forecast 2024-2029
    • Freeware - Market size and forecast 2024-2029
    • In-app purchases - Market size and forecast 2024-2029
    • Market opportunity by Revenue Stream
    • Market segments
    • Comparison by Platform
    • Game engine - Market size and forecast 2024-2029
    • Gaming tools - Market size and forecast 2024-2029
    • Audio engine - Market size and forecast 2024-2029
    • Physics engine - Market size and forecast 2024-2029
    • Market opportunity by Platform
    • Market segments
    • Comparison by End-user
    • Individual - Market size and forecast 2024-2029
    • Enterprise - Market size and forecast 2024-2029
    • Market opportunity by End-user
    • Customer landscape overview
    • Geographic segmentation
    • Geographic comparison
    • APAC - Market size and forecast 2024-2029
    • North America - Market size and forecast 2024-2029
    • Europe - Market size and forecast 2024-2029
    • South America - Market size and forecast 2024-2029
    • Middle East and Africa - Market size and forecast 2024-2029
    • China - Market size and forecast 2024-2029
    • US - Market size and forecast 2024-2029
    • Japan - Market size and forecast 2024-2029
    • India - Market size and forecast 2024-2029
    • Germany - Market size and forecast 2024-2029
    • South Korea - Market size and forecast 2024-2029
    • UK - Market size and forecast 2024-2029
    • Canada - Market size and forecast 2024-2029
    • Russia - Market size and forecast 2024-2029
    • Australia - Market size and forecast 2024-2029
    • Market opportunity by geography
    • Market drivers
    • Market challenges
    • Impact of drivers and challenges
    • Market opportunities/restraints
    • Overview
    • Competitive Landscape
    • Landscape disruption
    • Industry risks
    • Companies profiled
    • Company ranking index
    • Market positioning of companies
    • Activision Blizzard Inc.
    • Aristocrat Leisure Ltd.
    • Electronic Arts Inc.
    • Konami Group Corp.
    • Krafton Inc.
    • Microsoft Corp.
    • Nintendo Co. Ltd.
    • Playtika Holding Corp.
    • Roblox Corp.
    • Sega Sammy Holdings Inc.
    • Sony Group Corp.
    • Take Two Interactive Software Inc.
    • Tencent Holdings Ltd.
    • Ubisoft Entertainment SA
    • Unity Technologies Inc.
    • Scope of the report
    • Inclusions and exclusions checklist
    • Currency conversion rates for US$
    • Research methodology
    • Data procurement
    • Data validation
    • Validation techniques employed for market sizing
    • Data synthesis
    • 360 degree market analysis
    • List of abbreviations

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