
Augmented Reality (AR) in Retail and Apparel - Thematic Research
Description
Augmented Reality (AR) in Retail and Apparel - Thematic Research
Summary
The AR market will be worth $100 billion by 2030
Augmented reality (AR) is a technology that allows the user to see the real world overlaid with digital data. Worth nearly $22 billion in 2022, the global AR market will reach $100 billion by 2030, growing at a CAGR of 21% over the eight years, according to GlobalData forecasts. Some retailers use AR to help them gain a competitive advantage, address evolving consumer preferences, and adapt to emerging trends.
Scope
This report is a thematic brief, which identifies those companies most likely to succeed in a world filled with disruptive threats. Inside, we predict how each theme will evolve and identify the leading and disrupting companies.
The report covers the augmented reality theme.
Reasons to Buy
GlobalData’s thematic research ecosystem is a single, integrated global research platform that provides an easy-to-use framework for tracking all themes across all companies in all sectors. It has a proven track record of identifying the important themes early, enabling companies to make the right investments ahead of the competition, and secure that all-important competitive advantage.
Develop and design your corporate strategies through an in-house expert analysis of artificial intelligence by understanding the primary ways in which this theme is impacting the retail industry.
Stay up to date on the industry’s major players and where they sit in the value chain.
Identify emerging industry trends to gain a competitive advantage.
Table of Contents
60 Pages
- Executive Summary
- Players
- Retail and Apparel Challenges
- The Impact of AR on Retail and Apparel
- How AR helps tackle the challenge of ESG
- How AR helps tackle the challenge of shopper retention
- Case Studies
- Snap launches AR shopping tools to assist retailers
- Banuba launches a virtual store platform for an enhanced shopping experience
- Amazon introduces in-game shopping experiences through AR
- Walmart improves furniture and home décor choices with AR app
- Augmented Reality Timeline
- Market Size and Growth Forecasts
- AR software
- AR hardware
- Signals
- M&A trends
- Patent trends
- Hiring trends
- Augmented Reality Value Chain
- Semiconductors
- Central processing units
- Graphics processing units
- Vision processing units
- Image processors
- Communication chips
- Micro-electromechanical systems (MEMS)
- Memory chips
- Components
- Motion tracking
- Batteries
- Displays
- Cameras and 3D lenses
- Audio component
- Machine vision
- Devices
- Smartphones
- AR smart glasses
- AR headsets
- Platforms
- Artificial intelligence
- The impact of generative AI
- Apps and content
- Companies
- Leading augmented reality adopters in retail and apparel
- Leading augmented reality vendors
- Specialist augmented reality vendors in retail and apparel
- Sector Scorecard
- Retail sector scorecard
- Who’s who
- Thematic screen
- Valuation screen
- Risk screen
- Glossary
- Further Reading
- GlobalData reports
- Our Thematic Research Methodology
- About GlobalData
- Contact Us
- List of Tables
- Table 1: Retail and Apparel Challenges
- Table 2: M&A trends
- Table 3: Leading augmented reality adopters in retail and apparel
- Table 4: Leading augmented reality vendors
- Table 5: Specialist augmented reality vendors in retail and apparel
- Table 6: Glossary
- Table 7: GlobalData reports
- List of Figures
- Figure 1: Key players in augmented reality
- Figure 2: Businesses have positive sentiment towards AR, according to survey data
- Figure 3: Thematic investment matrix
- Figure 4: Consumers are positive about virtual try-on technology
- Figure 5: AR tools for accurate fit and sizing recommendations
- Figure 6: A virtual store for a flexible shopper experience
- Figure 7: AR features for View in Your Space
- Figure 8: The augmented reality story
- Figure 9: AR will become a $100 billion market by 2030
- Figure 10: Enterprise AR will continue to be more lucrative than the consumer market by 2030
- Figure 11: AR software will dominate the market over the forecast period
- Figure 12: The AR software market will generate $82 billion in revenue by 2030
- Figure 13: The AR hardware market will be worth $18 billion by 2030
- Figure 14: AR headsets will lead the AR hardware market
- Figure 15: In 2022, AR-related patent activity in the retail sector peaked at 1,304 publications
- Figure 16: AR-related hiring activity in retail increased in 2023 following a fall in Q2 and Q3 2022
- Figure 17: The augmented reality value chain
- Figure 18: AR value chain – Semiconductors
- Figure 19: AR value chain – Components
- Figure 20: AR value chain – Devices
- Figure 21: AR value chain – Platforms
- Figure 22: AR value chain – Platforms - AI
- Figure 23: AR value chain – Apps and content
- Figure 24: Who does what in the retail space?
- Figure 25: Thematic screen
- Figure 26: Valuation screen
- Figure 27: Risk screen
- Figure 28: Our five-step approach for generating a sector scorecard
Pricing
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