Report cover image

Claw Machines

Published Jun 01, 2025
Length 378 Pages
SKU # GJOB20088380

Description

Global Claw Machines Market to Reach US$2.3 Billion by 2030

The global market for Claw Machines estimated at US$2.0 Billion in the year 2024, is expected to reach US$2.3 Billion by 2030, growing at a CAGR of 2.4% over the analysis period 2024-2030. Coin-Operated Claw Machines, one of the segments analyzed in the report, is expected to record a 3.1% CAGR and reach US$1.3 Billion by the end of the analysis period. Growth in the Card-based Claw Machines segment is estimated at 1.4% CAGR over the analysis period.

The U.S. Market is Estimated at US$537.6 Million While China is Forecast to Grow at 4.8% CAGR

The Claw Machines market in the U.S. is estimated at US$537.6 Million in the year 2024. China, the world`s second largest economy, is forecast to reach a projected market size of US$439.2 Million by the year 2030 trailing a CAGR of 4.8% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 0.8% and 1.8% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 1.3% CAGR.

Global Claw Machines Market – Key Trends & Drivers Summarized

Why Are Claw Machines Experiencing Renewed Popularity Across Entertainment, Retail Engagement, and Gamified Consumer Experiences?
Claw machines—also known as claw cranes or prize grabbers—are witnessing a resurgence in popularity driven by their appeal as interactive amusement devices that blend skill-based play with chance and reward. Traditionally found in arcades, malls, and amusement parks, claw machines are now expanding into unconventional spaces such as retail stores, airports, cinemas, and cafes to attract foot traffic, enhance dwell time, and create memorable customer experiences.

Their nostalgic, tactile gameplay and visually engaging prize displays are particularly effective in capturing attention across a broad demographic—from children and teens to adults seeking casual entertainment. As gamification becomes a tool for customer engagement across industries, claw machines are evolving into marketing platforms that support brand visibility, impulse interaction, and experiential retail strategies.

How Are Digital Interfaces, Prize Customization, and Smart Connectivity Transforming Claw Machine Utility?
Technological innovation is reshaping claw machines into more sophisticated, digitally enabled entertainment devices. Modern machines incorporate touchscreens, card or mobile payment systems, and app-based remote control features that expand access and reduce friction for users. Transparent enclosures, LED lighting, and dynamic prize rotation are being used to enhance visibility and visual appeal in crowded public environments.

Smart connectivity features allow operators to manage multiple machines remotely, track performance data, restock inventory, and adjust difficulty settings in real time. Integration with loyalty programs and promotional QR codes enables businesses to use claw machines as data collection and engagement tools. Additionally, the introduction of skill-based controls, augmented reality overlays, and prize customization (e.g., limited-edition merchandise, seasonal offerings) are helping operators adapt machines to evolving consumer preferences and branding needs.

Online claw machines—where players control real-world machines via mobile apps and receive shipped prizes—are also gaining traction, especially in regions with high mobile gaming engagement and e-commerce integration.

Which Deployment Venues and Regional Markets Are Driving Demand for Claw Machines?
Claw machines are deployed across amusement arcades, shopping centers, family entertainment zones, quick-service restaurants, and transportation hubs. Increasingly, they are also being used by retail brands, event organizers, and themed attractions to create immersive and gamified environments that promote brand engagement and customer interaction.

Asia-Pacific dominates global deployment, particularly in Japan, China, and South Korea, where claw machines are deeply embedded in popular culture and are supported by high urban foot traffic. North America and Europe are experiencing steady growth driven by arcade revitalization, retro entertainment trends, and the integration of gaming features into commercial and hospitality spaces. Emerging markets in the Middle East and Latin America are also showing interest as mall-based entertainment formats expand.

What Are the Factors Driving Growth in the Claw Machines Market?
The claw machines market is expanding at the intersection of entertainment, retail innovation, and consumer experience design. As businesses compete for attention in saturated environments, these machines offer a cost-effective and visually engaging format to drive interaction, boost brand exposure, and enhance location-based entertainment value.

Key growth drivers include rising consumer demand for experiential and skill-based entertainment, the gamification of retail and hospitality, increased adoption of digital and contactless technologies in vending and amusement devices, and the use of claw machines as interactive marketing tools. Low operational costs, modular configurations, and cross-generational appeal further support their sustained relevance across deployment formats.

As consumer engagement strategies evolve toward play, personalization, and immersion, could claw machines become a key fixture in the global shift toward interactive, gamified public spaces?

SCOPE OF STUDY:

The report analyzes the Claw Machines market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:
Control (Coin-Operated Claw Machines, Card-based Claw Machines, Smartphone-Controlled Claw Machines); Application (Amusement Park Application, Supermarket Application, Shop Application, Other Applications); End-Use (Entertainment Centers End-Use, Restaurants End-Use, Retail End-Use, Gaming Zones End-Use, Other End-Uses)

Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 36 Featured) -
  • Andamiro Co., Ltd.
  • Bandai Namco Amusement Inc.
  • Benchmark Games International
  • Coast to Coast Entertainment
  • Elaut NV
  • EPARK Amusement
  • Feiloli Electronic Co., Ltd.
  • Guangzhou Funshare Technology Co., Ltd.
  • Guangzhou Sealy Electronic Technology Co., Ltd.
  • Guangzhou WAHLAP Technology Co., Ltd.
  • ICE (Innovative Concepts in Entertainment)
  • LAI Games
  • Neofuns Amusement Equipment Co., Ltd.
  • Sega Amusements International Ltd.
  • Smart Industries Corp., Mfg.
  • SuzoHapp Group
  • TKM Animation Technology Co., Ltd.
  • UNIS Technology Ltd.
  • Wahlap Technology Co., Ltd.
  • Zhongshan Golden Dragon Amusement Equipment Co., Ltd.
AI INTEGRATIONS
We`re transforming market and competitive intelligence with validated expert content and AI tools.

Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.

TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

Please note: Reports are sold as single-site single-user licenses. Electronic versions require 24-48 hours as each copy is customized to the client with digital controls and custom watermarks. The Publisher uses digital controls protecting against copying and printing is restricted to one full copy to be used at the same location.

The latest version of Adobe Acrobat Reader is required to view the report. Upon ordering an electronic version, the Publisher will provide a link to download the purchased report.

Prior to fulfillment of an order, the client will be required to sign a document detailing the purchase terms for a publication from this publisher.

Table of Contents

378 Pages
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Influencer Market Insights
World Market Trajectories
Claw Machines – Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Demand for Interactive Amusement Experiences Throws the Spotlight on Claw Machines in Retail and Entertainment
Growth in Shopping Malls, Arcades, and Airport Entertainment Zones Spurs Equipment Installation
Development of Skill-Based and High-Precision Claw Control Enhances Engagement and Prize Retrieval Rates
Use of Plush Toys, Licensed Merchandise, and Tech Gadgets Supports Diverse Target Audiences
Expansion of Online-Controlled and App-Based Claw Machines Fuels Cross-Border Participation and Digital Engagement
Use in Events, Promotions, and Pop-Up Installations Broadens Scope Beyond Arcades
Rising Popularity of Streaming Claw Machine Challenges on Social Media Drives Consumer Curiosity
Adoption of Cashless and Touch-Free Interfaces Aligns With Post-Pandemic Safety Expectations
Global Trend Toward Nostalgia-Based Entertainment Supports Resurgence in Claw Machine Popularity
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Claw Machines Market Analysis of Annual Sales in US$ Thousand for Years 2015 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Claw Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 3: World Historic Review for Claw Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 4: World 15-Year Perspective for Claw Machines by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Coin-Operated Claw Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 6: World Historic Review for Coin-Operated Claw Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 7: World 15-Year Perspective for Coin-Operated Claw Machines by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Card-based Claw Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 9: World Historic Review for Card-based Claw Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 10: World 15-Year Perspective for Card-based Claw Machines by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Smartphone-Controlled Claw Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 12: World Historic Review for Smartphone-Controlled Claw Machines by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 13: World 15-Year Perspective for Smartphone-Controlled Claw Machines by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Retail End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 15: World Historic Review for Retail End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 16: World 15-Year Perspective for Retail End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Gaming Zones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 18: World Historic Review for Gaming Zones End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 19: World 15-Year Perspective for Gaming Zones End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for Entertainment Centers End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 24: World Historic Review for Entertainment Centers End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 25: World 15-Year Perspective for Entertainment Centers End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for Restaurants End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 27: World Historic Review for Restaurants End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 28: World 15-Year Perspective for Restaurants End-Use by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 29: World Recent Past, Current & Future Analysis for Amusement Park Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 30: World Historic Review for Amusement Park Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 31: World 15-Year Perspective for Amusement Park Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 32: World Recent Past, Current & Future Analysis for Supermarket Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 33: World Historic Review for Supermarket Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 34: World 15-Year Perspective for Supermarket Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 35: World Recent Past, Current & Future Analysis for Shop Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 36: World Historic Review for Shop Application by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 37: World 15-Year Perspective for Shop Application by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
TABLE 38: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 39: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 40: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 41: USA Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 42: USA Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 43: USA 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 44: USA Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 45: USA Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 46: USA 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 47: USA Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 48: USA Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 49: USA 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
CANADA
TABLE 50: Canada Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 51: Canada Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 52: Canada 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 53: Canada Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 54: Canada Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 55: Canada 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 56: Canada Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 57: Canada Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 58: Canada 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
JAPAN
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 59: Japan Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 60: Japan Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 61: Japan 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 62: Japan Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 63: Japan Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 64: Japan 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 65: Japan Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 66: Japan Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 67: Japan 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
CHINA
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 68: China Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 69: China Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 70: China 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 71: China Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 72: China Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 73: China 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 74: China Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 75: China Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 76: China 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
EUROPE
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 77: Europe Recent Past, Current & Future Analysis for Claw Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 78: Europe Historic Review for Claw Machines by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 79: Europe 15-Year Perspective for Claw Machines by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030
TABLE 80: Europe Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 81: Europe Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 82: Europe 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 83: Europe Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 84: Europe Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 85: Europe 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 86: Europe Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 87: Europe Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 88: Europe 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
FRANCE
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 89: France Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 90: France Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 91: France 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 92: France Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 93: France Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 94: France 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 95: France Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 96: France Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 97: France 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
GERMANY
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 98: Germany Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 99: Germany Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 100: Germany 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 101: Germany Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 102: Germany Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 103: Germany 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 104: Germany Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 105: Germany Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 106: Germany 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
ITALY
TABLE 107: Italy Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 108: Italy Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 109: Italy 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 110: Italy Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 111: Italy Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 112: Italy 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 113: Italy Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 114: Italy Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 115: Italy 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
UNITED KINGDOM
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 116: UK Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 117: UK Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 118: UK 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 119: UK Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 120: UK Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 121: UK 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 122: UK Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 123: UK Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 124: UK 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
SPAIN
TABLE 125: Spain Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 126: Spain Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 127: Spain 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 128: Spain Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 129: Spain Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 130: Spain 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 131: Spain Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 132: Spain Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 133: Spain 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
RUSSIA
TABLE 134: Russia Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 135: Russia Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 136: Russia 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 137: Russia Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 138: Russia Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 139: Russia 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 140: Russia Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 141: Russia Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 142: Russia 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
REST OF EUROPE
TABLE 143: Rest of Europe Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 144: Rest of Europe Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 145: Rest of Europe 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 146: Rest of Europe Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 147: Rest of Europe Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 148: Rest of Europe 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 149: Rest of Europe Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 150: Rest of Europe Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 151: Rest of Europe 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
ASIA-PACIFIC
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 152: Asia-Pacific Recent Past, Current & Future Analysis for Claw Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 153: Asia-Pacific Historic Review for Claw Machines by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 154: Asia-Pacific 15-Year Perspective for Claw Machines by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030
TABLE 155: Asia-Pacific Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 156: Asia-Pacific Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 157: Asia-Pacific 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 158: Asia-Pacific Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 159: Asia-Pacific Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 160: Asia-Pacific 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 161: Asia-Pacific Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 162: Asia-Pacific Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 163: Asia-Pacific 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
AUSTRALIA
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
TABLE 164: Australia Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 165: Australia Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 166: Australia 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 167: Australia Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 168: Australia Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 169: Australia 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 170: Australia Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 171: Australia Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 172: Australia 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
INDIA
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
TABLE 173: India Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 174: India Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 175: India 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 176: India Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 177: India Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 178: India 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 179: India Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 180: India Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 181: India 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
SOUTH KOREA
TABLE 182: South Korea Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 183: South Korea Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 184: South Korea 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 185: South Korea Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 186: South Korea Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 187: South Korea 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 188: South Korea Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 189: South Korea Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 190: South Korea 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
REST OF ASIA-PACIFIC
TABLE 191: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 192: Rest of Asia-Pacific Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 193: Rest of Asia-Pacific 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 194: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 195: Rest of Asia-Pacific Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 196: Rest of Asia-Pacific 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 197: Rest of Asia-Pacific Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 198: Rest of Asia-Pacific Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 199: Rest of Asia-Pacific 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
LATIN AMERICA
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
TABLE 200: Latin America Recent Past, Current & Future Analysis for Claw Machines by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 201: Latin America Historic Review for Claw Machines by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 202: Latin America 15-Year Perspective for Claw Machines by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030
TABLE 203: Latin America Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 204: Latin America Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 205: Latin America 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 206: Latin America Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 207: Latin America Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 208: Latin America 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 209: Latin America Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 210: Latin America Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 211: Latin America 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
ARGENTINA
TABLE 212: Argentina Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 213: Argentina Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 214: Argentina 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 215: Argentina Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 216: Argentina Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 217: Argentina 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 218: Argentina Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 219: Argentina Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 220: Argentina 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
BRAZIL
TABLE 221: Brazil Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 222: Brazil Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 223: Brazil 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 224: Brazil Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 225: Brazil Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 226: Brazil 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 227: Brazil Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 228: Brazil Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 229: Brazil 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
MEXICO
TABLE 230: Mexico Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 231: Mexico Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 232: Mexico 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 233: Mexico Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 234: Mexico Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 235: Mexico 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 236: Mexico Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 237: Mexico Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 238: Mexico 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
REST OF LATIN AMERICA
TABLE 239: Rest of Latin America Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 240: Rest of Latin America Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 241: Rest of Latin America 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 242: Rest of Latin America Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 243: Rest of Latin America Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 244: Rest of Latin America 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 245: Rest of Latin America Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 246: Rest of Latin America Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 247: Rest of Latin America 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
MIDDLE EAST
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
TABLE 248: Middle East Recent Past, Current & Future Analysis for Claw Machines by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2024 through 2030 and % CAGR
TABLE 249: Middle East Historic Review for Claw Machines by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 250: Middle East 15-Year Perspective for Claw Machines by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030
TABLE 251: Middle East Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 252: Middle East Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 253: Middle East 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 254: Middle East Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 255: Middle East Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 256: Middle East 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 257: Middle East Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 258: Middle East Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 259: Middle East 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
IRAN
TABLE 260: Iran Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 261: Iran Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 262: Iran 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 263: Iran Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 264: Iran Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 265: Iran 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 266: Iran Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 267: Iran Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 268: Iran 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
ISRAEL
TABLE 269: Israel Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 270: Israel Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 271: Israel 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 272: Israel Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 273: Israel Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 274: Israel 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 275: Israel Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 276: Israel Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 277: Israel 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
SAUDI ARABIA
TABLE 278: Saudi Arabia Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 279: Saudi Arabia Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 280: Saudi Arabia 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 281: Saudi Arabia Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 282: Saudi Arabia Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 283: Saudi Arabia 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 284: Saudi Arabia Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 285: Saudi Arabia Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 286: Saudi Arabia 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
UNITED ARAB EMIRATES
TABLE 287: UAE Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 288: UAE Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 289: UAE 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 290: UAE Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 291: UAE Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 292: UAE 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 293: UAE Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 294: UAE Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 295: UAE 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
REST OF MIDDLE EAST
TABLE 296: Rest of Middle East Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 297: Rest of Middle East Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 298: Rest of Middle East 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 299: Rest of Middle East Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 300: Rest of Middle East Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 301: Rest of Middle East 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 302: Rest of Middle East Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 303: Rest of Middle East Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 304: Rest of Middle East 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
AFRICA
Claw Machines Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
TABLE 305: Africa Recent Past, Current & Future Analysis for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 306: Africa Historic Review for Claw Machines by Control - Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 307: Africa 15-Year Perspective for Claw Machines by Control - Percentage Breakdown of Value Sales for Coin-Operated Claw Machines, Card-based Claw Machines and Smartphone-Controlled Claw Machines for the Years 2015, 2025 & 2030
TABLE 308: Africa Recent Past, Current & Future Analysis for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 309: Africa Historic Review for Claw Machines by End-Use - Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 310: Africa 15-Year Perspective for Claw Machines by End-Use - Percentage Breakdown of Value Sales for Retail End-Use, Gaming Zones End-Use, Other End-Uses, Entertainment Centers End-Use and Restaurants End-Use for the Years 2015, 2025 & 2030
TABLE 311: Africa Recent Past, Current & Future Analysis for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications - Independent Analysis of Annual Sales in US$ Thousand for the Years 2024 through 2030 and % CAGR
TABLE 312: Africa Historic Review for Claw Machines by Application - Amusement Park Application, Supermarket Application, Shop Application and Other Applications Markets - Independent Analysis of Annual Sales in US$ Thousand for Years 2015 through 2023 and % CAGR
TABLE 313: Africa 15-Year Perspective for Claw Machines by Application - Percentage Breakdown of Value Sales for Amusement Park Application, Supermarket Application, Shop Application and Other Applications for the Years 2015, 2025 & 2030
IV. COMPETITION
How Do Licenses Work?
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.