
Global Gaming Laptops and Desktops Competitive Landscape Professional Research Report 2025
Description
Research Summary
Gaming laptops and desktops are computing systems tailored for an optimal gaming experience, each offering unique advantages. Gaming laptops are portable computers designed with high-performance components, including powerful processors and dedicated graphics cards, allowing gamers to enjoy resource-intensive games on the go. They often feature advanced cooling solutions, customizable RGB lighting, and high-refresh-rate displays. However, their compact form may limit upgradability and cooling efficiency compared to desktops. Gaming desktops, on the other hand, excel in raw power and upgradability. They can accommodate high-end components, multiple graphics cards, and advanced cooling systems, delivering superior performance for demanding games. Gaming desktops offer the flexibility to upgrade individual components, ensuring longevity and adaptability to evolving gaming requirements. While laptops prioritize portability, desktops prioritize raw power and customization, catering to different gaming preferences and lifestyles.
According to DIResearch's in-depth investigation and research, the global Gaming Laptops and Desktops market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Gaming Laptops and Desktops include Dell, Razer, HP, MSI, Acer, Asus, Hasee, Lenovo, mechrevo, Leishen etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Gaming Laptops and Desktops. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Gaming Laptops and Desktops market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Gaming Laptops and Desktops market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Laptops and Desktops industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Gaming Laptops and Desktops Include:
Dell
Razer
HP
MSI
Acer
Asus
Hasee
Lenovo
mechrevo
Leishen
Gaming Laptops and Desktops Product Segment Include:
Gaming Laptops
Gaming Desktops
Gaming Laptops and Desktops Product Application Include:
Online Sales
Offline Sales
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Gaming Laptops and Desktops Industry PESTEL Analysis
Chapter 3: Global Gaming Laptops and Desktops Industry Porter’s Five Forces Analysis
Chapter 4: Global Gaming Laptops and Desktops Major Regional Market Size (Revenue, Sales, Price) and Forecast Analysis
Chapter 5: Global Gaming Laptops and Desktops Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Gaming Laptops and Desktops Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Gaming laptops and desktops are computing systems tailored for an optimal gaming experience, each offering unique advantages. Gaming laptops are portable computers designed with high-performance components, including powerful processors and dedicated graphics cards, allowing gamers to enjoy resource-intensive games on the go. They often feature advanced cooling solutions, customizable RGB lighting, and high-refresh-rate displays. However, their compact form may limit upgradability and cooling efficiency compared to desktops. Gaming desktops, on the other hand, excel in raw power and upgradability. They can accommodate high-end components, multiple graphics cards, and advanced cooling systems, delivering superior performance for demanding games. Gaming desktops offer the flexibility to upgrade individual components, ensuring longevity and adaptability to evolving gaming requirements. While laptops prioritize portability, desktops prioritize raw power and customization, catering to different gaming preferences and lifestyles.
According to DIResearch's in-depth investigation and research, the global Gaming Laptops and Desktops market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Gaming Laptops and Desktops include Dell, Razer, HP, MSI, Acer, Asus, Hasee, Lenovo, mechrevo, Leishen etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Gaming Laptops and Desktops. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Gaming Laptops and Desktops market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Gaming Laptops and Desktops market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Gaming Laptops and Desktops industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Gaming Laptops and Desktops Include:
Dell
Razer
HP
MSI
Acer
Asus
Hasee
Lenovo
mechrevo
Leishen
Gaming Laptops and Desktops Product Segment Include:
Gaming Laptops
Gaming Desktops
Gaming Laptops and Desktops Product Application Include:
Online Sales
Offline Sales
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Gaming Laptops and Desktops Industry PESTEL Analysis
Chapter 3: Global Gaming Laptops and Desktops Industry Porter’s Five Forces Analysis
Chapter 4: Global Gaming Laptops and Desktops Major Regional Market Size (Revenue, Sales, Price) and Forecast Analysis
Chapter 5: Global Gaming Laptops and Desktops Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Gaming Laptops and Desktops Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Gaming Laptops and Desktops Competitive Analysis of Key Manufacturers (Sales, Revenue, Market Share, Price, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Sales, Revenue, Price and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Gaming Laptops and Desktops Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Gaming Laptops and Desktops Product by Type
- 1.2.1 Gaming Laptops
- 1.2.2 Gaming Desktops
- 1.3 Gaming Laptops and Desktops Product by Application
- 1.3.1 Online Sales
- 1.3.2 Offline Sales
- 1.4 Global Gaming Laptops and Desktops Market Revenue and Sales Analysis
- 1.4.1 Global Gaming Laptops and Desktops Revenue Market Size Analysis (2020-2032)
- 1.4.2 Global Gaming Laptops and Desktops Sales Market Size Analysis (2020-2032)
- 1.4.3 Global Gaming Laptops and Desktops Market Sales Price Trend Analysis (2020-2032)
- 1.5 Gaming Laptops and Desktops Industry Trends and Innovation
- 1.5.1 Gaming Laptops and Desktops Industry Trends and Innovation
- 1.5.2 Gaming Laptops and Desktops Market Drivers and Challenges
- 2 Gaming Laptops and Desktops Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Gaming Laptops and Desktops Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Gaming Laptops and Desktops Market Analysis by Regions
- 4.1 Global Gaming Laptops and Desktops Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global Gaming Laptops and Desktops Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global Gaming Laptops and Desktops Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global Gaming Laptops and Desktops Revenue and Market Share Forecast by Region (2026-2032)
- 4.3 Global Gaming Laptops and Desktops Sales and Forecast Analysis (2020-2032)
- 4.3.1 Global Gaming Laptops and Desktops Sales and Market Share by Region (2020-2025)
- 4.3.2 Global Gaming Laptops and Desktops Sales and Market Share Forecast by Region (2026-2032)
- 4.4 Global Gaming Laptops and Desktops Sales Price Trend Analysis (2020-2032)
- 5 Global Gaming Laptops and Desktops Market Size by Type and Application
- 5.1 Global Gaming Laptops and Desktops Market Size by Type
- 5.1.1 Global Gaming Laptops and Desktops Revenue and Forecast Analysis by Type (2020-2032)
- 5.1.2 Global Gaming Laptops and Desktops Sales and Forecast Analysis by Type (2020-2032)
- 5.2 Global Gaming Laptops and Desktops Market Size by Application
- 5.2.1 Global Gaming Laptops and Desktops Revenue and Forecast Analysis by Application (2020-2032)
- 5.2.2 Global Gaming Laptops and Desktops Sales and Forecast Analysis by Application (2020-2032)
- 6 North America
- 6.1 North America Gaming Laptops and Desktops Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America Gaming Laptops and Desktops Market Size by Type
- 6.3.1 North America Gaming Laptops and Desktops Sales by Type (2020-2032)
- 6.3.2 North America Gaming Laptops and Desktops Revenue by Type (2020-2032)
- 6.4 North America Gaming Laptops and Desktops Market Size by Application
- 6.4.1 North America Gaming Laptops and Desktops Sales by Application (2020-2032)
- 6.4.2 North America Gaming Laptops and Desktops Revenue by Application (2020-2032)
- 6.5 North America Gaming Laptops and Desktops Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Gaming Laptops and Desktops Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe Gaming Laptops and Desktops Market Size by Type
- 7.3.1 Europe Gaming Laptops and Desktops Sales by Type (2020-2032)
- 7.3.2 Europe Gaming Laptops and Desktops Revenue by Type (2020-2032)
- 7.4 Europe Gaming Laptops and Desktops Market Size by Application
- 7.4.1 Europe Gaming Laptops and Desktops Sales by Application (2020-2032)
- 7.4.2 Europe Gaming Laptops and Desktops Revenue by Application (2020-2032)
- 7.5 Europe Gaming Laptops and Desktops Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Gaming Laptops and Desktops Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China Gaming Laptops and Desktops Market Size by Type
- 8.3.1 China Gaming Laptops and Desktops Sales by Type (2020-2032)
- 8.3.2 China Gaming Laptops and Desktops Revenue by Type (2020-2032)
- 8.4 China Gaming Laptops and Desktops Market Size by Application
- 8.4.1 China Gaming Laptops and Desktops Sales by Application (2020-2032)
- 8.4.2 China Gaming Laptops and Desktops Revenue by Application (2020-2032)
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Gaming Laptops and Desktops Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) Gaming Laptops and Desktops Market Size by Type
- 9.3.1 APAC (excl. China) Gaming Laptops and Desktops Sales by Type (2020-2032)
- 9.3.2 APAC (excl. China) Gaming Laptops and Desktops Revenue by Type (2020-2032)
- 9.4 APAC (excl. China) Gaming Laptops and Desktops Market Size by Application
- 9.4.1 APAC (excl. China) Gaming Laptops and Desktops Sales by Application (2020-2032)
- 9.4.2 APAC (excl. China) Gaming Laptops and Desktops Revenue by Application (2020-2032)
- 9.5 APAC (excl. China) Gaming Laptops and Desktops Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America Gaming Laptops and Desktops Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America Gaming Laptops and Desktops Market Size by Type
- 10.3.1 Latin America Gaming Laptops and Desktops Sales by Type (2020-2032)
- 10.3.2 Latin America Gaming Laptops and Desktops Revenue by Type (2020-2032)
- 10.4 Latin America Gaming Laptops and Desktops Market Size by Application
- 10.4.1 Latin America Gaming Laptops and Desktops Sales by Application (2020-2032)
- 10.4.2 Latin America Gaming Laptops and Desktops Revenue by Application (2020-2032)
- 10.5 Latin America Gaming Laptops and Desktops Market Size by Country
- 10.6 Latin America Gaming Laptops and Desktops Market Size by Country
- 10.6.1 Mexico
- 10.6.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Gaming Laptops and Desktops Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa Gaming Laptops and Desktops Market Size by Type
- 11.3.1 Middle East & Africa Gaming Laptops and Desktops Sales by Type (2020-2032)
- 11.3.2 Middle East & Africa Gaming Laptops and Desktops Revenue by Type (2020-2032)
- 11.4 Middle East & Africa Gaming Laptops and Desktops Market Size by Application
- 11.4.1 Middle East & Africa Gaming Laptops and Desktops Sales by Application (2020-2032)
- 11.4.2 Middle East & Africa Gaming Laptops and Desktops Revenue by Application (2020-2032)
- 11.5 Middle East Gaming Laptops and Desktops Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global Gaming Laptops and Desktops Market Sales, Revenue and Price by Key Manufacturers (2021-2025)
- 12.1.1 Global Gaming Laptops and Desktops Market Sales by Key Manufacturers (2021-2025)
- 12.1.2 Global Gaming Laptops and Desktops Market Revenue by Key Manufacturers (2021-2025)
- 12.1.3 Global Gaming Laptops and Desktops Average Sales Price by Manufacturers (2021-2025)
- 12.2 Gaming Laptops and Desktops Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Gaming Laptops and Desktops Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 Dell
- 13.1.1 Dell Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 Dell Gaming Laptops and Desktops Product Portfolio
- 13.1.3 Dell Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.2 Razer
- 13.2.1 Razer Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 Razer Gaming Laptops and Desktops Product Portfolio
- 13.2.3 Razer Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.3 HP
- 13.3.1 HP Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 HP Gaming Laptops and Desktops Product Portfolio
- 13.3.3 HP Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.4 MSI
- 13.4.1 MSI Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 MSI Gaming Laptops and Desktops Product Portfolio
- 13.4.3 MSI Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.5 Acer
- 13.5.1 Acer Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 Acer Gaming Laptops and Desktops Product Portfolio
- 13.5.3 Acer Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.6 Asus
- 13.6.1 Asus Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 Asus Gaming Laptops and Desktops Product Portfolio
- 13.6.3 Asus Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.7 Hasee
- 13.7.1 Hasee Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 Hasee Gaming Laptops and Desktops Product Portfolio
- 13.7.3 Hasee Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.8 Lenovo
- 13.8.1 Lenovo Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 Lenovo Gaming Laptops and Desktops Product Portfolio
- 13.8.3 Lenovo Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.9 mechrevo
- 13.9.1 mechrevo Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.9.2 mechrevo Gaming Laptops and Desktops Product Portfolio
- 13.9.3 mechrevo Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 13.10 Leishen
- 13.10.1 Leishen Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.10.2 Leishen Gaming Laptops and Desktops Product Portfolio
- 13.10.3 Leishen Gaming Laptops and Desktops Market Data Analysis (Revenue, Sales, Price, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 Gaming Laptops and Desktops Industry Chain Analysis
- 14.2 Gaming Laptops and Desktops Industry Raw Material and Suppliers Analysis
- 14.2.1 Gaming Laptops and Desktops Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 Gaming Laptops and Desktops Typical Downstream Customers
- 14.4 Gaming Laptops and Desktops Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
Pricing
Currency Rates
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