
Global Cash-Back Apps Competitive Landscape Professional Research Report 2025
Description
Research Summary
Cash-back apps are mobile applications that offer users the opportunity to earn money or rewards by making purchases through the app or submitting receipts for eligible products or services. These apps typically partner with retailers, online platforms, or service providers to offer cash back or rewards for specific purchases. Users can browse through available offers or deals within the app, select the ones that match their preferences or shopping needs, and make the qualifying purchases. After completing the purchase or submitting the required receipts, users receive a percentage of their total spending back in the form of cash, gift cards, or other rewards. Cash-back apps provide consumers with a way to earn a little extra money or benefits from their regular shopping habits, incentivizing them to continue using the app and exploring new offers. They can be a convenient and easy way to save money or get rewards for purchases, and they often feature additional features like coupons, price comparison tools, or loyalty programs to enhance the overall shopping experience.
According to DIResearch's in-depth investigation and research, the global Cash-Back Apps market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Cash-Back Apps include Fetch Rewards, RetailMeNot, Ibotta, Prodege, Upside Services, Honey, Cashrewards, Rakuten Rewards, Dosh, Checkout 51 etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Cash-Back Apps. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Cash-Back Apps market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Cash-Back Apps market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Cash-Back Apps industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Cash-Back Apps Include:
Fetch Rewards
RetailMeNot
Ibotta
Prodege
Upside Services
Honey
Cashrewards
Rakuten Rewards
Dosh
Checkout 51
Cash-Back Apps Product Segment Include:
Cash Back
Points Back
Cash-Back Apps Product Application Include:
Retails
Restaurant
Hotel
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Cash-Back Apps Industry PESTEL Analysis
Chapter 3: Global Cash-Back Apps Industry Porter’s Five Forces Analysis
Chapter 4: Global Cash-Back Apps Major Regional Market Size and Forecast Analysis
Chapter 5: Global Cash-Back Apps Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Cash-Back Apps Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Cash-back apps are mobile applications that offer users the opportunity to earn money or rewards by making purchases through the app or submitting receipts for eligible products or services. These apps typically partner with retailers, online platforms, or service providers to offer cash back or rewards for specific purchases. Users can browse through available offers or deals within the app, select the ones that match their preferences or shopping needs, and make the qualifying purchases. After completing the purchase or submitting the required receipts, users receive a percentage of their total spending back in the form of cash, gift cards, or other rewards. Cash-back apps provide consumers with a way to earn a little extra money or benefits from their regular shopping habits, incentivizing them to continue using the app and exploring new offers. They can be a convenient and easy way to save money or get rewards for purchases, and they often feature additional features like coupons, price comparison tools, or loyalty programs to enhance the overall shopping experience.
According to DIResearch's in-depth investigation and research, the global Cash-Back Apps market size was valued at XX Million USD in 2024 and is projected to reach XX Million USD by 2032, with a CAGR of XX% (2025-2032). Notably, the China market has changed rapidly in the past few years. By 2024, China's market size is expected to be XX Million USD, representing approximately XX% of the global market share. By 2032, it is anticipated to grow further to XX Million USD, contributing XX% to the worldwide market share.
The major global manufacturers of Cash-Back Apps include Fetch Rewards, RetailMeNot, Ibotta, Prodege, Upside Services, Honey, Cashrewards, Rakuten Rewards, Dosh, Checkout 51 etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.
This report studies the market size, price trends and future development prospects of Cash-Back Apps. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major manufacturers, as well as the market status and trends of different product types and applications in the global Cash-Back Apps market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.
The regions and countries in the report include North America, Europe, China, APAC (excl. China), Latin America and Middle East and Africa, covering the Cash-Back Apps market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Cash-Back Apps industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.
The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.
Global Key Manufacturers of Cash-Back Apps Include:
Fetch Rewards
RetailMeNot
Ibotta
Prodege
Upside Services
Honey
Cashrewards
Rakuten Rewards
Dosh
Checkout 51
Cash-Back Apps Product Segment Include:
Cash Back
Points Back
Cash-Back Apps Product Application Include:
Retails
Restaurant
Hotel
Others
Chapter Scope
Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trends
Chapter 2: Global Cash-Back Apps Industry PESTEL Analysis
Chapter 3: Global Cash-Back Apps Industry Porter’s Five Forces Analysis
Chapter 4: Global Cash-Back Apps Major Regional Market Size and Forecast Analysis
Chapter 5: Global Cash-Back Apps Market Size and Forecast by Type and Application Analysis
Chapter 6: North America Passenger Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 7: Europe Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 8: China Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 9: APAC (Excl. China) Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 10: Latin America Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 11: Middle East and Africa Cash-Back Apps Competitive Analysis (Market Size, Key Players and Market Share, Product Type and Application Segment Analysis, Countries Analysis)
Chapter 12: Global Cash-Back Apps Competitive Analysis of Key Manufacturers (Revenue, Market Share, Regional Distribution and Industry Concentration)
Chapter 13: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)
Chapter 14: Industrial Chain Analysis, Include Raw Material Suppliers, Distributors and Customers
Chapter 15: Research Findings and Conclusion
Chapter 16: Methodology and Data Sources
Table of Contents
170 Pages
- 1 Cash-Back Apps Market Overview
- 1.1 Product Definition and Statistical Scope
- 1.2 Cash-Back Apps Product by Type
- 1.2.1 Cash Back
- 1.2.2 Points Back
- 1.3 Cash-Back Apps Product by Application
- 1.3.1 Retails
- 1.3.2 Restaurant
- 1.3.3 Hotel
- 1.3.4 Others
- 1.4 Global Cash-Back Apps Market Size Analysis (2020-2032)
- 1.5 Cash-Back Apps Market Development Status and Trends
- 1.5.1 Cash-Back Apps Industry Development Status Analysis
- 1.5.2 Cash-Back Apps Industry Development Trends Analysis
- 2 Cash-Back Apps Market PESTEL Analysis
- 2.1 Political Factors Analysis
- 2.2 Economic Factors Analysis
- 2.3 Social Factors Analysis
- 2.4 Technological Factors Analysis
- 2.5 Environmental Factors Analysis
- 2.6 Legal Factors Analysis
- 3 Cash-Back Apps Market Porter's Five Forces Analysis
- 3.1 Competitive Rivalry
- 3.2 Threat of New Entrants
- 3.3 Bargaining Power of Suppliers
- 3.4 Bargaining Power of Buyers
- 3.5 Threat of Substitutes
- 4 Global Cash-Back Apps Market Analysis by Regions
- 4.1 Global Cash-Back Apps Overall Market: 2024 VS 2025 VS 2032
- 4.2 Global Cash-Back Apps Revenue and Forecast Analysis (2020-2032)
- 4.2.1 Global Cash-Back Apps Revenue and Market Share by Region (2020-2025)
- 4.2.2 Global Cash-Back Apps Revenue Forecast by Region (2026-2032)
- 5 Global Cash-Back Apps Market Size by Type and Application
- 5.1 Global Cash-Back Apps Market Size by Type (2020-2032)
- 5.2 Global Cash-Back Apps Market Size by Application (2020-2032)
- 6 North America
- 6.1 North America Cash-Back Apps Market Size and Growth Rate Analysis (2020-2032)
- 6.2 North America Key Manufacturers Analysis
- 6.3 North America Cash-Back Apps Market Size by Type
- 6.4 North America Cash-Back Apps Market Size by Application
- 6.5 North America Cash-Back Apps Market Size by Country
- 6.5.1 US
- 6.5.2 Canada
- 7 Europe
- 7.1 Europe Cash-Back Apps Market Size and Growth Rate Analysis (2020-2032)
- 7.2 Europe Key Manufacturers Analysis
- 7.3 Europe Cash-Back Apps Market Size by Type
- 7.4 Europe Cash-Back Apps Market Size by Application
- 7.5 Europe Cash-Back Apps Market Size by Country
- 7.5.1 Germany
- 7.5.2 France
- 7.5.3 United Kingdom
- 7.5.4 Italy
- 7.5.5 Spain
- 7.5.6 Benelux
- 8 China
- 8.1 China Cash-Back Apps Market Size and Growth Rate Analysis (2020-2032)
- 8.2 China Key Manufacturers Analysis
- 8.3 China Cash-Back Apps Market Size by Type
- 8.4 China Cash-Back Apps Market Size by Application
- 9 APAC (excl. China)
- 9.1 APAC (excl. China) Cash-Back Apps Market Size and Growth Rate Analysis (2020-2032)
- 9.2 APAC (excl. China) Key Manufacturers Analysis
- 9.3 APAC (excl. China) Cash-Back Apps Market Size by Type
- 9.4 APAC (excl. China) Cash-Back Apps Market Size by Application
- 9.5 APAC (excl. China) Cash-Back Apps Market Size by Country
- 9.5.1 Japan
- 9.5.2 South Korea
- 9.5.3 India
- 9.5.4 Australia
- 9.5.5 Southeast Asia
- 10 Latin America
- 10.1 Latin America Cash-Back Apps Market Size and Growth Rate Analysis (2020-2032)
- 10.2 Latin America Key Manufacturers Analysis
- 10.3 Latin America Cash-Back Apps Market Size by Type
- 10.4 Latin America Cash-Back Apps Market Size by Application
- 10.5 Latin America Cash-Back Apps Market Size by Country
- 10.5.1 Mexico
- 10.5.2 Brazil
- 11 Middle East & Africa
- 11.1 Middle East & Africa Cash-Back Apps Market Size and Growth Rate Analysis (2020-2032)
- 11.2 Middle East & Africa Key Manufacturers Analysis
- 11.3 Middle East & Africa Cash-Back Apps Market Size by Type
- 11.4 Middle East & Africa Cash-Back Apps Market Size by Application
- 11.5 Middle East & Africa Cash-Back Apps Market Size by Country
- 11.5.1 Saudi Arabia
- 11.5.2 South Africa
- 12 Competition by Manufacturers
- 12.1 Global Cash-Back Apps Market Revenue by Key Manufacturers (2021-2025)
- 12.2 Cash-Back Apps Competitive Landscape Analysis and Market Dynamic
- 12.2.1 Cash-Back Apps Competitive Landscape Analysis
- 12.2.2 Global Key Manufacturers Headquarter Location and Key Area Sales
- 12.2.3 Market Dynamic
- 13 Key Companies Analysis
- 13.1 Fetch Rewards
- 13.1.1 Fetch Rewards Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.1.2 Fetch Rewards Cash-Back Apps Product Portfolio
- 13.1.3 Fetch Rewards Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.2 RetailMeNot
- 13.2.1 RetailMeNot Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.2.2 RetailMeNot Cash-Back Apps Product Portfolio
- 13.2.3 RetailMeNot Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.3 Ibotta
- 13.3.1 Ibotta Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.3.2 Ibotta Cash-Back Apps Product Portfolio
- 13.3.3 Ibotta Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.4 Prodege
- 13.4.1 Prodege Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.4.2 Prodege Cash-Back Apps Product Portfolio
- 13.4.3 Prodege Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.5 Upside Services
- 13.5.1 Upside Services Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.5.2 Upside Services Cash-Back Apps Product Portfolio
- 13.5.3 Upside Services Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.6 Honey
- 13.6.1 Honey Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.6.2 Honey Cash-Back Apps Product Portfolio
- 13.6.3 Honey Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.7 Cashrewards
- 13.7.1 Cashrewards Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.7.2 Cashrewards Cash-Back Apps Product Portfolio
- 13.7.3 Cashrewards Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.8 Rakuten Rewards
- 13.8.1 Rakuten Rewards Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.8.2 Rakuten Rewards Cash-Back Apps Product Portfolio
- 13.8.3 Rakuten Rewards Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.9 Dosh
- 13.9.1 Dosh Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.9.2 Dosh Cash-Back Apps Product Portfolio
- 13.9.3 Dosh Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 13.10 Checkout 51
- 13.10.1 Checkout 51 Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
- 13.10.2 Checkout 51 Cash-Back Apps Product Portfolio
- 13.10.3 Checkout 51 Cash-Back Apps Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
- 14 Industry Chain Analysis
- 14.1 Cash-Back Apps Industry Chain Analysis
- 14.2 Cash-Back Apps Industry Raw Material and Suppliers Analysis
- 14.2.1 Cash-Back Apps Key Raw Material Supply Analysis
- 14.2.2 Raw Material Suppliers and Contact Information
- 14.3 Cash-Back Apps Typical Downstream Customers
- 14.4 Cash-Back Apps Sales Channel Analysis
- 15 Research Findings and Conclusion
- 16 Methodology and Data Source
- 16.1 Methodology/Research Approach
- 16.2 Research Scope
- 16.3 Benchmarks and Assumptions
- 16.4 Date Source
- 16.4.1 Primary Sources
- 16.4.2 Secondary Sources
- 16.5 Data Cross Validation
- 16.6 Disclaimer
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.