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Global Blockchain in Media, Advertising, and Entertainment Market Research Report, Competitive, Technology and Forecast Analysis 2025-2032

Publisher DIResearch
Published Jul 10, 2025
Length 165 Pages
SKU # DIR20224649

Description

Market Overview

According to DIResearch's in-depth investigation and research, the global Blockchain in Media, Advertising, and Entertainment market size will reach 1,784.69 Million USD in 2025 and is projected to reach 75,215.41 Million USD by 2032, with a CAGR of 70.65% (2025-2032). Notably, the China Blockchain in Media, Advertising, and Entertainment market has changed rapidly in the past few years. By 2025, China's market size is expected to be Million USD, representing approximately % of the global market share.

Research Summary

Blockchain technology is making its way into the media, advertising, and entertainment industries, offering potential solutions to long-standing challenges. In media, blockchain can be used to establish transparent and decentralized platforms for content distribution, enabling artists and creators to directly connect with their audience and receive fair compensation for their work. It also enhances copyright protection by providing immutable records of ownership and rights management. In advertising, blockchain can address issues of ad fraud, lack of transparency, and inefficient intermediaries by creating a decentralized and auditable system for ad transactions, ensuring that advertisers get accurate data and fair value for their investments. Additionally, blockchain can revolutionize the entertainment industry by enabling secure and traceable digital rights management, tokenization of assets, and seamless micropayments for content consumption. It offers the potential to disrupt traditional models, empower creators and consumers, and reshape how media, advertising, and entertainment are produced, distributed, and monetized. However, widespread adoption and overcoming technical and regulatory challenges are still necessary for blockchain to fully realize its potential in these industries.

The major global suppliers of Blockchain in Media, Advertising, and Entertainment include IBM, Amazon Web Services (AWS), Microsoft, Oracle, SAP, ConsenSys, Accenture, etc. The global players competition landscape in this report is divided into three tiers. The first tier comprises global leading enterprises that command a substantial market share, hold a dominant industry position, possess strong competitiveness and influence, and generate significant revenue. The second tier includes companies with a notable market presence and reputation; these firms actively follow industry leaders in product, service, or technological innovation and maintain a moderate revenue scale. The third tier consists of smaller companies with limited market share and lower brand recognition, primarily focused on local markets and generating comparatively lower revenue.

This report studies the market size, price trends and future development prospects of Blockchain in Media, Advertising, and Entertainment. Focus on analysing the market share, product portfolio, prices, sales, revenue and gross profit margin of global major suppliers, as well as the market status and trends of different product types and applications in the global Blockchain in Media, Advertising, and Entertainment market. The report data covers historical data from 2020 to 2024, based year in 2025 and forecast data from 2026 to 2032.

The regions and countries in the report include US, Germany, Japan, China, France, UK, South Korea, Canada, Italy, Russia, Mexico, Brazil, India, Vietnam, Thailand, South Africa and other regions, covering the Blockchain in Media, Advertising, and Entertainment market conditions and future development trends of key regions and countries, combined with industry-related policies and the latest technological developments, analyze the development characteristics of Blockchain in Media, Advertising, and Entertainment industries in various regions and countries, help companies understand the development characteristics of each region, help companies formulate business strategies, and achieve the ultimate goal of the company's global development strategy.

The data sources of this report mainly include the National Bureau of Statistics, customs databases, industry associations, corporate financial reports, third-party databases, etc. Among them, macroeconomic data mainly comes from the National Bureau of Statistics, International Economic Research Organization; industry statistical data mainly come from industry associations; company data mainly comes from interviews, public information collection, third-party reliable databases, and price data mainly comes from various markets monitoring database.

Global Key Suppliers of Blockchain in Media, Advertising, and Entertainment Include:

IBM

Amazon Web Services (AWS)

Microsoft

Oracle

SAP

ConsenSys

Accenture

Blockchain in Media, Advertising, and Entertainment Product Segment Include:

On-Premise

Cloud Based

Blockchain in Media, Advertising, and Entertainment Product Application Include:

Ethereum

Hyperledger

Quorum

Others

Chapter Scope

Chapter 1: Product Research Range, Product Types and Applications, Market Overview, Market Situation and Trend

Chapter 2: Global Blockchain in Media, Advertising, and Entertainment Industry PESTEL Analysis

Chapter 3: Global Blockchain in Media, Advertising, and Entertainment Industry Porter's Five Forces Analysis

Chapter 4: Global Blockchain in Media, Advertising, and Entertainment Major Regional Market Size (Revenue) and Forecast Analysis

Chapter 5: Global Blockchain in Media, Advertising, and Entertainment Competitive Analysis of Key Suppliers (Revenue, Market Share, Regional Distribution and Industry Concentration)

Chapter 6: Global Blockchain in Media, Advertising, and Entertainment Revenue and Forecast Analysis by Product Type

Chapter 7: Key Company Profiles (Product Portfolio, Revenue and Gross Margin)

Chapter 8: Industrial Chain Analysis, Blockchain in Media, Advertising, and Entertainment Different Application Market Analysis (Revenue and Forecast) and Sales Channel Analysis

Chapter 9: Research Findings and Conclusion

Chapter 10: Methodology and Data Sources

Table of Contents

165 Pages
1 Blockchain in Media, Advertising, and Entertainment Market Overview
1.1 Product Definition and Statistical Scope
1.2 Blockchain in Media, Advertising, and Entertainment Product by Type
1.2.1 On-Premise
1.2.2 Cloud Based
1.3 Blockchain in Media, Advertising, and Entertainment Product by Application
1.3.1 Ethereum
1.3.2 Hyperledger
1.3.3 Quorum
1.3.4 Others
1.4 Global Blockchain in Media, Advertising, and Entertainment Market Size Analysis (2020-2032)
1.5 Blockchain in Media, Advertising, and Entertainment Market Development Status and Trends
1.5.1 Blockchain in Media, Advertising, and Entertainment Industry Development Status Analysis
1.5.2 Blockchain in Media, Advertising, and Entertainment Industry Development Trends Analysis
2 Blockchain in Media, Advertising, and Entertainment Market PESTEL Analysis
2.1 Political Factors Analysis
2.2 Economic Factors Analysis
2.3 Social Factors Analysis
2.4 Technological Factors Analysis
2.5 Environmental Factors Analysis
2.6 Legal Factors Analysis
3 Blockchain in Media, Advertising, and Entertainment Market Porter's Five Forces Analysis
3.1 Competitive Rivalry
3.2 Threat of New Entrants
3.3 Bargaining Power of Suppliers
3.4 Bargaining Power of Buyers
3.5 Threat of Substitutes
4 Global Blockchain in Media, Advertising, and Entertainment Market Analysis by Country
4.1 Global Blockchain in Media, Advertising, and Entertainment Market Size Analysis by Country: 2024 VS 2025 VS 2032
4.1.1 Global Blockchain in Media, Advertising, and Entertainment Revenue Analysis by Country (2020-2025)
4.1.2 Global Blockchain in Media, Advertising, and Entertainment Revenue Forecast Analysis by Country (2026-2032)
4.2 United States Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.3 Germany Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.4 Japan Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.5 China Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.6 France Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.7 U.K. Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.8 South Korea Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.9 Canada Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.10 Italy Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.11 Russia Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.12 Mexico Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.13 Brazil Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.14 India Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.15 Vietnam Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.16 Thailand Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
4.17 South Africa Blockchain in Media, Advertising, and Entertainment Market Revenue and Growth Rate (2020-2032)
5 Competition by Suppliers
5.1 Global Blockchain in Media, Advertising, and Entertainment Market Revenue by Key Suppliers (2021-2025)
5.2 Blockchain in Media, Advertising, and Entertainment Competitive Landscape Analysis and Market Dynamic
5.2.1 Blockchain in Media, Advertising, and Entertainment Competitive Landscape Analysis
5.2.2 Global Key Suppliers Headquarter and Key Area Sales
5.2.3 Market Dynamic
6 Blockchain in Media, Advertising, and Entertainment Market Analysis by Type
6.1 Global Blockchain in Media, Advertising, and Entertainment Market Size Analysis by Type: 2024 VS 2025 VS 2032
6.2 Global Blockchain in Media, Advertising, and Entertainment Revenue and Forecast Analysis by Type (2020-2032)
7 Key Companies Analysis
7.1 IBM
7.1.1 IBM Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.1.2 IBM Blockchain in Media, Advertising, and Entertainment Product Portfolio
7.1.3 IBM Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.2 Amazon Web Services (AWS)
7.2.1 Amazon Web Services (AWS) Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.2.2 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Product Portfolio
7.2.3 Amazon Web Services (AWS) Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.3 Microsoft
7.3.1 Microsoft Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.3.2 Microsoft Blockchain in Media, Advertising, and Entertainment Product Portfolio
7.3.3 Microsoft Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.4 Oracle
7.4.1 Oracle Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.4.2 Oracle Blockchain in Media, Advertising, and Entertainment Product Portfolio
7.4.3 Oracle Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.5 SAP
7.5.1 SAP Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.5.2 SAP Blockchain in Media, Advertising, and Entertainment Product Portfolio
7.5.3 SAP Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.6 ConsenSys
7.6.1 ConsenSys Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.6.2 ConsenSys Blockchain in Media, Advertising, and Entertainment Product Portfolio
7.6.3 ConsenSys Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
7.7 Accenture
7.7.1 Accenture Basic Company Profile (Employees, Areas Service, Competitors and Contact Information)
7.7.2 Accenture Blockchain in Media, Advertising, and Entertainment Product Portfolio
7.7.3 Accenture Blockchain in Media, Advertising, and Entertainment Market Data Analysis (Revenue, Gross Margin and Market Share) (2021-2025)
8 Industry Chain Analysis
8.1 Blockchain in Media, Advertising, and Entertainment Industry Chain Analysis
8.2 Blockchain in Media, Advertising, and Entertainment Product Downstream Application Analysis
8.2.1 Global Blockchain in Media, Advertising, and Entertainment Market Size and Growth Rate (CAGR) by Application: 2024 VS 2025 VS 2032
8.2.2 Global Blockchain in Media, Advertising, and Entertainment Revenue and Forecast by Application (2020-2032)
8.3 Blockchain in Media, Advertising, and Entertainment Typical Downstream Customers
8.4 Blockchain in Media, Advertising, and Entertainment Sales Channel Analysis
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.2 Research Scope
10.3 Benchmarks and Assumptions
10.4 Date Source
10.4.1 Primary Sources
10.4.2 Secondary Sources
10.5 Data Cross Validation
10.6 Disclaimer
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