
Serious Games Global Market Report 2025
Description
Serious Games Global Market Report 2025 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the market.
This report focuses on serious games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
Where is the largest and fastest growing market for serious games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The serious games market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
Markets Covered:1) By Gaming Platform: Smartphone; Console; PC; Other Platforms
2) By Application: Simulation and Training; Research and Planning; Advertising and Marketing; Human Resources; Other Applications
3) By Industry Vertical: Education; Healthcare; Aerospace and Defense; Government; Retail; Media and Entertainment; Other Verticals
Subsegments:
1) By Smartphone: Mobile Apps; Augmented Reality (AR) Games
2) By Console: PlayStation; Xbox; Nintendo Switch
3) By PC: Windows; macOS; Linux
4) By Other Platforms: Virtual Reality (VR) Systems; Web-Based Games
Companies Mentioned: IBM Corporation; Cisco Systems Inc.; Grendel Games; Tygron BV; MPS Interactive Systems Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
This report focuses on serious games market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
- Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 2-3 working days of order along with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for serious games ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The serious games market global report from the Business Research Company answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Markets Covered:1) By Gaming Platform: Smartphone; Console; PC; Other Platforms
2) By Application: Simulation and Training; Research and Planning; Advertising and Marketing; Human Resources; Other Applications
3) By Industry Vertical: Education; Healthcare; Aerospace and Defense; Government; Retail; Media and Entertainment; Other Verticals
Subsegments:
1) By Smartphone: Mobile Apps; Augmented Reality (AR) Games
2) By Console: PlayStation; Xbox; Nintendo Switch
3) By PC: Windows; macOS; Linux
4) By Other Platforms: Virtual Reality (VR) Systems; Web-Based Games
Companies Mentioned: IBM Corporation; Cisco Systems Inc.; Grendel Games; Tygron BV; MPS Interactive Systems Ltd.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita,
Data segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery format: PDF, Word and Excel Data Dashboard.
Table of Contents
200 Pages
- 1. Executive Summary
- 2. Serious Games Market Characteristics
- 3. Serious Games Market Trends And Strategies
- 4. Serious Games Market - Macro Economic Scenario Macro Economic Scenario Including The Impact Of Interest Rates, Inflation, Geopolitics And Covid And Recovery On The Market
- 5. Global Serious Games Growth Analysis And Strategic Analysis Framework
- 5.1. Global Serious Games PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
- 5.2. Analysis Of End Use Industries
- 5.3. Global Serious Games Market Growth Rate Analysis
- 5.4. Global Serious Games Historic Market Size and Growth, 2019 - 2024, Value ($ Billion)
- 5.5. Global Serious Games Forecast Market Size and Growth, 2024 - 2029, 2034F, Value ($ Billion)
- 5.6. Global Serious Games Total Addressable Market (TAM)
- 6. Serious Games Market Segmentation
- 6.1. Global Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Smartphone
- Console
- PC
- Other Platforms
- 6.2. Global Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Simulation and Training
- Research and Planning
- Advertising and Marketing
- Human Resources
- Other Applications
- 6.3. Global Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Education
- Healthcare
- Aerospace and Defense
- Government
- Retail
- Media and Entertainment
- Other Verticals
- 6.4. Global Serious Games Market, Sub-Segmentation Of Smartphone, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Mobile Apps
- Augmented Reality (AR) Games
- 6.5. Global Serious Games Market, Sub-Segmentation Of Console, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- PlayStation
- Xbox
- Nintendo Switch
- 6.6. Global Serious Games Market, Sub-Segmentation Of PC, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Windows
- macOS
- Linux
- 6.7. Global Serious Games Market, Sub-Segmentation Of Other Platforms, By Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- Virtual Reality (VR) Systems
- Web-Based Games
- 7. Serious Games Market Regional And Country Analysis
- 7.1. Global Serious Games Market, Split By Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 7.2. Global Serious Games Market, Split By Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8. Asia-Pacific Serious Games Market
- 8.1. Asia-Pacific Serious Games Market Overview
- Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.3. Asia-Pacific Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 8.4. Asia-Pacific Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 9. China Serious Games Market
- 9.1. China Serious Games Market Overview
- 9.2. China Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.3. China Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 9.4. China Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
- 10. India Serious Games Market
- 10.1. India Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.2. India Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 10.3. India Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11. Japan Serious Games Market
- 11.1. Japan Serious Games Market Overview
- 11.2. Japan Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.3. Japan Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 11.4. Japan Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12. Australia Serious Games Market
- 12.1. Australia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.2. Australia Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 12.3. Australia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13. Indonesia Serious Games Market
- 13.1. Indonesia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.2. Indonesia Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 13.3. Indonesia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14. South Korea Serious Games Market
- 14.1. South Korea Serious Games Market Overview
- 14.2. South Korea Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.3. South Korea Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 14.4. South Korea Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15. Western Europe Serious Games Market
- 15.1. Western Europe Serious Games Market Overview
- 15.2. Western Europe Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.3. Western Europe Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 15.4. Western Europe Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16. UK Serious Games Market
- 16.1. UK Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.2. UK Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 16.3. UK Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17. Germany Serious Games Market
- 17.1. Germany Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.2. Germany Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 17.3. Germany Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18. France Serious Games Market
- 18.1. France Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.2. France Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 18.3. France Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19. Italy Serious Games Market
- 19.1. Italy Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.2. Italy Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 19.3. Italy Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20. Spain Serious Games Market
- 20.1. Spain Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.2. Spain Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 20.3. Spain Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21. Eastern Europe Serious Games Market
- 21.1. Eastern Europe Serious Games Market Overview
- 21.2. Eastern Europe Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.3. Eastern Europe Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 21.4. Eastern Europe Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22. Russia Serious Games Market
- 22.1. Russia Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.2. Russia Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 22.3. Russia Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23. North America Serious Games Market
- 23.1. North America Serious Games Market Overview
- 23.2. North America Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.3. North America Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 23.4. North America Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24. USA Serious Games Market
- 24.1. USA Serious Games Market Overview
- 24.2. USA Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.3. USA Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 24.4. USA Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25. Canada Serious Games Market
- 25.1. Canada Serious Games Market Overview
- 25.2. Canada Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.3. Canada Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 25.4. Canada Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26. South America Serious Games Market
- 26.1. South America Serious Games Market Overview
- 26.2. South America Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.3. South America Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 26.4. South America Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27. Brazil Serious Games Market
- 27.1. Brazil Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.2. Brazil Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 27.3. Brazil Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28. Middle East Serious Games Market
- 28.1. Middle East Serious Games Market Overview
- 28.2. Middle East Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.3. Middle East Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 28.4. Middle East Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29. Africa Serious Games Market
- 29.1. Africa Serious Games Market Overview
- 29.2. Africa Serious Games Market, Segmentation By Gaming Platform, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.3. Africa Serious Games Market, Segmentation By Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 29.4. Africa Serious Games Market, Segmentation By Industry Vertical, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
- 30. Serious Games Market Competitive Landscape And Company Profiles
- 30.1. Serious Games Market Competitive Landscape
- 30.2. Serious Games Market Company Profiles
- 30.2.1. IBM Corporation Overview, Products and Services, Strategy and Financial Analysis
- 30.2.2. Cisco Systems Inc. Overview, Products and Services, Strategy and Financial Analysis
- 30.2.3. Grendel Games Overview, Products and Services, Strategy and Financial Analysis
- 30.2.4. Tygron BV Overview, Products and Services, Strategy and Financial Analysis
- 30.2.5. MPS Interactive Systems Ltd. Overview, Products and Services, Strategy and Financial Analysis
- 31. Serious Games Market Other Major And Innovative Companies
- 31.1. Applied Research Associates Inc.
- 31.2. Hourblast Games
- 31.3. Cole Engineering Services Inc.
- 31.4. Diginext
- 31.5. Alelo TLT LLC
- 31.6. Tata Interactive Systems
- 31.7. Promotion Software GmbH
- 31.8. In-Depth Engineering Corporation
- 31.9. iCivics Inc.
- 31.10. Filament Games LLC
- 31.11. Can Studios Ltd.
- 31.12. BreakAway Games Ltd.
- 31.13. Chaos Theory Games
- 31.14. Learning Nexus Ltd.
- 31.15. Akili Interactive Labs
- 32. Global Serious Games Market Competitive Benchmarking And Dashboard
- 33. Key Mergers And Acquisitions In The Serious Games Market
- 34. Recent Developments In The Serious Games Market
- 35. Serious Games Market High Potential Countries, Segments and Strategies
- 35.1 Serious Games Market In 2029 - Countries Offering Most New Opportunities
- 35.2 Serious Games Market In 2029 - Segments Offering Most New Opportunities
- 35.3 Serious Games Market In 2029 - Growth Strategies
- 35.3.1 Market Trend Based Strategies
- 35.3.2 Competitor Strategies
- 36. Appendix
- 36.1. Abbreviations
- 36.2. Currencies
- 36.3. Historic And Forecast Inflation Rates
- 36.4. Research Inquiries
- 36.5. The Business Research Company
- 36.6. Copyright And Disclaimer
Pricing
Currency Rates
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