
Console Games Global Market Report 2022
Description
Console Games Global Market Report 2022
Console Games Global Market Report 2022 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the global console games market as it emerges from the COVID-19 shut down.
Rea Reasons to Purchase
Where is the largest and fastest growing market for the console games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Console Games market global report from the Business Research Company answers all these questions and many more. The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider console games market, and compares it with other markets.
Markets Covered: 1) By Type: Digital Console Games; Online/Microtransaction Console; Physical Console Games
2) By Application: Shooter; Action; Sport Games; Role-Playing; Adventure; Racing; Fighting; Strategy; Others
3) By Device: TV; Computer/PC; System Consoles
Companies Mentioned: Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard, EA
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and forecast.
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Console Games Global Market Report 2022 from The Business Research Company provides strategists, marketers and senior management with the critical information they need to assess the global console games market as it emerges from the COVID-19 shut down.
Rea Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 12+ geographies.
- Understand how the market is experiencing rapid growth due to the coronavirus and how it is likely to stabilize as the impact of the virus abates.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market research findings.
- Benchmark performance against key competitors.
- Utilize the relationships between key data sets for superior strategizing.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis
- Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Where is the largest and fastest growing market for the console games? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The Console Games market global report from the Business Research Company answers all these questions and many more. The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography. It places the market within the context of the wider console games market, and compares it with other markets.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, the impact of the COVID-19 virus and forecasting its recovery.
- Market segmentations break down market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the impact and recovery trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- Competitive landscape gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
- The console games market section of the report gives context. It compares the console games market with other segments of the console games market by size and growth, historic and forecast. It analyses GDP proportion, expenditure per capita, console games indicators comparison.
Markets Covered: 1) By Type: Digital Console Games; Online/Microtransaction Console; Physical Console Games
2) By Application: Shooter; Action; Sport Games; Role-Playing; Adventure; Racing; Fighting; Strategy; Others
3) By Device: TV; Computer/PC; System Consoles
Companies Mentioned: Tencent Games, Sony Interactive Entertainment, Microsoft Studios, Activision Blizzard, EA
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and forecast.
Data Segmentations: country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Please Note: Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Table of Contents
175 Pages
- 1. Executive Summary
- 2. Console Games Market Characteristics
- 3. Console Games Market Trends And Strategies
- 4. Impact Of COVID-19 On Console Games
- 5. Console Games Market Size And Growth
- 5.1. Global Console Games Historic Market, 2016-2021, $ Billion
- 5.1.1. Drivers Of The Market
- 5.1.2. Restraints On The Market
- 5.2. Global Console Games Forecast Market, 2021-2026F, 2031F, $ Billion
- 5.2.1. Drivers Of The Market
- 5.2.2. Restraints On the Market
- 6. Console Games Market Segmentation
- 6.1. Global Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- Digital Console Games
- Online/Microtransaction Console
- Physical Console Games
- 6.2. Global Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- Shooter
- Action
- Sport Games
- Role-Playing
- Adventure
- Racing
- Fighting
- Strategy
- Others
- 6.3. Global Console Games Market, Segmentation By Device, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- TV
- Computer/PC
- System Consoles
- 7. Console Games Market Regional And Country Analysis
- 7.1. Global Console Games Market, Split By Region, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 7.2. Global Console Games Market, Split By Country, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 8. Asia-Pacific Console Games Market
- 8.1. Asia-Pacific Console Games Market Overview
- Region Information, Impact Of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
- 8.2. Asia-Pacific Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 8.3. Asia-Pacific Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 9. China Console Games Market
- 9.1. China Console Games Market Overview
- 9.2. China Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
- 9.3. China Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F,$ Billion
- 10. India Console Games Market
- 10.1. India Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 10.2. India Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 11. Japan Console Games Market
- 11.1. Japan Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 11.2. Japan Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 12. Australia Console Games Market
- 12.1. Australia Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 12.2. Australia Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 13. Indonesia Console Games Market
- 13.1. Indonesia Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 13.2. Indonesia Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 14. South Korea Console Games Market
- 14.1. South Korea Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 14.2. South Korea Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 15. Western Europe Console Games Market
- 15.1. Western Europe Console Games Market Overview
- 15.2. Western Europe Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 15.3. Western Europe Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 16. UK Console Games Market
- 16.1. UK Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 16.2. UK Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 17. Germany Console Games Market
- 17.1. Germany Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 17.2. Germany Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 18. France Console Games Market
- 18.4. France Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 18.5. France Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 19. Eastern Europe Console Games Market
- 19.1. Eastern Europe Console Games Market Overview
- 19.2. Eastern Europe Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 19.3. Eastern Europe Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 20. Russia Console Games Market
- 20.1. Russia Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 20.2. Russia Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 21. North America Console Games Market
- 21.1. North America Console Games Market Overview
- 21.2. North America Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 21.3. North America Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 22. USA Console Games Market
- 22.1. USA Console Games Market Overview
- 22.2. USA Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 22.3. USA Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 23. South America Console Games Market
- 23.1. South America Console Games Market Overview
- 23.2. South America Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 23.3. South America Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 24. Brazil Console Games Market
- 24.1. Brazil Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 24.2. Brazil Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 25. Middle East Console Games Market
- 25.1. Middle East Console Games Market Overview
- 25.2. Middle East Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 25.3. Middle East Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 26. Africa Console Games Market
- 26.1. Africa Console Games Market Overview
- 26.2. Africa Console Games Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 26.3. Africa Console Games Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
- 27. Console Games Market Competitive Landscape And Company Profiles
- 27.1. Console Games Market Competitive Landscape
- 27.2. Console Games Market Company Profiles
- 27.2.1. Tencent Games
- 27.2.1.1. Overview
- 27.2.1.2. Products and Services
- 27.2.1.3. Strategy
- 27.2.1.4. Financial Performance
- 27.2.2. Sony Interactive Entertainment
- 27.2.2.1. Overview
- 27.2.2.2. Products and Services
- 27.2.2.3. Strategy
- 27.2.2.4. Financial Performance
- 27.2.3. Microsoft Studios
- 27.2.3.1. Overview
- 27.2.3.2. Products and Services
- 27.2.3.3. Strategy
- 27.2.3.4. Financial Performance
- 27.2.4. Activision Blizzard
- 27.2.4.1. Overview
- 27.2.4.2. Products and Services
- 27.2.4.3. Strategy
- 27.2.4.4. Financial Performance
- 27.2.5. EA
- 27.2.5.1. Overview
- 27.2.5.2. Products and Services
- 27.2.5.3. Strategy
- 27.2.5.4. Financial Performance
- 28. Key Mergers And Acquisitions In The Console Games Market
- 29. Console Games Market Future Outlook and Potential Analysis
- 30. Appendix
- 30.1. Abbreviations
- 30.2. Currencies
- 30.3. Research Inquiries
- 30.4. The Business Research Company
- 30.5. Copyright And Disclaimer
Pricing
Currency Rates
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