Global Video Game Localization Services Market Research Report 2025(Status and Outlook)

Report Overview

The market for video game localization services involves adapting games for different regions by translating text, adjusting cultural references, and modifying audio, visuals, and gameplay elements to suit local preferences. This process ensures that games resonate with global audiences while maintaining the original intent and quality. Demand for these services has surged due to the rapid growth of the global gaming industry, particularly in emerging markets like Southeast Asia, Latin America, and the Middle East, where localized content significantly boosts engagement and revenue. Key players in the industry include specialized localization firms, in-house teams at major gaming studios, and freelance linguists, all competing to offer high-quality, cost-efficient solutions. Technological advancements, such as AI-driven translation tools and real-time collaboration platforms, are further streamlining workflows, though human expertise remains critical for nuanced cultural adaptation. The market is also influenced by trends like live-service gaming and the rise of indie developers, who increasingly seek affordable yet professional localization to expand their reach. As gaming continues to dominate entertainment spending worldwide, the localization market is expected to grow steadily, driven by the need for seamless player experiences across diverse linguistic and cultural landscapes.

The global Video Game Localization Services market size was estimated at USD 536.27 million in 2024, exhibiting a CAGR of 7.20% during the forecast period.

This report provides a deep insight into the global Video Game Localization Services market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Video Game Localization Services Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Video Game Localization Services market in any manner.

Global Video Game Localization Services Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

Alconost

Stepes

Tomedes

TranslationPartner

Ulatus

Mars Translation

Gengo

CCJK

Level Up Translation

Trágora

Columbus Lang

ECI Games

DeafCat Studios

Localsoft

TransGlobe International

Europe Localize

Absolute Translations

GameScribes

Terra Localizations

Glyph Language Services

LocalizeDirect

Day Translations

Smartling

MK translations

Mirora

ActiveLoc

Gettranslation

Fidus Translations

TRUSTLATE

Lingohaus

Market Segmentation (by Type)

Game Translation

Cultural Localization

Others

Market Segmentation (by Application)

Game Development and Publishing

E-sports Events

Game Live Streaming and Content Creation

Other

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Video Game Localization Services Market

Overview of the regional outlook of the Video Game Localization Services Market:

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Video Game Localization Services Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 shares the main producing countries of Video Game Localization Services, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.

Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.

Chapter 13 is the main points and conclusions of the report.

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come


1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Video Game Localization Services
1.2 Key Market Segments
1.2.1 Video Game Localization Services Segment by Type
1.2.2 Video Game Localization Services Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Video Game Localization Services Market Overview
2.1 Global Market Overview
2.1.1 Global Video Game Localization Services Market Size (M USD) Estimates and Forecasts (2020-2033)
2.1.2 Global Video Game Localization Services Sales Estimates and Forecasts (2020-2033)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Video Game Localization Services Market Competitive Landscape
3.1 Company Assessment Quadrant
3.2 Global Video Game Localization Services Product Life Cycle
3.3 Global Video Game Localization Services Sales by Manufacturers (2020-2025)
3.4 Global Video Game Localization Services Revenue Market Share by Manufacturers (2020-2025)
3.5 Video Game Localization Services Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Video Game Localization Services Average Price by Manufacturers (2020-2025)
3.7 Manufacturers’ Manufacturing Sites, Areas Served, and Product Types
3.8 Video Game Localization Services Market Competitive Situation and Trends
3.8.1 Video Game Localization Services Market Concentration Rate
3.8.2 Global 5 and 10 Largest Video Game Localization Services Players Market Share by Revenue
3.8.3 Mergers & Acquisitions, Expansion
4 Video Game Localization Services Industry Chain Analysis
4.1 Video Game Localization Services Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Video Game Localization Services Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Industry News
5.4.1 New Product Developments
5.4.2 Mergers & Acquisitions
5.4.3 Expansions
5.4.4 Collaboration/Supply Contracts
5.5 PEST Analysis
5.5.1 Industry Policies Analysis
5.5.2 Economic Environment Analysis
5.5.3 Social Environment Analysis
5.5.4 Technological Environment Analysis
5.6 Global Video Game Localization Services Market Porter's Five Forces Analysis
5.6.1 Global Trade Frictions
5.6.2 U.S. Tariff Policy – April 2025
5.6.3 Global Trade Frictions and Their Impacts to Video Game Localization Services Market
5.7 ESG Ratings of Leading Companies
6 Video Game Localization Services Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Video Game Localization Services Sales Market Share by Type (2020-2025)
6.3 Global Video Game Localization Services Market Size Market Share by Type (2020-2025)
6.4 Global Video Game Localization Services Price by Type (2020-2025)
7 Video Game Localization Services Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Video Game Localization Services Market Sales by Application (2020-2025)
7.3 Global Video Game Localization Services Market Size (M USD) by Application (2020-2025)
7.4 Global Video Game Localization Services Sales Growth Rate by Application (2020-2025)
8 Video Game Localization Services Market Sales by Region
8.1 Global Video Game Localization Services Sales by Region
8.1.1 Global Video Game Localization Services Sales by Region
8.1.2 Global Video Game Localization Services Sales Market Share by Region
8.2 Global Video Game Localization Services Market Size by Region
8.2.1 Global Video Game Localization Services Market Size by Region
8.2.2 Global Video Game Localization Services Market Size Market Share by Region
8.3 North America
8.3.1 North America Video Game Localization Services Sales by Country
8.3.2 North America Video Game Localization Services Market Size by Country
8.3.3 U.S. Market Overview
8.3.4 Canada Market Overview
8.3.5 Mexico Market Overview
8.4 Europe
8.4.1 Europe Video Game Localization Services Sales by Country
8.4.2 Europe Video Game Localization Services Market Size by Country
8.4.3 Germany Market Overview
8.4.4 France Market Overview
8.4.5 U.K. Market Overview
8.4.6 Italy Market Overview
8.4.7 Spain Market Overview
8.5 Asia Pacific
8.5.1 Asia Pacific Video Game Localization Services Sales by Region
8.5.2 Asia Pacific Video Game Localization Services Market Size by Region
8.5.3 China Market Overview
8.5.4 Japan Market Overview
8.5.5 South Korea Market Overview
8.5.6 India Market Overview
8.5.7 Southeast Asia Market Overview
8.6 South America
8.6.1 South America Video Game Localization Services Sales by Country
8.6.2 South America Video Game Localization Services Market Size by Country
8.6.3 Brazil Market Overview
8.6.4 Argentina Market Overview
8.6.5 Columbia Market Overview
8.7 Middle East and Africa
8.7.1 Middle East and Africa Video Game Localization Services Sales by Region
8.7.2 Middle East and Africa Video Game Localization Services Market Size by Region
8.7.3 Saudi Arabia Market Overview
8.7.4 UAE Market Overview
8.7.5 Egypt Market Overview
8.7.6 Nigeria Market Overview
8.7.7 South Africa Market Overview
9 Video Game Localization Services Market Production by Region
9.1 Global Production of Video Game Localization Services by Region(2020-2025)
9.2 Global Video Game Localization Services Revenue Market Share by Region (2020-2025)
9.3 Global Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
9.4 North America Video Game Localization Services Production
9.4.1 North America Video Game Localization Services Production Growth Rate (2020-2025)
9.4.2 North America Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
9.5 Europe Video Game Localization Services Production
9.5.1 Europe Video Game Localization Services Production Growth Rate (2020-2025)
9.5.2 Europe Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
9.6 Japan Video Game Localization Services Production (2020-2025)
9.6.1 Japan Video Game Localization Services Production Growth Rate (2020-2025)
9.6.2 Japan Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
9.7 China Video Game Localization Services Production (2020-2025)
9.7.1 China Video Game Localization Services Production Growth Rate (2020-2025)
9.7.2 China Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
10 Key Companies Profile
10.1 Alconost
10.1.1 Alconost Basic Information
10.1.2 Alconost Video Game Localization Services Product Overview
10.1.3 Alconost Video Game Localization Services Product Market Performance
10.1.4 Alconost Business Overview
10.1.5 Alconost SWOT Analysis
10.1.6 Alconost Recent Developments
10.2 Stepes
10.2.1 Stepes Basic Information
10.2.2 Stepes Video Game Localization Services Product Overview
10.2.3 Stepes Video Game Localization Services Product Market Performance
10.2.4 Stepes Business Overview
10.2.5 Stepes SWOT Analysis
10.2.6 Stepes Recent Developments
10.3 Tomedes
10.3.1 Tomedes Basic Information
10.3.2 Tomedes Video Game Localization Services Product Overview
10.3.3 Tomedes Video Game Localization Services Product Market Performance
10.3.4 Tomedes Business Overview
10.3.5 Tomedes SWOT Analysis
10.3.6 Tomedes Recent Developments
10.4 TranslationPartner
10.4.1 TranslationPartner Basic Information
10.4.2 TranslationPartner Video Game Localization Services Product Overview
10.4.3 TranslationPartner Video Game Localization Services Product Market Performance
10.4.4 TranslationPartner Business Overview
10.4.5 TranslationPartner Recent Developments
10.5 Ulatus
10.5.1 Ulatus Basic Information
10.5.2 Ulatus Video Game Localization Services Product Overview
10.5.3 Ulatus Video Game Localization Services Product Market Performance
10.5.4 Ulatus Business Overview
10.5.5 Ulatus Recent Developments
10.6 Mars Translation
10.6.1 Mars Translation Basic Information
10.6.2 Mars Translation Video Game Localization Services Product Overview
10.6.3 Mars Translation Video Game Localization Services Product Market Performance
10.6.4 Mars Translation Business Overview
10.6.5 Mars Translation Recent Developments
10.7 Gengo
10.7.1 Gengo Basic Information
10.7.2 Gengo Video Game Localization Services Product Overview
10.7.3 Gengo Video Game Localization Services Product Market Performance
10.7.4 Gengo Business Overview
10.7.5 Gengo Recent Developments
10.8 CCJK
10.8.1 CCJK Basic Information
10.8.2 CCJK Video Game Localization Services Product Overview
10.8.3 CCJK Video Game Localization Services Product Market Performance
10.8.4 CCJK Business Overview
10.8.5 CCJK Recent Developments
10.9 Level Up Translation
10.9.1 Level Up Translation Basic Information
10.9.2 Level Up Translation Video Game Localization Services Product Overview
10.9.3 Level Up Translation Video Game Localization Services Product Market Performance
10.9.4 Level Up Translation Business Overview
10.9.5 Level Up Translation Recent Developments
10.10 Trágora
10.10.1 Trágora Basic Information
10.10.2 Trágora Video Game Localization Services Product Overview
10.10.3 Trágora Video Game Localization Services Product Market Performance
10.10.4 Trágora Business Overview
10.10.5 Trágora Recent Developments
10.11 Columbus Lang
10.11.1 Columbus Lang Basic Information
10.11.2 Columbus Lang Video Game Localization Services Product Overview
10.11.3 Columbus Lang Video Game Localization Services Product Market Performance
10.11.4 Columbus Lang Business Overview
10.11.5 Columbus Lang Recent Developments
10.12 ECI Games
10.12.1 ECI Games Basic Information
10.12.2 ECI Games Video Game Localization Services Product Overview
10.12.3 ECI Games Video Game Localization Services Product Market Performance
10.12.4 ECI Games Business Overview
10.12.5 ECI Games Recent Developments
10.13 DeafCat Studios
10.13.1 DeafCat Studios Basic Information
10.13.2 DeafCat Studios Video Game Localization Services Product Overview
10.13.3 DeafCat Studios Video Game Localization Services Product Market Performance
10.13.4 DeafCat Studios Business Overview
10.13.5 DeafCat Studios Recent Developments
10.14 Localsoft
10.14.1 Localsoft Basic Information
10.14.2 Localsoft Video Game Localization Services Product Overview
10.14.3 Localsoft Video Game Localization Services Product Market Performance
10.14.4 Localsoft Business Overview
10.14.5 Localsoft Recent Developments
10.15 TransGlobe International
10.15.1 TransGlobe International Basic Information
10.15.2 TransGlobe International Video Game Localization Services Product Overview
10.15.3 TransGlobe International Video Game Localization Services Product Market Performance
10.15.4 TransGlobe International Business Overview
10.15.5 TransGlobe International Recent Developments
10.16 Europe Localize
10.16.1 Europe Localize Basic Information
10.16.2 Europe Localize Video Game Localization Services Product Overview
10.16.3 Europe Localize Video Game Localization Services Product Market Performance
10.16.4 Europe Localize Business Overview
10.16.5 Europe Localize Recent Developments
10.17 Absolute Translations
10.17.1 Absolute Translations Basic Information
10.17.2 Absolute Translations Video Game Localization Services Product Overview
10.17.3 Absolute Translations Video Game Localization Services Product Market Performance
10.17.4 Absolute Translations Business Overview
10.17.5 Absolute Translations Recent Developments
10.18 GameScribes
10.18.1 GameScribes Basic Information
10.18.2 GameScribes Video Game Localization Services Product Overview
10.18.3 GameScribes Video Game Localization Services Product Market Performance
10.18.4 GameScribes Business Overview
10.18.5 GameScribes Recent Developments
10.19 Terra Localizations
10.19.1 Terra Localizations Basic Information
10.19.2 Terra Localizations Video Game Localization Services Product Overview
10.19.3 Terra Localizations Video Game Localization Services Product Market Performance
10.19.4 Terra Localizations Business Overview
10.19.5 Terra Localizations Recent Developments
10.20 Glyph Language Services
10.20.1 Glyph Language Services Basic Information
10.20.2 Glyph Language Services Video Game Localization Services Product Overview
10.20.3 Glyph Language Services Video Game Localization Services Product Market Performance
10.20.4 Glyph Language Services Business Overview
10.20.5 Glyph Language Services Recent Developments
10.21 LocalizeDirect
10.21.1 LocalizeDirect Basic Information
10.21.2 LocalizeDirect Video Game Localization Services Product Overview
10.21.3 LocalizeDirect Video Game Localization Services Product Market Performance
10.21.4 LocalizeDirect Business Overview
10.21.5 LocalizeDirect Recent Developments
10.22 Day Translations
10.22.1 Day Translations Basic Information
10.22.2 Day Translations Video Game Localization Services Product Overview
10.22.3 Day Translations Video Game Localization Services Product Market Performance
10.22.4 Day Translations Business Overview
10.22.5 Day Translations Recent Developments
10.23 Smartling
10.23.1 Smartling Basic Information
10.23.2 Smartling Video Game Localization Services Product Overview
10.23.3 Smartling Video Game Localization Services Product Market Performance
10.23.4 Smartling Business Overview
10.23.5 Smartling Recent Developments
10.24 MK translations
10.24.1 MK translations Basic Information
10.24.2 MK translations Video Game Localization Services Product Overview
10.24.3 MK translations Video Game Localization Services Product Market Performance
10.24.4 MK translations Business Overview
10.24.5 MK translations Recent Developments
10.25 Mirora
10.25.1 Mirora Basic Information
10.25.2 Mirora Video Game Localization Services Product Overview
10.25.3 Mirora Video Game Localization Services Product Market Performance
10.25.4 Mirora Business Overview
10.25.5 Mirora Recent Developments
10.26 ActiveLoc
10.26.1 ActiveLoc Basic Information
10.26.2 ActiveLoc Video Game Localization Services Product Overview
10.26.3 ActiveLoc Video Game Localization Services Product Market Performance
10.26.4 ActiveLoc Business Overview
10.26.5 ActiveLoc Recent Developments
10.27 Gettranslation
10.27.1 Gettranslation Basic Information
10.27.2 Gettranslation Video Game Localization Services Product Overview
10.27.3 Gettranslation Video Game Localization Services Product Market Performance
10.27.4 Gettranslation Business Overview
10.27.5 Gettranslation Recent Developments
10.28 Fidus Translations
10.28.1 Fidus Translations Basic Information
10.28.2 Fidus Translations Video Game Localization Services Product Overview
10.28.3 Fidus Translations Video Game Localization Services Product Market Performance
10.28.4 Fidus Translations Business Overview
10.28.5 Fidus Translations Recent Developments
10.29 TRUSTLATE
10.29.1 TRUSTLATE Basic Information
10.29.2 TRUSTLATE Video Game Localization Services Product Overview
10.29.3 TRUSTLATE Video Game Localization Services Product Market Performance
10.29.4 TRUSTLATE Business Overview
10.29.5 TRUSTLATE Recent Developments
10.30 Lingohaus
10.30.1 Lingohaus Basic Information
10.30.2 Lingohaus Video Game Localization Services Product Overview
10.30.3 Lingohaus Video Game Localization Services Product Market Performance
10.30.4 Lingohaus Business Overview
10.30.5 Lingohaus Recent Developments
11 Video Game Localization Services Market Forecast by Region
11.1 Global Video Game Localization Services Market Size Forecast
11.2 Global Video Game Localization Services Market Forecast by Region
11.2.1 North America Market Size Forecast by Country
11.2.2 Europe Video Game Localization Services Market Size Forecast by Country
11.2.3 Asia Pacific Video Game Localization Services Market Size Forecast by Region
11.2.4 South America Video Game Localization Services Market Size Forecast by Country
11.2.5 Middle East and Africa Forecasted Sales of Video Game Localization Services by Country
12 Forecast Market by Type and by Application (2026-2033)
12.1 Global Video Game Localization Services Market Forecast by Type (2026-2033)
12.1.1 Global Forecasted Sales of Video Game Localization Services by Type (2026-2033)
12.1.2 Global Video Game Localization Services Market Size Forecast by Type (2026-2033)
12.1.3 Global Forecasted Price of Video Game Localization Services by Type (2026-2033)
12.2 Global Video Game Localization Services Market Forecast by Application (2026-2033)
12.2.1 Global Video Game Localization Services Sales (K Units) Forecast by Application
12.2.2 Global Video Game Localization Services Market Size (M USD) Forecast by Application (2026-2033)
13 Conclusion and Key Findings

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