
Global Video Game Localization Services Market Research Report 2025(Status and Outlook)
Description
Report Overview
The market for video game localization services involves adapting games for different regions by translating text, adjusting cultural references, and modifying audio, visuals, and gameplay elements to suit local preferences. This process ensures that games resonate with global audiences while maintaining the original intent and quality. Demand for these services has surged due to the rapid growth of the global gaming industry, particularly in emerging markets like Southeast Asia, Latin America, and the Middle East, where localized content significantly boosts engagement and revenue. Key players in the industry include specialized localization firms, in-house teams at major gaming studios, and freelance linguists, all competing to offer high-quality, cost-efficient solutions. Technological advancements, such as AI-driven translation tools and real-time collaboration platforms, are further streamlining workflows, though human expertise remains critical for nuanced cultural adaptation. The market is also influenced by trends like live-service gaming and the rise of indie developers, who increasingly seek affordable yet professional localization to expand their reach. As gaming continues to dominate entertainment spending worldwide, the localization market is expected to grow steadily, driven by the need for seamless player experiences across diverse linguistic and cultural landscapes.
The global Video Game Localization Services market size was estimated at USD 536.27 million in 2024, exhibiting a CAGR of 7.20% during the forecast period.
This report provides a deep insight into the global Video Game Localization Services market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.
The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Video Game Localization Services Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.
In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Video Game Localization Services market in any manner.
Global Video Game Localization Services Market: Market Segmentation Analysis
The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.
Key Company
Alconost
Stepes
Tomedes
TranslationPartner
Ulatus
Mars Translation
Gengo
CCJK
Level Up Translation
Trágora
Columbus Lang
ECI Games
DeafCat Studios
Localsoft
TransGlobe International
Europe Localize
Absolute Translations
GameScribes
Terra Localizations
Glyph Language Services
LocalizeDirect
Day Translations
Smartling
MK translations
Mirora
ActiveLoc
Gettranslation
Fidus Translations
TRUSTLATE
Lingohaus
Market Segmentation (by Type)
Game Translation
Cultural Localization
Others
Market Segmentation (by Application)
Game Development and Publishing
E-sports Events
Game Live Streaming and Content Creation
Other
Geographic Segmentation
North America (USA, Canada, Mexico)
Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
South America (Brazil, Argentina, Columbia, Rest of South America)
The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
Industry drivers, restraints, and opportunities covered in the study
Neutral perspective on the market performance
Recent industry trends and developments
Competitive landscape & strategies of key players
Potential & niche segments and regions exhibiting promising growth covered
Historical, current, and projected market size, in terms of value
In-depth analysis of the Video Game Localization Services Market
Overview of the regional outlook of the Video Game Localization Services Market:
Chapter Outline
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.
Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Video Game Localization Services Market and its likely evolution in the short to mid-term, and long term.
Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.
Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.
Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 9 shares the main producing countries of Video Game Localization Services, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.
Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.
Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.
Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.
Chapter 13 is the main points and conclusions of the report.
Key Reasons to Buy this Report:
Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
This enables you to anticipate market changes to remain ahead of your competitors
You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
Provision of market value data for each segment and sub-segment
Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
Provides insight into the market through Value Chain
Market dynamics scenario, along with growth opportunities of the market in the years to come
The market for video game localization services involves adapting games for different regions by translating text, adjusting cultural references, and modifying audio, visuals, and gameplay elements to suit local preferences. This process ensures that games resonate with global audiences while maintaining the original intent and quality. Demand for these services has surged due to the rapid growth of the global gaming industry, particularly in emerging markets like Southeast Asia, Latin America, and the Middle East, where localized content significantly boosts engagement and revenue. Key players in the industry include specialized localization firms, in-house teams at major gaming studios, and freelance linguists, all competing to offer high-quality, cost-efficient solutions. Technological advancements, such as AI-driven translation tools and real-time collaboration platforms, are further streamlining workflows, though human expertise remains critical for nuanced cultural adaptation. The market is also influenced by trends like live-service gaming and the rise of indie developers, who increasingly seek affordable yet professional localization to expand their reach. As gaming continues to dominate entertainment spending worldwide, the localization market is expected to grow steadily, driven by the need for seamless player experiences across diverse linguistic and cultural landscapes.
The global Video Game Localization Services market size was estimated at USD 536.27 million in 2024, exhibiting a CAGR of 7.20% during the forecast period.
This report provides a deep insight into the global Video Game Localization Services market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.
The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Video Game Localization Services Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.
In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Video Game Localization Services market in any manner.
Global Video Game Localization Services Market: Market Segmentation Analysis
The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.
Key Company
Alconost
Stepes
Tomedes
TranslationPartner
Ulatus
Mars Translation
Gengo
CCJK
Level Up Translation
Trágora
Columbus Lang
ECI Games
DeafCat Studios
Localsoft
TransGlobe International
Europe Localize
Absolute Translations
GameScribes
Terra Localizations
Glyph Language Services
LocalizeDirect
Day Translations
Smartling
MK translations
Mirora
ActiveLoc
Gettranslation
Fidus Translations
TRUSTLATE
Lingohaus
Market Segmentation (by Type)
Game Translation
Cultural Localization
Others
Market Segmentation (by Application)
Game Development and Publishing
E-sports Events
Game Live Streaming and Content Creation
Other
Geographic Segmentation
North America (USA, Canada, Mexico)
Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
South America (Brazil, Argentina, Columbia, Rest of South America)
The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
Industry drivers, restraints, and opportunities covered in the study
Neutral perspective on the market performance
Recent industry trends and developments
Competitive landscape & strategies of key players
Potential & niche segments and regions exhibiting promising growth covered
Historical, current, and projected market size, in terms of value
In-depth analysis of the Video Game Localization Services Market
Overview of the regional outlook of the Video Game Localization Services Market:
Chapter Outline
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.
Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Video Game Localization Services Market and its likely evolution in the short to mid-term, and long term.
Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.
Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.
Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 9 shares the main producing countries of Video Game Localization Services, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.
Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.
Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.
Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.
Chapter 13 is the main points and conclusions of the report.
Key Reasons to Buy this Report:
Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
This enables you to anticipate market changes to remain ahead of your competitors
You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
Provision of market value data for each segment and sub-segment
Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
Provides insight into the market through Value Chain
Market dynamics scenario, along with growth opportunities of the market in the years to come
Table of Contents
198 Pages
- 1 Research Methodology and Statistical Scope
- 1.1 Market Definition and Statistical Scope of Video Game Localization Services
- 1.2 Key Market Segments
- 1.2.1 Video Game Localization Services Segment by Type
- 1.2.2 Video Game Localization Services Segment by Application
- 1.3 Methodology & Sources of Information
- 1.3.1 Research Methodology
- 1.3.2 Research Process
- 1.3.3 Market Breakdown and Data Triangulation
- 1.3.4 Base Year
- 1.3.5 Report Assumptions & Caveats
- 2 Video Game Localization Services Market Overview
- 2.1 Global Market Overview
- 2.1.1 Global Video Game Localization Services Market Size (M USD) Estimates and Forecasts (2020-2033)
- 2.1.2 Global Video Game Localization Services Sales Estimates and Forecasts (2020-2033)
- 2.2 Market Segment Executive Summary
- 2.3 Global Market Size by Region
- 3 Video Game Localization Services Market Competitive Landscape
- 3.1 Company Assessment Quadrant
- 3.2 Global Video Game Localization Services Product Life Cycle
- 3.3 Global Video Game Localization Services Sales by Manufacturers (2020-2025)
- 3.4 Global Video Game Localization Services Revenue Market Share by Manufacturers (2020-2025)
- 3.5 Video Game Localization Services Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 3.6 Global Video Game Localization Services Average Price by Manufacturers (2020-2025)
- 3.7 Manufacturers’ Manufacturing Sites, Areas Served, and Product Types
- 3.8 Video Game Localization Services Market Competitive Situation and Trends
- 3.8.1 Video Game Localization Services Market Concentration Rate
- 3.8.2 Global 5 and 10 Largest Video Game Localization Services Players Market Share by Revenue
- 3.8.3 Mergers & Acquisitions, Expansion
- 4 Video Game Localization Services Industry Chain Analysis
- 4.1 Video Game Localization Services Industry Chain Analysis
- 4.2 Market Overview of Key Raw Materials
- 4.3 Midstream Market Analysis
- 4.4 Downstream Customer Analysis
- 5 The Development and Dynamics of Video Game Localization Services Market
- 5.1 Key Development Trends
- 5.2 Driving Factors
- 5.3 Market Challenges
- 5.4 Industry News
- 5.4.1 New Product Developments
- 5.4.2 Mergers & Acquisitions
- 5.4.3 Expansions
- 5.4.4 Collaboration/Supply Contracts
- 5.5 PEST Analysis
- 5.5.1 Industry Policies Analysis
- 5.5.2 Economic Environment Analysis
- 5.5.3 Social Environment Analysis
- 5.5.4 Technological Environment Analysis
- 5.6 Global Video Game Localization Services Market Porter's Five Forces Analysis
- 5.6.1 Global Trade Frictions
- 5.6.2 U.S. Tariff Policy – April 2025
- 5.6.3 Global Trade Frictions and Their Impacts to Video Game Localization Services Market
- 5.7 ESG Ratings of Leading Companies
- 6 Video Game Localization Services Market Segmentation by Type
- 6.1 Evaluation Matrix of Segment Market Development Potential (Type)
- 6.2 Global Video Game Localization Services Sales Market Share by Type (2020-2025)
- 6.3 Global Video Game Localization Services Market Size Market Share by Type (2020-2025)
- 6.4 Global Video Game Localization Services Price by Type (2020-2025)
- 7 Video Game Localization Services Market Segmentation by Application
- 7.1 Evaluation Matrix of Segment Market Development Potential (Application)
- 7.2 Global Video Game Localization Services Market Sales by Application (2020-2025)
- 7.3 Global Video Game Localization Services Market Size (M USD) by Application (2020-2025)
- 7.4 Global Video Game Localization Services Sales Growth Rate by Application (2020-2025)
- 8 Video Game Localization Services Market Sales by Region
- 8.1 Global Video Game Localization Services Sales by Region
- 8.1.1 Global Video Game Localization Services Sales by Region
- 8.1.2 Global Video Game Localization Services Sales Market Share by Region
- 8.2 Global Video Game Localization Services Market Size by Region
- 8.2.1 Global Video Game Localization Services Market Size by Region
- 8.2.2 Global Video Game Localization Services Market Size Market Share by Region
- 8.3 North America
- 8.3.1 North America Video Game Localization Services Sales by Country
- 8.3.2 North America Video Game Localization Services Market Size by Country
- 8.3.3 U.S. Market Overview
- 8.3.4 Canada Market Overview
- 8.3.5 Mexico Market Overview
- 8.4 Europe
- 8.4.1 Europe Video Game Localization Services Sales by Country
- 8.4.2 Europe Video Game Localization Services Market Size by Country
- 8.4.3 Germany Market Overview
- 8.4.4 France Market Overview
- 8.4.5 U.K. Market Overview
- 8.4.6 Italy Market Overview
- 8.4.7 Spain Market Overview
- 8.5 Asia Pacific
- 8.5.1 Asia Pacific Video Game Localization Services Sales by Region
- 8.5.2 Asia Pacific Video Game Localization Services Market Size by Region
- 8.5.3 China Market Overview
- 8.5.4 Japan Market Overview
- 8.5.5 South Korea Market Overview
- 8.5.6 India Market Overview
- 8.5.7 Southeast Asia Market Overview
- 8.6 South America
- 8.6.1 South America Video Game Localization Services Sales by Country
- 8.6.2 South America Video Game Localization Services Market Size by Country
- 8.6.3 Brazil Market Overview
- 8.6.4 Argentina Market Overview
- 8.6.5 Columbia Market Overview
- 8.7 Middle East and Africa
- 8.7.1 Middle East and Africa Video Game Localization Services Sales by Region
- 8.7.2 Middle East and Africa Video Game Localization Services Market Size by Region
- 8.7.3 Saudi Arabia Market Overview
- 8.7.4 UAE Market Overview
- 8.7.5 Egypt Market Overview
- 8.7.6 Nigeria Market Overview
- 8.7.7 South Africa Market Overview
- 9 Video Game Localization Services Market Production by Region
- 9.1 Global Production of Video Game Localization Services by Region(2020-2025)
- 9.2 Global Video Game Localization Services Revenue Market Share by Region (2020-2025)
- 9.3 Global Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
- 9.4 North America Video Game Localization Services Production
- 9.4.1 North America Video Game Localization Services Production Growth Rate (2020-2025)
- 9.4.2 North America Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
- 9.5 Europe Video Game Localization Services Production
- 9.5.1 Europe Video Game Localization Services Production Growth Rate (2020-2025)
- 9.5.2 Europe Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
- 9.6 Japan Video Game Localization Services Production (2020-2025)
- 9.6.1 Japan Video Game Localization Services Production Growth Rate (2020-2025)
- 9.6.2 Japan Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
- 9.7 China Video Game Localization Services Production (2020-2025)
- 9.7.1 China Video Game Localization Services Production Growth Rate (2020-2025)
- 9.7.2 China Video Game Localization Services Production, Revenue, Price and Gross Margin (2020-2025)
- 10 Key Companies Profile
- 10.1 Alconost
- 10.1.1 Alconost Basic Information
- 10.1.2 Alconost Video Game Localization Services Product Overview
- 10.1.3 Alconost Video Game Localization Services Product Market Performance
- 10.1.4 Alconost Business Overview
- 10.1.5 Alconost SWOT Analysis
- 10.1.6 Alconost Recent Developments
- 10.2 Stepes
- 10.2.1 Stepes Basic Information
- 10.2.2 Stepes Video Game Localization Services Product Overview
- 10.2.3 Stepes Video Game Localization Services Product Market Performance
- 10.2.4 Stepes Business Overview
- 10.2.5 Stepes SWOT Analysis
- 10.2.6 Stepes Recent Developments
- 10.3 Tomedes
- 10.3.1 Tomedes Basic Information
- 10.3.2 Tomedes Video Game Localization Services Product Overview
- 10.3.3 Tomedes Video Game Localization Services Product Market Performance
- 10.3.4 Tomedes Business Overview
- 10.3.5 Tomedes SWOT Analysis
- 10.3.6 Tomedes Recent Developments
- 10.4 TranslationPartner
- 10.4.1 TranslationPartner Basic Information
- 10.4.2 TranslationPartner Video Game Localization Services Product Overview
- 10.4.3 TranslationPartner Video Game Localization Services Product Market Performance
- 10.4.4 TranslationPartner Business Overview
- 10.4.5 TranslationPartner Recent Developments
- 10.5 Ulatus
- 10.5.1 Ulatus Basic Information
- 10.5.2 Ulatus Video Game Localization Services Product Overview
- 10.5.3 Ulatus Video Game Localization Services Product Market Performance
- 10.5.4 Ulatus Business Overview
- 10.5.5 Ulatus Recent Developments
- 10.6 Mars Translation
- 10.6.1 Mars Translation Basic Information
- 10.6.2 Mars Translation Video Game Localization Services Product Overview
- 10.6.3 Mars Translation Video Game Localization Services Product Market Performance
- 10.6.4 Mars Translation Business Overview
- 10.6.5 Mars Translation Recent Developments
- 10.7 Gengo
- 10.7.1 Gengo Basic Information
- 10.7.2 Gengo Video Game Localization Services Product Overview
- 10.7.3 Gengo Video Game Localization Services Product Market Performance
- 10.7.4 Gengo Business Overview
- 10.7.5 Gengo Recent Developments
- 10.8 CCJK
- 10.8.1 CCJK Basic Information
- 10.8.2 CCJK Video Game Localization Services Product Overview
- 10.8.3 CCJK Video Game Localization Services Product Market Performance
- 10.8.4 CCJK Business Overview
- 10.8.5 CCJK Recent Developments
- 10.9 Level Up Translation
- 10.9.1 Level Up Translation Basic Information
- 10.9.2 Level Up Translation Video Game Localization Services Product Overview
- 10.9.3 Level Up Translation Video Game Localization Services Product Market Performance
- 10.9.4 Level Up Translation Business Overview
- 10.9.5 Level Up Translation Recent Developments
- 10.10 Trágora
- 10.10.1 Trágora Basic Information
- 10.10.2 Trágora Video Game Localization Services Product Overview
- 10.10.3 Trágora Video Game Localization Services Product Market Performance
- 10.10.4 Trágora Business Overview
- 10.10.5 Trágora Recent Developments
- 10.11 Columbus Lang
- 10.11.1 Columbus Lang Basic Information
- 10.11.2 Columbus Lang Video Game Localization Services Product Overview
- 10.11.3 Columbus Lang Video Game Localization Services Product Market Performance
- 10.11.4 Columbus Lang Business Overview
- 10.11.5 Columbus Lang Recent Developments
- 10.12 ECI Games
- 10.12.1 ECI Games Basic Information
- 10.12.2 ECI Games Video Game Localization Services Product Overview
- 10.12.3 ECI Games Video Game Localization Services Product Market Performance
- 10.12.4 ECI Games Business Overview
- 10.12.5 ECI Games Recent Developments
- 10.13 DeafCat Studios
- 10.13.1 DeafCat Studios Basic Information
- 10.13.2 DeafCat Studios Video Game Localization Services Product Overview
- 10.13.3 DeafCat Studios Video Game Localization Services Product Market Performance
- 10.13.4 DeafCat Studios Business Overview
- 10.13.5 DeafCat Studios Recent Developments
- 10.14 Localsoft
- 10.14.1 Localsoft Basic Information
- 10.14.2 Localsoft Video Game Localization Services Product Overview
- 10.14.3 Localsoft Video Game Localization Services Product Market Performance
- 10.14.4 Localsoft Business Overview
- 10.14.5 Localsoft Recent Developments
- 10.15 TransGlobe International
- 10.15.1 TransGlobe International Basic Information
- 10.15.2 TransGlobe International Video Game Localization Services Product Overview
- 10.15.3 TransGlobe International Video Game Localization Services Product Market Performance
- 10.15.4 TransGlobe International Business Overview
- 10.15.5 TransGlobe International Recent Developments
- 10.16 Europe Localize
- 10.16.1 Europe Localize Basic Information
- 10.16.2 Europe Localize Video Game Localization Services Product Overview
- 10.16.3 Europe Localize Video Game Localization Services Product Market Performance
- 10.16.4 Europe Localize Business Overview
- 10.16.5 Europe Localize Recent Developments
- 10.17 Absolute Translations
- 10.17.1 Absolute Translations Basic Information
- 10.17.2 Absolute Translations Video Game Localization Services Product Overview
- 10.17.3 Absolute Translations Video Game Localization Services Product Market Performance
- 10.17.4 Absolute Translations Business Overview
- 10.17.5 Absolute Translations Recent Developments
- 10.18 GameScribes
- 10.18.1 GameScribes Basic Information
- 10.18.2 GameScribes Video Game Localization Services Product Overview
- 10.18.3 GameScribes Video Game Localization Services Product Market Performance
- 10.18.4 GameScribes Business Overview
- 10.18.5 GameScribes Recent Developments
- 10.19 Terra Localizations
- 10.19.1 Terra Localizations Basic Information
- 10.19.2 Terra Localizations Video Game Localization Services Product Overview
- 10.19.3 Terra Localizations Video Game Localization Services Product Market Performance
- 10.19.4 Terra Localizations Business Overview
- 10.19.5 Terra Localizations Recent Developments
- 10.20 Glyph Language Services
- 10.20.1 Glyph Language Services Basic Information
- 10.20.2 Glyph Language Services Video Game Localization Services Product Overview
- 10.20.3 Glyph Language Services Video Game Localization Services Product Market Performance
- 10.20.4 Glyph Language Services Business Overview
- 10.20.5 Glyph Language Services Recent Developments
- 10.21 LocalizeDirect
- 10.21.1 LocalizeDirect Basic Information
- 10.21.2 LocalizeDirect Video Game Localization Services Product Overview
- 10.21.3 LocalizeDirect Video Game Localization Services Product Market Performance
- 10.21.4 LocalizeDirect Business Overview
- 10.21.5 LocalizeDirect Recent Developments
- 10.22 Day Translations
- 10.22.1 Day Translations Basic Information
- 10.22.2 Day Translations Video Game Localization Services Product Overview
- 10.22.3 Day Translations Video Game Localization Services Product Market Performance
- 10.22.4 Day Translations Business Overview
- 10.22.5 Day Translations Recent Developments
- 10.23 Smartling
- 10.23.1 Smartling Basic Information
- 10.23.2 Smartling Video Game Localization Services Product Overview
- 10.23.3 Smartling Video Game Localization Services Product Market Performance
- 10.23.4 Smartling Business Overview
- 10.23.5 Smartling Recent Developments
- 10.24 MK translations
- 10.24.1 MK translations Basic Information
- 10.24.2 MK translations Video Game Localization Services Product Overview
- 10.24.3 MK translations Video Game Localization Services Product Market Performance
- 10.24.4 MK translations Business Overview
- 10.24.5 MK translations Recent Developments
- 10.25 Mirora
- 10.25.1 Mirora Basic Information
- 10.25.2 Mirora Video Game Localization Services Product Overview
- 10.25.3 Mirora Video Game Localization Services Product Market Performance
- 10.25.4 Mirora Business Overview
- 10.25.5 Mirora Recent Developments
- 10.26 ActiveLoc
- 10.26.1 ActiveLoc Basic Information
- 10.26.2 ActiveLoc Video Game Localization Services Product Overview
- 10.26.3 ActiveLoc Video Game Localization Services Product Market Performance
- 10.26.4 ActiveLoc Business Overview
- 10.26.5 ActiveLoc Recent Developments
- 10.27 Gettranslation
- 10.27.1 Gettranslation Basic Information
- 10.27.2 Gettranslation Video Game Localization Services Product Overview
- 10.27.3 Gettranslation Video Game Localization Services Product Market Performance
- 10.27.4 Gettranslation Business Overview
- 10.27.5 Gettranslation Recent Developments
- 10.28 Fidus Translations
- 10.28.1 Fidus Translations Basic Information
- 10.28.2 Fidus Translations Video Game Localization Services Product Overview
- 10.28.3 Fidus Translations Video Game Localization Services Product Market Performance
- 10.28.4 Fidus Translations Business Overview
- 10.28.5 Fidus Translations Recent Developments
- 10.29 TRUSTLATE
- 10.29.1 TRUSTLATE Basic Information
- 10.29.2 TRUSTLATE Video Game Localization Services Product Overview
- 10.29.3 TRUSTLATE Video Game Localization Services Product Market Performance
- 10.29.4 TRUSTLATE Business Overview
- 10.29.5 TRUSTLATE Recent Developments
- 10.30 Lingohaus
- 10.30.1 Lingohaus Basic Information
- 10.30.2 Lingohaus Video Game Localization Services Product Overview
- 10.30.3 Lingohaus Video Game Localization Services Product Market Performance
- 10.30.4 Lingohaus Business Overview
- 10.30.5 Lingohaus Recent Developments
- 11 Video Game Localization Services Market Forecast by Region
- 11.1 Global Video Game Localization Services Market Size Forecast
- 11.2 Global Video Game Localization Services Market Forecast by Region
- 11.2.1 North America Market Size Forecast by Country
- 11.2.2 Europe Video Game Localization Services Market Size Forecast by Country
- 11.2.3 Asia Pacific Video Game Localization Services Market Size Forecast by Region
- 11.2.4 South America Video Game Localization Services Market Size Forecast by Country
- 11.2.5 Middle East and Africa Forecasted Sales of Video Game Localization Services by Country
- 12 Forecast Market by Type and by Application (2026-2033)
- 12.1 Global Video Game Localization Services Market Forecast by Type (2026-2033)
- 12.1.1 Global Forecasted Sales of Video Game Localization Services by Type (2026-2033)
- 12.1.2 Global Video Game Localization Services Market Size Forecast by Type (2026-2033)
- 12.1.3 Global Forecasted Price of Video Game Localization Services by Type (2026-2033)
- 12.2 Global Video Game Localization Services Market Forecast by Application (2026-2033)
- 12.2.1 Global Video Game Localization Services Sales (K Units) Forecast by Application
- 12.2.2 Global Video Game Localization Services Market Size (M USD) Forecast by Application (2026-2033)
- 13 Conclusion and Key Findings
Pricing
Currency Rates
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