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Global Coin Operated Entertainment Equipment Market Research Report 2025(Status and Outlook)

Publisher Bosson Research
Published Nov 07, 2025
Length 161 Pages
SKU # BOSS20731736

Description

Report Overview

Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals.

The global Coin Operated Entertainment Equipment market size was estimated at USD 10080.0 million in 2024 and is projected to grow at a compound annual growth rate (CAGR) of 3.00% during the forecast period.

This report provides a deep insight into the global Coin Operated Entertainment Equipment market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.

The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Coin Operated Entertainment Equipment Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.

In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Coin Operated Entertainment Equipment market in any manner.

Global Coin Operated Entertainment Equipment Market: Market Segmentation Analysis

The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.

Key Company

IGT_x000D_

Konami Gaming_x000D_

Novomatic_x000D_

Aristocrat Leisure_x000D_

Scientific Games_x000D_

Chicago Gaming Company_x000D_

Amatic Industries_x000D_

APEX Gaming Technology_x000D_

Aruze Gaming_x000D_

Astro Corp._x000D_

Belatra Co. Ltd._x000D_

Casino Technology_x000D_

Gauselmann Group_x000D_

Everi

Market Segmentation (by Type)

Slot Machine_x000D_

Dance Machine_x000D_

Claw Machine_x000D_

Racing_x000D_

Others

Market Segmentation (by Application)

Gaming Room_x000D_

Shopping Mall_x000D_

Others

Geographic Segmentation

North America (USA, Canada, Mexico)

Europe (Germany, UK, France, Russia, Italy, Rest of Europe)

Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)

South America (Brazil, Argentina, Columbia, Rest of South America)

The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)

Key Benefits of This Market Research:

Industry drivers, restraints, and opportunities covered in the study

Neutral perspective on the market performance

Recent industry trends and developments

Competitive landscape & strategies of key players

Potential & niche segments and regions exhibiting promising growth covered

Historical, current, and projected market size, in terms of value

In-depth analysis of the Coin Operated Entertainment Equipment Market

Overview of the regional outlook of the Coin Operated Entertainment Equipment Market:

Chapter Outline

Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.

Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Coin Operated Entertainment Equipment Market and its likely evolution in the short to mid-term, and long term.

Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.

Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.

Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.

Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.

Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.

Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.

Chapter 9 shares the main producing countries of Coin Operated Entertainment Equipment, their output value, profit level, regional supply, production capacity layout, etc. from the supply side.

Chapter 10 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.

Chapter 11 provides a quantitative analysis of the market size and development potential of each region in the next five years.

Chapter 12 provides a quantitative analysis of the market size and development potential of each market segment in the next five years.

Chapter 13 is the main points and conclusions of the report.

Key Reasons to Buy this Report:

Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change

This enables you to anticipate market changes to remain ahead of your competitors

You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents

The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly

Provision of market value data for each segment and sub-segment

Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market

Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region

Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled

Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players

The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions

Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis

Provides insight into the market through Value Chain

Market dynamics scenario, along with growth opportunities of the market in the years to come

Table of Contents

161 Pages
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Coin Operated Entertainment Equipment
1.2 Key Market Segments
1.2.1 Coin Operated Entertainment Equipment Segment by Type
1.2.2 Coin Operated Entertainment Equipment Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Coin Operated Entertainment Equipment Market Overview
2.1 Global Market Overview
2.1.1 Global Coin Operated Entertainment Equipment Market Size (M USD) Estimates and Forecasts (2020-2033)
2.1.2 Global Coin Operated Entertainment Equipment Sales Estimates and Forecasts (2020-2033)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Coin Operated Entertainment Equipment Market Competitive Landscape
3.1 Company Assessment Quadrant
3.2 Global Coin Operated Entertainment Equipment Product Life Cycle
3.3 Global Coin Operated Entertainment Equipment Sales by Manufacturers (2020-2025)
3.4 Global Coin Operated Entertainment Equipment Revenue Market Share by Manufacturers (2020-2025)
3.5 Coin Operated Entertainment Equipment Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.6 Global Coin Operated Entertainment Equipment Average Price by Manufacturers (2020-2025)
3.7 Manufacturers’ Manufacturing Sites, Areas Served, and Product Types
3.8 Coin Operated Entertainment Equipment Market Competitive Situation and Trends
3.8.1 Coin Operated Entertainment Equipment Market Concentration Rate
3.8.2 Global 5 and 10 Largest Coin Operated Entertainment Equipment Players Market Share by Revenue
3.8.3 Mergers & Acquisitions, Expansion
4 Coin Operated Entertainment Equipment Industry Chain Analysis
4.1 Coin Operated Entertainment Equipment Industry Chain Analysis
4.2 Market Overview of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Coin Operated Entertainment Equipment Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Industry News
5.4.1 New Product Developments
5.4.2 Mergers & Acquisitions
5.4.3 Expansions
5.4.4 Collaboration/Supply Contracts
5.5 PEST Analysis
5.5.1 Industry Policies Analysis
5.5.2 Economic Environment Analysis
5.5.3 Social Environment Analysis
5.5.4 Technological Environment Analysis
5.6 Global Coin Operated Entertainment Equipment Market Porter's Five Forces Analysis
5.6.1 Global Trade Frictions
5.6.2 U.S. Tariff Policy – April 2025
5.6.3 Global Trade Frictions and Their Impacts to Coin Operated Entertainment Equipment Market
5.7 ESG Ratings of Leading Companies
6 Coin Operated Entertainment Equipment Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Coin Operated Entertainment Equipment Sales Market Share by Type (2020-2025)
6.3 Global Coin Operated Entertainment Equipment Market Size Market Share by Type (2020-2025)
6.4 Global Coin Operated Entertainment Equipment Price by Type (2020-2025)
7 Coin Operated Entertainment Equipment Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Coin Operated Entertainment Equipment Market Sales by Application (2020-2025)
7.3 Global Coin Operated Entertainment Equipment Market Size (M USD) by Application (2020-2025)
7.4 Global Coin Operated Entertainment Equipment Sales Growth Rate by Application (2020-2025)
8 Coin Operated Entertainment Equipment Market Sales by Region
8.1 Global Coin Operated Entertainment Equipment Sales by Region
8.1.1 Global Coin Operated Entertainment Equipment Sales by Region
8.1.2 Global Coin Operated Entertainment Equipment Sales Market Share by Region
8.2 Global Coin Operated Entertainment Equipment Market Size by Region
8.2.1 Global Coin Operated Entertainment Equipment Market Size by Region
8.2.2 Global Coin Operated Entertainment Equipment Market Size Market Share by Region
8.3 North America
8.3.1 North America Coin Operated Entertainment Equipment Sales by Country
8.3.2 North America Coin Operated Entertainment Equipment Market Size by Country
8.3.3 U.S. Market Overview
8.3.4 Canada Market Overview
8.3.5 Mexico Market Overview
8.4 Europe
8.4.1 Europe Coin Operated Entertainment Equipment Sales by Country
8.4.2 Europe Coin Operated Entertainment Equipment Market Size by Country
8.4.3 Germany Market Overview
8.4.4 France Market Overview
8.4.5 U.K. Market Overview
8.4.6 Italy Market Overview
8.4.7 Spain Market Overview
8.5 Asia Pacific
8.5.1 Asia Pacific Coin Operated Entertainment Equipment Sales by Region
8.5.2 Asia Pacific Coin Operated Entertainment Equipment Market Size by Region
8.5.3 China Market Overview
8.5.4 Japan Market Overview
8.5.5 South Korea Market Overview
8.5.6 India Market Overview
8.5.7 Southeast Asia Market Overview
8.6 South America
8.6.1 South America Coin Operated Entertainment Equipment Sales by Country
8.6.2 South America Coin Operated Entertainment Equipment Market Size by Country
8.6.3 Brazil Market Overview
8.6.4 Argentina Market Overview
8.6.5 Columbia Market Overview
8.7 Middle East and Africa
8.7.1 Middle East and Africa Coin Operated Entertainment Equipment Sales by Region
8.7.2 Middle East and Africa Coin Operated Entertainment Equipment Market Size by Region
8.7.3 Saudi Arabia Market Overview
8.7.4 UAE Market Overview
8.7.5 Egypt Market Overview
8.7.6 Nigeria Market Overview
8.7.7 South Africa Market Overview
9 Coin Operated Entertainment Equipment Market Production by Region
9.1 Global Production of Coin Operated Entertainment Equipment by Region(2020-2025)
9.2 Global Coin Operated Entertainment Equipment Revenue Market Share by Region (2020-2025)
9.3 Global Coin Operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2020-2025)
9.4 North America Coin Operated Entertainment Equipment Production
9.4.1 North America Coin Operated Entertainment Equipment Production Growth Rate (2020-2025)
9.4.2 North America Coin Operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2020-2025)
9.5 Europe Coin Operated Entertainment Equipment Production
9.5.1 Europe Coin Operated Entertainment Equipment Production Growth Rate (2020-2025)
9.5.2 Europe Coin Operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2020-2025)
9.6 Japan Coin Operated Entertainment Equipment Production (2020-2025)
9.6.1 Japan Coin Operated Entertainment Equipment Production Growth Rate (2020-2025)
9.6.2 Japan Coin Operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2020-2025)
9.7 China Coin Operated Entertainment Equipment Production (2020-2025)
9.7.1 China Coin Operated Entertainment Equipment Production Growth Rate (2020-2025)
9.7.2 China Coin Operated Entertainment Equipment Production, Revenue, Price and Gross Margin (2020-2025)
10 Key Companies Profile
10.1 IGT_x000D_
10.1.1 IGT_x000D_ Basic Information
10.1.2 IGT_x000D_ Coin Operated Entertainment Equipment Product Overview
10.1.3 IGT_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.1.4 IGT_x000D_ Business Overview
10.1.5 IGT_x000D_ SWOT Analysis
10.1.6 IGT_x000D_ Recent Developments
10.2 Konami Gaming_x000D_
10.2.1 Konami Gaming_x000D_ Basic Information
10.2.2 Konami Gaming_x000D_ Coin Operated Entertainment Equipment Product Overview
10.2.3 Konami Gaming_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.2.4 Konami Gaming_x000D_ Business Overview
10.2.5 Konami Gaming_x000D_ SWOT Analysis
10.2.6 Konami Gaming_x000D_ Recent Developments
10.3 Novomatic_x000D_
10.3.1 Novomatic_x000D_ Basic Information
10.3.2 Novomatic_x000D_ Coin Operated Entertainment Equipment Product Overview
10.3.3 Novomatic_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.3.4 Novomatic_x000D_ Business Overview
10.3.5 Novomatic_x000D_ SWOT Analysis
10.3.6 Novomatic_x000D_ Recent Developments
10.4 Aristocrat Leisure_x000D_
10.4.1 Aristocrat Leisure_x000D_ Basic Information
10.4.2 Aristocrat Leisure_x000D_ Coin Operated Entertainment Equipment Product Overview
10.4.3 Aristocrat Leisure_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.4.4 Aristocrat Leisure_x000D_ Business Overview
10.4.5 Aristocrat Leisure_x000D_ Recent Developments
10.5 Scientific Games_x000D_
10.5.1 Scientific Games_x000D_ Basic Information
10.5.2 Scientific Games_x000D_ Coin Operated Entertainment Equipment Product Overview
10.5.3 Scientific Games_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.5.4 Scientific Games_x000D_ Business Overview
10.5.5 Scientific Games_x000D_ Recent Developments
10.6 Chicago Gaming Company_x000D_
10.6.1 Chicago Gaming Company_x000D_ Basic Information
10.6.2 Chicago Gaming Company_x000D_ Coin Operated Entertainment Equipment Product Overview
10.6.3 Chicago Gaming Company_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.6.4 Chicago Gaming Company_x000D_ Business Overview
10.6.5 Chicago Gaming Company_x000D_ Recent Developments
10.7 Amatic Industries_x000D_
10.7.1 Amatic Industries_x000D_ Basic Information
10.7.2 Amatic Industries_x000D_ Coin Operated Entertainment Equipment Product Overview
10.7.3 Amatic Industries_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.7.4 Amatic Industries_x000D_ Business Overview
10.7.5 Amatic Industries_x000D_ Recent Developments
10.8 APEX Gaming Technology_x000D_
10.8.1 APEX Gaming Technology_x000D_ Basic Information
10.8.2 APEX Gaming Technology_x000D_ Coin Operated Entertainment Equipment Product Overview
10.8.3 APEX Gaming Technology_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.8.4 APEX Gaming Technology_x000D_ Business Overview
10.8.5 APEX Gaming Technology_x000D_ Recent Developments
10.9 Aruze Gaming_x000D_
10.9.1 Aruze Gaming_x000D_ Basic Information
10.9.2 Aruze Gaming_x000D_ Coin Operated Entertainment Equipment Product Overview
10.9.3 Aruze Gaming_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.9.4 Aruze Gaming_x000D_ Business Overview
10.9.5 Aruze Gaming_x000D_ Recent Developments
10.10 Astro Corp._x000D_
10.10.1 Astro Corp._x000D_ Basic Information
10.10.2 Astro Corp._x000D_ Coin Operated Entertainment Equipment Product Overview
10.10.3 Astro Corp._x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.10.4 Astro Corp._x000D_ Business Overview
10.10.5 Astro Corp._x000D_ Recent Developments
10.11 Belatra Co. Ltd._x000D_
10.11.1 Belatra Co. Ltd._x000D_ Basic Information
10.11.2 Belatra Co. Ltd._x000D_ Coin Operated Entertainment Equipment Product Overview
10.11.3 Belatra Co. Ltd._x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.11.4 Belatra Co. Ltd._x000D_ Business Overview
10.11.5 Belatra Co. Ltd._x000D_ Recent Developments
10.12 Casino Technology_x000D_
10.12.1 Casino Technology_x000D_ Basic Information
10.12.2 Casino Technology_x000D_ Coin Operated Entertainment Equipment Product Overview
10.12.3 Casino Technology_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.12.4 Casino Technology_x000D_ Business Overview
10.12.5 Casino Technology_x000D_ Recent Developments
10.13 Gauselmann Group_x000D_
10.13.1 Gauselmann Group_x000D_ Basic Information
10.13.2 Gauselmann Group_x000D_ Coin Operated Entertainment Equipment Product Overview
10.13.3 Gauselmann Group_x000D_ Coin Operated Entertainment Equipment Product Market Performance
10.13.4 Gauselmann Group_x000D_ Business Overview
10.13.5 Gauselmann Group_x000D_ Recent Developments
10.14 Everi
10.14.1 Everi Basic Information
10.14.2 Everi Coin Operated Entertainment Equipment Product Overview
10.14.3 Everi Coin Operated Entertainment Equipment Product Market Performance
10.14.4 Everi Business Overview
10.14.5 Everi Recent Developments
11 Coin Operated Entertainment Equipment Market Forecast by Region
11.1 Global Coin Operated Entertainment Equipment Market Size Forecast
11.2 Global Coin Operated Entertainment Equipment Market Forecast by Region
11.2.1 North America Market Size Forecast by Country
11.2.2 Europe Coin Operated Entertainment Equipment Market Size Forecast by Country
11.2.3 Asia Pacific Coin Operated Entertainment Equipment Market Size Forecast by Region
11.2.4 South America Coin Operated Entertainment Equipment Market Size Forecast by Country
11.2.5 Middle East and Africa Forecasted Sales of Coin Operated Entertainment Equipment by Country
12 Forecast Market by Type and by Application (2026-2033)
12.1 Global Coin Operated Entertainment Equipment Market Forecast by Type (2026-2033)
12.1.1 Global Forecasted Sales of Coin Operated Entertainment Equipment by Type (2026-2033)
12.1.2 Global Coin Operated Entertainment Equipment Market Size Forecast by Type (2026-2033)
12.1.3 Global Forecasted Price of Coin Operated Entertainment Equipment by Type (2026-2033)
12.2 Global Coin Operated Entertainment Equipment Market Forecast by Application (2026-2033)
12.2.1 Global Coin Operated Entertainment Equipment Sales (K Units) Forecast by Application
12.2.2 Global Coin Operated Entertainment Equipment Market Size (M USD) Forecast by Application (2026-2033)
13 Conclusion and Key Findings
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