Global Trading Card Games Market

Report Scope

The report analyzes the market trends in the global trading card games (TCG) market. It provides global revenue using 2024 as the base year, with projections from 2025 through 2030, including compound annual growth rates (CAGR) for the forecast period.

The report focuses on major distribution channels, including specialty and hobby stores, mass market retailers and online platforms, and assesses their influence on consumer access and purchasing behavior. It evaluates the market by game genre (e.g., fantasy, sci-fi, horror, licensed titles), highlighting their appeal to different player segments. It also explores key product categories such as card sleeves, deck boxes, dice, tokens, coins and other accessories that support gameplay and collection.

The report provides a comprehensive regional analysis covering North America, Europe, Asia-Pacific and the Rest of the World (RoW), which includes Latin America, the Middle East, and Africa. It also evaluates the drivers, challenges and emerging trends. The study concludes with an analysis of major companies in the global TCG market and their offerings.

Report Includes

  • An overview of the global market for trading card games (TCG)
  • Analyses of the global market trends, with sales data for 2024, estimates for 2025, forecasts for 2027 and 2029, and projected CAGRs through 2030
  • Evaluation of the overall TCG market size, and corresponding market share analysis by distribution channel, product category, game genre, and region
  • Highlights of emerging technological trends, opportunities and gaps estimating current and future demand for TCG
  • Information on the latest developments in TCG, such as blockchain-based collectibles, augmented reality (AR) integration and AI-powered gameplay enhancements; and upcoming developments, and economic trends
  • Coverage of advances in printing technology, card authentication and digital collectibles, and new monetization models for players and publishers; and discussion of blockchain technology and non-fungible tokens (NFTs) as the driving forces in the market
  • Identification of challenges and discussion of how to overcome these to be able to reach commercialization potential, and ESG trends of the market
  • Market share analysis of the key companies of the industry and coverage of their proprietary technologies, strategic alliances and other market strategies
  • Profiles of the leading companies


Companies Mentioned

Amigo Games
Bandai Namco Holdings Inc.
Broccoli
Bushiroad Inc.
Cryptozoic Entertainment
Cygames Inc.
Fantasy Flight Publishing Inc.
Funko
Hasbro
Konami
Panini S.P.A.
Pokémon
Square Enix
Tomy Co. Ltd.


Chapter 1 Executive Summary
Market Outlook
Scope Of Report
Market Summary
Market Dynamics And Growth Factors
Emerging Technologies
Segmental Analysis
Regional Analysis
Conclusion
Chapter 2 Market Overview
Overview
Price Trend Analysis
Players Demographics
Factors Influencing Buyer Behavior
Future Outlook
Impact Of Tariffs Imposed By The U.S. On Several Countries
Analysis Of Macroeconomic Factors
Value Chain Analysis
Porter’s Five Forces Analysis
Regulatory Scenario
The U.S.
European Union [Eu]
Japan
China
India
Brazil
Chapter 3 Market Dynamics
Key Takeaways
Market Drivers
Ongoing Trend Of New Card Releases
High Prices Of Advanced Tcg Packs
Broad Age Appeal Through Diverse Game Types
Market Restraints
Rising Number Of Counterfeit Trading Cards
Negative Perception Due To The Addictive Nature Of Tcg
Market Opportunities
Digital Integration And Hybrid Models
Expansion Into Emerging Markets
Development Of Esports And Competitive Play
Chapter 4 Emerging Technologies
Overview
Emerging Technologies
Augmented Reality (Ar)
Near-field Communication (Nfc)
Blockchain And Non-fungible Tokens (Nfts)
Chapter 5 Market Segmentation Analysis
Segmentation Breakdown
Market Breakdown By Distribution Channel
Key Takeaways
Specialty Stores And Hobby Stores
Mass Market Stores
Online Stores
Market Breakdown By Game Genre
Key Takeaways
Fantasy
Sci-fi
Horror
Licensed
Market Breakdown By Product Category
Key Takeaways
Core Cards
Sleeves
Deck Boxes
Others
Geographic Breakdown
Market Breakdown By Region
Key Takeaways
North America
Asia-pacific
Europe
Rest Of The World
Chapter 6 Competitive Landscape
Key Takeaways
Ecosystem Analysis
Card Material And Printing Suppliers
Game Publishers And Developers
Product Manufacturers And Distributors
Retailers And E-commerce Platforms
Key Companies Analysis
The Pokémon Co.
Hasbro Inc.
Bandai Namco
Strategic Analysis
Recent Developments
Chapter 7 Appendix
Research Methodology
Abbreviations
Company Profiles
Amigo Games
Bandai Namco Holdings Inc.
Broccoli
Bushiroad Inc.
Cryptozoic Entertainment
Cygames Inc.
Fantasy Flight Publishing Inc.
Funko
Hasbro
Konami
Panini S.P.A.
Pokémon
Square Enix
Tomy Co. Ltd.

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