
Licensed Merchandise Industry Research Report 2025
Description
Summary
In a merchandise license transaction, an artist, designer, trademark owner or celebrity (the licensor) grants a license to a manufacturer or retailer (the licensee) to manufacture and sell articles of merchandise which use the property that is the subject of the license, in exchange for a royalty from sales of those articles of merchandise. Typical licensed properties include artwork, characters, trademarks, celebrity names and likenesses, and book and movie titles. Licensed merchandise may include clothing, greeting cards, toys, games, housewares, jewelry, dinnerware, cosmetics and collectibles.
According to APO Research, The global Licensed Merchandise market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Licensed Merchandise include The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball and IMG College (Collegiate Licensing Company), etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Licensed Merchandise, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Licensed Merchandise.
The Licensed Merchandise market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Licensed Merchandise market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Licensed Merchandise Segment by Company
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon
Major League Baseball
IMG College (Collegiate Licensing Company)
Sanrio
Sequential Brands Group
Westinghouse
General Motors
National Basketball Association
Electrolux
National Football League
Warner Bros. Consumer Products
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE
Licensed Merchandise Segment by Type
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
Licensed Merchandise Segment by Application
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
Licensed Merchandise Segment by Application
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
Licensed Merchandise Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Licensed Merchandise market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Licensed Merchandise and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Licensed Merchandise.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Licensed Merchandise companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.
In a merchandise license transaction, an artist, designer, trademark owner or celebrity (the licensor) grants a license to a manufacturer or retailer (the licensee) to manufacture and sell articles of merchandise which use the property that is the subject of the license, in exchange for a royalty from sales of those articles of merchandise. Typical licensed properties include artwork, characters, trademarks, celebrity names and likenesses, and book and movie titles. Licensed merchandise may include clothing, greeting cards, toys, games, housewares, jewelry, dinnerware, cosmetics and collectibles.
According to APO Research, The global Licensed Merchandise market was valued at US$ million in 2024 and is anticipated to reach US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2025-2031.
North American market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Europe market for Licensed Merchandise is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Licensed Merchandise include The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon, Major League Baseball and IMG College (Collegiate Licensing Company), etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Licensed Merchandise, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Licensed Merchandise.
The Licensed Merchandise market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Licensed Merchandise market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
Key Companies & Market Share Insights
In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, price, and sales by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.
Licensed Merchandise Segment by Company
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon
Major League Baseball
IMG College (Collegiate Licensing Company)
Sanrio
Sequential Brands Group
Westinghouse
General Motors
National Basketball Association
Electrolux
National Football League
Warner Bros. Consumer Products
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE
Licensed Merchandise Segment by Type
Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others
Licensed Merchandise Segment by Application
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
Licensed Merchandise Segment by Application
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
Licensed Merchandise Segment by Region
North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Spain
Russia
Netherlands
Nordic Countries
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Saudi Arabia
Israel
United Arab Emirates
Turkey
Iran
Egypt
Key Drivers & Barriers
High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.
Reasons to Buy This Report
1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Licensed Merchandise market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Licensed Merchandise and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Licensed Merchandise.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.
Chapter Outline
Chapter 1: Research objectives, research methods, data sources, data cross-validation;
Chapter 2: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 3: Provides the analysis of various market segments product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 6: Detailed analysis of Licensed Merchandise companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 7, 8, 9, 10, 11: North America, Europe, Asia Pacific, South America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 12: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including revenue, gross margin, product introduction, recent development, etc.
Chapter 13: The main points and conclusions of the report.
Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.
Table of Contents
128 Pages
- 1 Preface
- 1.1 Scope of Report
- 1.2 Reasons for Doing This Study
- 1.3 Research Methodology
- 1.4 Research Process
- 1.5 Data Source
- 1.5.1 Secondary Sources
- 1.5.2 Primary Sources
- 2 Market Overview
- 2.1 Product Definition
- 2.2 Licensed Merchandise by Type
- 2.2.1 Market Value Comparison by Type (2020 VS 2024 VS 2031)
- 2.2.2 Apparels
- 2.2.3 Toys
- 2.2.4 Accessories
- 2.2.5 Home Decoration
- 2.2.6 Software/Video Games
- 2.2.7 Food and Beverage
- 2.2.8 Others
- 2.3 Licensed Merchandise by Application
- 2.3.1 Market Value Comparison by Application (2020 VS 2024 VS 2031)
- 2.3.2 Entertainment
- 2.3.3 Corporate Trademarks/Brand
- 2.3.4 Fashion
- 2.3.5 Sports
- 2.3.6 Others
- 2.4 Assumptions and Limitations
- 3 Licensed Merchandise Breakdown Data by Type
- 3.1 Global Licensed Merchandise Historic Market Size by Type (2020-2025)
- 3.2 Global Licensed Merchandise Forecasted Market Size by Type (2026-2031)
- 4 Licensed Merchandise Breakdown Data by Application
- 4.1 Global Licensed Merchandise Historic Market Size by Application (2020-2025)
- 4.2 Global Licensed Merchandise Forecasted Market Size by Application (2026-2031)
- 5 Global Growth Trends
- 5.1 Global Licensed Merchandise Market Perspective (2020-2031)
- 5.2 Global Licensed Merchandise Growth Trends by Region
- 5.2.1 Global Licensed Merchandise Market Size by Region: 2020 VS 2024 VS 2031
- 5.2.2 Licensed Merchandise Historic Market Size by Region (2020-2025)
- 5.2.3 Licensed Merchandise Forecasted Market Size by Region (2026-2031)
- 5.3 Licensed Merchandise Market Dynamics
- 5.3.1 Licensed Merchandise Industry Trends
- 5.3.2 Licensed Merchandise Market Drivers
- 5.3.3 Licensed Merchandise Market Challenges
- 5.3.4 Licensed Merchandise Market Restraints
- 6 Market Competitive Landscape by Players
- 6.1 Global Top Licensed Merchandise Players by Revenue
- 6.1.1 Global Top Licensed Merchandise Players by Revenue (2020-2025)
- 6.1.2 Global Licensed Merchandise Revenue Market Share by Players (2020-2025)
- 6.2 Global Licensed Merchandise Industry Players Ranking, 2023 VS 2024 VS 2025
- 6.3 Global Key Players of Licensed Merchandise Head Office and Area Served
- 6.4 Global Licensed Merchandise Players, Product Type & Application
- 6.5 Global Licensed Merchandise Manufacturers Established Date
- 6.6 Global Licensed Merchandise Market CR5 and HHI
- 6.7 Global Players Mergers & Acquisition
- 7 North America
- 7.1 North America Licensed Merchandise Market Size (2020-2031)
- 7.2 North America Licensed Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 7.3 North America Licensed Merchandise Market Size by Country (2020-2025)
- 7.4 North America Licensed Merchandise Market Size by Country (2026-2031)
- 7.5 United States
- 7.5 United States
- 7.6 Canada
- 7.7 Mexico
- 8 Europe
- 8.1 Europe Licensed Merchandise Market Size (2020-2031)
- 8.2 Europe Licensed Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 8.3 Europe Licensed Merchandise Market Size by Country (2020-2025)
- 8.4 Europe Licensed Merchandise Market Size by Country (2026-2031)
- 8.5 Germany
- 8.6 France
- 8.7 U.K.
- 8.8 Italy
- 8.9 Spain
- 8.10 Russia
- 8.11 Netherlands
- 8.12 Nordic Countries
- 9 Asia-Pacific
- 9.1 Asia-Pacific Licensed Merchandise Market Size (2020-2031)
- 9.2 Asia-Pacific Licensed Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 9.3 Asia-Pacific Licensed Merchandise Market Size by Country (2020-2025)
- 9.4 Asia-Pacific Licensed Merchandise Market Size by Country (2026-2031)
- 9.5 China
- 9.6 Japan
- 9.7 South Korea
- 9.8 India
- 9.9 Australia
- 9.10 China Taiwan
- 9.11 Southeast Asia
- 10 South America
- 10.1 South America Licensed Merchandise Market Size (2020-2031)
- 10.2 South America Licensed Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 10.3 South America Licensed Merchandise Market Size by Country (2020-2025)
- 10.4 South America Licensed Merchandise Market Size by Country (2026-2031)
- 10.5 Brazil
- 10.6 Argentina
- 10.7 Chile
- 10.8 Colombia
- 10.9 Peru
- 11 Middle East & Africa
- 11.1 Middle East & Africa Licensed Merchandise Market Size (2020-2031)
- 11.2 Middle East & Africa Licensed Merchandise Market Growth Rate by Country: 2020 VS 2024 VS 2031
- 11.3 Middle East & Africa Licensed Merchandise Market Size by Country (2020-2025)
- 11.4 Middle East & Africa Licensed Merchandise Market Size by Country (2026-2031)
- 11.5 Saudi Arabia
- 11.6 Israel
- 11.7 United Arab Emirates
- 11.8 Turkey
- 11.9 Iran
- 11.10 Egypt
- 12 Players Profiled
- 12.1 The Walt Disney Company
- 12.1.1 The Walt Disney Company Company Information
- 12.1.2 The Walt Disney Company Business Overview
- 12.1.3 The Walt Disney Company Revenue in Licensed Merchandise Business (2020-2025)
- 12.1.4 The Walt Disney Company Licensed Merchandise Product Portfolio
- 12.1.5 The Walt Disney Company Recent Developments
- 12.2 Meredith Corporation
- 12.2.1 Meredith Corporation Company Information
- 12.2.2 Meredith Corporation Business Overview
- 12.2.3 Meredith Corporation Revenue in Licensed Merchandise Business (2020-2025)
- 12.2.4 Meredith Corporation Licensed Merchandise Product Portfolio
- 12.2.5 Meredith Corporation Recent Developments
- 12.3 PVH Corp.
- 12.3.1 PVH Corp. Company Information
- 12.3.2 PVH Corp. Business Overview
- 12.3.3 PVH Corp. Revenue in Licensed Merchandise Business (2020-2025)
- 12.3.4 PVH Corp. Licensed Merchandise Product Portfolio
- 12.3.5 PVH Corp. Recent Developments
- 12.4 Iconix Brand Group
- 12.4.1 Iconix Brand Group Company Information
- 12.4.2 Iconix Brand Group Business Overview
- 12.4.3 Iconix Brand Group Revenue in Licensed Merchandise Business (2020-2025)
- 12.4.4 Iconix Brand Group Licensed Merchandise Product Portfolio
- 12.4.5 Iconix Brand Group Recent Developments
- 12.5 Authentic Brands Group
- 12.5.1 Authentic Brands Group Company Information
- 12.5.2 Authentic Brands Group Business Overview
- 12.5.3 Authentic Brands Group Revenue in Licensed Merchandise Business (2020-2025)
- 12.5.4 Authentic Brands Group Licensed Merchandise Product Portfolio
- 12.5.5 Authentic Brands Group Recent Developments
- 12.6 Universal Brand Development
- 12.6.1 Universal Brand Development Company Information
- 12.6.2 Universal Brand Development Business Overview
- 12.6.3 Universal Brand Development Revenue in Licensed Merchandise Business (2020-2025)
- 12.6.4 Universal Brand Development Licensed Merchandise Product Portfolio
- 12.6.5 Universal Brand Development Recent Developments
- 12.7 Nickelodeon
- 12.7.1 Nickelodeon Company Information
- 12.7.2 Nickelodeon Business Overview
- 12.7.3 Nickelodeon Revenue in Licensed Merchandise Business (2020-2025)
- 12.7.4 Nickelodeon Licensed Merchandise Product Portfolio
- 12.7.5 Nickelodeon Recent Developments
- 12.8 Major League Baseball
- 12.8.1 Major League Baseball Company Information
- 12.8.2 Major League Baseball Business Overview
- 12.8.3 Major League Baseball Revenue in Licensed Merchandise Business (2020-2025)
- 12.8.4 Major League Baseball Licensed Merchandise Product Portfolio
- 12.8.5 Major League Baseball Recent Developments
- 12.9 IMG College (Collegiate Licensing Company)
- 12.9.1 IMG College (Collegiate Licensing Company) Company Information
- 12.9.2 IMG College (Collegiate Licensing Company) Business Overview
- 12.9.3 IMG College (Collegiate Licensing Company) Revenue in Licensed Merchandise Business (2020-2025)
- 12.9.4 IMG College (Collegiate Licensing Company) Licensed Merchandise Product Portfolio
- 12.9.5 IMG College (Collegiate Licensing Company) Recent Developments
- 12.10 Sanrio
- 12.10.1 Sanrio Company Information
- 12.10.2 Sanrio Business Overview
- 12.10.3 Sanrio Revenue in Licensed Merchandise Business (2020-2025)
- 12.10.4 Sanrio Licensed Merchandise Product Portfolio
- 12.10.5 Sanrio Recent Developments
- 12.11 Sequential Brands Group
- 12.11.1 Sequential Brands Group Company Information
- 12.11.2 Sequential Brands Group Business Overview
- 12.11.3 Sequential Brands Group Revenue in Licensed Merchandise Business (2020-2025)
- 12.11.4 Sequential Brands Group Licensed Merchandise Product Portfolio
- 12.11.5 Sequential Brands Group Recent Developments
- 12.12 Westinghouse
- 12.12.1 Westinghouse Company Information
- 12.12.2 Westinghouse Business Overview
- 12.12.3 Westinghouse Revenue in Licensed Merchandise Business (2020-2025)
- 12.12.4 Westinghouse Licensed Merchandise Product Portfolio
- 12.12.5 Westinghouse Recent Developments
- 12.13 General Motors
- 12.13.1 General Motors Company Information
- 12.13.2 General Motors Business Overview
- 12.13.3 General Motors Revenue in Licensed Merchandise Business (2020-2025)
- 12.13.4 General Motors Licensed Merchandise Product Portfolio
- 12.13.5 General Motors Recent Developments
- 12.14 National Basketball Association
- 12.14.1 National Basketball Association Company Information
- 12.14.2 National Basketball Association Business Overview
- 12.14.3 National Basketball Association Revenue in Licensed Merchandise Business (2020-2025)
- 12.14.4 National Basketball Association Licensed Merchandise Product Portfolio
- 12.14.5 National Basketball Association Recent Developments
- 12.15 Electrolux
- 12.15.1 Electrolux Company Information
- 12.15.2 Electrolux Business Overview
- 12.15.3 Electrolux Revenue in Licensed Merchandise Business (2020-2025)
- 12.15.4 Electrolux Licensed Merchandise Product Portfolio
- 12.15.5 Electrolux Recent Developments
- 12.16 National Football League
- 12.16.1 National Football League Company Information
- 12.16.2 National Football League Business Overview
- 12.16.3 National Football League Revenue in Licensed Merchandise Business (2020-2025)
- 12.16.4 National Football League Licensed Merchandise Product Portfolio
- 12.16.5 National Football League Recent Developments
- 12.17 Warner Bros. Consumer Products
- 12.17.1 Warner Bros. Consumer Products Company Information
- 12.17.2 Warner Bros. Consumer Products Business Overview
- 12.17.3 Warner Bros. Consumer Products Revenue in Licensed Merchandise Business (2020-2025)
- 12.17.4 Warner Bros. Consumer Products Licensed Merchandise Product Portfolio
- 12.17.5 Warner Bros. Consumer Products Recent Developments
- 12.18 The Pokémon Company International
- 12.18.1 The Pokémon Company International Company Information
- 12.18.2 The Pokémon Company International Business Overview
- 12.18.3 The Pokémon Company International Revenue in Licensed Merchandise Business (2020-2025)
- 12.18.4 The Pokémon Company International Licensed Merchandise Product Portfolio
- 12.18.5 The Pokémon Company International Recent Developments
- 12.19 Procter & Gamble
- 12.19.1 Procter & Gamble Company Information
- 12.19.2 Procter & Gamble Business Overview
- 12.19.3 Procter & Gamble Revenue in Licensed Merchandise Business (2020-2025)
- 12.19.4 Procter & Gamble Licensed Merchandise Product Portfolio
- 12.19.5 Procter & Gamble Recent Developments
- 12.20 Ferrari
- 12.20.1 Ferrari Company Information
- 12.20.2 Ferrari Business Overview
- 12.20.3 Ferrari Revenue in Licensed Merchandise Business (2020-2025)
- 12.20.4 Ferrari Licensed Merchandise Product Portfolio
- 12.20.5 Ferrari Recent Developments
- 12.21 Ralph Lauren
- 12.21.1 Ralph Lauren Company Information
- 12.21.2 Ralph Lauren Business Overview
- 12.21.3 Ralph Lauren Revenue in Licensed Merchandise Business (2020-2025)
- 12.21.4 Ralph Lauren Licensed Merchandise Product Portfolio
- 12.21.5 Ralph Lauren Recent Developments
- 12.22 Mattel
- 12.22.1 Mattel Company Information
- 12.22.2 Mattel Business Overview
- 12.22.3 Mattel Revenue in Licensed Merchandise Business (2020-2025)
- 12.22.4 Mattel Licensed Merchandise Product Portfolio
- 12.22.5 Mattel Recent Developments
- 12.23 Ford Motor Company
- 12.23.1 Ford Motor Company Company Information
- 12.23.2 Ford Motor Company Business Overview
- 12.23.3 Ford Motor Company Revenue in Licensed Merchandise Business (2020-2025)
- 12.23.4 Ford Motor Company Licensed Merchandise Product Portfolio
- 12.23.5 Ford Motor Company Recent Developments
- 12.24 BBC Worldwide
- 12.24.1 BBC Worldwide Company Information
- 12.24.2 BBC Worldwide Business Overview
- 12.24.3 BBC Worldwide Revenue in Licensed Merchandise Business (2020-2025)
- 12.24.4 BBC Worldwide Licensed Merchandise Product Portfolio
- 12.24.5 BBC Worldwide Recent Developments
- 12.25 The Hershey Company
- 12.25.1 The Hershey Company Company Information
- 12.25.2 The Hershey Company Business Overview
- 12.25.3 The Hershey Company Revenue in Licensed Merchandise Business (2020-2025)
- 12.25.4 The Hershey Company Licensed Merchandise Product Portfolio
- 12.25.5 The Hershey Company Recent Developments
- 12.26 Stanley Black & Decker
- 12.26.1 Stanley Black & Decker Company Information
- 12.26.2 Stanley Black & Decker Business Overview
- 12.26.3 Stanley Black & Decker Revenue in Licensed Merchandise Business (2020-2025)
- 12.26.4 Stanley Black & Decker Licensed Merchandise Product Portfolio
- 12.26.5 Stanley Black & Decker Recent Developments
- 12.27 PGA Tour
- 12.27.1 PGA Tour Company Information
- 12.27.2 PGA Tour Business Overview
- 12.27.3 PGA Tour Revenue in Licensed Merchandise Business (2020-2025)
- 12.27.4 PGA Tour Licensed Merchandise Product Portfolio
- 12.27.5 PGA Tour Recent Developments
- 12.28 National Hockey League
- 12.28.1 National Hockey League Company Information
- 12.28.2 National Hockey League Business Overview
- 12.28.3 National Hockey League Revenue in Licensed Merchandise Business (2020-2025)
- 12.28.4 National Hockey League Licensed Merchandise Product Portfolio
- 12.28.5 National Hockey League Recent Developments
- 12.29 Sunkist Growers
- 12.29.1 Sunkist Growers Company Information
- 12.29.2 Sunkist Growers Business Overview
- 12.29.3 Sunkist Growers Revenue in Licensed Merchandise Business (2020-2025)
- 12.29.4 Sunkist Growers Licensed Merchandise Product Portfolio
- 12.29.5 Sunkist Growers Recent Developments
- 12.30 WWE
- 12.30.1 WWE Company Information
- 12.30.2 WWE Business Overview
- 12.30.3 WWE Revenue in Licensed Merchandise Business (2020-2025)
- 12.30.4 WWE Licensed Merchandise Product Portfolio
- 12.30.5 WWE Recent Developments
- 13 Report Conclusion
- 14 Disclaimer
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