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Global Anime Figure Market by Size, by Type, by Application, by Region, History and Forecast 2020-2031

Publisher APO Research, Inc.
Published Oct 20, 2025
Length 191 Pages
SKU # APRC20554024

Description

Summary

According to APO Research, The global Anime Figure market is projected to grow from US$ million in 2025 to US$ million by 2031, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.

The US & Canada market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Asia-Pacific market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The China market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

Europe market for Anime Figure is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.

The major global manufacturers of Anime Figure include Premium Bandai, Aniplex, Banpresto, Kotobukiya, Kaiyodo, Alter, Good Smile Company, Max Factory and SEGA, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

This report presents an overview of global market for Anime Figure, sales, revenue and price. Analyses of the global market trends, with historic market revenue or sales data for 2020-2024, estimates for 2025, and projections of CAGR through 2031.

This report researches the key producers of Anime Figure, also provides the sales of main regions and countries. Of the upcoming market potential for Anime Figure, and key regions or countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.

This report focuses on the Anime Figure sales, revenue, market share and industry ranking of main manufacturers, data from 2020 to 2025. Identification of the major stakeholders in the global Anime Figure market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.

This report analyzes the segments data by Type and by Application, sales, revenue, and price, from 2020 to 2031. Evaluation and forecast the market size for Anime Figure sales, projected growth trends, production technology, application and end-user industry.

Anime Figure Segment by Company

Premium Bandai
Aniplex
Banpresto
Kotobukiya
Kaiyodo
Alter
Good Smile Company
Max Factory
SEGA
Union Creative
Hot Toys
Hobby Max Japan
MegaHouse
Guangdong Audi Animation Toys
Hasbro
JakksPacific
Medicom Toy
Beijing Dream City
Guangzhou Linkage Creative Culture Technology
Figma
Tamashii
FuRyu
Funko
Animegami
Apex
Square Enix
Final Fantasy
Rolife
Kidrobot
Anime Figure Segment by Type

Resin
Clay
Other
Anime Figure Segment by Application

Personal
Commercial
Anime Figure Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Study Objectives

1. To analyze and research the global status and future forecast, involving, production, value, consumption, growth rate (CAGR), market share, historical and forecast.
2. To present the key manufacturers, capacity, production, revenue, market share, and Recent Developments.
3. To split the breakdown data by regions, type, manufacturers, and Application.
4. To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints, and risks.
5. To identify significant trends, drivers, influence factors in global and regions.
6. To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Anime Figure market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Anime Figure and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in volume and value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market.
5. This report helps stakeholders to gain insights into which regions to target globally.
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Anime Figure.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Provides an overview of the Anime Figure market, including product definition, global market growth prospects, market size, sales, and average price forecasts (2020-2031).
Chapter 2: Provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Anime Figure manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Sales of Anime Figure in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 7: Revenue of Anime Figure in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space of each country in the world.
Chapter 8: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 9: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 10: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

191 Pages
1 Market Overview
1.1 Product Definition
1.2 Global Anime Figure Market Size, 2020 VS 2024 VS 2031
1.3 Global Anime Figure Market Size Estimates and Forecasts (2020-2031)
1.4 Global Anime Figure Sales Estimates and Forecasts (2020-2031)
1.5 Global Anime Figure Market Average Price (2020-2031)
1.6 Assumptions and Limitations
1.7 Study Goals and Objectives
2 Global Anime Figure Market Dynamics
2.1 Anime Figure Industry Trends
2.2 Anime Figure Industry Drivers
2.3 Anime Figure Industry Opportunities and Challenges
2.4 Anime Figure Industry Restraints
3 Anime Figure Market by Manufacturers
3.1 Global Anime Figure Revenue by Manufacturers (2020-2025)
3.2 Global Anime Figure Sales by Manufacturers (2020-2025)
3.3 Global Anime Figure Average Sales Price by Manufacturers (2020-2025)
3.4 Global Anime Figure Industry Manufacturers Ranking, 2023 VS 2024 VS 2025
3.5 Global Anime Figure Key Manufacturers Manufacturing Sites & Headquarters
3.6 Global Anime Figure Manufacturers, Product Type & Application
3.7 Global Anime Figure Manufacturers Establishment Date
3.8 Market Competitive Analysis
3.8.1 Global Anime Figure Market CR5 and HHI
3.8.2 Global Top 5 and 10 Anime Figure Players Market Share by Revenue in 2024
3.8.3 2024 Anime Figure Tier 1, Tier 2, and Tier 3
4 Anime Figure Market by Type
4.1 Anime Figure Type Introduction
4.1.1 Resin
4.1.2 Clay
4.1.3 Other
4.2 Global Anime Figure Sales by Type
4.2.1 Global Anime Figure Sales by Type (2020 VS 2024 VS 2031)
4.2.2 Global Anime Figure Sales by Type (2020-2031)
4.2.3 Global Anime Figure Sales Market Share by Type (2020-2031)
4.3 Global Anime Figure Revenue by Type
4.3.1 Global Anime Figure Revenue by Type (2020 VS 2024 VS 2031)
4.3.2 Global Anime Figure Revenue by Type (2020-2031)
4.3.3 Global Anime Figure Revenue Market Share by Type (2020-2031)
5 Anime Figure Market by Application
5.1 Anime Figure Application Introduction
5.1.1 Personal
5.1.2 Commercial
5.2 Global Anime Figure Sales by Application
5.2.1 Global Anime Figure Sales by Application (2020 VS 2024 VS 2031)
5.2.2 Global Anime Figure Sales by Application (2020-2031)
5.2.3 Global Anime Figure Sales Market Share by Application (2020-2031)
5.3 Global Anime Figure Revenue by Application
5.3.1 Global Anime Figure Revenue by Application (2020 VS 2024 VS 2031)
5.3.2 Global Anime Figure Revenue by Application (2020-2031)
5.3.3 Global Anime Figure Revenue Market Share by Application (2020-2031)
6 Global Anime Figure Sales by Region
6.1 Global Anime Figure Sales by Region: 2020 VS 2024 VS 2031
6.2 Global Anime Figure Sales by Region (2020-2031)
6.2.1 Global Anime Figure Sales by Region (2020-2025)
6.2.2 Global Anime Figure Sales Forecasted by Region (2025-2030)
6.3 North America
6.3.1 North America Anime Figure Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.3.2 North America Anime Figure Sales by Country (2020-2031)
6.3.3 U.S.
6.3.4 Canada
6.3.5 Mexico
6.4 Europe
6.4.1 Europe Anime Figure Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.4.2 Europe Anime Figure Sales by Country (2020-2031)
6.4.3 Germany
6.4.4 France
6.4.5 U.K.
6.4.6 Italy
6.4.7 Netherlands
6.5 Asia Pacific
6.5.1 Asia Pacific Anime Figure Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.5.2 Asia Pacific Anime Figure Sales by Country (2020-2031)
6.5.3 China
6.5.4 Japan
6.5.5 South Korea
6.5.6 Southeast Asia
6.5.7 India
6.5.8 Australia
6.6 South America, Middle East and Africa
6.6.1 South America, Middle East and Africa Anime Figure Sales Growth Rate by Country: 2020 VS 2024 VS 2031
6.6.2 South America, Middle East and Africa Anime Figure Sales by Country (2020-2031)
6.6.3 Brazil
6.6.4 South Africa
6.6.5 Saudi Arabia
6.6.6 Turkey
6.6.6 Argentina
6.6.6 UAE
6.6.6 Egypt
6.6.6 Chile
7 Global Anime Figure Revenue by Region
7.1 Global Anime Figure Revenue by Region
7.1.1 Global Anime Figure Revenue by Region: 2020 VS 2024 VS 2031
7.1.2 Global Anime Figure Revenue by Region (2020-2025)
7.1.3 Global Anime Figure Revenue by Region (2026-2031)
7.1.4 Global Anime Figure Revenue Market Share by Region (2020-2031)
7.2 North America
7.2.1 North America Anime Figure Revenue (2020-2031)
7.2.2 North America Anime Figure Revenue Share by Country: 2020 VS 2024 VS 2031
7.3 Europe
7.3.1 Europe Anime Figure Revenue (2020-2031)
7.3.2 Europe Anime Figure Revenue Share by Country: 2020 VS 2024 VS 2031
7.4 Asia-Pacific
7.4.1 Asia-Pacific Anime Figure Revenue (2020-2031)
7.4.2 Asia-Pacific Anime Figure Revenue Share by Country: 2020 VS 2024 VS 2031
7.5 South America, Middle East and Africa
7.5.1 South America, Middle East and Africa Anime Figure Revenue (2020-2031)
7.5.2 South America, Middle East and Africa Anime Figure Revenue Share by Country: 2020 VS 2024 VS 2031
8 Company Profiles
8.1 Premium Bandai
8.1.1 Premium Bandai Comapny Information
8.1.2 Premium Bandai Business Overview
8.1.3 Premium Bandai Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.1.4 Premium Bandai Anime Figure Product Portfolio
8.1.5 Premium Bandai Recent Developments
8.2 Aniplex
8.2.1 Aniplex Comapny Information
8.2.2 Aniplex Business Overview
8.2.3 Aniplex Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.2.4 Aniplex Anime Figure Product Portfolio
8.2.5 Aniplex Recent Developments
8.3 Banpresto
8.3.1 Banpresto Comapny Information
8.3.2 Banpresto Business Overview
8.3.3 Banpresto Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.3.4 Banpresto Anime Figure Product Portfolio
8.3.5 Banpresto Recent Developments
8.4 Kotobukiya
8.4.1 Kotobukiya Comapny Information
8.4.2 Kotobukiya Business Overview
8.4.3 Kotobukiya Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.4.4 Kotobukiya Anime Figure Product Portfolio
8.4.5 Kotobukiya Recent Developments
8.5 Kaiyodo
8.5.1 Kaiyodo Comapny Information
8.5.2 Kaiyodo Business Overview
8.5.3 Kaiyodo Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.5.4 Kaiyodo Anime Figure Product Portfolio
8.5.5 Kaiyodo Recent Developments
8.6 Alter
8.6.1 Alter Comapny Information
8.6.2 Alter Business Overview
8.6.3 Alter Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.6.4 Alter Anime Figure Product Portfolio
8.6.5 Alter Recent Developments
8.7 Good Smile Company
8.7.1 Good Smile Company Comapny Information
8.7.2 Good Smile Company Business Overview
8.7.3 Good Smile Company Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.7.4 Good Smile Company Anime Figure Product Portfolio
8.7.5 Good Smile Company Recent Developments
8.8 Max Factory
8.8.1 Max Factory Comapny Information
8.8.2 Max Factory Business Overview
8.8.3 Max Factory Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.8.4 Max Factory Anime Figure Product Portfolio
8.8.5 Max Factory Recent Developments
8.9 SEGA
8.9.1 SEGA Comapny Information
8.9.2 SEGA Business Overview
8.9.3 SEGA Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.9.4 SEGA Anime Figure Product Portfolio
8.9.5 SEGA Recent Developments
8.10 Union Creative
8.10.1 Union Creative Comapny Information
8.10.2 Union Creative Business Overview
8.10.3 Union Creative Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.10.4 Union Creative Anime Figure Product Portfolio
8.10.5 Union Creative Recent Developments
8.11 Hot Toys
8.11.1 Hot Toys Comapny Information
8.11.2 Hot Toys Business Overview
8.11.3 Hot Toys Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.11.4 Hot Toys Anime Figure Product Portfolio
8.11.5 Hot Toys Recent Developments
8.12 Hobby Max Japan
8.12.1 Hobby Max Japan Comapny Information
8.12.2 Hobby Max Japan Business Overview
8.12.3 Hobby Max Japan Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.12.4 Hobby Max Japan Anime Figure Product Portfolio
8.12.5 Hobby Max Japan Recent Developments
8.13 MegaHouse
8.13.1 MegaHouse Comapny Information
8.13.2 MegaHouse Business Overview
8.13.3 MegaHouse Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.13.4 MegaHouse Anime Figure Product Portfolio
8.13.5 MegaHouse Recent Developments
8.14 Guangdong Audi Animation Toys
8.14.1 Guangdong Audi Animation Toys Comapny Information
8.14.2 Guangdong Audi Animation Toys Business Overview
8.14.3 Guangdong Audi Animation Toys Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.14.4 Guangdong Audi Animation Toys Anime Figure Product Portfolio
8.14.5 Guangdong Audi Animation Toys Recent Developments
8.15 Hasbro
8.15.1 Hasbro Comapny Information
8.15.2 Hasbro Business Overview
8.15.3 Hasbro Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.15.4 Hasbro Anime Figure Product Portfolio
8.15.5 Hasbro Recent Developments
8.16 JakksPacific
8.16.1 JakksPacific Comapny Information
8.16.2 JakksPacific Business Overview
8.16.3 JakksPacific Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.16.4 JakksPacific Anime Figure Product Portfolio
8.16.5 JakksPacific Recent Developments
8.17 Medicom Toy
8.17.1 Medicom Toy Comapny Information
8.17.2 Medicom Toy Business Overview
8.17.3 Medicom Toy Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.17.4 Medicom Toy Anime Figure Product Portfolio
8.17.5 Medicom Toy Recent Developments
8.18 Beijing Dream City
8.18.1 Beijing Dream City Comapny Information
8.18.2 Beijing Dream City Business Overview
8.18.3 Beijing Dream City Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.18.4 Beijing Dream City Anime Figure Product Portfolio
8.18.5 Beijing Dream City Recent Developments
8.19 Guangzhou Linkage Creative Culture Technology
8.19.1 Guangzhou Linkage Creative Culture Technology Comapny Information
8.19.2 Guangzhou Linkage Creative Culture Technology Business Overview
8.19.3 Guangzhou Linkage Creative Culture Technology Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.19.4 Guangzhou Linkage Creative Culture Technology Anime Figure Product Portfolio
8.19.5 Guangzhou Linkage Creative Culture Technology Recent Developments
8.20 Figma
8.20.1 Figma Comapny Information
8.20.2 Figma Business Overview
8.20.3 Figma Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.20.4 Figma Anime Figure Product Portfolio
8.20.5 Figma Recent Developments
8.21 Tamashii
8.21.1 Tamashii Comapny Information
8.21.2 Tamashii Business Overview
8.21.3 Tamashii Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.21.4 Tamashii Anime Figure Product Portfolio
8.21.5 Tamashii Recent Developments
8.22 FuRyu
8.22.1 FuRyu Comapny Information
8.22.2 FuRyu Business Overview
8.22.3 FuRyu Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.22.4 FuRyu Anime Figure Product Portfolio
8.22.5 FuRyu Recent Developments
8.23 Funko
8.23.1 Funko Comapny Information
8.23.2 Funko Business Overview
8.23.3 Funko Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.23.4 Funko Anime Figure Product Portfolio
8.23.5 Funko Recent Developments
8.24 Animegami
8.24.1 Animegami Comapny Information
8.24.2 Animegami Business Overview
8.24.3 Animegami Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.24.4 Animegami Anime Figure Product Portfolio
8.24.5 Animegami Recent Developments
8.25 Apex
8.25.1 Apex Comapny Information
8.25.2 Apex Business Overview
8.25.3 Apex Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.25.4 Apex Anime Figure Product Portfolio
8.25.5 Apex Recent Developments
8.26 Square Enix
8.26.1 Square Enix Comapny Information
8.26.2 Square Enix Business Overview
8.26.3 Square Enix Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.26.4 Square Enix Anime Figure Product Portfolio
8.26.5 Square Enix Recent Developments
8.27 Final Fantasy
8.27.1 Final Fantasy Comapny Information
8.27.2 Final Fantasy Business Overview
8.27.3 Final Fantasy Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.27.4 Final Fantasy Anime Figure Product Portfolio
8.27.5 Final Fantasy Recent Developments
8.28 Rolife
8.28.1 Rolife Comapny Information
8.28.2 Rolife Business Overview
8.28.3 Rolife Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.28.4 Rolife Anime Figure Product Portfolio
8.28.5 Rolife Recent Developments
8.29 Kidrobot
8.29.1 Kidrobot Comapny Information
8.29.2 Kidrobot Business Overview
8.29.3 Kidrobot Anime Figure Sales, Price, Revenue and Gross Margin (2020-2025)
8.29.4 Kidrobot Anime Figure Product Portfolio
8.29.5 Kidrobot Recent Developments
9 Value Chain and Sales Channels Analysis
9.1 Anime Figure Value Chain Analysis
9.1.1 Anime Figure Key Raw Materials
9.1.2 Raw Materials Key Suppliers
9.1.3 Manufacturing Cost Structure
9.1.4 Anime Figure Production Mode & Process
9.2 Anime Figure Sales Channels Analysis
9.2.1 Direct Comparison with Distribution Share
9.2.2 Anime Figure Distributors
9.2.3 Anime Figure Customers
10 Concluding Insights
11 Appendix
11.1 Reasons for Doing This Study
11.2 Research Methodology
11.3 Research Process
11.4 Authors List of This Report
11.5 Data Source
11.5.1 Secondary Sources
11.5.2 Primary Sources
11.6 Disclaimer
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