
Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Distribution - Global Forecast 2024-2030
Description
Games & Puzzles Market by Games Type (Board Games, Card Games, Puzzles), Licensing (Licensed, Non-Licensed), Distribution - Global Forecast 2024-2030
The Games & Puzzles Market size was estimated at USD 14.91 billion in 2023 and expected to reach USD 16.53 billion in 2024, at a CAGR 11.93% to reach USD 32.84 billion by 2030.
FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Games & Puzzles Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).
Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Games & Puzzles Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.
Key Company Profiles
The report delves into recent significant developments in the Games & Puzzles Market, highlighting leading vendors and their innovative profiles. These include Asmodee North America, Inc. by Embracer Group, Athesia Kalenderverlag GmbH, Bandai Namco Toys & Collectibles Incorporated, Buffalo Games, LLC, Cartamundi, Ceaco, Inc., CubicFun Toys Industrial Co., Ltd., Don’t Panic Games SAS, Educa Borras, Gibsons Games Ltd., Hasbro, Inc., Koninklijke Jumbo B.V., LEGO System A/S, MasterPieces Puzzle Company, Ravensburger AG, Schmidt Spiele GmbH, Springbok Puzzles BY Hallmark Cards, Inc., TOMY International, Inc., Trefl S.A., and Wiener Spielkartenfabrik Ferd. Piatnik & Söhne.
Market Segmentation & Coverage
This research report categorizes the Games & Puzzles Market to forecast the revenues and analyze trends in each of the following sub-markets:
Games Type
Board Games
Card Games
Puzzles
Licensing
Licensed
Non-Licensed
Distribution
Offline
Online
Region
Americas
Argentina
Brazil
Canada
Mexico
United States
California
Florida
Illinois
New York
Ohio
Pennsylvania
Texas
Asia-Pacific
Australia
China
India
Indonesia
Japan
Malaysia
Philippines
Singapore
South Korea
Taiwan
Thailand
Vietnam
Europe, Middle East & Africa
Denmark
Egypt
Finland
France
Germany
Israel
Italy
Netherlands
Nigeria
Norway
Poland
Qatar
Russia
Saudi Arabia
South Africa
Spain
Sweden
Switzerland
Turkey
United Arab Emirates
United Kingdom
The report offers valuable insights on the following aspects:
1. Market Penetration: It presents comprehensive information on the market provided by key players.
2. Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
3. Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
4. Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
5. Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as:
1. What is the market size and forecast of the Games & Puzzles Market?
2. Which products, segments, applications, and areas should one consider investing in over the forecast period in the Games & Puzzles Market?
3. What are the technology trends and regulatory frameworks in the Games & Puzzles Market?
4. What is the market share of the leading vendors in the Games & Puzzles Market?
5. Which modes and strategic moves are suitable for entering the Games & Puzzles Market?
Note: PDF & Excel + Online Access - 1 Year
Table of Contents
192 Pages
- 1. Preface
- 1.1. Objectives of the Study
- 1.2. Market Segmentation & Coverage
- 1.3. Years Considered for the Study
- 1.4. Currency & Pricing
- 1.5. Language
- 1.6. Limitations
- 1.7. Assumptions
- 1.8. Stakeholders
- 2. Research Methodology
- 2.1. Define: Research Objective
- 2.2. Determine: Research Design
- 2.3. Prepare: Research Instrument
- 2.4. Collect: Data Source
- 2.5. Analyze: Data Interpretation
- 2.6. Formulate: Data Verification
- 2.7. Publish: Research Report
- 2.8. Repeat: Report Update
- 3. Executive Summary
- 4. Market Overview
- 4.1. Introduction
- 4.2. Games & Puzzles Market, by Region
- 5. Market Insights
- 5.1. Market Dynamics
- 5.1.1. Drivers
- 5.1.1.1. Increasing children population all over the globe
- 5.1.1.2. Rising preference for interactive and brain games
- 5.1.1.3. Significant availability on eCommerce channels
- 5.1.2. Restraints
- 5.1.2.1. Concern regarding recycling of plastic-based games & puzzles
- 5.1.3. Opportunities
- 5.1.3.1. Technological advancements in electronic games and puzzles
- 5.1.3.2. Surge in number of game zones and fun activities
- 5.1.4. Challenges
- 5.1.4.1. Strong presence of counterfeit products and trade barriers
- 5.2. Market Segmentation Analysis
- 5.3. Market Trend Analysis
- 5.4. Cumulative Impact of High Inflation
- 5.5. Porter’s Five Forces Analysis
- 5.5.1. Threat of New Entrants
- 5.5.2. Threat of Substitutes
- 5.5.3. Bargaining Power of Customers
- 5.5.4. Bargaining Power of Suppliers
- 5.5.5. Industry Rivalry
- 5.6. Value Chain & Critical Path Analysis
- 5.7. Regulatory Framework
- 6. Games & Puzzles Market, by Games Type
- 6.1. Introduction
- 6.2. Board Games
- 6.3. Card Games
- 6.4. Puzzles
- 7. Games & Puzzles Market, by Licensing
- 7.1. Introduction
- 7.2. Licensed
- 7.3. Non-Licensed
- 8. Games & Puzzles Market, by Distribution
- 8.1. Introduction
- 8.2. Offline
- 8.3. Online
- 9. Americas Games & Puzzles Market
- 9.1. Introduction
- 9.2. Argentina
- 9.3. Brazil
- 9.4. Canada
- 9.5. Mexico
- 9.6. United States
- 10. Asia-Pacific Games & Puzzles Market
- 10.1. Introduction
- 10.2. Australia
- 10.3. China
- 10.4. India
- 10.5. Indonesia
- 10.6. Japan
- 10.7. Malaysia
- 10.8. Philippines
- 10.9. Singapore
- 10.10. South Korea
- 10.11. Taiwan
- 10.12. Thailand
- 10.13. Vietnam
- 11. Europe, Middle East & Africa Games & Puzzles Market
- 11.1. Introduction
- 11.2. Denmark
- 11.3. Egypt
- 11.4. Finland
- 11.5. France
- 11.6. Germany
- 11.7. Israel
- 11.8. Italy
- 11.9. Netherlands
- 11.10. Nigeria
- 11.11. Norway
- 11.12. Poland
- 11.13. Qatar
- 11.14. Russia
- 11.15. Saudi Arabia
- 11.16. South Africa
- 11.17. Spain
- 11.18. Sweden
- 11.19. Switzerland
- 11.20. Turkey
- 11.21. United Arab Emirates
- 11.22. United Kingdom
- 12. Competitive Landscape
- 12.1. FPNV Positioning Matrix
- 12.2. Market Share Analysis, By Key Player
- 12.3. Competitive Scenario Analysis, By Key Player
- 13. Competitive Portfolio
- 13.1. Key Company Profiles
- 13.1.1. Asmodee North America, Inc. by Embracer Group
- 13.1.2. Athesia Kalenderverlag GmbH
- 13.1.3. Bandai Namco Toys & Collectibles Incorporated
- 13.1.4. Buffalo Games, LLC
- 13.1.5. Cartamundi
- 13.1.6. Ceaco, Inc.
- 13.1.7. CubicFun Toys Industrial Co., Ltd.
- 13.1.8. Don’t Panic Games SAS
- 13.1.9. Educa Borras
- 13.1.10. Gibsons Games Ltd.
- 13.1.11. Hasbro, Inc.
- 13.1.12. Koninklijke Jumbo B.V.
- 13.1.13. LEGO System A/S
- 13.1.14. MasterPieces Puzzle Company
- 13.1.15. Ravensburger AG
- 13.1.16. Schmidt Spiele GmbH
- 13.1.17. Springbok Puzzles BY Hallmark Cards, Inc.
- 13.1.18. TOMY International, Inc.
- 13.1.19. Trefl S.A.
- 13.1.20. Wiener Spielkartenfabrik Ferd. Piatnik & Söhne
- 13.2. Key Product Portfolio
- 14. Appendix
- 14.1. Discussion Guide
- 14.2. License & Pricing
- FIGURE 1. GAMES & PUZZLES MARKET RESEARCH PROCESS
- FIGURE 2. GAMES & PUZZLES MARKET SIZE, 2023 VS 2030
- FIGURE 3. GAMES & PUZZLES MARKET SIZE, 2018-2030 (USD MILLION)
- FIGURE 4. GAMES & PUZZLES MARKET SIZE, BY REGION, 2023 VS 2030 (%)
- FIGURE 5. GAMES & PUZZLES MARKET SIZE, BY REGION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 6. GAMES & PUZZLES MARKET DYNAMICS
- FIGURE 7. GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2023 VS 2030 (%)
- FIGURE 8. GAMES & PUZZLES MARKET SIZE, BY GAMES TYPE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 9. GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2023 VS 2030 (%)
- FIGURE 10. GAMES & PUZZLES MARKET SIZE, BY LICENSING, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 11. GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2023 VS 2030 (%)
- FIGURE 12. GAMES & PUZZLES MARKET SIZE, BY DISTRIBUTION, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 13. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 14. AMERICAS GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 15. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2023 VS 2030 (%)
- FIGURE 16. UNITED STATES GAMES & PUZZLES MARKET SIZE, BY STATE, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 17. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 18. ASIA-PACIFIC GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 19. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2030 (%)
- FIGURE 20. EUROPE, MIDDLE EAST & AFRICA GAMES & PUZZLES MARKET SIZE, BY COUNTRY, 2023 VS 2024 VS 2030 (USD MILLION)
- FIGURE 21. GAMES & PUZZLES MARKET, FPNV POSITIONING MATRIX, 2023
- FIGURE 22. GAMES & PUZZLES MARKET SHARE, BY KEY PLAYER, 2023
Pricing
Currency Rates
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