Recent Virtual Reality Research for May 2025
The Metaverse Tech Ecosystem: How and When Human Augmentation Technologies will Support the Metaverse Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Global Virtual Reality (VR) Market Insights, Forecast to 2029 Topics: Virtual Reality
Regions: Global
| Esports Market Size, Share, Trends and Analysis by Region, Revenue Stream (Sponsorship, Media Rights, Digital, Tickets and Merchandise, Publisher Fees, Streaming), Gaming Genre (MOBA, RTS, FPS, Battle Royale, Others) and Segment Forecast, 2022-2030 Topics: Cable TV, Video Games, Virtual Reality, Sports & Recreation, Sports Business, Social Networking, 5G & 6G
| Maintenance Services Market Global Briefing 2022 Topics: Maintenance, Virtual Reality, Machine Tools & Equipment
Regions: Global
| The Future of Experiences in the Metaverse Topics: Video Games, 3D, Virtual Reality, General Entertainment
| Worldwide Augmented and Virtual Reality Hardware Forecast Update, 2021–2025: CY 4Q21 Topics: Hardware, Virtual Reality, Equipment/Hardware
Regions: Global
| Worldwide Augmented and Virtual Reality Hardware Forecast, 2022–2026: CY 1Q22 Topics: Virtual Reality, Equipment/Hardware
Regions: Global
| Metaverse — Progression, Opportunities, and Risks Topics: Virtual Reality, Cloud Computing, Internet of Things IoT
| Microsoft Azure Platforms Key to Support New Ventures in 365 Business Applications, Metaverse, Cloud Gaming, and More Topics: Video Games, Virtual Reality, General Entertainment, Cloud Computing, Software & Services Company Reports
| eSports Market Update: The Emerging Influencer Marketer Connection Topics: Virtual Reality, Gambling & Gaming, Internet, Sports & Recreation, Sports Business
| How Augmented and Virtual Reality Enable the Metaverse for the Future of Work Topics: Wearable Electronics, Virtual Reality
| Metaverse — Augmented Reality/Virtual Reality, Gaming, and So Much More Topics: Video Games, Virtual Reality, Flat Panel Display, General Entertainment
| The European Edge Scenario: Three Elements to Keep a Watchful Eye On Topics: Servers & Mainframes, Data Storage, Virtual Reality, Internet of Things IoT
Regions: Europe
| The Metaverse: Separating the Hype from the Long-Term, Real-World Technology Implications Topics: Virtual Reality, Internet of Things IoT, Equipment/Hardware, Big Data
Regions: Global
| Plunkett's Artificial Intelligence (AI) & Machine Learning Industry Almanac 2022: Artificial Intelligence (AI) & Machine Learning Industry Market Research, Statistics, Trends and Leading Companies Topics: Telematics, Wearable Electronics, Virtual Reality, Technology, Sensors, Internet of Things IoT, Machinery, Market Research, M2M
Regions: Global
| Worldwide Augmented Reality Hardware Market Shares, 2021: Microsoft, Shadow Creator Grow Volumes Despite Market Slide Topics: Virtual Reality, Flat Panel Display, Software & Services Company Reports
Regions: Global
| South & Central America Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Fi Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
| Global VR in Gaming Market 2021-2025 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Virtual Reality
Regions: Global
| South & Central America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Central America
| Middle East & Africa Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Africa, Middle East
| North America Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: North America
| Metaverse: Global Market Size, Trends and Forecast (2022-2027) Topics: Video Games, 3D, Virtual Reality, Cloud Computing, 5G & 6G
Regions: Global
| Europe Driving Training Simulator Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Simulator Type (Compact Simulator and Full-Scale Simulator), Vehicle Type (Car Simulator, Truck and Bus Driving Simulator, and Others), End User (Drivin Topics: Parts & Suppliers, Technology, Virtual Reality, COVID-19/Coronavirus
Regions: Europe
| Asia Pacific Location-based Entertainment Market Forecast to 2028 – COVID-19 Impact and Regional Analysis – by Component (Hardware and Software), Technology (2-Dimesnional and 3-Dimensional), and End-use (Amusement Parks, Arcade Studios, and Film Studios) Topics: Hardware, Video Games, Virtual Reality, COVID-19/Coronavirus, Movies & Film, Theme Parks
Regions: Asia, Oceania
| Virtual Reality Market Size, Share and Trends Analysis Report by End-User Type, Product Type and Region, 2021-2030 Topics: Virtual Reality
| Global AR in Telemedicine Market Size & Share to 2027 Topics: Virtual Reality, Telemedicine
Regions: Global
| Global Customer Journey Analytics Software Market Size study, By Type (On-Premises, Cloud-based), By Application (Small and Medium Enterprises, Large Enterprises), and Regional Forecasts 2022-2028 Topics: Virtual Reality, CRM, Cloud Computing, Internet of Things IoT, Social Networking
Regions: Global
| Global Metaverse Market Size study, by Platform (Hardware, Software) by Platform (Desktop, Mobile, Headsets) by Technology (Blockchain, Virtual Reality (VR) & Augmented Reality (AR), Mixed Reality (MR), Others) by Offering (Virtual Platforms, Asset Market Topics: Marketing, Advertising, Video Games, Virtual Reality, Electronic Money, Flat Panel Display, General Entertainment, E-Commerce & Online Retailing
Regions: Global
| Global XR Headset Market Size study & Forecast, by Solution (Consumer Engagement, Business Engagement), by End User (Media and Entertainment, Manufacturing and Construction, Healthcare, Education, Retail, Others) and Regional Analysis, 2022-2029 Topics: Video Games, Audio Equipment, Virtual Reality, E-Commerce & Online Retailing
Regions: Global
| Global Augmented Reality & Virtual Reality Market Databank Topics: Virtual Reality, Flat Panel Display
Regions: Global
| Travel in the Metaverse Topics: Video Games, Virtual Reality, General Entertainment, General Travel Services, Tourism, Online Travel
| Augmented Reality Topics: Virtual Reality, Flat Panel Display
| Augmented Reality Automotive Topics: Parts & Suppliers, Virtual Reality, Sensors, Automotive, Flat Panel Display
| Automotive Head-Up Display (HUD) Topics: Parts & Suppliers, Technology, Virtual Reality, Flat Panel Display
| Metaverse Market Research Report—Forecast Till 2030 Topics: 3D, Virtual Reality, Internet of Things IoT, 5G & 6G
| Game-based Learning: Global Markets Topics: Video Games, Virtual Reality, E-Learning, 5G & 6G
Regions: Global
| In-Game Advertising (IGA): Global Markets Topics: Internet Advertising, Advertising, Video Games, Virtual Reality
Regions: Global
| Metaverse Market Research Report 2022-2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| VR Gaming Topics: Video Games, Virtual Reality
Regions: Global
| Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography Topics: Video Games, Virtual Reality, General Entertainment, Global Positioning Systems
Regions: Global
| Global Virtual Reality Market in Education Sector 2022-2026 Topics: Mobile Computing & Portables, Virtual Reality, Technology
Regions: Global
| Global Content Monetization Opportunities for Telcos in the Metaverse Topics: 3D, Virtual Reality, Internet of Things IoT, Telephony, Telephones, 5G & 6G
Regions: Global
| Global Augmented Reality in Retail Market 2022-2026 Topics: General Apparel, Virtual Reality, Flat Panel Display, Furniture, Technology
Regions: Global
| Augmented Reality (AR) in Retail and Apparel - Thematic Research Topics: Marketing, Virtual Reality, Apparel Retailing
| Global Metaverse in Fashion Market 2022-2026 Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
| VR Content Creation Topics: Video Games, Virtual Reality, Content Management
Regions: Global
| Global Augmented Reality and Virtual Reality in Healthcare Market Growth (Status and Outlook) 2023-2029 Topics: Virtual Reality, Virtual Reality
Regions: Global
| Augmented Reality Software Topics: Virtual Reality, Flat Panel Display, Technology
| Volumetric Video Market Forecasts to 2028 – Global Analysis By Component (Services, Software, Hardware), Content Delivery (Swept Volume Display, AR/VR HMDs, Projectors, Volumetric Display, Smartphones), Application (E-commerce, Tourism, Medical, Sports Ev Topics: Smart Phone, 3D, Virtual Reality, Sports & Recreation, E-Commerce & Online Retailing, Tourism
Regions: Global
| Volumetric Video Global Market Report 2023 Topics: Outdoor Advertising, Video Games, Virtual Reality, Flat Panel Display
Regions: Global
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