Recent Video Games Research for May 2025
Sport and Esports - Thematic Research Topics: Home Video & Video-on-Demand (VoD), Video Games, Interactive TV, Televisions, Internet, Sports & Recreation, Sports Business
| Wireless Earphones Global Market Report 2020-30: COVID-19 Implications And Growth Topics: Video Games, Audio Equipment, Virtual Reality, COVID-19/Coronavirus
Regions: Global
| Global Training and Simulation Competitive Landscape, 2021–2029 Topics: Video Games, Defense Equipment, Technology, Application Software
Regions: Global
| XR Consumer market Topics: Video Games, Virtual Reality, E-Commerce & Online Retailing
| COVID-19 Outbreak-Global Gaming Headsets & Gaming Headphones Industry Market Report-Development Trends, Threats, Opportunities and Competitive Landscape in 2021 Topics: Video Games, Audio Equipment, COVID-19/Coronavirus
Regions: Global
| India Gaming Market - Growth, Trends, and Forecasts (2020 - 2025) Topics: Video Games
Regions: India
| Online Microtransaction Global Market Report 2021: COVID 19 Impact and Recovery to 2030
Including: 1) By Type: In-Game Curriencies; Random Chance Puchases; In-Game Items; Expiration
2) By Device: Mobile; Console; PC
3) By Model: Prepay Model; Postpay Mode Topics: Video Games, COVID-19/Coronavirus, Mobile/Wireless, Mobile/Wireless Payments
Regions: Global
| Cloud Gaming Market, By Type (File Streaming and Video Streaming), By Device (smartphones, gaming consoles, PC, Tablets, and Others), and by Region (North America, Europe, Asia Pacific, Latin America, and Middle East and Africa) - Size, Share, Outlook, an Topics: Smart Phone, Video Games, Internet, Cloud Computing
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America
| Virtual Reality Services Global Market Report 2021: COVID 19 Growth And Change to 2030 Topics: Technology, Video Games, Virtual Reality, COVID-19/Coronavirus, Virtual Reality
Regions: Global
| Global Commercial Gaming in Defence Training and Simulation Growth Opportunities, 2021 Topics: Video Games, Defense Equipment, Strategy & Tactics, Technology
Regions: Global
| Games Software in the United Kingdom (UK) - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Leisure Software
Regions: United Kingdom
| Cultural & Recreation Goods Retailing in France - Industry Market Research Report Topics: Video Games, Toys and Games, General Entertainment, Sports & Recreation, Music, Books, General Retailing, Specialty Stores
Regions: France
| Games Software in China - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Leisure Software
Regions: China
| Games Software in Europe - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Leisure Software
Regions: Europe
| Global Games Software - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Leisure Software
Regions: Global
| Games Software in Germany - Market Summary, Competitive Analysis and Forecast to 2025 Topics: Video Games, Leisure Software
Regions: Germany
| Cultural & Recreation Goods Retailing in Spain - Industry Market Research Report Topics: Video Games, Sports & Recreation, Music, Books
Regions: Spain
| Gaming Peripheral Topics: Peripherals, Video Games, Internet
Regions: Global
| Healthcare Gamification Market Forecast to 2027 - COVID-19 Impact and Global Analysis By Game Type (Casual Games, Serious Games, and Exercise Games); Application (Fitness Management, Medical Training, Physical Therapy, and Others); End User (Enterprise-Ba Topics: Video Games, Wearable Electronics, Toys and Games, COVID-19/Coronavirus, Technology, Physicians' Offices, Services, Wearable Fitness Tracker
Regions: Global
| Digital Game Topics: Video Games, Multimedia, COVID-19/Coronavirus, Internet
Regions: United States, Global
| Global Haptic Technology Market Research Report—Forecast till 2026 Topics: Video Games, General Consumer Electronics, Flat Panel Display, Internet & e-Health
Regions: Global
| Virtual Reality Market Outlook and Forecasts 2021 – 2026 Topics: Video Games, Wearable Electronics, Virtual Reality, Sensors, Flat Panel Display, LANs/WANs, 5G & 6G
| AR and VR Display Market with COVID-19 Impact Analysis by Device Type (AR HMDs, VR HMDs, AR HUDs, VR Projectors), Technology (AR, VR), Display Technology (LCD, OLED, Micro-LED, DLP, LCoS), Application, and Geography - Global Forecast to 2026 Topics: Lighting & LED Market, Video Games, Virtual Reality, COVID-19/Coronavirus, Flat Panel Display, Technology
Regions: Global
| Global Battle Royale Games Market Size, Status and Forecast 2021-2027 Topics: Smart Phone, Mobile Computing & Portables, Video Games, Toys and Games
Regions: Global
| Video Game Software Global Market Briefing: Covid 19 Impact and Recovery Topics: Video Games, COVID-19/Coronavirus, Leisure Software
Regions: Global
| Virtual Reality Market Global Forecast by Software Application, Regions, End Users Hardware, Company Analysis Topics: Video Games, Virtual Reality, Internet
Regions: Global
| Global Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Region, Industry Analysis and Forecast, Topics: Home Video & Video-on-Demand (VoD), Video Games, Movies & Film, TV & Film Production
Regions: Global
| Europe Virtual Production Market By Component (Software, Hardware and Services), By Type (Post-production, Production and Pre-production), By End User (Movie, TV Series, Commercial Ads, Online Videos and Others), By Country, Industry Analysis and Forecast Topics: Home Video & Video-on-Demand (VoD), Video Games, Movies & Film, TV & Film Production
Regions: Europe
| Cloud Gaming Market Size, Share & Trends Analysis Report By Type (File Streaming, Video Streaming), By Device, By Gamer Type, By Region, And Segment Forecasts, 2021 - 2027 Topics: Video Games, Internet, Cloud Computing, 5G & 6G
| Video Game Software Global Market Report 2021: COVID 19 Impact and Recovery to 2030 Topics: Video Games, COVID-19/Coronavirus
Regions: Global
| Cloud Gaming - Thematic Research Topics: Video Games, Internet, Cloud Computing
| Cloud TV Market by Deployment Type (Public Cloud and Private Cloud), Device Type (STBs, and Mobile Phones and Connected TVs), Organization Size, Vertical (Telecom Companies, and Media Organizations and Broadcasters), and Region - Global Forecast to 2026 Topics: Home Video & Video-on-Demand (VoD), Television, Smart Phone, Video Games, Cloud Computing, Social Networking, Cell Phones
Regions: Global
| Global VR Gaming Market 2023-2027 Topics: Video Games, Virtual Reality
Regions: Global
| Global Video Game Market 2023-2027 Topics: Video Games
Regions: Global
| Mobile Gaming Asia Market Outlook and Forecasts 2022 – 2030 Topics: Smart Phone, Video Games, Interactive TV, Internet, Cloud Computing, Social Networking, 5G & 6G
Regions: Asia
| Global Entertainment & Media Market Research Report - Forecast till 2030 Topics: Cable TV, Radio & Audio, Video Games, Movies & Film, Music, Social Networking
Regions: Global
| Digital Gaming Product and Service Market: Current State and Future Outlook Topics: Smart Phone, Peripherals, Personal Computers, Video Games, Audio Equipment, Virtual Reality
| Motion Pictures & Video: United States Topics: Video Games, Movies & Film
Regions: United States
| Global Game Development Software Market 2023-2027 Topics: Video Games, Leisure Software
Regions: Global
| Global Gaming Software Market 2023-2027 Topics: Video Games, Leisure Software
Regions: Global
| Virtual Rehabilitation Market - Global Outlook & Forecast 2022-2027 Topics: Video Games, Virtual Reality, Services, General Medical Devices, CNS/Neurology
Regions: Global
| Video Rental - 2022 U.S. Market Research Report with Updated Forecasts Topics: Video Games
Regions: United States
| Global Audio and Video Editing Software Market 2023-2027 Topics: Video Games, Audio Equipment, Video Equipment, Leisure Software, Specialized Applications
Regions: Global
| NVIDIA's Launch of Omniverse Cloud Services: Opportunities for Industrial Metaverse Concept Development Topics: Video Games, 3D, Virtual Reality, General Entertainment, Cloud Computing
| Inside the Video Game Industry's $193 Billion Consumer Experience Machine: A Primer on What Nongame Companies Can Learn Topics: Video Games
| U.S. AR/VR Game Development Trends from GDC 2023: Meta Sets the Table for Quest 3 and Niantic's Lightship Shines Topics: Video Games, Virtual Reality
Regions: United States
| The World Market for Video Games for Use with a Television Receiver: A 2022 Global Trade Perspective Topics: Television, Video Games, Set-top Boxes, Toys and Games
Regions: Global
| 2022 Global: Gamification - Innovative Markets Forecast (2028) report Topics: Video Games, Technology
Regions: Global
| 2022 Global: Simulators - Innovative Markets Forecast (2028) report Topics: Aircraft, Video Games, Flat Panel Display
Regions: Global
| The 2023-2028 World Outlook for 3D Gaming Consoles Topics: Video Games, 3D
Regions: Global
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