Recent Video Games Research for May 2025
Video Rental Industry (U.S.): Analytics, Extensive Financial Benchmarks, Metrics and Revenue Forecasts to 2027, NAIC532230 Topics: Video Games
Regions: United States
| Game-based Learning: Global Markets Topics: Video Games, Virtual Reality, E-Learning, 5G & 6G
Regions: Global
| In-Game Advertising (IGA): Global Markets Topics: Internet Advertising, Advertising, Video Games, Virtual Reality
Regions: Global
| Europe Digital Media Production Software Market Size, Share & Industry Trends Analysis Report By Type, By Deployment Mode (Cloud and On-premise), By Application (Digital Advertising, Online Games, E-learning, and Others), By Country and Growth Forecast, Topics: Internet Advertising, Advertising, Video Games, Toys and Games, E-Learning, Technology, Cloud Computing
Regions: Europe
| Metaverse Market Research Report 2022-2030 Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Virtual Retinal Display Topics: Video Games, Flat Panel Display
Regions: Global
| VR Gaming Topics: Video Games, Virtual Reality
Regions: Global
| Digital Map Market Forecasts to 2028 – Global Analysis By Functionality (Computerized, Global Positioning System (GPS) Navigation, Scientific), Mapping Type (Outdoor Mapping, Indoor Mapping, 3D and 4D Metaverse), and By Geography Topics: Video Games, Virtual Reality, General Entertainment, Global Positioning Systems
Regions: Global
| Gamification in Education Topics: Video Games, Technology, Education
| Film And Video Global Market Briefing 2022: Ukraine-Russia War Impact Topics: Video Games, Movies & Film
Regions: Russia, Ukraine, Global
| Global Metaverse in Fashion Market 2022-2026 Topics: General Apparel, Video Games, 3D, Virtual Reality, General Entertainment, Apparel Retailing
Regions: Global
| VR Content Creation Topics: Video Games, Virtual Reality, Content Management
Regions: Global
| Global Cloud Gaming Market Growth (Status and Outlook) 2023-2029 Topics: Video Games, Cloud Computing
Regions: Global
| Global Android Cloud Phone Market Growth (Status and Outlook) 2023-2029 Topics: Smart Phone, Video Games, Cloud Computing
Regions: Global
| Global Cloud Gaming Backend Service Market Growth (Status and Outlook) 2023-2029 Topics: Video Games, Cloud Computing
Regions: Global
| Video Poker Machines Topics: Video Games, Gambling & Gaming, General Entertainment, Internet
| Gamepads Topics: Video Games
| Mobile Cloud Market by Service (Infrastructure, Platform, Software), Deployment (Public, Private, Hybrid), User (Enterprise, Consumer), Application (Gaming, Finance and Business, Entertainment, Education, Healthcare, Travel, and Others), and Region 2023-2 Topics: Banking, Video Games, Cloud Computing
Regions: Global
| Volumetric Video Global Market Report 2023 Topics: Outdoor Advertising, Video Games, Virtual Reality, Flat Panel Display
Regions: Global
| China Cloud Gaming Technology Market - Growth, Trends, Covid-19 Impact, and Forecasts (2023 - 2028) Topics: Video Games, COVID-19/Coronavirus, Cloud Computing, 5G & 6G
Regions: China
| Cloud Gaming Market: Current Analysis and Forecast (2021-2027) Topics: Smart Phone, Personal Computers, Video Games, Cloud Computing
| Global Gaming Headsets and Gaming Headphones Market Growth 2023-2029 Topics: Video Games, Audio Equipment
Regions: Global
| Mobile Application Topics: Smart Phone, Video Games, Application Software
Regions: Global
| MMOG (Massively Multiplayer Online Games) Topics: Video Games, Toys and Games, Internet
Regions: Global
| Social Gaming Topics: Smart Phone, Video Games, Toys and Games, Internet, Broadband & High-Speed
Regions: Global
| Location-based Entertainment Market Size, Share & Trends Analysis Report By Component, By End-use (Amusement Parks, Arcade Studios, 4D Films), By Technology, By Region, And Segment Forecasts, 2023 - 2030 Topics: Video Games, Virtual Reality, General Entertainment, Theme Parks
Regions: Global
| Cloud Gaming Topics: Video Games, Internet, Cloud Computing
Regions: Global
| Game Development Software Topics: Video Games, Design & Development, Leisure Software
Regions: Global
| Game-based Learning Products and Services Topics: Video Games, E-Learning
| Immersive Simulator Topics: Video Games, Virtual Reality, General Software & Services, Leisure Software
| Social Media in Medical Devices - Thematic Research Topics: Internet Advertising, Video Games, Manufacturing & Packaging, Social Networking
| Video Games in South Africa Topics: Video Games
Regions: South Africa
| Global Toys And Games Market: Analysis By Product (Video Game Consoles, Dolls, Games and Puzzles, Outdoor and Sports Toys, Preschool Toys & Others), By Distribution Channel (Offline & Online), By End User (0-8 Age, 9-15 Age and 15 & Above Age), By Region, Topics: Children, Video Games, Toys and Games, COVID-19/Coronavirus, Sports & Recreation
Regions: Global
| Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2023-2028 Topics: Video Games
Regions: Global
| Digital Rights Management Market by Component (Solutions and Services), Application (Audio Content, Images, Video Content, Confidential Documents, Software & Games), Deployment Mode, Vertical, Organization Size and Region - Global Forecast to 2027 Topics: Intellectual Property, Video Games, Content Management, Internet of Things IoT
Regions: Global
| Gaming Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, COVID-19/Coronavirus, Internet, Cloud Computing
| Global Metaverse in Finance Market 2022-2026 Topics: Banking, Video Games, Virtual Reality, Mobile/Wireless, General Entertainment
Regions: Global
| In-Game Advertising Market By Type (Static Ads, Dynamic Ads, Advergaming), By Device Type (PC/Laptop, Smartphone/Tablet): Global Opportunity Analysis and Industry Forecast, 2021-2030 Topics: Advertising, Smart Phone, Mobile Computing & Portables, Tablet PC, Video Games
Regions: Global
| Global Anime Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, Movies & Film
Regions: Global
| Global Metaverse Technology Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, 3D, Virtual Reality, General Entertainment
Regions: Global
| Global Video Game Music Market Research Report 2022 - Market Size, Current Insights and Development Trends Topics: Video Games, Music
Regions: Global
| Gaming Market Research Report: Information by Device Type (PC [Browser PC Games, Downloaded PC Games], Console [Xbox, Play Station, Nintendo Switch, Others], Mobile [Tablet, Smartphone]), by Game Type (Real-Time Strategy, Role-Playing, Multiplayer Online Topics: Smart Phone, Tablet PC, Video Games
Regions: Africa, Asia, Europe, Middle East, North America, Oceania, South America
| 3D and 4D Technology Market with COVID-19 Impact Analysis by Solution Type (3D Output Devices, 3D and 4D Input Devices), End-use Application (3D and 4D Gaming), Vertical (Entertainment, Consumer Electronics), Geography - Global Forecast to 2030 Topics: Outdoor Advertising, Video Games, 3D, Consumer Electronics, COVID-19/Coronavirus
Regions: Global
| Over-The-Top Devices And Services Market By Content (VoIP, Text & Images, And Video), By Revenue Source (AVOD, SVOD, And TVOD), By Streaming Platform (Mobile Devices, Computers, Smart TVs And Set Tops, And Gaming Consoles): Global Industry Perspective, Co Topics: Home Video & Video-on-Demand (VoD), Mobile Computing & Portables, Video Games, Set-top Boxes, Interactive TV, VOIP
Regions: Global
| Impact of COVID-19 on Digital scent technology Market: By Hardware Device (E-nose, Scent Synthesizer), By Application (Food & Beverage, Military & Defense, Medical, Marketing, Environmental Monitoring, Entertainment, Others), By End-Use Product (Smartphon Topics: Marketing, Smart Phone, Explosives, Video Games, Fragrances, COVID-19/Coronavirus, Sensors
Regions: Global
| Language Learning Games Market: Segmented: By Type (Multiple Language Choices, One Language Choice), By Deployment (On-Premise, Cloud-Based), By Application (Academic Learning, Corporate Learning, Distance Learning), By End-User (Kids, Adults), And Region Topics: Video Games, General Education, Cloud Computing
Regions: Global
| 2022-2029 Global Digital Games Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Video Games, Toys and Games
Regions: Global
| Metaverse Market: Segmented: By Component (Hardware and Software), Platform (Desktop/ Laptops, Mobiles, and Wearables), Technology (Blockchain, VR & AR, Mixed Reality, and Others), Application (Gaming, Online Shopping, Content Creation, Social Media, and Topics: Mobile Computing & Portables, Video Games, Virtual Reality, Electronic Money, General Entertainment, General Internet Applications
Regions: Global
| Metaverse Market - Growth, Trends, COVID-19 Impact, and Forecasts (2022 - 2027) Topics: Video Games, Virtual Reality, COVID-19/Coronavirus, General Entertainment
| 2022-2029 Global Game Animation Outsourcing Professional Market Research Report, Analysis from Perspective of Segmentation (Competitor Landscape, Type, Application, and Geography) Topics: Mobile Computing & Portables, Video Games, 3D, Leisure Software
Regions: Global
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