Defence AR/VR & Simulation Market Report 2025-2035
Description
The Defence AR/VR & Simulation Market Report 2025-2035 (Including Impact of U.S. Trade Tariffs): This report will prove invaluable to leading firms striving for new revenue pockets if they wish to better understand the industry and its underlying dynamics. It will be useful for companies that would like to expand into different industries or to expand their existing operations in a new region.
Military demand for head-worn augmented reality that directly improves soldier situational awareness and mission command is driving rapid investment in mixed-reality systems. The U.S. Army's long-running Integrated Visual Augmentation System (IVAS) program-after early iterations and user feedback cycles-moved toward a new industry posture in 2024-2025 when Microsoft and other partners began shifting program leadership and development responsibilities toward specialist defence firms that can integrate advanced edge compute, AI, and battlefield data fusion. This evolution reflects a deeper lesson: armed forces now view AR headsets not as point gadgets but as persistent mission platforms that must interoperate with drones, sensors, and C2 networks; procurement and R&D budgets are following that systems view.
Commercial and defence suppliers are responding by refining optics, ergonomics, and soldier-worn form factors and by concentrating on mission-relevant software: persistent overlays for navigation, target cues, and automated data filtering. Startups and established defence primes alike are competing to address prior user complaints (comfort, eyestrain, software latency) while offering improved mission data integrations and hardened supply chains. The new supplier mix and active refocusing on soldier feedback shorten iteration loops and increase the probability of fieldable, large-scale deployments-turning AR from lab novelty to a credible procurement line item for infantry and mounted crews.
Defence procurement remains slow and risk-averse, which slows the pace at which promising AR/VR technologies move from pilot to scale. Large training and fielding contracts typically run on multi-year cycles with extensive interoperability, safety, and sustainment requirements; meanwhile, legacy contracts and incumbent suppliers sometimes lock in architectures that are expensive to replace. This mismatch between rapid commercial XR innovation and deliberate defence acquisition processes creates timing friction and can force suppliers to maintain dual product tracks (certified, slower versions for government and faster commercial variants), increasing overhead and slowing innovation adoption.
Budget seasonality adds another constraint. When defence budgets tighten or are re-prioritized toward urgent operational needs, synthetic training modernization can be deferred. Even when approvals exist, program rebase lining or impairment charges at prime vendors show that execution complexity-integrating software, hardware, facilities and training doctrine-remains significant. Consequently, some prospective deployments are staged or deferred, which lengthens commercial payback and elevates the importance of smaller, iterative contracting vehicles to maintain momentum.
U.S. tariffs on imported defence technologies, including AR/VR and simulation equipment, have created significant disruptions in global supply chains, impacting both manufacturers and end-users. These tariffs affect the cost structure of imported components, leading to increased prices for defence training solutions. Consequently, defence organizations worldwide have had to reassess procurement strategies, balance domestic production versus imports, and explore alternative suppliers to maintain operational readiness. While the tariffs introduce short-term challenges, they also create incentives for local manufacturers to innovate and scale production, potentially reshaping the global AR/VR and simulation market over the coming decade.
In addition to the revenue predictions for the overall world market and segments, you will also find revenue forecasts for five regional and 25 leading national markets:
The report also includes profiles and for some of the leading companies in the Global Defence AR/VR & Simulation Market, 2025 to 2035, with a focus on this segment of these companies' operations.
Overall world revenue for Global Defence AR/VR & Simulation Market, 2025 to 2035 in terms of value the market will surpass US$10,500.8 million in 2025, our work calculates. We predict strong revenue growth through to 2035. Our work identifies which organizations hold the greatest potential. Discover their capabilities, progress, and commercial prospects, helping you stay ahead.
In summary, our 430+ page report provides you with the following knowledge:
Find quantitative and qualitative analyses with independent predictions. Receive information that only our report contains, staying informed with invaluable business intelligence.
With our new report, you are less likely to fall behind in knowledge or miss out on opportunities. See how our work could benefit your research, analyses, and decisions. Visiongain's study is for everybody needing commercial analyses for the Global Defence AR/VR & Simulation Market, 2025 to 2035, market-leading companies. You will find data, trends and predictions.
Please Note: Prior to initiating fulfillment of an order, the client will be required to sign a document detailing the purchase terms for a publication from this publisher.
The publisher is using a password system to access all reports. Single user (non-printable) and departmental licenses expires after 12 month period. In the case of departmental site license purchases, the publisher requires all email addresses for the licensed users prior to fulfillment.
Soldier-Centric Augmentation and the IVAS Successor Wave
Military demand for head-worn augmented reality that directly improves soldier situational awareness and mission command is driving rapid investment in mixed-reality systems. The U.S. Army's long-running Integrated Visual Augmentation System (IVAS) program-after early iterations and user feedback cycles-moved toward a new industry posture in 2024-2025 when Microsoft and other partners began shifting program leadership and development responsibilities toward specialist defence firms that can integrate advanced edge compute, AI, and battlefield data fusion. This evolution reflects a deeper lesson: armed forces now view AR headsets not as point gadgets but as persistent mission platforms that must interoperate with drones, sensors, and C2 networks; procurement and R&D budgets are following that systems view.
Commercial and defence suppliers are responding by refining optics, ergonomics, and soldier-worn form factors and by concentrating on mission-relevant software: persistent overlays for navigation, target cues, and automated data filtering. Startups and established defence primes alike are competing to address prior user complaints (comfort, eyestrain, software latency) while offering improved mission data integrations and hardened supply chains. The new supplier mix and active refocusing on soldier feedback shorten iteration loops and increase the probability of fieldable, large-scale deployments-turning AR from lab novelty to a credible procurement line item for infantry and mounted crews.
Procurement Cycles, Budget Seasonality and Legacy Program Drag
Defence procurement remains slow and risk-averse, which slows the pace at which promising AR/VR technologies move from pilot to scale. Large training and fielding contracts typically run on multi-year cycles with extensive interoperability, safety, and sustainment requirements; meanwhile, legacy contracts and incumbent suppliers sometimes lock in architectures that are expensive to replace. This mismatch between rapid commercial XR innovation and deliberate defence acquisition processes creates timing friction and can force suppliers to maintain dual product tracks (certified, slower versions for government and faster commercial variants), increasing overhead and slowing innovation adoption.
Budget seasonality adds another constraint. When defence budgets tighten or are re-prioritized toward urgent operational needs, synthetic training modernization can be deferred. Even when approvals exist, program rebase lining or impairment charges at prime vendors show that execution complexity-integrating software, hardware, facilities and training doctrine-remains significant. Consequently, some prospective deployments are staged or deferred, which lengthens commercial payback and elevates the importance of smaller, iterative contracting vehicles to maintain momentum.
What would be the Impact of US Trade Tariffs on the Global Defence AR/VR & Simulation Market?
U.S. tariffs on imported defence technologies, including AR/VR and simulation equipment, have created significant disruptions in global supply chains, impacting both manufacturers and end-users. These tariffs affect the cost structure of imported components, leading to increased prices for defence training solutions. Consequently, defence organizations worldwide have had to reassess procurement strategies, balance domestic production versus imports, and explore alternative suppliers to maintain operational readiness. While the tariffs introduce short-term challenges, they also create incentives for local manufacturers to innovate and scale production, potentially reshaping the global AR/VR and simulation market over the coming decade.
What Questions Should You Ask before Buying a Market Research Report?
- How is the global defence AR/VR & simulation market evolving?
- What is driving and restraining the global defence AR/VR & simulation market?
- How will each global defence AR/VR & simulation submarket segment grow over the forecast period and how much revenue will these submarkets account for in 2035?
- How will the market shares for each global defence AR/VR & simulation submarket develop from 2025 to 2035?
- What will be the main driver for the overall market from 2025 to 2035?
- Will leading global defence AR/VR & simulation markets broadly follow the macroeconomic dynamics, or will individual national markets outperform others?
- How will the market shares of the national markets change by 2035, and which geographical region will lead the market in 2035?
- Who are the leading players and what are their prospects over the forecast period?
- What are the global defence AR/VR & simulation projects for these leading companies?
- How will the industry evolve during the period between 2025 and 2035? What are the implications of global defence AR/VR & simulation projects taking place now and over the next 10 years?
- Is there a greater need for product commercialisation to further scale the global defence AR/VR & simulation market?
- Where is the global defence AR/VR & simulation market heading and how can you ensure you are at the forefront of the market?
- What are the best investment options for new product and service lines?
- What are the key prospects for moving companies into a new growth path and C-suite?
You need to discover how this will impact the global defence AR/VR & simulation market today, and over the next 10 years:
- Our 431-page report provides 128 tables and 212 charts/graphs exclusively to you.
- The report highlights key lucrative areas in the industry so you can target them - NOW.
- It contains in-depth analysis of global, regional and national sales and growth.
- It highlights for you the key successful trends, changes and revenue projections made by your competitors.
Forecasts to 2035 and other analyses reveal commercial prospects
- In addition to revenue forecasting to 2035, our new study provides you with recent results, growth rates, and market shares.
- You will find original analyses, with business outlooks and developments.
- Discover qualitative analyses (including market dynamics, drivers, opportunities, restraints and challenges), cost structure, impact of rising global defence AR/VR & simulation prices and recent developments.
Segments Covered in the Report
By Immersion Level
- Fully Immersive Systems
- Collaborative Multi-User Environments
By Solution Type
- Software
- Services
- Hardware
By End-User
- Military Forces
- Homeland Security
- Defence Contractors / OEMs
- Training & Research Institutions
By Technology
- Augmented Reality (AR)
- Virtual Reality (VR)
- Mixed Reality (MR)
- Extended Reality (XR)
- Other Technologies
By Application
- Training & Simulation
- Mission Rehearsal
- Battlefield Visualisation & Situational Awareness
- Equipment Maintenance & Repair
- Medical & Combat Care Simulation
- Design & Prototyping of Defence Systems
In addition to the revenue predictions for the overall world market and segments, you will also find revenue forecasts for five regional and 25 leading national markets:
North America
- U.S.
- Canada
Europe
- Germany
- UK
- France
- Italy
- Russia
- Rest of Europe
Asia Pacific
- Japan
- China
- India
- Australia
- South Korea
- South East Asia
- Rest of Asia Pacific
Latin America
- Brazil
- Mexico
- Rest of Latin America
MEA
- GCC
- South Africa
- Rest of MEA
The report also includes profiles and for some of the leading companies in the Global Defence AR/VR & Simulation Market, 2025 to 2035, with a focus on this segment of these companies' operations.
Leading companies profiled in the report
- Anduril Industries
- BAE Systems
- Bohemia Interactive Simulations
- CAE Inc.
- Elbit Systems Ltd
- HTC Corporation
- Kongsberg Defence & Aerospace
- Lenovo Group Limited
- Lockheed Martin Corporation
- Microsoft Corporation
- Raytheon Technologies (RTX)
- RealWear, Inc.
- Thales SA
- TRU Simulation + Training Inc.
- Varjo Technologies Oy..
Overall world revenue for Global Defence AR/VR & Simulation Market, 2025 to 2035 in terms of value the market will surpass US$10,500.8 million in 2025, our work calculates. We predict strong revenue growth through to 2035. Our work identifies which organizations hold the greatest potential. Discover their capabilities, progress, and commercial prospects, helping you stay ahead.
How will the Global Defence AR/VR & Simulation Market, 2025 to 2035 report help you?
In summary, our 430+ page report provides you with the following knowledge:
- Revenue forecasts to 2035 for Global Defence AR/VR & Simulation Market, 2025 to 2035, with forecasts for immersion level, solution type, end-user, technology, and application, each forecast at a global and regional level - discover the industry's prospects, finding the most lucrative places for investments and revenues.
- Revenue forecasts to 2035 for five regional and 25 key national markets - See forecasts for the Global Defence AR/VR & Simulation Market, 2025 to 2035 in North America, Europe, Asia Pacific, Latin America, and MEA. Also forecasted is the market in the US, Canada, Mexico, Brazil, Germany, France, UK, Italy, Russia, China, India, Japan, and Australia among other prominent economies.
- Prospects for established firms and those seeking to enter the market - including company profiles for 15 of the major companies involved in the Global Defence AR/VR & Simulation Market, 2025 to 2035.
Find quantitative and qualitative analyses with independent predictions. Receive information that only our report contains, staying informed with invaluable business intelligence.
Information found nowhere else
With our new report, you are less likely to fall behind in knowledge or miss out on opportunities. See how our work could benefit your research, analyses, and decisions. Visiongain's study is for everybody needing commercial analyses for the Global Defence AR/VR & Simulation Market, 2025 to 2035, market-leading companies. You will find data, trends and predictions.
Please Note: Prior to initiating fulfillment of an order, the client will be required to sign a document detailing the purchase terms for a publication from this publisher.
The publisher is using a password system to access all reports. Single user (non-printable) and departmental licenses expires after 12 month period. In the case of departmental site license purchases, the publisher requires all email addresses for the licensed users prior to fulfillment.
Table of Contents
431 Pages
- 1 Report Overview
- 1.1 Objectives of the Study
- 1.2 Introduction to Defence AR/VR & Simulation Market
- 1.3 What This Report Delivers
- 1.4 Why You Should Read This Report
- 1.5 Key Questions Answered by This Analytical Report
- 1.6 Who is This Report for?
- 1.7 Methodology
- 1.7.1 Market Definitions
- 1.7.2 Market Evaluation & Forecasting Methodology
- 1.7.3 Data Validation
- 1.7.3.1 Primary Research
- 1.7.3.2 Secondary Research
- 1.8 Frequently Asked Questions (FAQs)
- 1.9 Associated Visiongain Reports
- 1.10 About Visiongain
- 2 Executive Summary
- 3 Market Overview
- 3.1 Key Findings
- 3.2 Market Dynamics
- 3.3 Impact Analysis
- 3.3.1 Market Driving Factors
- 3.3.1.1 Rising Global Defence Expenditures Driving Adoption of Advanced Technologies
- 3.3.1.2 Rapid Evolution of Military Simulation Systems in Line with Advancements in Aircraft and Jet Technologies
- 3.3.1.3 AI-Driven Military Training Simulation Software Enhances Efficiency and Reduces Operational Costs
- 3.3.2 Market Restraining Factors
- 3.3.2.1 Data Security and Cyber Threats Restrain the Market Growth
- 3.3.2.2 Bandwidth and Infrastructure Limitations Restrain the Market Growth
- 3.3.3 Market Opportunities
- 3.3.3.1 Development of Cloud-Based Simulation Platforms Opportunities for Market Growth
- 3.3.3.2 Growing Investments in Next-Generation Soldier Systems Opportunities for Market Growth
- 3.3.3.3 Partnerships Between Defense Contractors and Tech Firms Opportunities for Market Growth
- 3.4 U.S. Tariffs: What's the Impact on Global Defence AR/VR & Simulation Market?
- 3.4.1 Overview
- 3.4.2 V-Shaped Recovery Scenario
- 3.4.2.1 Why V-Shaped Recovery?
- 3.4.2.2 Impact from Tariffs
- 3.4.2.3 Market Dynamics and Demand Recovery
- 3.4.2.4 Policy and Funding Support
- 3.4.2.5 Timeframe for Recovery
- 3.4.3 U-Shaped Recovery Scenario
- 3.4.3.1 Why U-Shaped Recovery?
- 3.4.3.2 Impact from Tariffs
- 3.4.3.3 Market Dynamics and Demand Recovery
- 3.4.3.4 Policy and Funding Support
- 3.4.3.5 Timeframe for Recovery
- 3.4.4 L Shaped Recovery Scenario
- 3.4.4.1 Why L-Shaped Recovery?
- 3.4.4.2 Impact from Tariffs
- 3.4.4.3 Market Dynamics and Demand Recovery
- 3.4.4.4 Policy and Funding Support
- 3.4.4.5 Timeframe for Recovery
- 3.4.5 What Strategic Considerations Should Clients Factor into Their Near-term (2025-2030) and Long-term (2025-2035) Planning?
- 3.4.6 Impact of U.S. and China Trade War on Defence AR/VR & Simulation Market
- 3.4.7 How Might the Most Impacted Countries Experience Positive and Negative Effects Resulting from These Policy Changes?
- 3.5 Porter's Five Forces Analysis
- 3.5.1 Bargaining Power of Suppliers (Medium to High)
- 3.5.2 Bargaining Power of Buyers (High)
- 3.5.3 Competitive Rivalry (High)
- 3.5.4 Threat of Substitutes (Low to Medium)
- 3.5.5 Threat of New Entrants (High)
- 3.6 PESTLE Analysis
- 4 Defence AR/VR & Simulation Market Analysis by Immersion Level
- 4.1 Key Findings
- 4.2 Immersion Level Segment: Market Attractiveness Index
- 4.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
- 4.4 Fully Immersive Systems
- 4.4.1 Market Size by Region, 2025-2035 (US$ Million)
- 4.4.2 Market Share by Region, 2025 & 2035 (%)
- 4.5 Collaborative Multi-User Environments
- 4.5.1 Market Size by Region, 2025-2035 (US$ Million)
- 4.5.2 Market Share by Region, 2025 & 2035 (%)
- 5 Defence AR/VR & Simulation Market Analysis by Solution Type
- 5.1 Key Findings
- 5.2 Solution Type Segment: Market Attractiveness Index
- 5.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
- 5.4 Hardware
- 5.4.1 Market Size by Region, 2025-2035 (US$ Million)
- 5.4.2 Market Share by Region, 2025 & 2035 (%)
- 5.5 Software
- 5.5.1 Market Size by Region, 2025-2035 (US$ Million)
- 5.5.2 Market Share by Region, 2025 & 2035 (%)
- 5.6 Services
- 5.6.1 Market Size by Region, 2025-2035 (US$ Million)
- 5.6.2 Market Share by Region, 2025 & 2035 (%)
- 6 Defence AR/VR & Simulation Market Analysis by End-User
- 6.1 Key Findings
- 6.2 End-User Segment: Market Attractiveness Index
- 6.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
- 6.4 Military Forces
- 6.4.1 Market Size by Region, 2025-2035 (US$ Million)
- 6.4.2 Market Share by Region, 2025 & 2035 (%)
- 6.5 Homeland Security
- 6.5.1 Market Size by Region, 2025-2035 (US$ Million)
- 6.5.2 Market Share by Region, 2025 & 2035 (%)
- 6.6 Defence Contractors / OEMs
- 6.6.1 Market Size by Region, 2025-2035 (US$ Million)
- 6.6.2 Market Share by Region, 2025 & 2035 (%)
- 6.7 Training & Research Institutions
- 6.7.1 Market Size by Region, 2025-2035 (US$ Million)
- 6.7.2 Market Share by Region, 2025 & 2035 (%)
- 7 Defence AR/VR & Simulation Market Analysis by Technology
- 7.1 Key Findings
- 7.2 Technology Segment: Market Attractiveness Index
- 7.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
- 7.4 Augmented Reality (AR)
- 7.4.1 Market Size by Region, 2025-2035 (US$ Million)
- 7.4.2 Market Share by Region, 2025 & 2035 (%)
- 7.5 Virtual Reality (VR)
- 7.5.1 Market Size by Region, 2025-2035 (US$ Million)
- 7.5.2 Market Share by Region, 2025 & 2035 (%)
- 7.6 Mixed Reality (MR)
- 7.6.1 Market Size by Region, 2025-2035 (US$ Million)
- 7.6.2 Market Share by Region, 2025 & 2035 (%)
- 7.7 Extended Reality (XR)
- 7.7.1 Market Size by Region, 2025-2035 (US$ Million)
- 7.7.2 Market Share by Region, 2025 & 2035 (%)
- 7.8 Other Technologies
- 7.8.1 Market Size by Region, 2025-2035 (US$ Million)
- 7.8.2 Market Share by Region, 2025 & 2035 (%)
- 8 Defence AR/VR & Simulation Market Analysis by Application
- 8.1 Key Findings
- 8.2 Application Segment: Market Attractiveness Index
- 8.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
- 8.4 Training & Simulation
- 8.4.1 Market Size by Region, 2025-2035 (US$ Million)
- 8.4.2 Market Share by Region, 2025 & 2035 (%)
- 8.5 Mission Rehearsal
- 8.5.1 Market Size by Region, 2025-2035 (US$ Million)
- 8.5.2 Market Share by Region, 2025 & 2035 (%)
- 8.6 Battlefield Visualization & Situational Awareness
- 8.6.1 Market Size by Region, 2025-2035 (US$ Million)
- 8.6.2 Market Share by Region, 2025 & 2035 (%)
- 8.7 Equipment Maintenance & Repair
- 8.7.1 Market Size by Region, 2025-2035 (US$ Million)
- 8.7.2 Market Share by Region, 2025 & 2035 (%)
- 8.8 Medical & Combat Care Simulation
- 8.8.1 Market Size by Region, 2025-2035 (US$ Million)
- 8.8.2 Market Share by Region, 2025 & 2035 (%)
- 8.9 Design & Prototyping of Defence Systems
- 8.9.1 Market Size by Region, 2025-2035 (US$ Million)
- 8.9.2 Market Share by Region, 2025 & 2035 (%)
- 9 Defence AR/VR & Simulation Market Analysis by Region
- 9.1 Key Findings
- 9.2 Regional Market Size Estimation and Forecast
- 10 North America Defence AR/VR & Simulation Analysis
- 10.1 Key Findings
- 10.2 North America Defence AR/VR & Simulation Attractiveness Index
- 10.3 North America Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
- 10.4 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
- 10.5 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
- 10.6 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
- 10.7 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
- 10.8 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
- 10.9 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
- 10.10 U.S. Defence AR/VR & Simulation Analysis
- 10.11 Canada Defence AR/VR & Simulation Analysis
- 11 Europe Defence AR/VR & Simulation Analysis
- 11.1 Key Findings
- 11.2 Europe Defence AR/VR & Simulation Attractiveness Index
- 11.3 Europe Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
- 11.4 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
- 11.5 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
- 11.6 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
- 11.7 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
- 11.8 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
- 11.9 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
- 11.10 Germany Defence AR/VR & Simulation Analysis
- 11.11 UK Defence AR/VR & Simulation Analysis
- 11.12 France Defence AR/VR & Simulation Analysis
- 11.13 Italy Defence AR/VR & Simulation Analysis
- 11.14 Russia Defence AR/VR & Simulation Analysis
- 11.15 Rest of Europe Defence AR/VR & Simulation Analysis
- 12 Asia-Pacific Defence AR/VR & Simulation Analysis
- 12.1 Key Findings
- 12.2 Asia-Pacific Defence AR/VR & Simulation Attractiveness Index
- 12.3 Asia-Pacific Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
- 12.4 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
- 12.5 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
- 12.6 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
- 12.7 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
- 12.8 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
- 12.9 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
- 12.10 China Defence AR/VR & Simulation Analysis
- 12.11 India Defence AR/VR & Simulation Analysis
- 12.12 Japan Defence AR/VR & Simulation Analysis
- 12.13 South Korea Defence AR/VR & Simulation Analysis
- 12.14 Australia Defence AR/VR & Simulation Analysis
- 12.15 Rest of Asia-Pacific Defence AR/VR & Simulation Analysis
- 13 Middle East and Africa Defence AR/VR & Simulation Analysis
- 13.1 Key Findings
- 13.2 Middle East and Africa Defence AR/VR & Simulation Attractiveness Index
- 13.3 Middle East and Africa Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
- 13.4 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
- 13.5 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
- 13.6 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
- 13.7 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
- 13.8 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
- 13.9 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
- 13.10 GCC Defence AR/VR & Simulation Analysis
- 13.11 South Africa Defence AR/VR & Simulation Analysis
- 13.12 Rest of Middle East and Africa Defence AR/VR & Simulation Analysis
- 14 Latin America Defence AR/VR & Simulation Analysis
- 14.1 Key Findings
- 14.2 Latin America Defence AR/VR & Simulation Attractiveness Index
- 14.3 Latin America Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
- 14.4 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
- 14.5 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
- 14.6 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
- 14.7 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
- 14.8 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
- 14.9 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
- 14.10 Brazil Defence AR/VR & Simulation Analysis
- 14.11 Mexico Defence AR/VR & Simulation Analysis
- 14.12 Rest of Latin America Defence AR/VR & Simulation Analysis
- 15 Company Profiles
- 15.1 Competitive Landscape, 2024
- 15.2 Strategic Outlook
- 15.3 Microsoft Corporation
- 15.3.1 Company Snapshot
- 15.3.2 Company Overview
- 15.3.3 Financial Analysis
- 15.3.3.1 Net Revenue, 2020-2024
- 15.3.3.2 R&D, 2020-2024
- 15.3.3.3 Regional Market Shares, 2024
- 15.3.3.4 Business Segment Market Shares, 2024
- 15.3.4 Product Benchmarking
- 15.3.5 Strategic Outlook
- 15.3.6 SWOT Analysis
- 15.4 BAE Systems
- 15.4.1 Company Snapshot
- 15.4.2 Company Overview
- 15.4.3 Financial Analysis
- 15.4.3.1 Net Revenue, 2020-2024
- 15.4.3.2 R&D, 2020-2024
- 15.4.3.3 Regional Market Shares, 2024
- 15.4.3.4 Business Segment Market Shares, 2024
- 15.4.4 Product Benchmarking
- 15.4.5 Strategic Outlook
- 15.4.6 SWOT Analysis
- 15.5 Elbit Systems Ltd
- 15.5.1 Company Snapshot
- 15.5.2 Company Overview
- 15.5.3 Financial Analysis
- 15.5.3.1 Net Revenue, 2020-2024
- 15.5.3.2 R&D, 2020-2024
- 15.5.3.3 Regional Market Shares, 2024
- 15.5.3.4 Business Segment Market Shares, 2024
- 15.5.4 Product Benchmarking
- 15.5.5 Strategic Outlook
- 15.5.6 SWOT Analysis
- 15.6 Lockheed Martin Corporation
- 15.6.1 Company Snapshot
- 15.6.2 Company Overview
- 15.6.3 Financial Analysis
- 15.6.3.1 Net Revenue, 2020-2024
- 15.6.3.2 R&D, 2020-2024
- 15.6.3.3 Regional Market Shares, 2024
- 15.6.3.4 Business Segment Market Shares, 2024
- 15.6.4 Product Benchmarking
- 15.6.5 Strategic Outlook
- 15.6.6 SWOT Analysis
- 15.7 Raytheon Technologies (RTX)
- 15.7.1 Company Snapshot
- 15.7.2 Company Overview
- 15.7.3 Financial Analysis
- 15.7.3.1 Net Revenue, 2020-2024
- 15.7.3.2 R&D, 2020-2024
- 15.7.3.3 Regional Market Shares, 2024
- 15.7.3.4 Business Segment Market Shares, 2024
- 15.7.4 Product Benchmarking
- 15.7.5 Strategic Outlook
- 15.7.6 SWOT Analysis
- 15.8 Thales SA
- 15.8.1 Company Snapshot
- 15.8.2 Company Overview
- 15.8.3 Financial Analysis
- 15.8.3.1 Net Revenue, 2020-2024
- 15.8.3.2 R&D, 2020-2024
- 15.8.3.3 Regional Market Shares, 2024
- 15.8.3.4 Business Segment Market Shares, 2024
- 15.8.4 Product Benchmarking
- 15.8.5 Strategic Outlook
- 15.8.6 SWOT Analysis
- 15.9 Lenovo Group Limited
- 15.9.1 Company Snapshot
- 15.9.2 Company Overview
- 15.9.3 Financial Analysis
- 15.9.3.1 Net Revenue, 2020-2024
- 15.9.3.2 R&D, 2020-2024
- 15.9.3.3 Regional Market Shares, 2024
- 15.9.3.4 Business Segment Market Shares, 2024
- 15.9.4 Product Benchmarking
- 15.9.5 Strategic Outlook
- 15.9.6 SWOT Analysis
- 15.10 TRU Simulation + Training Inc.
- 15.10.1 Company Snapshot
- 15.10.2 Company Overview
- 15.10.3 Product Benchmarking
- 15.10.4 Strategic Outlook
- 15.10.5 SWOT Analysis
- 15.11 Kongsberg Defence & Aerospace
- 15.11.1 Company Snapshot
- 15.11.2 Company Overview
- 15.11.3 Product Benchmarking
- 15.11.4 Strategic Outlook
- 15.11.5 SWOT Analysis
- 15.12 HTC
- 15.12.1 Company Snapshot
- 15.12.2 Company Overview
- 15.12.3 Financial Analysis
- 15.12.3.1 Net Revenue, 2020-2024
- 15.12.3.2 R&D, 2020-2024
- 15.12.4 Product Benchmarking
- 15.12.5 Strategic Outlook
- 15.12.6 SWOT Analysis
- 15.13 Varjo Technologies Oy.
- 15.13.1 Company Snapshot
- 15.13.2 Company Overview
- 15.13.3 Product Benchmarking
- 15.13.4 Strategic Outlook
- 15.13.5 SWOT Analysis
- 15.14 CAE Inc.
- 15.14.1 Company Snapshot
- 15.14.2 Company Overview
- 15.14.3 Financial Analysis
- 15.14.3.1 Net Revenue, 2020-2024
- 15.14.3.2 R&D, 2020-2024
- 15.14.3.3 Regional Market Shares, 2024
- 15.14.3.4 Business Segment Market Shares, 2024
- 15.14.4 Product Benchmarking
- 15.14.5 Strategic Outlook
- 15.14.6 SWOT Analysis
- 15.15 Bohemia Interactive Simulations
- 15.15.1 Company Snapshot
- 15.15.2 Company Overview
- 15.15.3 Product Benchmarking
- 15.15.4 Strategic Outlook
- 15.15.5 SWOT Analysis
- 15.16 RealWear, Inc.
- 15.16.1 Company Snapshot
- 15.16.2 Company Overview
- 15.16.3 Product Benchmarking
- 15.16.4 Strategic Outlook
- 15.16.5 SWOT Analysis
- 15.17 Anduril Industries
- 15.17.1 Company Snapshot
- 15.17.2 Company Overview
- 15.17.3 Product Benchmarking
- 15.17.4 Strategic Outlook
- 15.17.5 SWOT Analysis
- 16 Conclusion and Recommendations
- 16.1 Concluding Remarks from Visiongain
- 16.2 Recommendations for Market Players
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