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Defence AR/VR & Simulation Market Report 2025-2035

Publisher Visiongain
Published Oct 16, 2025
Length 431 Pages
SKU # VSG20492598

Description

The Defence AR/VR & Simulation Market Report 2025-2035 (Including Impact of U.S. Trade Tariffs): This report will prove invaluable to leading firms striving for new revenue pockets if they wish to better understand the industry and its underlying dynamics. It will be useful for companies that would like to expand into different industries or to expand their existing operations in a new region.

Soldier-Centric Augmentation and the IVAS Successor Wave


Military demand for head-worn augmented reality that directly improves soldier situational awareness and mission command is driving rapid investment in mixed-reality systems. The U.S. Army's long-running Integrated Visual Augmentation System (IVAS) program-after early iterations and user feedback cycles-moved toward a new industry posture in 2024-2025 when Microsoft and other partners began shifting program leadership and development responsibilities toward specialist defence firms that can integrate advanced edge compute, AI, and battlefield data fusion. This evolution reflects a deeper lesson: armed forces now view AR headsets not as point gadgets but as persistent mission platforms that must interoperate with drones, sensors, and C2 networks; procurement and R&D budgets are following that systems view.

Commercial and defence suppliers are responding by refining optics, ergonomics, and soldier-worn form factors and by concentrating on mission-relevant software: persistent overlays for navigation, target cues, and automated data filtering. Startups and established defence primes alike are competing to address prior user complaints (comfort, eyestrain, software latency) while offering improved mission data integrations and hardened supply chains. The new supplier mix and active refocusing on soldier feedback shorten iteration loops and increase the probability of fieldable, large-scale deployments-turning AR from lab novelty to a credible procurement line item for infantry and mounted crews.

Procurement Cycles, Budget Seasonality and Legacy Program Drag


Defence procurement remains slow and risk-averse, which slows the pace at which promising AR/VR technologies move from pilot to scale. Large training and fielding contracts typically run on multi-year cycles with extensive interoperability, safety, and sustainment requirements; meanwhile, legacy contracts and incumbent suppliers sometimes lock in architectures that are expensive to replace. This mismatch between rapid commercial XR innovation and deliberate defence acquisition processes creates timing friction and can force suppliers to maintain dual product tracks (certified, slower versions for government and faster commercial variants), increasing overhead and slowing innovation adoption.

Budget seasonality adds another constraint. When defence budgets tighten or are re-prioritized toward urgent operational needs, synthetic training modernization can be deferred. Even when approvals exist, program rebase lining or impairment charges at prime vendors show that execution complexity-integrating software, hardware, facilities and training doctrine-remains significant. Consequently, some prospective deployments are staged or deferred, which lengthens commercial payback and elevates the importance of smaller, iterative contracting vehicles to maintain momentum.

What would be the Impact of US Trade Tariffs on the Global Defence AR/VR & Simulation Market?


U.S. tariffs on imported defence technologies, including AR/VR and simulation equipment, have created significant disruptions in global supply chains, impacting both manufacturers and end-users. These tariffs affect the cost structure of imported components, leading to increased prices for defence training solutions. Consequently, defence organizations worldwide have had to reassess procurement strategies, balance domestic production versus imports, and explore alternative suppliers to maintain operational readiness. While the tariffs introduce short-term challenges, they also create incentives for local manufacturers to innovate and scale production, potentially reshaping the global AR/VR and simulation market over the coming decade.

What Questions Should You Ask before Buying a Market Research Report?

  • How is the global defence AR/VR & simulation market evolving?
  • What is driving and restraining the global defence AR/VR & simulation market?
  • How will each global defence AR/VR & simulation submarket segment grow over the forecast period and how much revenue will these submarkets account for in 2035?
  • How will the market shares for each global defence AR/VR & simulation submarket develop from 2025 to 2035?
  • What will be the main driver for the overall market from 2025 to 2035?
  • Will leading global defence AR/VR & simulation markets broadly follow the macroeconomic dynamics, or will individual national markets outperform others?
  • How will the market shares of the national markets change by 2035, and which geographical region will lead the market in 2035?
  • Who are the leading players and what are their prospects over the forecast period?
  • What are the global defence AR/VR & simulation projects for these leading companies?
  • How will the industry evolve during the period between 2025 and 2035? What are the implications of global defence AR/VR & simulation projects taking place now and over the next 10 years?
  • Is there a greater need for product commercialisation to further scale the global defence AR/VR & simulation market?
  • Where is the global defence AR/VR & simulation market heading and how can you ensure you are at the forefront of the market?
  • What are the best investment options for new product and service lines?
  • What are the key prospects for moving companies into a new growth path and C-suite?

You need to discover how this will impact the global defence AR/VR & simulation market today, and over the next 10 years:

  • Our 431-page report provides 128 tables and 212 charts/graphs exclusively to you.
  • The report highlights key lucrative areas in the industry so you can target them - NOW.
  • It contains in-depth analysis of global, regional and national sales and growth.
  • It highlights for you the key successful trends, changes and revenue projections made by your competitors.

Forecasts to 2035 and other analyses reveal commercial prospects

  • In addition to revenue forecasting to 2035, our new study provides you with recent results, growth rates, and market shares.
  • You will find original analyses, with business outlooks and developments.
  • Discover qualitative analyses (including market dynamics, drivers, opportunities, restraints and challenges), cost structure, impact of rising global defence AR/VR & simulation prices and recent developments.

Segments Covered in the Report

By Immersion Level

  • Fully Immersive Systems
  • Collaborative Multi-User Environments

By Solution Type

  • Software
  • Services
  • Hardware

By End-User

  • Military Forces
  • Homeland Security
  • Defence Contractors / OEMs
  • Training & Research Institutions

By Technology

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)
  • Extended Reality (XR)
  • Other Technologies

By Application

  • Training & Simulation
  • Mission Rehearsal
  • Battlefield Visualisation & Situational Awareness
  • Equipment Maintenance & Repair
  • Medical & Combat Care Simulation
  • Design & Prototyping of Defence Systems

In addition to the revenue predictions for the overall world market and segments, you will also find revenue forecasts for five regional and 25 leading national markets:

North America

  • U.S.
  • Canada

Europe

  • Germany
  • UK
  • France
  • Italy
  • Russia
  • Rest of Europe

Asia Pacific

  • Japan
  • China
  • India
  • Australia
  • South Korea
  • South East Asia
  • Rest of Asia Pacific

Latin America

  • Brazil
  • Mexico
  • Rest of Latin America

MEA

  • GCC
  • South Africa
  • Rest of MEA

The report also includes profiles and for some of the leading companies in the Global Defence AR/VR & Simulation Market, 2025 to 2035, with a focus on this segment of these companies' operations.

Leading companies profiled in the report

  • Anduril Industries
  • BAE Systems
  • Bohemia Interactive Simulations
  • CAE Inc.
  • Elbit Systems Ltd
  • HTC Corporation
  • Kongsberg Defence & Aerospace
  • Lenovo Group Limited
  • Lockheed Martin Corporation
  • Microsoft Corporation
  • Raytheon Technologies (RTX)
  • RealWear, Inc.
  • Thales SA
  • TRU Simulation + Training Inc.
  • Varjo Technologies Oy..

Overall world revenue for Global Defence AR/VR & Simulation Market, 2025 to 2035 in terms of value the market will surpass US$10,500.8 million in 2025, our work calculates. We predict strong revenue growth through to 2035. Our work identifies which organizations hold the greatest potential. Discover their capabilities, progress, and commercial prospects, helping you stay ahead.

How will the Global Defence AR/VR & Simulation Market, 2025 to 2035 report help you?


In summary, our 430+ page report provides you with the following knowledge:
  • Revenue forecasts to 2035 for Global Defence AR/VR & Simulation Market, 2025 to 2035, with forecasts for immersion level, solution type, end-user, technology, and application, each forecast at a global and regional level - discover the industry's prospects, finding the most lucrative places for investments and revenues.
  • Revenue forecasts to 2035 for five regional and 25 key national markets - See forecasts for the Global Defence AR/VR & Simulation Market, 2025 to 2035 in North America, Europe, Asia Pacific, Latin America, and MEA. Also forecasted is the market in the US, Canada, Mexico, Brazil, Germany, France, UK, Italy, Russia, China, India, Japan, and Australia among other prominent economies.
  • Prospects for established firms and those seeking to enter the market - including company profiles for 15 of the major companies involved in the Global Defence AR/VR & Simulation Market, 2025 to 2035.

Find quantitative and qualitative analyses with independent predictions. Receive information that only our report contains, staying informed with invaluable business intelligence.

Information found nowhere else


With our new report, you are less likely to fall behind in knowledge or miss out on opportunities. See how our work could benefit your research, analyses, and decisions. Visiongain's study is for everybody needing commercial analyses for the Global Defence AR/VR & Simulation Market, 2025 to 2035, market-leading companies. You will find data, trends and predictions.

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Table of Contents

431 Pages
1 Report Overview
1.1 Objectives of the Study
1.2 Introduction to Defence AR/VR & Simulation Market
1.3 What This Report Delivers
1.4 Why You Should Read This Report
1.5 Key Questions Answered by This Analytical Report
1.6 Who is This Report for?
1.7 Methodology
1.7.1 Market Definitions
1.7.2 Market Evaluation & Forecasting Methodology
1.7.3 Data Validation
1.7.3.1 Primary Research
1.7.3.2 Secondary Research
1.8 Frequently Asked Questions (FAQs)
1.9 Associated Visiongain Reports
1.10 About Visiongain
2 Executive Summary
3 Market Overview
3.1 Key Findings
3.2 Market Dynamics
3.3 Impact Analysis
3.3.1 Market Driving Factors
3.3.1.1 Rising Global Defence Expenditures Driving Adoption of Advanced Technologies
3.3.1.2 Rapid Evolution of Military Simulation Systems in Line with Advancements in Aircraft and Jet Technologies
3.3.1.3 AI-Driven Military Training Simulation Software Enhances Efficiency and Reduces Operational Costs
3.3.2 Market Restraining Factors
3.3.2.1 Data Security and Cyber Threats Restrain the Market Growth
3.3.2.2 Bandwidth and Infrastructure Limitations Restrain the Market Growth
3.3.3 Market Opportunities
3.3.3.1 Development of Cloud-Based Simulation Platforms Opportunities for Market Growth
3.3.3.2 Growing Investments in Next-Generation Soldier Systems Opportunities for Market Growth
3.3.3.3 Partnerships Between Defense Contractors and Tech Firms Opportunities for Market Growth
3.4 U.S. Tariffs: What's the Impact on Global Defence AR/VR & Simulation Market?
3.4.1 Overview
3.4.2 V-Shaped Recovery Scenario
3.4.2.1 Why V-Shaped Recovery?
3.4.2.2 Impact from Tariffs
3.4.2.3 Market Dynamics and Demand Recovery
3.4.2.4 Policy and Funding Support
3.4.2.5 Timeframe for Recovery
3.4.3 U-Shaped Recovery Scenario
3.4.3.1 Why U-Shaped Recovery?
3.4.3.2 Impact from Tariffs
3.4.3.3 Market Dynamics and Demand Recovery
3.4.3.4 Policy and Funding Support
3.4.3.5 Timeframe for Recovery
3.4.4 L Shaped Recovery Scenario
3.4.4.1 Why L-Shaped Recovery?
3.4.4.2 Impact from Tariffs
3.4.4.3 Market Dynamics and Demand Recovery
3.4.4.4 Policy and Funding Support
3.4.4.5 Timeframe for Recovery
3.4.5 What Strategic Considerations Should Clients Factor into Their Near-term (2025-2030) and Long-term (2025-2035) Planning?
3.4.6 Impact of U.S. and China Trade War on Defence AR/VR & Simulation Market
3.4.7 How Might the Most Impacted Countries Experience Positive and Negative Effects Resulting from These Policy Changes?
3.5 Porter's Five Forces Analysis
3.5.1 Bargaining Power of Suppliers (Medium to High)
3.5.2 Bargaining Power of Buyers (High)
3.5.3 Competitive Rivalry (High)
3.5.4 Threat of Substitutes (Low to Medium)
3.5.5 Threat of New Entrants (High)
3.6 PESTLE Analysis
4 Defence AR/VR & Simulation Market Analysis by Immersion Level
4.1 Key Findings
4.2 Immersion Level Segment: Market Attractiveness Index
4.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
4.4 Fully Immersive Systems
4.4.1 Market Size by Region, 2025-2035 (US$ Million)
4.4.2 Market Share by Region, 2025 & 2035 (%)
4.5 Collaborative Multi-User Environments
4.5.1 Market Size by Region, 2025-2035 (US$ Million)
4.5.2 Market Share by Region, 2025 & 2035 (%)
5 Defence AR/VR & Simulation Market Analysis by Solution Type
5.1 Key Findings
5.2 Solution Type Segment: Market Attractiveness Index
5.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
5.4 Hardware
5.4.1 Market Size by Region, 2025-2035 (US$ Million)
5.4.2 Market Share by Region, 2025 & 2035 (%)
5.5 Software
5.5.1 Market Size by Region, 2025-2035 (US$ Million)
5.5.2 Market Share by Region, 2025 & 2035 (%)
5.6 Services
5.6.1 Market Size by Region, 2025-2035 (US$ Million)
5.6.2 Market Share by Region, 2025 & 2035 (%)
6 Defence AR/VR & Simulation Market Analysis by End-User
6.1 Key Findings
6.2 End-User Segment: Market Attractiveness Index
6.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
6.4 Military Forces
6.4.1 Market Size by Region, 2025-2035 (US$ Million)
6.4.2 Market Share by Region, 2025 & 2035 (%)
6.5 Homeland Security
6.5.1 Market Size by Region, 2025-2035 (US$ Million)
6.5.2 Market Share by Region, 2025 & 2035 (%)
6.6 Defence Contractors / OEMs
6.6.1 Market Size by Region, 2025-2035 (US$ Million)
6.6.2 Market Share by Region, 2025 & 2035 (%)
6.7 Training & Research Institutions
6.7.1 Market Size by Region, 2025-2035 (US$ Million)
6.7.2 Market Share by Region, 2025 & 2035 (%)
7 Defence AR/VR & Simulation Market Analysis by Technology
7.1 Key Findings
7.2 Technology Segment: Market Attractiveness Index
7.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
7.4 Augmented Reality (AR)
7.4.1 Market Size by Region, 2025-2035 (US$ Million)
7.4.2 Market Share by Region, 2025 & 2035 (%)
7.5 Virtual Reality (VR)
7.5.1 Market Size by Region, 2025-2035 (US$ Million)
7.5.2 Market Share by Region, 2025 & 2035 (%)
7.6 Mixed Reality (MR)
7.6.1 Market Size by Region, 2025-2035 (US$ Million)
7.6.2 Market Share by Region, 2025 & 2035 (%)
7.7 Extended Reality (XR)
7.7.1 Market Size by Region, 2025-2035 (US$ Million)
7.7.2 Market Share by Region, 2025 & 2035 (%)
7.8 Other Technologies
7.8.1 Market Size by Region, 2025-2035 (US$ Million)
7.8.2 Market Share by Region, 2025 & 2035 (%)
8 Defence AR/VR & Simulation Market Analysis by Application
8.1 Key Findings
8.2 Application Segment: Market Attractiveness Index
8.3 Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
8.4 Training & Simulation
8.4.1 Market Size by Region, 2025-2035 (US$ Million)
8.4.2 Market Share by Region, 2025 & 2035 (%)
8.5 Mission Rehearsal
8.5.1 Market Size by Region, 2025-2035 (US$ Million)
8.5.2 Market Share by Region, 2025 & 2035 (%)
8.6 Battlefield Visualization & Situational Awareness
8.6.1 Market Size by Region, 2025-2035 (US$ Million)
8.6.2 Market Share by Region, 2025 & 2035 (%)
8.7 Equipment Maintenance & Repair
8.7.1 Market Size by Region, 2025-2035 (US$ Million)
8.7.2 Market Share by Region, 2025 & 2035 (%)
8.8 Medical & Combat Care Simulation
8.8.1 Market Size by Region, 2025-2035 (US$ Million)
8.8.2 Market Share by Region, 2025 & 2035 (%)
8.9 Design & Prototyping of Defence Systems
8.9.1 Market Size by Region, 2025-2035 (US$ Million)
8.9.2 Market Share by Region, 2025 & 2035 (%)
9 Defence AR/VR & Simulation Market Analysis by Region
9.1 Key Findings
9.2 Regional Market Size Estimation and Forecast
10 North America Defence AR/VR & Simulation Analysis
10.1 Key Findings
10.2 North America Defence AR/VR & Simulation Attractiveness Index
10.3 North America Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
10.4 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
10.5 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
10.6 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
10.7 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
10.8 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
10.9 North America Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
10.10 U.S. Defence AR/VR & Simulation Analysis
10.11 Canada Defence AR/VR & Simulation Analysis
11 Europe Defence AR/VR & Simulation Analysis
11.1 Key Findings
11.2 Europe Defence AR/VR & Simulation Attractiveness Index
11.3 Europe Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
11.4 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
11.5 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
11.6 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
11.7 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
11.8 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
11.9 Europe Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
11.10 Germany Defence AR/VR & Simulation Analysis
11.11 UK Defence AR/VR & Simulation Analysis
11.12 France Defence AR/VR & Simulation Analysis
11.13 Italy Defence AR/VR & Simulation Analysis
11.14 Russia Defence AR/VR & Simulation Analysis
11.15 Rest of Europe Defence AR/VR & Simulation Analysis
12 Asia-Pacific Defence AR/VR & Simulation Analysis
12.1 Key Findings
12.2 Asia-Pacific Defence AR/VR & Simulation Attractiveness Index
12.3 Asia-Pacific Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
12.4 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
12.5 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
12.6 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
12.7 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
12.8 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
12.9 Asia-Pacific Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
12.10 China Defence AR/VR & Simulation Analysis
12.11 India Defence AR/VR & Simulation Analysis
12.12 Japan Defence AR/VR & Simulation Analysis
12.13 South Korea Defence AR/VR & Simulation Analysis
12.14 Australia Defence AR/VR & Simulation Analysis
12.15 Rest of Asia-Pacific Defence AR/VR & Simulation Analysis
13 Middle East and Africa Defence AR/VR & Simulation Analysis
13.1 Key Findings
13.2 Middle East and Africa Defence AR/VR & Simulation Attractiveness Index
13.3 Middle East and Africa Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
13.4 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
13.5 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
13.6 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
13.7 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
13.8 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
13.9 Middle East and Africa Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
13.10 GCC Defence AR/VR & Simulation Analysis
13.11 South Africa Defence AR/VR & Simulation Analysis
13.12 Rest of Middle East and Africa Defence AR/VR & Simulation Analysis
14 Latin America Defence AR/VR & Simulation Analysis
14.1 Key Findings
14.2 Latin America Defence AR/VR & Simulation Attractiveness Index
14.3 Latin America Defence AR/VR & Simulation Market by Country, 2025, 2030 & 2035 (US$ Million)
14.4 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Country
14.5 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Immersion Level
14.6 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Solution Type
14.7 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by End-User
14.8 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Technology
14.9 Latin America Defence AR/VR & Simulation Market Size Estimation and Forecast by Application
14.10 Brazil Defence AR/VR & Simulation Analysis
14.11 Mexico Defence AR/VR & Simulation Analysis
14.12 Rest of Latin America Defence AR/VR & Simulation Analysis
15 Company Profiles
15.1 Competitive Landscape, 2024
15.2 Strategic Outlook
15.3 Microsoft Corporation
15.3.1 Company Snapshot
15.3.2 Company Overview
15.3.3 Financial Analysis
15.3.3.1 Net Revenue, 2020-2024
15.3.3.2 R&D, 2020-2024
15.3.3.3 Regional Market Shares, 2024
15.3.3.4 Business Segment Market Shares, 2024
15.3.4 Product Benchmarking
15.3.5 Strategic Outlook
15.3.6 SWOT Analysis
15.4 BAE Systems
15.4.1 Company Snapshot
15.4.2 Company Overview
15.4.3 Financial Analysis
15.4.3.1 Net Revenue, 2020-2024
15.4.3.2 R&D, 2020-2024
15.4.3.3 Regional Market Shares, 2024
15.4.3.4 Business Segment Market Shares, 2024
15.4.4 Product Benchmarking
15.4.5 Strategic Outlook
15.4.6 SWOT Analysis
15.5 Elbit Systems Ltd
15.5.1 Company Snapshot
15.5.2 Company Overview
15.5.3 Financial Analysis
15.5.3.1 Net Revenue, 2020-2024
15.5.3.2 R&D, 2020-2024
15.5.3.3 Regional Market Shares, 2024
15.5.3.4 Business Segment Market Shares, 2024
15.5.4 Product Benchmarking
15.5.5 Strategic Outlook
15.5.6 SWOT Analysis
15.6 Lockheed Martin Corporation
15.6.1 Company Snapshot
15.6.2 Company Overview
15.6.3 Financial Analysis
15.6.3.1 Net Revenue, 2020-2024
15.6.3.2 R&D, 2020-2024
15.6.3.3 Regional Market Shares, 2024
15.6.3.4 Business Segment Market Shares, 2024
15.6.4 Product Benchmarking
15.6.5 Strategic Outlook
15.6.6 SWOT Analysis
15.7 Raytheon Technologies (RTX)
15.7.1 Company Snapshot
15.7.2 Company Overview
15.7.3 Financial Analysis
15.7.3.1 Net Revenue, 2020-2024
15.7.3.2 R&D, 2020-2024
15.7.3.3 Regional Market Shares, 2024
15.7.3.4 Business Segment Market Shares, 2024
15.7.4 Product Benchmarking
15.7.5 Strategic Outlook
15.7.6 SWOT Analysis
15.8 Thales SA
15.8.1 Company Snapshot
15.8.2 Company Overview
15.8.3 Financial Analysis
15.8.3.1 Net Revenue, 2020-2024
15.8.3.2 R&D, 2020-2024
15.8.3.3 Regional Market Shares, 2024
15.8.3.4 Business Segment Market Shares, 2024
15.8.4 Product Benchmarking
15.8.5 Strategic Outlook
15.8.6 SWOT Analysis
15.9 Lenovo Group Limited
15.9.1 Company Snapshot
15.9.2 Company Overview
15.9.3 Financial Analysis
15.9.3.1 Net Revenue, 2020-2024
15.9.3.2 R&D, 2020-2024
15.9.3.3 Regional Market Shares, 2024
15.9.3.4 Business Segment Market Shares, 2024
15.9.4 Product Benchmarking
15.9.5 Strategic Outlook
15.9.6 SWOT Analysis
15.10 TRU Simulation + Training Inc.
15.10.1 Company Snapshot
15.10.2 Company Overview
15.10.3 Product Benchmarking
15.10.4 Strategic Outlook
15.10.5 SWOT Analysis
15.11 Kongsberg Defence & Aerospace
15.11.1 Company Snapshot
15.11.2 Company Overview
15.11.3 Product Benchmarking
15.11.4 Strategic Outlook
15.11.5 SWOT Analysis
15.12 HTC
15.12.1 Company Snapshot
15.12.2 Company Overview
15.12.3 Financial Analysis
15.12.3.1 Net Revenue, 2020-2024
15.12.3.2 R&D, 2020-2024
15.12.4 Product Benchmarking
15.12.5 Strategic Outlook
15.12.6 SWOT Analysis
15.13 Varjo Technologies Oy.
15.13.1 Company Snapshot
15.13.2 Company Overview
15.13.3 Product Benchmarking
15.13.4 Strategic Outlook
15.13.5 SWOT Analysis
15.14 CAE Inc.
15.14.1 Company Snapshot
15.14.2 Company Overview
15.14.3 Financial Analysis
15.14.3.1 Net Revenue, 2020-2024
15.14.3.2 R&D, 2020-2024
15.14.3.3 Regional Market Shares, 2024
15.14.3.4 Business Segment Market Shares, 2024
15.14.4 Product Benchmarking
15.14.5 Strategic Outlook
15.14.6 SWOT Analysis
15.15 Bohemia Interactive Simulations
15.15.1 Company Snapshot
15.15.2 Company Overview
15.15.3 Product Benchmarking
15.15.4 Strategic Outlook
15.15.5 SWOT Analysis
15.16 RealWear, Inc.
15.16.1 Company Snapshot
15.16.2 Company Overview
15.16.3 Product Benchmarking
15.16.4 Strategic Outlook
15.16.5 SWOT Analysis
15.17 Anduril Industries
15.17.1 Company Snapshot
15.17.2 Company Overview
15.17.3 Product Benchmarking
15.17.4 Strategic Outlook
15.17.5 SWOT Analysis
16 Conclusion and Recommendations
16.1 Concluding Remarks from Visiongain
16.2 Recommendations for Market Players
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