Market Research Logo

Japan Artificial Intelligence (AI) in Media and Entertainment Industry Databook Series (2016-2025) – AI Spending with 15+ KPIs, Market Size and Forecast Across 8+ Application Segments, AI Domains, and Technology (Applications, Services, Hardware)

Japan Artificial Intelligence (AI) in Media and Entertainment Industry Databook Series (2016-2025) – AI Spending with 15+ KPIs, Market Size and Forecast Across 8+ Application Segments, AI Domains, and Technology (Applications, Services, Hardware)

Report Description

Artificial Intelligence (AI) spend in media and entertainment industry in Japan has increased at 62.4% during 2018 to reach US$ 108.2 million. Over the forecast period (2019-2025), spend on AI is expected to record a CAGR of 23.6%, increasing from US$ 156.0 million in 2019 to reach US$ 686.5 million by 2025.

This business intelligence report from TechInsight360 aims to analyze market opportunities and risks in adoption of artificial intelligence (AI) in media and entertainment industry in Japan. This is a data centric report, consisting of 23 charts and 17 tables, providing detailed understanding of market dynamics through 15+ KPIs for the country. This report covers country level AI market size / spending forecast (2016—2025) by applications across banking and finance industry’s value chain, AI technology domains, and technology.

Report Scope

This research report provides in-depth analysis, covering market opportunities and risks in Japan for 10 years (2016-2025). Below is the taxonomy covering detailed scope of coverage.

AI Market Size / Spending by Application in Media and Entertainment Industry, 2016-2025
Gaming
Fake Story Detection
Plagiarism Detection
Personalization
Production Planning and Management
Sales and Marketing
Talent Identification

AI Market Size / Spending by Artificial Intelligence Domains in Media and Entertainment Industry, 2016-2025
Machine Learning and Deep Learning
Natural Language Processing (NLP)
Robotics and Expert Systems
Machine Vision & Hearing

AI Market Size / Spending by Technology Development in Media and Entertainment Industry, 2016-2025
Application and Platforms
Services
Hardware

Reason to Buy

How big is the opportunity for artificial intelligence based products and services in media and entertainment industry?
How much are leading players in media and entertainment industry investing in AI based initiatives?
Which application areas are underserved in media and entertainment industry and should be targeted to maximize ROI?


1 About this Report
1.1 Methodology
1.2 Disclaimer
2 Japan Artificial Intelligence Dynamics and Growth Prospects
2.1 Japan Artificial Intelligence Market Size by Value, 2016 – 2025
2.2 Japan Artificial Intelligence Spend Market Share Analysis by Industry
2.3 Japan Artificial Intelligence Spend Market Share Analysis by Key Technologies
2.4 Japan Artificial Intelligence Spend Market Share Analysis by AI Domain
2.5 Global Artificial Intelligence Investment Attractiveness Snapshot
2.5.1 Global Artificial Intelligence Investment Hot Spots
2.5.2 Global Artificial Intelligence Industry Attractiveness
3 Artificial Intelligence Spending Analysis in Media and Entertainment Industry in Japan
3.1 Artificial Intelligence Spending Analysis in Media and Entertainment Industry, 2016-2025
3.2 Artificial Intelligence Spending Analysis in Media and Entertainment Industry by Application, 2016-2025
3.2.1 Spend Analysis on Gaming in Media and Entertainment Industry
3.2.2 Spend Analysis on Fake Story Detection in Media and Entertainment Industry
3.2.3 Spend Analysis on Plagiarism Detection in Media and Entertainment Industry
3.2.4 Spend Analysis on Personalization in Media and Entertainment Industry
3.2.5 Spend Analysis on Production Planning and Management in Media and Entertainment Industry
3.2.6 Spend Analysis on Sales and Marketing in Media and Entertainment Industry
3.2.7 Spend Analysis on Talent Identification in Media and Entertainment Industry
3.3 Artificial Intelligence Spending Analysis in Media and Entertainment Industry by AI Domain, 2016-2025
3.3.1 Spend Analysis on Machine Learning and Deep Learning in Media and Entertainment Industry
3.3.2 Spend Analysis on Natural Language Processing (NLP) in Media and Entertainment Industry
3.3.3 Spend Analysis on Robotics and Expert Systems in Media and Entertainment Industry
3.3.4 Spend Analysis on Machine Vision & Hearing in Media and Entertainment Industry
3.4 Artificial Intelligence Spending Analysis in Media and Entertainment Industry by Technology Development, 2016-2025
3.4.1 Spend Analysis on Software Development in Media and Entertainment Industry
3.4.2 Spend Analysis on Technology Services in Media and Entertainment Industry
3.4.3 Spend Analysis on Hardware in Media and Entertainment Industry
4 Further Reading
4.1 About TechInsight360
4.2 Related Research
4.3 TechInsight360 Knowledge Center
List of Tables
Table 1: Japan Artificial Intelligence – Market Size & Forecast by Value (US$ Million), 2016 – 2025
Table 2: Japan Artificial Intelligence Spending Analysis in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 3: Japan Spend Analysis on Gaming in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 4: Japan Spend Analysis on Fake Story Detection in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 5: Japan Spend Analysis on Plagiarism Detection in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 6: Japan Spend Analysis on Personalization in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 7: Japan Spend Analysis on Production Planning and Management in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 8: Japan Spend Analysis on Sales and Marketing in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 9: Japan Spend Analysis on Talent Identification in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 10: Japan Spend Analysis on Machine Learning and Deep Learning in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 11: Japan Spend Analysis on Natural Language Processing (NLP) in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 12: Japan Spend Analysis on Robotics and Expert Systems in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 13: Japan Spend Analysis on Machine Vision & Hearing in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 14: Japan Spend Analysis on Software Development in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 15: Japan Spend Analysis on Technology Services in Media and Entertainment Industry (US$ Million), 2016 – 2025
Table 16: Japan Spend Analysis on Hardware in Media and Entertainment Industry (US$ Million), 2016 – 2025
List of Figures
Figure 1: TechInsight360’s Methodology Framework
Figure 2: Japan Artificial Intelligence – Market Size & Forecast by Value (US$ Million), 2016 – 2025
Figure 3: Japan Artificial Intelligence Spend Market Share Analysis by Industry, 2017
Figure 4: Japan Artificial Intelligence Spend Market Share Analysis by Key Technologies, 2017 Vs. 2025
Figure 5: Japan Artificial Intelligence Spend Market Share Analysis by Key AI Domain, 2017 Vs. 2025
Figure 6: Global Artificial Intelligence Attractiveness Snapshot, 2017
Figure 7: Global Artificial Intelligence Industry Attractiveness, 2017
Figure 8: Japan Artificial Intelligence Spending Analysis in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 9: Japan Artificial Intelligence Spending Analysis in Media and Entertainment Industry by Application, 2017 Vs. 2025
Figure 10: Japan Spend Analysis on Gaming in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 11: Japan Spend Analysis on Fake Story Detection in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 12: Japan Spend Analysis on Plagiarism Detection in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 13: Japan Spend Analysis on Personalization in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 14: Japan Spend Analysis on Production Planning and Management in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 15: Japan Spend Analysis on Sales and Marketing in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 16: Japan Spend Analysis on Talent Identification in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 17: Japan Artificial Intelligence Spending Analysis in Media and Entertainment Industry by AI Domain, 2017 Vs. 2025
Figure 18: Japan Spend Analysis on Machine Learning and Deep Learning in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 19: Japan Spend Analysis on Natural Language Processing (NLP) in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 20: Japan Spend Analysis on Robotics and Expert Systems in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 21: Japan Spend Analysis on Machine Vision & Hearing in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 22: Japan Artificial Intelligence Spending Analysis in Media and Entertainment Industry by Technology Development, 2017 Vs. 2025
Figure 23: Japan Spend Analysis on Software Development in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 24: Japan Spend Analysis on Technology Services in Media and Entertainment Industry (US$ Million), 2016 – 2025
Figure 25: Japan Spend Analysis on Hardware in Media and Entertainment Industry (US$ Million), 2016 – 2025

Download our eBook: How to Succeed Using Market Research

Learn how to effectively navigate the market research process to help guide your organization on the journey to success.

Download eBook

Share this report