
United States Video Game Market, Size, Forecast 2022-2027, Industry Trends, Growth, Impact of COVID-19, Opportunity Company Analysis
Description
United States Video Game Market, Size, Forecast 2022-2027, Industry Trends, Growth, Impact of COVID-19, Opportunity Company Analysis
United States Video Game Market will be US$ 48.2 Billion by the year 2027. In the United States, the video game market is historically viewed as a niche category preserving adolescents and hard-core enthusiasts. Over the years, video gaming participation has become mainstreams with over half of the United States population playing video games. In addition, following an era of unprecedented growth, the video game industry has witnessed jackpot growth and earnings. After that, the popularization of diverse revenue models, including free-to-play, subscription, and ad-driven models, are essential factors in the games industry of the United States.
United States Video Game Market Size is expanding at a CAGR of 7.9% during 2021-2027
Remarkably, a new wave of social-seeking gamers is driving industry growth to the next level in the United States. Moreover, the widespread adoption of smartphones globally brings new players to the gaming world. And mobile will continue to enable new opportunities within gaming that didn't exist even just a few years ago. But rather than cannibalizing existing markets for console and PC gaming, the industry is also adapting increasingly, emphasizing gaming's social dimension. Nevertheless, increased gamer average revenue per unit and share of wallet is also contributing to the market expansion.
united states video game market
How COVID-19 Benefited the United States Video Game Industry:
In many ways, COVID-19 has helped accelerate several key trends driving innovation and growth within the United States video game market. During the pandemic, the world's leading video games has been competing. Remarkably, COVID-19 has heightened the importance of social and community-based games as users look to them as a way to unite with friends and families. Therefore, the video game market has become a continuous service-oriented business that puts customer experience first. According to Renub Research the United States Video Game Market Size has reached US$ 30.4 Billion in 2021.
The Dominance and Popularity of Consoles Have Been Witnessed Throughout the Study Period:
Our report, By Category and Users by Device, has been categorized into Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, and PC Games. Despite numerous categories trending, the dominance and popularity of consoles have witnessed and is expected to maintain its position further. Nevertheless, mobile games are popular gaming device and have a considerable margin in the market. Remarkably, the convenience of mobile gives a leg up on all other gaming technologies simply because gamers play on their device anywhere at any time.
Young Population Makes Up the Majority of Gamers in US Gaming Market:
The video game industry is widespread in every corner of the United States, with all ages and demographic groups. Our report covers players aged 18 – 24 Years, 25 – 34 Years, 35 – 44 Years, 45 – 54 Years, and 55 – 64 Years. Besides, gamers of different age groups are spending more and more time engaged in play, and increasingly it's a social and community activity. Our research shows that by age group, the young population makes up most gamers in wide of the mark in the United States Video Games Market.
Video Game Is Enjoyed by Both Female and Male Gamers in The United States:
By Gender, our report covers Female and Male gamers as prominent market existence. Remarkably, due to the simplicity, the video game is enjoyed by female and male gamers in the United States. Besides, mainly due to widespread mobile adoption, there are now nearly as many female gamers as there are males. However we found that males enjoy more video games because their brains react more to the games and are more likely to evolve 'hooked' on video games than females.
Video Game Companies Have Game-Changing Opportunities to Fast-Track Growth:
The key video game companies are entering a new era. Further, increased innovation and broadening popularity are the extreme practices by the key companies. Companies are pouring money into an investment, confident in the prospects for accelerating growth. The key market players covered in our report are Activision Blizzard, Inc., BANDAI NAMCO Holdings Inc., Electronic Arts, Microsoft Corporation, Nintendo Co. Ltd., Sega Sammy Holdings, Inc., and Take – Two Interactive Software Inc.
Remarkably, major technology companies are among the most significant investors in the video gaming industry. Meanwhile, the gaming companies are also investing in the next wave of game franchises, along with various new technologies. For instance, cloud-based gaming systems, enhanced mobile offerings, and robust social media features strengthen the bonds with and among their player communities.
us video game market
Renub Research report titled “United States Video Game Market & Forecast, by Category (Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, PC Games), Users (Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, PC Games), Age Group (18 – 24 Years, 25 – 34 Years, 35 – 44 Years, 45 – 54 Years, and 55 – 64 Years), Gender (Male, Female), Income (High Income, Low Income and Medium Income) , Company (Activision Blizzard, Inc., BANDAI NAMCO Holdings Inc., Electronic Arts, Microsoft Corporation, Nintendo Co. Ltd., Sega Sammy Holdings, Inc., and Take – Two Interactive Software Inc.)” studies the video gaming market of United States.
Category – Market have been covered from 6 viewpoints:
1. Mobile Games
2. Download Games
3. Online Games
4. Gaming Networks
5. Consoles
6. PC Games
Users by Device – Games Users have been covered from 6 viewpoints:
1. Mobile Games
2. Download Games
3. Online Games
4. Gaming Networks
5. Consoles
6. PC Games
Age Group – Users have been covered from 5 viewpoints:
1. 18 – 24 Years
2. 25 – 34 Years
3. 35 – 44 Years
4. 45 – 54 Years
5. 55 – 64 Years
Gender – Users have been covered from 2 viewpoints:
1. Female
2. Male
Income – Users have been covered from 3 viewpoints:
1. High Income
2. Low Income
3. Medium Income
Company Insights:
• Overview
• Recent Development & Strategies
• Financial Insights
Company Analysis:
1. Activision Blizzard, Inc.
2. BANDAI NAMCO Holdings Inc.
3. Electronic Arts
4. Microsoft Corporation
5. Nintendo Co. Ltd.
6. Sega Sammy Holdings, Inc.
7. Take – Two Interactive Software Inc.
United States Video Game Market will be US$ 48.2 Billion by the year 2027. In the United States, the video game market is historically viewed as a niche category preserving adolescents and hard-core enthusiasts. Over the years, video gaming participation has become mainstreams with over half of the United States population playing video games. In addition, following an era of unprecedented growth, the video game industry has witnessed jackpot growth and earnings. After that, the popularization of diverse revenue models, including free-to-play, subscription, and ad-driven models, are essential factors in the games industry of the United States.
United States Video Game Market Size is expanding at a CAGR of 7.9% during 2021-2027
Remarkably, a new wave of social-seeking gamers is driving industry growth to the next level in the United States. Moreover, the widespread adoption of smartphones globally brings new players to the gaming world. And mobile will continue to enable new opportunities within gaming that didn't exist even just a few years ago. But rather than cannibalizing existing markets for console and PC gaming, the industry is also adapting increasingly, emphasizing gaming's social dimension. Nevertheless, increased gamer average revenue per unit and share of wallet is also contributing to the market expansion.
united states video game market
How COVID-19 Benefited the United States Video Game Industry:
In many ways, COVID-19 has helped accelerate several key trends driving innovation and growth within the United States video game market. During the pandemic, the world's leading video games has been competing. Remarkably, COVID-19 has heightened the importance of social and community-based games as users look to them as a way to unite with friends and families. Therefore, the video game market has become a continuous service-oriented business that puts customer experience first. According to Renub Research the United States Video Game Market Size has reached US$ 30.4 Billion in 2021.
The Dominance and Popularity of Consoles Have Been Witnessed Throughout the Study Period:
Our report, By Category and Users by Device, has been categorized into Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, and PC Games. Despite numerous categories trending, the dominance and popularity of consoles have witnessed and is expected to maintain its position further. Nevertheless, mobile games are popular gaming device and have a considerable margin in the market. Remarkably, the convenience of mobile gives a leg up on all other gaming technologies simply because gamers play on their device anywhere at any time.
Young Population Makes Up the Majority of Gamers in US Gaming Market:
The video game industry is widespread in every corner of the United States, with all ages and demographic groups. Our report covers players aged 18 – 24 Years, 25 – 34 Years, 35 – 44 Years, 45 – 54 Years, and 55 – 64 Years. Besides, gamers of different age groups are spending more and more time engaged in play, and increasingly it's a social and community activity. Our research shows that by age group, the young population makes up most gamers in wide of the mark in the United States Video Games Market.
Video Game Is Enjoyed by Both Female and Male Gamers in The United States:
By Gender, our report covers Female and Male gamers as prominent market existence. Remarkably, due to the simplicity, the video game is enjoyed by female and male gamers in the United States. Besides, mainly due to widespread mobile adoption, there are now nearly as many female gamers as there are males. However we found that males enjoy more video games because their brains react more to the games and are more likely to evolve 'hooked' on video games than females.
Video Game Companies Have Game-Changing Opportunities to Fast-Track Growth:
The key video game companies are entering a new era. Further, increased innovation and broadening popularity are the extreme practices by the key companies. Companies are pouring money into an investment, confident in the prospects for accelerating growth. The key market players covered in our report are Activision Blizzard, Inc., BANDAI NAMCO Holdings Inc., Electronic Arts, Microsoft Corporation, Nintendo Co. Ltd., Sega Sammy Holdings, Inc., and Take – Two Interactive Software Inc.
Remarkably, major technology companies are among the most significant investors in the video gaming industry. Meanwhile, the gaming companies are also investing in the next wave of game franchises, along with various new technologies. For instance, cloud-based gaming systems, enhanced mobile offerings, and robust social media features strengthen the bonds with and among their player communities.
us video game market
Renub Research report titled “United States Video Game Market & Forecast, by Category (Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, PC Games), Users (Mobile Games, Download Games, Online Games, Gaming Networks, Consoles, PC Games), Age Group (18 – 24 Years, 25 – 34 Years, 35 – 44 Years, 45 – 54 Years, and 55 – 64 Years), Gender (Male, Female), Income (High Income, Low Income and Medium Income) , Company (Activision Blizzard, Inc., BANDAI NAMCO Holdings Inc., Electronic Arts, Microsoft Corporation, Nintendo Co. Ltd., Sega Sammy Holdings, Inc., and Take – Two Interactive Software Inc.)” studies the video gaming market of United States.
Category – Market have been covered from 6 viewpoints:
1. Mobile Games
2. Download Games
3. Online Games
4. Gaming Networks
5. Consoles
6. PC Games
Users by Device – Games Users have been covered from 6 viewpoints:
1. Mobile Games
2. Download Games
3. Online Games
4. Gaming Networks
5. Consoles
6. PC Games
Age Group – Users have been covered from 5 viewpoints:
1. 18 – 24 Years
2. 25 – 34 Years
3. 35 – 44 Years
4. 45 – 54 Years
5. 55 – 64 Years
Gender – Users have been covered from 2 viewpoints:
1. Female
2. Male
Income – Users have been covered from 3 viewpoints:
1. High Income
2. Low Income
3. Medium Income
Company Insights:
• Overview
• Recent Development & Strategies
• Financial Insights
Company Analysis:
1. Activision Blizzard, Inc.
2. BANDAI NAMCO Holdings Inc.
3. Electronic Arts
4. Microsoft Corporation
5. Nintendo Co. Ltd.
6. Sega Sammy Holdings, Inc.
7. Take – Two Interactive Software Inc.
Table of Contents
158 Pages
- 1. Introduction
- 2. Research & Methodology
- 3. Executive Summary
- 4. Market Dynamics
- 4.1 Growth Drivers
- 4.2 Challenges
- 5. United States Video Game Market
- 6. Market & Users Share – United States Video Game Market
- 6.1 By Category
- 6.2 By Users
- 6.3 By Age Group
- 6.4 By Gender
- 6.5 By Income
- 7. Category – United States Video Game Market
- 7.1 Mobile Games
- 7.2 Download Games
- 7.3 Online Games
- 7.4 Gaming Networks
- 7.5 Consoles
- 7.6 PC Games
- 8. Users By Device – United States Video Games Users
- 8.1 Mobile Games
- 8.2 Download Games
- 8.3 Online Games
- 8.4 Gaming Networks
- 8.5 Consoles
- 8.6 PC Games
- 9. Age Group – United States Video Games Users
- 9.1 18 – 24 Years
- 9.2 25 – 34 Years
- 9.3 35 – 44 Years
- 9.4 45 – 54 Years
- 9.5 55 – 64 Years
- 10. Gender – United States Video Games Users
- 10.1 Female
- 10.2 Male
- 11. Income – United States Video Games Users
- 11.1 High Income
- 11.2 Low Income
- 11.3 Medium Income
- 12. Porters Five Forces
- 12.1 Overview
- 12.2 Bargaining Power of Buyers
- 12.3 Bargaining Power of Suppliers
- 12.4 Degree of Competition
- 12.5 Threat of New Entrants
- 12.6 Threat of Substitutes
- 13. Company Analysis
- 13.1 Activision Blizzard, Inc.
- 13.1.1 Overview
- 13.1.2 Recent Development & Strategies
- 13.1.3 Financial Insights
- 13.2 BANDAI NAMCO Holdings Inc.
- 13.2.1 Overview
- 13.2.2 Recent Development & Strategies
- 13.2.3 Financial Insights
- 13.3 Electronic Arts
- 13.3.1 Overview
- 13.3.2 Recent Development & Strategies
- 13.3.3 Financial Insights
- 13.4 Microsoft Corporation
- 13.4.1 Overview
- 13.4.2 Recent Development & Strategies
- 13.4.3 Financial Insights
- 13.5 Nintendo Co. Ltd.
- 13.5.1 Overview
- 13.5.2 Recent Development & Strategies
- 13.5.3 Financial Insights
- 13.6 Sega Sammy Holdings, Inc.
- 13.6.1 Overview
- 13.6.2 Recent Development & Strategies
- 13.6.3 Financial Insights
- 13.7 Take – Two Interactive Software Inc.
- 13.7.1 Overview
- 13.7.2 Recent Development & Strategies
- 13.7.3 Financial Insights
- List Of Figures:
- Figure-01: United States Video Game Market (Million US$), 2017 – 2021
- Figure-02: Forecast for – United States Video Game Market (Million US$), 2022 – 2027
- Figure-03: Category – Mobile Games Market (Million US$), 2017 – 2021
- Figure-04: Category – Forecast for Mobile Games Market (Million US$), 2022 – 2027
- Figure-05: Category – Download Games Market (Million US$), 2017 – 2021
- Figure-06: Category – Forecast for Download Games Market (Million US$), 2022 – 2027
- Figure-07: Category – Online Games Market (Million US$), 2017 – 2021
- Figure-08: Category – Forecast for Online Games Market (Million US$), 2022 – 2027
- Figure-09: Category – Gaming Networks Market (Million US$), 2017 – 2021
- Figure-10: Category – Forecast for Gaming Networks Market (Million US$), 2022 – 2027
- Figure-11: Category – Consoles Market (Million US$), 2017 – 2021
- Figure-12: Category – Forecast for Consoles Market (Million US$), 2022 – 2027
- Figure-13: Category – PC Games Market (Million US$), 2017 – 2021
- Figure-14: Category – Forecast for PC Games Market (Million US$), 2022 – 2027
- Figure-15: Users By Device – Mobile Games Market (Million), 2017 – 2021
- Figure-16: Users By Device – Forecast for Mobile Games Market (Million), 2022 – 2027
- Figure-17: Users By Device – Download Games Market (Million), 2017 – 2021
- Figure-18: Users By Device – Forecast for Download Games Market (Million), 2022 – 2027
- Figure-19: Users By Device – Online Games Market (Million), 2017 – 2021
- Figure-20: Users By Device – Forecast for Online Games Market (Million), 2022 – 2027
- Figure-21: Users By Device – Gaming Networks Market (Million), 2017 – 2021
- Figure-22: Users By Device – Forecast for Gaming Networks Market (Million), 2022 – 2027
- Figure-23: Users By Device – Consoles Market (Million), 2017 – 2021
- Figure-24: Users By Device – Forecast for Consoles Market (Million), 2022 – 2027
- Figure-25: Users By Device – PC Games Market (Million), 2017 – 2021
- Figure-26: Users By Device – Forecast for PC Games Market (Million), 2022 – 2027
- Figure-27: Age Group – 18 – 24 Years Market (Million), 2017 – 2021
- Figure-28: Age Group – Forecast for 18 – 24 Years Market (Million), 2022 – 2027
- Figure-29: Age Group – 25 – 34 Years Market (Million), 2017 – 2021
- Figure-30: Age Group – Forecast for 25 – 34 Years Market (Million), 2022 – 2027
- Figure-31: Age Group – 35 – 44 Years Market (Million), 2017 – 2021
- Figure-32: Age Group – Forecast for 35 – 44 Years Market (Million), 2022 – 2027
- Figure-33: Age Group – 45 – 54 Years Market (Million), 2017 – 2021
- Figure-34: Age Group – Forecast for 45 – 54 Years Market (Million), 2022 – 2027
- Figure-35: Age Group – 55 – 64 Years Market (Million), 2017 – 2021
- Figure-36: Age Group – Forecast for 55 – 64 Years Market (Million), 2022 – 2027
- Figure-37: Gender – Female Market (Million), 2017 – 2021
- Figure-38: Gender – Forecast for Female Market (Million), 2022 – 2027
- Figure-39: Gender – Male Market (Million), 2017 – 2021
- Figure-40: Gender – Forecast for Male Market (Million), 2022 – 2027
- Figure-41: Income – High Income Market (Million), 2017 – 2021
- Figure-42: Income – Forecast for High Income Market (Million), 2022 – 2027
- Figure-43: Income – Low Income Market (Million), 2017 – 2021
- Figure-44: Income – Forecast for Low Income Market (Million), 2022 – 2027
- Figure-45: Income – Medium Income Market (Million), 2017 – 2021
- Figure-46: Income – Forecast for Medium Income Market (Million), 2022 – 2027
- Figure-47: Activision Blizzard, Inc. – Global Revenue (Million US$), 2017 – 2021
- Figure-48: Activision Blizzard, Inc. – Forecast for Global Revenue (Million US$), 2022 – 2027
- Figure-49: BANDAI NAMCO Holdings Inc. – Global Revenue (Million US$), 2017 – 2021
- Figure-50: BANDAI NAMCO Holdings Inc. – Forecast for Global Revenue (Million US$), 2022 – 2027
- Figure-51: Electronic Arts – Global Revenue (Million US$), 2017 – 2021
- Figure-52: Electronic Arts – Forecast for Global Revenue (Million US$), 2022 – 2027
- Figure-53: Microsoft Corporation – Global Revenue (Million US$), 2017 – 2021
- Figure-54: Microsoft Corporation – Forecast for Global Revenue (Million US$), 2022 – 2027
- Figure-55: Nintendo Co. Ltd. – Global Revenue (Million US$), 2017 – 2021
- Figure-56: Nintendo Co. Ltd. – Forecast for Global Revenue (Million US$), 2022 – 2027
- Figure-57: Sega Sammy Holdings, Inc. – Global Revenue (Million US$), 2017 – 2021
- Figure-58: Sega Sammy Holdings, Inc. – Forecast for Global Revenue (Million US$), 2022 – 2027
- Figure-59: Take – Two Interactive Software Inc. – Global Revenue (Million US$), 2017 – 2021
- Figure-60: Take – Two Interactive Software Inc. – Forecast for Global Revenue (Million US$), 2022 – 2027
- List Of Tables:
- Table-01: United States Video Game Market Share by Category (Percent), 2017 – 2021
- Table-02: Forecast for – United States Video Game Market Share by Category (Percent), 2022 – 2027
- Table-03: United States Video Game Market Share by Users (Percent), 2017 – 2021
- Table-04: Forecast for – United States Video Game Market Share by Users (Percent), 2022 – 2027
- Table-05: United States Video Game Market Share by Age Group (Percent), 2017 – 2021
- Table-06: Forecast for – United States Video Game Market Share by Age Group (Percent), 2022 – 2027
- Table-07: United States Video Game Market Share by Gender (Percent), 2017 – 2021
- Table-08: Forecast for – United States Video Game Market Share by Gender (Percent), 2022 – 2027
- Table-09: United States Video Game Market Share by Income (Percent), 2017 – 2021
- Table-10: Forecast for – United States Video Game Market Share by Income (Percent), 2022 – 2027
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