
Global Augmented Reality Headsets Market Size, Trends & Growth Opportunity, By Type (Standalone headsets, Tethered, and Smartphone-enabled headsets), By Application (Enterprise, and Consumer), By Region and Forecast till 2027
Description
Global Augmented Reality Headsets Market Size, Trends & Growth Opportunity, By Type (Standalone headsets, Tethered, and Smartphone-enabled headsets), By Application (Enterprise, and Consumer), By Region and Forecast till 2027
Global Augmented Reality Headsets Market Size, Trends & Growth Opportunity, By Type (Standalone headsets, Tethered, and Smartphone-enabled headsets), By Application (Enterprise, and Consumer), By Region and Forecast till 2027
Global Augmented Reality Headsets Market
An Augmented reality headset is a type of head-mounted display device which delivers simulated visual environment through physical optic lenses. This allows the user to see both the world through digital display and glasses. These devices allow users to experience and understand the real-time occurrences of objects around their surroundings with the help of a camera.
Market Drivers
The increase in the use of smart wearable devices and head –mounted displays due to the rise in awareness of augmented technology is expected to boost the global augmented reality headsets market growth over the forecast period. Augmented technology also provides abundant opportunities to both new and old businesses. Its application in remote assistance and collaboration is expected to propel the adoption of this product in near future. The rise in investments and funding by large technological organizations, venture capitals, and VR businesses in augmented reality startups will positively influence the market growth during this forecast period. The growing trend of overlaying virtual objects around the environment and the need to experience the objects is expected to fuel the product demand.
Market Restraints
The increase in health issues associated with excessive usage of augmented reality headsets expected to hamper the market growth during this forecast timeline.
Market Segmentation
The Global Augmented Reality Headsets Market is segmented into type such as Standalone headsets, Tethered, and Smartphone-enabled headsets. Further, market is segmented into application such as Enterprise, and Consumer.
Also, the Global Augmented Reality Headsets Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Market Key Players
Various key players are discussed in this report such as Google LLC, Sony Corporation, Kopin Corporation, RealWear, Inc., Seiko Epson Corporation, VUZIX, Microsoft, Magic Leap, Inc., etc.
Market Taxonomy
By Type
Global Augmented Reality Headsets Market Size, Trends & Growth Opportunity, By Type (Standalone headsets, Tethered, and Smartphone-enabled headsets), By Application (Enterprise, and Consumer), By Region and Forecast till 2027
Global Augmented Reality Headsets Market
An Augmented reality headset is a type of head-mounted display device which delivers simulated visual environment through physical optic lenses. This allows the user to see both the world through digital display and glasses. These devices allow users to experience and understand the real-time occurrences of objects around their surroundings with the help of a camera.
Market Drivers
The increase in the use of smart wearable devices and head –mounted displays due to the rise in awareness of augmented technology is expected to boost the global augmented reality headsets market growth over the forecast period. Augmented technology also provides abundant opportunities to both new and old businesses. Its application in remote assistance and collaboration is expected to propel the adoption of this product in near future. The rise in investments and funding by large technological organizations, venture capitals, and VR businesses in augmented reality startups will positively influence the market growth during this forecast period. The growing trend of overlaying virtual objects around the environment and the need to experience the objects is expected to fuel the product demand.
Market Restraints
The increase in health issues associated with excessive usage of augmented reality headsets expected to hamper the market growth during this forecast timeline.
Market Segmentation
The Global Augmented Reality Headsets Market is segmented into type such as Standalone headsets, Tethered, and Smartphone-enabled headsets. Further, market is segmented into application such as Enterprise, and Consumer.
Also, the Global Augmented Reality Headsets Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Market Key Players
Various key players are discussed in this report such as Google LLC, Sony Corporation, Kopin Corporation, RealWear, Inc., Seiko Epson Corporation, VUZIX, Microsoft, Magic Leap, Inc., etc.
Market Taxonomy
By Type
- Standalone headsets
- Tethered
- Smartphone-enabled headsets
- Enterprise
- Consumer
- North America
- Latin America
- Europe
- Asia Pacific
- Middle East & Africa
- What are the Key Opportunities in Global Augmented Reality Headsets Market?
- What will be the growth rate from 2019 to 2027?
- Which segment/region will have highest growth?
- What are the factors that will impact/drive the Market?
- What is the competitive Landscape in the Industry?
- What is the role of key players in the value chain?
- What are the strategies adopted by key players?
Table of Contents
186 Pages
- 1 Introduction
- 1.1 Objective of the Study
- 1.2 Market Definition
- 1.3 Market Scope
- 2 Research Methodology
- 2.1 Data Mining
- 2.2 Validation
- 2.3 Primary Interviews
- 2.4 List of Data Sources
- 3 Executive Summary
- 4 Global Augmented Reality Headsets Market Outlook
- 4.1 Overview
- 4.2 Market Dynamics
- 4.2.1 Drivers
- 4.2.2 Restraints
- 4.2.3 Opportunities
- 4.3 Porters Five Force Model
- 4.4 Value Chain Analysis
- 5 Global Augmented Reality Headsets Market, By Type
- 5.1 Y-o-Y Growth Comparison, By Type
- 5.2 Global Augmented Reality Headsets Market Share Analysis, By Type
- 5.3 Global Augmented Reality Headsets Market Size and Forecast, By Type
- 5.3.1 Standalone headsets
- 5.3.2 Tethered
- 5.3.3 Smartphone-enabled headsets
- 6 Global Augmented Reality Headsets Market, By Application
- 6.1 Y-o-Y Growth Comparison, By Application
- 6.2 Global Augmented Reality Headsets Market Share Analysis, By Application
- 6.3 Global Augmented Reality Headsets Market Size and Forecast, By Application
- 6.3.1 Enterprise
- 6.3.2 Consumer
- 7 Global Augmented Reality Headsets Market, By Region
- 7.1 Global Augmented Reality Headsets Market Share Analysis, By Region
- 7.2 Global Augmented Reality Headsets Market Share Analysis, By Region
- 7.3 Global Augmented Reality Headsets Market Size and Forecast, By Region
- 8 North America Augmented Reality Headsets Market Analysis and Forecast (2020 – 2027)
- 8.1 Introduction
- 8.2 North America Augmented Reality Headsets Market Share Analysis, By Type
- 8.3 North America Augmented Reality Headsets Market Size and Forecast, By Application
- 8.4 North America Augmented Reality Headsets Market Size and Forecast, By Country
- 8.4.1 U.S
- 8.4.2 Canada
- 8.4.3 Mexico
- 9 Europe Augmented Reality Headsets Market Analysis and Forecast (2020 – 2027)
- 9.1 Introduction
- 9.2 Europe Augmented Reality Headsets Market Share Analysis, By Type
- 9.3 Europe Augmented Reality Headsets Market Size and Forecast, By Application
- 9.4 Europe Augmented Reality Headsets Market Size and Forecast, By Country
- 9.4.1 Germany
- 9.4.2 France
- 9.4.3 UK
- 9.4.4 Rest of Europe
- 10 Asia Pacific Augmented Reality Headsets Market Analysis and Forecast (2020 – 2027)
- 10.1 Introduction
- 10.2 Asia Pacific Augmented Reality Headsets Market Share Analysis, By Type
- 10.3 Asia Pacific Augmented Reality Headsets Market Size and Forecast, By Application
- 10.4 Asia Pacific Augmented Reality Headsets Market Size and Forecast, By Country
- 10.4.1 China
- 10.4.2 Japan
- 10.4.3 India
- 10.4.4 Rest of Asia Pacific
- 11 Latin America Augmented Reality Headsets Market Analysis and Forecast (2020 – 2027)
- 11.1 Introduction
- 11.2 Latin America Augmented Reality Headsets Market Share Analysis, By Type
- 11.3 Latin America Augmented Reality Headsets Market Size and Forecast, By Application
- 11.4 Latin America Augmented Reality Headsets Market Size and Forecast, By Country
- 12 Middle East Augmented Reality Headsets Market Analysis and Forecast (2020 – 2027)
- 12.1 Introduction
- 12.2 Middle East Augmented Reality Headsets Market Share Analysis, By Type
- 12.3 Middle East Augmented Reality Headsets Market Size and Forecast, By Application
- 12.4 Middle East Augmented Reality Headsets Market Size and Forecast, By Country
- 13 Competitive Analysis
- 13.1 Competition Dashboard
- 13.2 Market share Analysis of Top Vendors
- 13.3 Key Development Strategies
- 14 Company Profiles
- 14.1 Google LLC
- 14.1.1 Overview
- 14.1.2 Offerings
- 14.1.3 Key Financials
- 14.1.4 Business Segment & Geographic Overview
- 14.1.5 Key Market Developments
- 14.1.6 Key Strategies
- 14.2 Sony Corporation
- 14.2.1 Overview
- 14.2.2 Offerings
- 14.2.3 Key Financials
- 14.2.4 Business Segment & Geographic Overview
- 14.2.5 Key Market Developments
- 14.2.6 Key Strategies
- 14.3 Kopin Corporation
- 14.3.1 Overview
- 14.3.2 Offerings
- 14.3.3 Key Financials
- 14.3.4 Business Segment & Geographic Overview
- 14.3.5 Key Market Developments
- 14.3.6 Key Strategies
- 14.4 RealWear, Inc
- 14.4.1 Overview
- 14.4.2 Offerings
- 14.4.3 Key Financials
- 14.4.4 Business Segment & Geographic Overview
- 14.4.5 Key Market Developments
- 14.4.6 Key Strategies
- 14.5 Seiko Epson Corporation
- 14.5.1 Overview
- 14.5.2 Offerings
- 14.5.3 Key Financials
- 14.5.4 Business Segment & Geographic Overview
- 14.5.5 Key Market Developments
- 14.5.6 Key Strategies
- 14.6 VUZIX
- 14.6.1 Overview
- 14.6.2 Offerings
- 14.6.3 Key Financials
- 14.6.4 Business Segment & Geographic Overview
- 14.6.5 Key Market Developments
- 14.6.6 Key Strategies
- 14.7 Microsoft
- 14.7.1 Overview
- 14.7.2 Offerings
- 14.7.3 Key Financials
- 14.7.4 Business Segment & Geographic Overview
- 14.7.5 Key Market Developments
- 14.7.6 Key Strategies
- 14.8 Magic Leap Inc
- 14.8.1 Overview
- 14.8.2 Offerings
- 14.8.3 Key Financials
- 14.8.4 Business Segment & Geographic Overview
- 14.8.5 Key Market Developments
- 14.8.6 Key Strategies
Pricing
Currency Rates
Questions or Comments?
Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.