
Global Gaming Monitor Market Insights, Forecast to 2028
Description
Global Gaming Monitor Market Insights, Forecast to 2028
Summary
Market Analysis and Insights: Global Gaming Monitor Market
Due to the COVID-19 pandemic, the global Gaming Monitor market size is estimated to be worth US$ 11.6 billion in 2022 and is forecast to a readjusted size of US$ 23.6 billion by 2028 with a CAGR of 12.50% during the review period. Fully considering the economic change by this health crisis, 144Hz accounting for 62.09% of the Gaming Monitor global market in 2021, is projected to value US$ 8.9 billion by 2028, growing at a revised 4.82% CAGR in the post-COVID-19 period. While Online Sales segment is altered to an 13.37% CAGR throughout this forecast period.
China Gaming Monitor market size is valued at US$ 1.89 billion in 2021, while the US and Europe Gaming Monitor are US$ 1.66 billion and US$ 2.71 billion, severally. The proportion of the US is 17.6% in 2021, while China and Europe are 20.1% and 28.8% respectively, and it is predicted that China proportion will reach 21.2% in 2028, trailing a CAGR of 13.40% through the analysis period.
The global key manufacturers of Gaming Monitor include AOC/Philips, ASUS, Acer, MSI, Samsung, Dell, LG, Lenovo, and HP, etc. In 2021, the global top five players have a share approximately 51.67% in terms of revenue.
Global Gaming Monitor Scope and Segment
Gaming Monitor market is segmented by Refresh Rate, and by Sales Channel. Players, stakeholders, and other participants in the global Gaming Monitor market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Refresh Rate, and by Sales Channel for the period 2017-2028.
By Company
AOC/Philips
ASUS
Acer
MSI
Samsung
Dell
LG
Lenovo
HP
HKC
BenQ ZOWIE
Viewsonic
Razer
Gigabyte
SANC
Segment by Refresh Rate
144Hz
165Hz
240Hz
360Hz
Others
Segment by Sales Channel
Online Sales
Offline Sales
Segment by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Saudi Arabia
UAE
Egypt
Turkey
South Africa
Summary
Market Analysis and Insights: Global Gaming Monitor Market
Due to the COVID-19 pandemic, the global Gaming Monitor market size is estimated to be worth US$ 11.6 billion in 2022 and is forecast to a readjusted size of US$ 23.6 billion by 2028 with a CAGR of 12.50% during the review period. Fully considering the economic change by this health crisis, 144Hz accounting for 62.09% of the Gaming Monitor global market in 2021, is projected to value US$ 8.9 billion by 2028, growing at a revised 4.82% CAGR in the post-COVID-19 period. While Online Sales segment is altered to an 13.37% CAGR throughout this forecast period.
China Gaming Monitor market size is valued at US$ 1.89 billion in 2021, while the US and Europe Gaming Monitor are US$ 1.66 billion and US$ 2.71 billion, severally. The proportion of the US is 17.6% in 2021, while China and Europe are 20.1% and 28.8% respectively, and it is predicted that China proportion will reach 21.2% in 2028, trailing a CAGR of 13.40% through the analysis period.
The global key manufacturers of Gaming Monitor include AOC/Philips, ASUS, Acer, MSI, Samsung, Dell, LG, Lenovo, and HP, etc. In 2021, the global top five players have a share approximately 51.67% in terms of revenue.
Global Gaming Monitor Scope and Segment
Gaming Monitor market is segmented by Refresh Rate, and by Sales Channel. Players, stakeholders, and other participants in the global Gaming Monitor market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Refresh Rate, and by Sales Channel for the period 2017-2028.
By Company
AOC/Philips
ASUS
Acer
MSI
Samsung
Dell
LG
Lenovo
HP
HKC
BenQ ZOWIE
Viewsonic
Razer
Gigabyte
SANC
Segment by Refresh Rate
144Hz
165Hz
240Hz
360Hz
Others
Segment by Sales Channel
Online Sales
Offline Sales
Segment by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Saudi Arabia
UAE
Egypt
Turkey
South Africa
Table of Contents
146 Pages
- 1 STUDY COVERAGE
- 1.1 Gaming Monitor Product Introduction
- 1.2 Market by Refresh Rate
- 1.2.1 Global Gaming Monitor Market Size Growth Rate by Refresh Rate, 2017 VS 2021 VS 2028
- 1.2.2 144Hz
- 1.2.3 165Hz
- 1.2.4 240Hz
- 1.2.5 360Hz
- 1.3 Market by Sales Channel
- 1.3.1 Global Gaming Monitor Market Size Growth Rate by Sales Channel, 2017 VS 2021 VS 2028
- 1.3.2 Online Sales
- 1.3.3 Offline Sales
- 1.4 Study Objectives
- 1.5 Years Considered
- 2 EXECUTIVE SUMMARY
- 2.1 Global Gaming Monitor Sales Estimates and Forecasts 2017-2028
- 2.2 Global Gaming Monitor Revenue Estimates and Forecasts 2017-2028
- 2.3 Global Gaming Monitor Revenue by Region: 2017 VS 2021 VS 2028
- 2.4 Global Gaming Monitor Sales by Region
- 2.4.1 Global Gaming Monitor Sales by Region (2017-2022)
- 2.4.2 Global Sales Gaming Monitor by Region (2023-2028)
- 2.5 Global Gaming Monitor Revenue by Region
- 2.5.1 Global Gaming Monitor Revenue by Region (2017-2022)
- 2.5.2 Global Gaming Monitor Revenue by Region (2023-2028)
- 2.6 North America
- 2.7 Europe
- 2.8 Asia-Pacific
- 2.9 Latin America
- 2.10 Middle East & Africa
- 3 COMPETITION BY MANUFACTURERS
- 3.1 Global Gaming Monitor Sales by Manufacturers
- 3.1.1 Global Gaming Monitor Sales by Manufacturers (2019-2021)
- 3.1.2 Global Gaming Monitor Sales Market Share by Manufacturers (2019-2021)
- 3.1.3 Global Top 5 Largest Manufacturers of Gaming Monitor in 2021
- 3.2 Global Gaming Monitor Revenue by Manufacturers
- 3.2.1 Global Gaming Monitor Revenue by Manufacturers (2019-2021)
- 3.2.2 Global Gaming Monitor Revenue Market Share by Manufacturers (2019-2021)
- 3.2.3 Global Top 5 Companies by Gaming Monitor Revenue in 2021
- 3.3 Global Gaming Monitor Sales Price by Manufacturers (2019-2021)
- 3.4 Analysis of Competitive Landscape
- 3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
- 3.4.2 Global Gaming Monitor Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
- 3.4.3 Global Gaming Monitor Manufacturers Geographical Distribution
- 3.5 Mergers & Acquisitions, Expansion Plans
- 4 MARKET SIZE BY REFRESH RATE
- 4.1 Global Gaming Monitor Sales by Refresh Rate
- 4.1.1 Global Gaming Monitor Historical Sales by Refresh Rate (2017-2022)
- 4.1.2 Global Gaming Monitor Forecasted Sales by Refresh Rate (2023-2028)
- 4.1.3 Global Gaming Monitor Sales Market Share by Refresh Rate (2017-2028)
- 4.2 Global Gaming Monitor Revenue by Refresh Rate
- 4.2.1 Global Gaming Monitor Historical Revenue by Refresh Rate (2017-2022)
- 4.2.2 Global Gaming Monitor Forecasted Revenue by Refresh Rate (2023-2028)
- 4.2.3 Global Gaming Monitor Revenue Market Share by Refresh Rate (2017-2028)
- 4.3 Global Gaming Monitor Price by Refresh Rate
- 4.3.1 Global Gaming Monitor Price by Refresh Rate (2017-2022)
- 4.3.2 Global Gaming Monitor Price Forecast by Refresh Rate (2023-2028)
- 5 MARKET SIZE BY SALES CHANNEL
- 5.1 Global Gaming Monitor Sales by Sales Channel
- 5.1.1 Global Gaming Monitor Historical Sales by Sales Channel (2017-2022)
- 5.1.2 Global Gaming Monitor Forecasted Sales by Sales Channel (2023-2028)
- 5.1.3 Global Gaming Monitor Sales Market Share by Sales Channel (2017-2028)
- 5.2 Global Gaming Monitor Revenue by Sales Channel
- 5.2.1 Global Gaming Monitor Historical Revenue by Sales Channel (2017-2022)
- 5.2.2 Global Gaming Monitor Forecasted Revenue by Sales Channel (2023-2028)
- 5.2.3 Global Gaming Monitor Revenue Market Share by Sales Channel (2017-2028)
- 5.3 Global Gaming Monitor Price by Sales Channel
- 5.3.1 Global Gaming Monitor Price by Sales Channel (2017-2022)
- 5.3.2 Global Gaming Monitor Price Forecast by Sales Channel (2023-2028)
- 6 NORTH AMERICA
- 6.1 North America Gaming Monitor Market Size by Refresh Rate
- 6.2 North America Gaming Monitor Market Size by Sales Channel
- 6.3 North America Gaming Monitor Sales by Country
- 6.3.1 North America Gaming Monitor Sales by Country (2017-2028)
- 6.3.2 North America Gaming Monitor Revenue by Country (2017-2028)
- 6.3.3 United States
- 6.3.4 Canada
- 7 EUROPE
- 7.1 Europe Gaming Monitor Market Size by Refresh Rate
- 7.2 Europe Gaming Monitor Market Size by Sales Channel
- 7.3 Europe Gaming Monitor Market Size by Country
- 7.3.1 Europe Gaming Monitor Sales by Country (2017-2028)
- 7.3.2 Europe Gaming Monitor Revenue by Country (2017-2028)
- 7.3.3 Germany
- 7.3.4 France
- 7.3.5 U.K.
- 7.3.6 Italy
- 7.3.7 Russia
- 8 ASIA PACIFIC
- 8.1 Asia Pacific Gaming Monitor Market Size by Refresh Rate
- 8.2 Asia Pacific Gaming Monitor Market Size by Sales Channel
- 8.3 Asia Pacific Gaming Monitor Market Size by Region
- 8.3.1 Asia Pacific Gaming Monitor Sales by Region (2017-2028)
- 8.3.2 Asia Pacific Gaming Monitor Revenue by Region (2017-2028)
- 8.3.3 China
- 8.3.4 Japan
- 8.3.5 South Korea
- 8.3.6 India
- 8.3.7 Australia
- 8.3.8 China Taiwan
- 8.3.9 Southeast Asia
- 9 LATIN AMERICA
- 9.1 Latin America Gaming Monitor Market Size by Refresh Rate
- 9.2 Latin America Gaming Monitor Market Size by Sales Channel
- 9.3 Latin America Gaming Monitor Market Size by Country
- 9.3.1 Latin America Gaming Monitor Sales by Country (2017-2028)
- 9.3.2 Latin America Gaming Monitor Revenue by Country (2017-2028)
- 9.3.3 Mexico
- 9.3.4 Brazil
- 9.3.5 Argentina
- 10 MIDDLE EAST AND AFRICA
- 10.1 Middle East and Africa Gaming Monitor Market Size by Refresh Rate
- 10.2 Middle East and Africa Gaming Monitor Market Size by Sales Channel
- 10.3 Middle East and Africa Gaming Monitor Market Size by Country
- 10.3.1 Middle East and Africa Gaming Monitor Sales by Country (2017-2028)
- 10.3.2 Middle East and Africa Gaming Monitor Revenue by Country (2017-2028)
- 10.3.3 Turkey
- 10.3.4 Saudi Arabia
- 10.3.5 UAE
- 11 CORPORATE PROFILE
- 11.1 AOC/Philips
- 11.1.1 AOC/Philips Corporation Information
- 11.1.2 AOC/Philips Introduction and Business Overview
- 11.1.3 AOC/Philips Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.1.4 AOC/Philips Gaming Monitor Products Offered
- 11.2 ASUS
- 11.2.1 ASUS Corporation Information
- 11.2.2 ASUS Introduction and Business Overview
- 11.2.3 ASUS Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.2.4 ASUS Gaming Monitor Products Offered
- 11.3 Acer
- 11.3.1 Acer Corporation Information
- 11.3.2 Acer Introduction and Business Overview
- 11.3.3 Acer Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.3.4 Acer Gaming Monitor Products Offered
- 11.4 MSI
- 11.4.1 MSI Corporation Information
- 11.4.2 MSI Introduction and Business Overview
- 11.4.3 MSI Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.4.4 MSI Gaming Monitor Products Offered
- 11.5 Samsung
- 11.5.1 Samsung Corporation Information
- 11.5.2 Samsung Introduction and Business Overview
- 11.5.3 Samsung Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.5.4 Samsung Gaming Monitor Products Offered
- 11.6 Dell
- 11.6.1 Dell Corporation Information
- 11.6.2 Dell Introduction and Business Overview
- 11.6.3 Dell Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.6.4 Dell Gaming Monitor Products Offered
- 11.7 LG
- 11.7.1 LG Corporation Information
- 11.7.2 LG Introduction and Business Overview
- 11.7.3 LG Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.7.4 LG Gaming Monitor Products Offered
- 11.8 Lenovo
- 11.8.1 Lenovo Corporation Information
- 11.8.2 Lenovo Introduction and Business Overview
- 11.8.3 Lenovo Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.8.4 Lenovo Gaming Monitor Products Offered
- 11.9 HP
- 11.9.1 HP Corporation Information
- 11.9.2 HP Introduction and Business Overview
- 11.9.3 HP Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.9.4 HP Gaming Monitor Products Offered
- 11.10 HKC
- 11.10.1 HKC Corporation Information
- 11.10.2 HKC Introduction and Business Overview
- 11.10.3 HKC Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.10.4 HKC Gaming Monitor Products Offered
- 11.11 BenQ ZOWIE
- 11.11.1 BenQ ZOWIE Corporation Information
- 11.11.2 BenQ ZOWIE Introduction and Business Overview
- 11.11.3 BenQ ZOWIE Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.11.4 BenQ ZOWIE Gaming Monitor Products Offered
- 11.12 Viewsonic
- 11.12.1 Viewsonic Corporation Information
- 11.12.2 Viewsonic Introduction and Business Overview
- 11.12.3 Viewsonic Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.12.4 Viewsonic Gaming Monitor Products Offered
- 11.13 Razer
- 11.13.1 Razer Corporation Information
- 11.13.2 Razer Introduction and Business Overview
- 11.13.3 Razer Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.13.4 Razer Gaming Monitor Products Offered
- 11.14 Gigabyte
- 11.14.1 Gigabyte Corporation Information
- 11.14.2 Gigabyte Introduction and Business Overview
- 11.14.3 Gigabyte Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.14.4 Gigabyte Gaming Monitor Products Offered
- 11.15 SANC
- 11.15.1 SANC Corporation Information
- 11.15.2 SANC Introduction and Business Overview
- 11.15.3 SANC Gaming Monitor Sales, Revenue and Gross Margin (2019-2021)
- 11.15.4 SANC Gaming Monitor Products Offered
- 12 INDUSTRY CHAIN AND SALES CHANNELS ANALYSIS
- 12.1 Gaming Monitor Industry Chain Analysis
- 12.2 Gaming Monitor Key Raw Materials
- 12.2.1 Key Raw Materials
- 12.2.2 Raw Materials Key Suppliers
- 12.3 Gaming Monitor Production Mode & Process
- 12.4 Gaming Monitor Sales and Marketing
- 12.4.1 Gaming Monitor Sales Channels
- 12.4.2 Gaming Monitor Distributors
- 12.5 Gaming Monitor Customers
- 13 GAMING MONITOR MARKET DYNAMICS
- 13.1.1 Gaming Monitor Industry Trends
- 13.1.2 Gaming Monitor Market Drivers
- 13.1.3 Gaming Monitor Market Challenges and Restraints
- 14 KEY FINDINGS IN THE GLOBAL GAMING MONITOR STUDY
- 15 APPENDIX
- 15.1 Research Methodology
- 15.1.1 Methodology/Research Approach
- 15.1.2 Data Source
- 15.2 Author Details
- 15.3 Disclaimer
- List of Tables
- Table 1. Global Gaming Monitor Market Size Growth Rate by Refresh Rate, 2017 VS 2021 VS 2028 (US$ Million)
- Table 2. Major Manufacturers of 165Hz
- Table 3. Major Manufacturers of 240Hz
- Table 4. Major Manufacturers of 360Hz
- Table 5. Global Gaming Monitor Market Size Growth Rate by Sales Channel, 2017 VS 2021 VS 2028 (US$ Million)
- Table 6. Global Gaming Monitor Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
- Table 7. Global Gaming Monitor Sales by Region (2017-2022) & (K Units)
- Table 8. Global Gaming Monitor Sales Market Share by Region (2017-2022)
- Table 9. Global Gaming Monitor Sales by Region (2023-2028) & (K Units)
- Table 10. Global Gaming Monitor Sales Market Share by Region (2023-2028)
- Table 11. Global Gaming Monitor Revenue by Region (2017-2022) & (US$ Million)
- Table 12. Global Gaming Monitor Revenue Market Share by Region (2017-2022)
- Table 13. Global Gaming Monitor Revenue by Region (2023-2028) & (US$ Million)
- Table 14. Global Gaming Monitor Revenue Market Share by Region (2023-2028)
- Table 15. Global Gaming Monitor Sales by Manufacturers (2019-2021) & (K Units)
- Table 16. Global Gaming Monitor Sales Share by Manufacturers (2019-2021)
- Table 17. Global Gaming Monitor Revenue by Manufacturers (2019-2021) & (US$ Million)
- Table 18. Global Gaming Monitor Revenue Market Share by Manufacturers (2019-2021)
- Table 19. Gaming Monitor Price by Manufacturers (2019-2021) & (US$/Unit)
- Table 20. Global Gaming Monitor Manufacturers Market Concentration Ratio (CR5 and HHI)
- Table 21. Global Gaming Monitor by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Monitor as of 2021)
- Table 22. Gaming Monitor Manufacturing Base Distribution and Headquarters 35
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