
Sports Technology Market Share, Size, Trends, Industry Analysis Report, By Technology (Devices, Smart Stadiums, Analytic & Statistics, Esports); By Sport (American Football/Rugby, Baseball, Basketball, Cricket, Golf, Ice Hockey, Tennis, Soccer, Others); B
Description
Sports Technology Market Share, Size, Trends, Industry Analysis Report, By Technology (Devices, Smart Stadiums, Analytic & Statistics, Esports); By Sport (American Football/Rugby, Baseball, Basketball, Cricket, Golf, Ice Hockey, Tennis, Soccer, Others); By Regions; Segment Forecast, 2024 - 2032
The global sports technology market size is expected to reach USD 87.67 billion by 2032 according to a new study by Polaris Market Research. The report “Sports Technology Market Share, Size, Trends, Industry Analysis Report, By Technology (Devices, Smart Stadiums, Analytic & Statistics, Esports); By Sport (American Football/Rugby, Baseball, Basketball, Cricket, Golf, Ice Hockey, Tennis, Soccer, Others); By Regions; Segment Forecast, 2024 - 2032” gives a detailed insight into current market dynamics and provides analysis on future market growth.
The growing integration of advanced technology and data analytics is projected to drive the market over the forecast period. Digital transformation aimed at better connectivity and audience engagement for the sports stadium is expected in immense adoption of the sports technology among the leagues across the globe. It aids the teams to monitor players' statistics such as heart rate, stamina, body temperature for better strategy and training purposes, further boosting the market demand from athletics organizations.
Esports was the dominating segment in the year 2020, owing to its rising viewership for the platform. It provides assistance to reach segmented users during offline and online events using posters, interactive advertising, freebies, and videos. Several brands such as Tinder, McDonald’s, Vivo communication technology, Daimler AG, etc. associated themselves with Esports as promotors.
The soccer segment was a leader in the market in the year 2020, owing to the increasing integration of smart technology in the sport for accurate results and better monitoring of player’s progress. Basketball is projected to witness growth over the forecast period considering the high pace adoption of new technologies in the sport.
Asia Pacific is expected to show significant market growth over the forecast period with an increasing number of leagues in the region among the nations such as Japan, China, and India. Europe dominated the market in the year 2020, due to the presence of major leagues in the region and significant adoption of sports technology to compete in the market.
The key players operating in the market for Sports Technology are Cisco Systems, Inc., Apple Inc., Modern Times Group MTG, Panasonic Corporation, SAP SE, Sony Corporation, Oracle, HCL Technologies Limited, IBM Corporation, Infosys Limited, ChyronHego Corporation, Stats LLC, Telefonaktiebolaget LM Ericsson.
To achieve a competitive edge, major market players are focusing on mergers, collaborations, and acquisitions. In the year 2021, a Toronto- based sports technology company, PUSH entered into a partnership with Catapult to the enhanced players' performance. In the year 2019, Team Liquid collaborated with SAP SE to deliver live data analysis feedback to develop new gaming strategies.
Polaris Market Research has segmented the sports technology market report on the basis of technology, sport, and region:
Sports Technology, Technology Outlook (Revenue - USD Million, 2016 - 2028)
- Devices
Wearables
Digital Signage
Camera
- Smart Stadium
Software
- Stadium & Public Security
- Building Automation
- Event Management
- Others
Services
- Analytics & Statistics
- Esports
Tickets & Merchandise
Sponsorship & Advertisement
Others
Sports Technology, Sport Outlook (Revenue - USD Million, 2016 - 2028)
- American Football/Rugby
- Baseball
- Basketball
- Cricket
- Golf
- Ice Hockey
- Tennis
- Soccer
- Others
Sports Technology, Regional Outlook (Revenue - USD Million, 2016 - 2028)
- North America
U.S.
Canada
- Europe
France
Germany
UK
Italy
Spain
Netherlands
Austria
- Asia Pacific
China
India
Japan
Malaysia
South Korea
Indonesia
- Latin America
Mexico
Brazil
Argentina
- Middle East & Africa
UAE
Saudi Arabia
Israel
South Africa
Table of Contents
119 Pages
- 1. Introduction
- 1. Report Description
- 1. Objectives of the Study
- 2. Market Scope
- 3. Assumptions
- 2. Stakeholders
- 2. Executive Summary
- 1. Market Highlights
- 3. Research Methodology
- 1. Overview
- 1. Data Mining
- 2. Data Sources
- 1. Primary Sources
- 2. Secondary Sources
- 4. Sports Technology Market Insights
- 1. Sports Technology - Industry snapshot
- 2. Sports Technology Market Dynamics
- 1. Drivers and Opportunities
- 2. Restraints and Challenges
- 3. Porter’s Five Forces Analysis
- 1. Bargaining Power of Suppliers (Moderate)
- 2. Threats of New Entrants: (Low)
- 3. Bargaining Power of Buyers (Moderate)
- 4. Threat of Substitute (Moderate)
- 5. Rivalry among existing firms (High)
- 4. PESTLE Analysis
- 5. Sports Technology Market Industry trends
- 5. Sports Technology Market Assessment by Technology
- 1. Key Findings
- 2. Introduction
- 1. Global Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 3. Devices
- 1. Global Sports Technology Market, by Devices, by Region, 2016 - 2028 (USD Million)
- 2. Wearables
- 1. Wearable Devices Market, by Region, 2016 - 2028 (USD Million)
- 3. Digital Signage
- 1. Digital Signage Market, by Region, 2016 - 2028 (USD Million)
- 4. Camera
- 1. Camera Market, by Region, 2016 - 2028 (USD Million)
- 4. Smart Stadium
- 1. Global Sports Technology Market, by Smart Stadium, by Region, 2016 - 2028 (USD Million)
- 2. Software
- 1. Software Market, by Region, 2016 - 2028 (USD Million)
- 2. Stadium & Public Security
- 1. Stadium & Public Security Market, by Region, 2016 - 2028 (USD Million)
- 3. Building Automation
- 1. Building Automation Market, by Region, 2016 - 2028 (USD Million)
- 4. Event Management
- 1. Event Management Market, by Region, 2016 - 2028 (USD Million)
- 5. Others
- 1. Others Market, by Region, 2016 - 2028 (USD Million)
- 3. Services
- 1. Services Market, by Region, 2016 - 2028 (USD Million)
- 5. Analytics & Statistics
- 1. Global Sports Technology Market, by Analytics & Statistics, by Region, 2016 - 2028 (USD Million)
- 6. Esports
- 1. Global Sports Technology Market, by Esports, by Region, 2016 - 2028 (USD Million)
- 2. Tickets & Merchandise
- 1. Tickets & Merchandise Market, by Region, 2016 - 2028 (USD Million)
- 3. Sponsorship & Advertisement
- 1. Sponsorship & Advertisement Market, by Region, 2016 - 2028 (USD Million)
- 4. Others
- 1. Others Market, by Region, 2016 - 2028 (USD Million)
- 6. Sports Technology Market Assessment by Sport
- 1. Key Findings
- 2. Introduction
- 1. Global Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 3. American Football/Rugby
- 1. Global Sports Technology Market, by American Football/Rugby, By Region, 2016 - 2028 (USD Million)
- 4. Baseball
- 1. Global Sports Technology Market, by Baseball, by Region, 2016 - 2028 (USD Million)
- 5. Cricket
- 1. Global Sports Technology Market, by Cricket, by Region, 2016 - 2028 (USD Million)
- 6. Basketball
- 1. Global Sports Technology Market, by Basketball, by Region, 2016 - 2028 (USD Million)
- 7. Golf
- 1. Global Sports Technology Market, by Golf, by Region, 2016 - 2028 (USD Million)
- 8. Ice Hockey
- 1. Global Sports Technology Market, by Ice Hockey, by Region, 2016 - 2028 (USD Million)
- 9. Tennis
- 1. Global Sports Technology Market, by Tennis, by Region, 2016 - 2028 (USD Million)
- 10. Soccer
- 1. Global Sports Technology Market, by Soccer, by Region, 2016 - 2028 (USD Million)
- 11. Others
- 1. Global Sports Technology Market, by Others, by Region, 2016 - 2028 (USD Million)
- 7. Sports Technology Market Assessment by Geography
- 1. Key findings
- 2. Introduction
- 1. Sports Technology Market Assessment, By Geography, 2016 - 2028 (USD Million)
- 3. Sports Technology Market – North America
- 1. North America: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. North America: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 3. Sports Technology Market – U.S.
- 1. U.S.: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. U.S.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 4. Sports Technology Market – Canada
- 1. Canada: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Canada: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 4. Sports Technology Market – Europe
- 1. Europe: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Europe: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 3. Sports Technology Market – UK
- 1. UK: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. UK: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 4. Sports Technology Market – France
- 1. France: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. France.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 5. Sports Technology Market – Germany
- 1. Germany: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Germany: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 6. Sports Technology Market – Italy
- 1. Italy: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Italy: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 7. Sports Technology Market – Spain
- 1. Spain: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Spain: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 8. Sports Technology Market – Netherlands
- 1. Netherlands: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Netherlands: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 9. Sports Technology Market – Austria
- 1. Austria: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Austria: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 5. Sports Technology Market – Asia-Pacific
- 1. Asia Pacific: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Asia Pacific: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 3. Sports Technology Market – China
- 1. China: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. China: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 4. Sports Technology Market – India
- 1. India: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. India: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 5. Sports Technology Market – Malaysia
- 1. Malaysia: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Malaysia: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 6. Sports Technology Market – Japan
- 1. Japan: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Japan: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 7. Sports Technology Market – Indonesia
- 1. Indonesia: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Indonesia: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 8. Sports Technology Market – South Korea
- 1. South Korea: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. South Korea: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 6. Sports Technology Market – Middle East & Africa
- 1. Middle East & Africa: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Middle East & Africa: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 3. Sports Technology Market – Saudi Arabia
- 1. Saudi Arabia: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Saudi Arabia.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 4. Sports Technology Market – UAE
- 1. UAE: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. UAE.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 5. Sports Technology Market – Israel
- 1. Israel: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Israel.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 6. Sports Technology Market – South Africa
- 1. South Africa: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. South Africa.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 7. Sports Technology Market – Latin America
- 1. Latin America: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Latin America.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 3. Sports Technology Market – Mexico
- 1. Mexico: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Mexico.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 4. Sports Technology Market – Brazil
- 1. Brazil: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Brazil.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 5. Sports Technology Market – Argentina
- 1. Argentina: Sports Technology Market, By Technology, 2016 - 2028 (USD Million)
- 2. Argentina.: Sports Technology Market, By Sport, 2016 - 2028 (USD Million)
- 8. Competitive Landscape
- 1. Expansion and Acquisition Analysis
- 1. Expansion
- 2. Acquisition
- 2. Partnerships/Collaborations/Agreements/Exhibitions
- 9. Company Profiles
- 1. Cisco Systems, Inc.
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 2. Apple Inc.
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 3. Panasonic Corporation
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 4. SAP SE
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 5. Sony Corporation
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 6. Oracle
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 7. HCL Technologies Limited
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 8. Catapult Sports
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 9. ChyronHego Corporation
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 10. IBM
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 11. Infosys
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 12. Modern Times Group (MTG)
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 13. Stats LLC
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 14. Telefonaktiebolaget LM Ericsson
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 15. SAMSUNG
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 16. Garmin
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 17. FitBit
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
- 18. Nacsport
- 1. Company Overview
- 2. Financial Performance
- 3. Product Benchmarking
- 4. Recent Development
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