
Plunkett's Entertainment, Movie, Publishing & Media Industry Almanac 2024: Entertainment, Movie, Publishing & Media Industry Market Research, Statistics, Trends and Leading Companies
Description
PLUNKETT'S ENTERTAINMENT, MOVIE, PUBLISHING & MEDIA INDUSTRY ALMANAC 2024
Key Findings:
A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms within the Entertainment, Movie, Publishing & Media Industry. Gain vital insights that can help shape strategy for business development, product development and investments.
Key Features:
- Business trends analysis
- In-depth industry overview
- Technology trends analysis
- Forecasts
- Spending, investment, and consumption discussions
- In-depth industry statistics and metrics
- Industry employment numbers
Industry Glossary
Industry Contacts list, including Professional Societies and Industry Associations
Profiles of industry-leading companies
- U.S. and Global Firms
- Publicly held, Private and Subsidiaries
- Executive Contacts
- Revenues
- For Public Companies: Detailed Financial Summaries
Statistical Tables Provided: 16
Companies Profiled: 400
Geographic Focus: Global
Key Questions Answered Include:
- How is the industry evolving?
- How is the industry being shaped by new technologies?
- How is demand growing in emerging markets and mature economies?
- What is the size of the market now and in the future?
- What are the financial results of the leading companies?
- What are the names and titles of top executives?
- What are the top companies and what are their revenues?
Plunkett Research Provides Unique Analysis of the Following Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
1. Introduction to the Entertainment, Movie, Publishing & Media Industry
2. Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
3. Online (Cloud Gaming) & Mobile Games Compete with Consoles
4. DVR Market Evolves/Time-Shifting Hurts Advertisers
5. Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.97 Million Subscribers
6. New Video Game Console Technologies and Features Boost Sales
7. Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
8. Television Ads Evolve to Face New Challenges, Formats and Online Competitors
9. Movie Attendance Rebounds/Film Studios Release Quickly to Streaming Services
10. Global Internet Market Tops 5.40 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
11. Entertainment-Based Retailing, including Power Towns
12. Newspapers and Magazines Rely on Digital Editions and Apps
13. Virtual Worlds Provide Revenue for Games Publishers
14. Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
15. The Metaverse Has Difficulties Gaining Steam
16. Global Mobile Apps Revenues Hit $171 Billion Yearly
17. Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
18. Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
19. Overview of the Electronic Games Industry
20. AI Profoundly Impacts the Entertainment Industry
21. The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control
Plunkett Research Provides In-Depth Tables for the Following Entertainment, Movie, Publishing & Media Industry Statistics
1. Entertainment & Media Industry Statistics and Market Size Overview
2. Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017-Q3 2022
3. Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017-Q2 2022
4. Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2015-2022
5. Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
6. Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
7. Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
8. Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
9. Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2017-2022
10. Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
11. Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
12. Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
13. Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
14. Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
15. Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2022
16. Employment in Selected Information & Entertainment Industries, U.S.: 2018-September 2023
Table of Contents
552 Pages
- Introduction
- How to Use This Book
- Chapter 1: Major Trends Affecting the Entertainment, Movie, Publishing & Media Industry
- 1) Introduction to the Entertainment, Movie, Publishing & Media Industry
- 2) Streaming Apps Take Over TVs, Leading to Cord Cutting/Subscription Losses for Cable and Satellite
- 3) Online (Cloud Gaming) & Mobile Games Compete with Consoles
- 4) DVR Market Evolves/Time-Shifting Hurts Advertisers
- 5) Pandora and Spotify Lead in Streaming Music Via Internet Radio but Face Challenge from Apple Music/SiriusXM Tops 33.97 Million Subscribers
- 6) New Video Game Console Technologies and Features Boost Sales
- 7) Telecom Companies, Including AT&T and Verizon, Compete Fiercely Against Cable in the TV, Internet and Telephone Market
- 8) Television Ads Evolve to Face New Challenges, Formats and Online Competitors
- 9) Movie Attendance Rebounds/Film Studios Release Quickly to Streaming Services
- 10) Global Internet Market Tops 5.40 Billion Users/Ultrafast Broadband Expands, both Fixed and Wireless
- 11) Entertainment-Based Retailing, including Power Towns
- 12) Newspapers and Magazines Rely on Digital Editions and Apps
- 13) Virtual Worlds Provide Revenue for Games Publishers
- 14) Virtual Reality/Augmented Reality and 3-D Games Create Opportunities in the Tech Industry/Immersion Games to Grow
- 15) The Metaverse Has Difficulties Gaining Steam
- 16) Global Mobile Apps Revenues Hit $171 Billion Yearly
- 17) Embedded LTE Wi-Fi and Onboard Apps Incorporated by Auto Makers in New Car Infotainment Systems
- 18) Digital Assistants Include Amazon’s Echo and Google’s Home/Alexa and Similar Software Power Third-Party Developers
- 19) Overview of the Electronic Games Industry
- 20) AI Profoundly Impacts the Entertainment Industry
- 21) The Future of Entertainment, Movie, Publishing & Media Industry: Disruption, Portability and Consumer Control
- Chapter 2: Entertainment, Movie, Publishing & Media Industry Statistics
- Entertainment & Media Industry Statistics and Market Size Overview
- Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2017-Q3 2022
- Estimated U.S. Arts, Entertainment & Recreation Services Sector Revenues by NAICS Code: 2017-Q2 2022
- Personal Consumption Expenditures for Recreation, U.S.: Selected Years, 2015-2022
- Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2017-2022
- Motion Picture & Video Industries: Estimated Sources of Revenue, U.S.: 2017-2022
- Sound Recording Industries: Estimated Sources of Revenue, U.S.: 2017-2022
- Radio Networks & Radio Stations: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Cable & Other Subscription Programming: Estimated Sources of Revenue & Expenses, U.S.: 2017-2022
- Internet Publishing & Broadcasting & Web Search Portals: Estimated Revenue & Expenses, U.S.: 2017-2022
- Number of Business & Residential High Speed Internet Lines, U.S.: 2019-2024
- Employment & Earnings in Selected Entertainment & Media Occupations, U.S.: May 2022
- Employment in Selected Information & Entertainment Industries, U.S.: 2018-September 2023
- Chapter 3: Important Entertainment, Movie, Publishing & Media Industry Contacts
- (Addresses, Phone Numbers and Internet Sites)
- Chapter 4: THE ENTERTAINMENT 400:
- Who They Are and How They Were Chosen
- Index of Companies Within Industry Groups
- Alphabetical Index
- Index of Headquarters Location by U.S. State
- Index of Non-U.S. Headquarters Location by Country
- Individual Data Profiles on Each of THE ENTERTAINMENT 400
- Additional Indexes
- Index of Hot Spots for Advancement for Women/Minorities
- Index by Subsidiaries, Brand Names and Selected Affiliations
- A Short Entertainment, Movie, Publishing & Media Industry Glossary
Pricing
Currency Rates
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