Cloud Gaming Market by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region - Global Forecast to 2024

Cloud Gaming Market by Offering (Infrastructure, Gaming Platform Services), Device Type (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, HMDs), Solution (Video Streaming, File Streaming), Gamer Type, Region - Global Forecast to 2024

“Cloud gaming market projected to grow at 59.0% CAGR during 2019–2024”
The cloud gaming market is estimated to be valued at USD 306 million in 2019 and is projected to reach USD 3,107 million by 2024, at a CAGR of 59.0%. Commercialization of 5G, rise in a number of gamers, and upsurge of immersive and competitive gaming on mobile are among the major driving factors for the growth of the cloud gaming market. An increase in the number of internet users is also expected to fuel the growth of the cloud gaming market.

“Gaming platform service to account for largest share in cloud gaming market during forecast period”
Conventional consoles and PCs require regular up-gradation to play games, which leads to additional expenses. Gaming platform service is gaining more traction as it provides direct streaming of games to the user’s personal computer (PC), smartphones, tablets, or consoles with the help of remote servers. This approach bypasses the requirement to purchase additional gaming hardware devices and allows users to play various resource-intensive games irrespective of the specifications of their devices.

“Smartphones to witness highest growth for cloud gaming in coming years”
Smartphones have been a significant contributor to the accelerated growth of the games market. In the current scenario, cloud gaming is facing issues such as bandwidth, video compression, and latency. Bandwidth is an unavoidable factor when looking at cloud gaming on a large scale as it requires a huge amount of data transmitted in a short span of time. The advent of 5G promises to change the game by increasing speeds and reliability, making room for cloud gaming. With 4G, the latency is around 50 milliseconds, which makes smooth gameplay extremely challenging due to lags, whereas, 5G has a latency of 1-4 milliseconds.

“Video streaming to account for largest share of cloud gaming market during forecast period”
Video streaming renders all graphics, compresses resulting in videos and streams to the clients in the cloud on remote CPUs/GPUs. It does not require high computing power on the device to play a game that acts as a major driver video streaming in the cloud gaming market.

“Casual gamer segment is expected to grow at highest CAGR in cloud gaming market from 2019 to 2024”
Commercialization of 5G and introduction of AAA games at a lower cost is expected to be a major driver for the growth of the cloud gaming market for casual gamers. The introduction of 5G-based smartphones will lead to high speed and low latency properties, creating a wider adoption of cloud gaming for casual gamers.

“APAC to hold largest share of cloud gaming market during the forecast period”
Japan is expected to be a major contributor to the cloud gaming market in APAC. The rising adoption of smartphones & gaming consoles and constantly surging online population have created a plethora of opportunities to spur the size of the market. In addition, the cost-effective nature of the cloud gaming platforms is promoting its usage across various new customer classes that vary in investing in gaming systems due to their expensive nature.

The break-up of primary participants for the report has been shown below:
By Company Type: Tier 1 = 25%, Tier 2 = 45%, and Tier 3 = 30%
By Designation: C-level Executives = 50%, Manager Level = 30%, and Others = 20%
By Region: North America = 20%, Europe = 40%, APAC = 30%, and RoW = 10%

The major players in cloud gaming market are NVIDIA (US), Intel (US), Google (US), Microsoft (US), Amazon (US), Advanced Micro Devices (US), Sony (Japan), IBM (US), Tencent (China), Alibaba (China), Jump Gaming (US), Blade (US), Paperspace (US), Vortex (Poland), PlayGiga (Spain), Activision (US), Ubitus (Taiwan), Playkey (US), Loudplay (Russia), Electronic Arts (US), Hatch (Finland), and Blacknut (France).

Research Coverage:
This research report categorizes the cloud gaming based on offering, device type, solution type, gamer type, end-user industry, and geography. The report describes the major drivers, restraints, challenges, and opportunities pertaining to the cloud gaming market and forecasts the same till 2024.

Key Benefits of Buying the Report
The report would help leaders/new entrants in this market in the following ways:
1. This report segments the cloud gaming market comprehensively and provides the closest market size projection for all subsegments across different regions.
2. The report helps stakeholders understand the pulse of the market and provides them with information on key drivers, restraints, challenges, and opportunities for market growth.
3. The report helps stakeholders to understand the value-chain of the cloud gaming market along with recent case studies.
4. This report would help stakeholders understand their competitors better and gain more insights to improve their position in the business. The competitive landscape section includes product launch, acquisition, collaboration, expansion, and partnership.


  • INTRODUCTION
    • STUDY OBJECTIVES
    • MARKET DEFINITION & SCOPE
    • INCLUSIONS AND EXCLUSIONS
    • STUDY SCOPE
      • MARKETS COVERED
      • YEARS CONSIDERED
    • CURRENCY
    • LIMITATIONS
    • STAKEHOLDERS
  • RESEARCH METHODOLOGY
    • RESEARCH DATA
      • SECONDARY DATA
      • PRIMARY DATA
      • SECONDARY AND PRIMARY RESEARCH
    • MARKET SIZE ESTIMATION
      • BOTTOM-UP APPROACH
      • TOP-DOWN APPROACH
    • MARKET BREAKDOWN AND DATA TRIANGULATION
    • RESEARCH ASSUMPTIONS
  • EXECUTIVE SUMMARY
  • PREMIUM INSIGHTS
    • ATTRACTIVE OPPORTUNITIES IN CLOUD GAMING MARKET
    • CLOUD GAMING MARKET, BY OFFERING
    • CLOUD GAMING MARKET, BY DEVICE TYPE
    • CLOUD GAMING MARKET, BY SOLUTION TYPE
    • CLOUD GAMING MARKET, BY GAMER TYPE
    • CLOUD GAMING MARKET, BY GEOGRAPHY
  • MARKET OVERVIEW
    • INTRODUCTION
    • MARKET DYNAMICS
      • DRIVERS
      • RESTRAINTS
      • OPPORTUNITIES
      • CHALLENGES
    • CLOUD GAMING USE CASES
      • 5G
      • AR/VR
    • VALUE CHAIN ANALYSIS
  • CLOUD GAMING MARKET, BY OFFERING
    • INTRODUCTION
      • Table CLOUD GAMING MARKET, BY OFFERING, 2017–2024 (USD MILLION)
    • INFRASTRUCTURE
      • Table CLOUD GAMING INFRASTRUCTURE MARKET, BY TYPE, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING INFRASTRUCTURE MARKET, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING INFRASTRUCTURE MARKET, BY REGION, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING INFRASTRUCTURE MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING INFRASTRUCTURE MARKET IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING INFRASTRUCTURE MARKET IN APAC, BY COUNTRY, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING INFRASTRUCTURE MARKET IN ROW, BY REGION, 2017–2024 (USD THOUSAND)
      • COMPUTE
      • MEMORY
      • STORAGE
    • GAMING PLATFORM SERVICES
      • Table CLOUD GAMING PLATFORM SERVICES MARKET, BY TYPE, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING PLATFORM SERVICES MARKET, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING PLATFORM SERVICES MARKET, BY REGION, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING PLATFORM SERVICES MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING PLATFORM SERVICES MARKET IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING PLATFORM SERVICES MARKET IN APAC, BY COUNTRY, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING PLATFORM SERVICES MARKET IN ROW, BY REGION, 2017–2024 (USD THOUSAND)
      • CONTENT SERVICES
      • PC SERVICES
  • CLOUD GAMING MARKET, BY DEVICE TYPE
    • INTRODUCTION
      • Table CLOUD GAMING MARKET, BY DEVICE TYPE, 2017–2024 (USD MILLION)
    • SMARTPHONES
      • WITH RAPID RISE IN MOBILE GAMING, CLOUD GAMING IS EXPECTED TO ATTAIN SIGNIFICANT MARKET TRACTION IN COMING YEARS
        • Table CLOUD GAMING MARKET FOR SMARTPHONES, BY REGION, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR SMARTPHONES, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR SMARTPHONES, BY GAMER TYPE, 2017–2024 (USD MILLION)
    • TABLETS
      • OWING TO BETTER COMPUTING POWER CAPABILITIES, TABLETS OFFER ENHANCED GAMING EXPERIENCE THAN OTHER DEVICES
        • Table CLOUD GAMING MARKET FOR TABLETS, BY REGION, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR TABLETS, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR TABLETS, BY GAMER TYPE, 2017–2024 (USD MILLION)
    • GAMING CONSOLES
      • GAMING CONSOLE RENDERS FAVOURABLE OPPORTUNITIES TO CLOUD GAMING PROVIDERS BY ENHANCING THEIR PRODUCT CAPABILITIES
        • Table CLOUD GAMING MARKET FOR GAMING CONSOLES, BY REGION, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR GAMING CONSOLES, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR GAMING CONSOLES, BY GAMER TYPE, 2017–2024 (USD MILLION)
    • PERSONAL COMPUTERS & LAPTOPS
      • GAMERS PREFER PERSONAL COMPUTERS OR LAPTOPS TO EXPLORE CLOUD GAMING AS THEY OFFER IMMERSIVE GAMING
        • Table CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY REGION, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR PERSONAL COMPUTERS & LAPTOPS, BY GAMER TYPE, 2017–2024 (USD MILLION)
    • SMART TELEVISIONS
      • SMART TELEVISION MANUFACTURERS ARE CONSTANTLY UPGRADING TO IMPROVE PRODUCT FEATURES FOR CLOUD GAMING
        • Table CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY REGION, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR SMART TELEVISIONS, BY GAMER TYPE, 2017–2024 (USD THOUSAND)
    • HEAD-MOUNTED DISPLAYS
      • AR & VR DEVICES ARE RAPIDLY BEING ADOPTED IN GAMING LANDSCAPE TO EXPERIENCE IMMERSIVE GAMING EXPERIENCES
        • Table CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY REGION, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR HEAD-MOUNTED DISPLAYS, BY GAMER TYPE, 2017–2024 (USD THOUSAND)
  • CLOUD GAMING MARKET, BY SOLUTION TYPE
    • INTRODUCTION
      • Table CLOUD GAMING MARKET, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
    • VIDEO STREAMING
      • VIDEO STREAMING ELIMINATES REQUIREMENT FOR ANY ADDITIONAL HARDWARE DEVICES
        • Table CLOUD GAMING MARKET FOR VIDEO STREAMING, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR VIDEO STREAMING, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR VIDEO STREAMING, BY REGION, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR VIDEO STREAMING IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR VIDEO STREAMING IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR VIDEO STREAMING IN APAC, BY COUNTRY, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR VIDEO STREAMING IN ROW, BY REGION, 2017–2024 (USD THOUSAND)
    • FILE STREAMING
      • FILE STREAMING ENABLES DOWNLOADING OF GAME CONTENT IN FORM OF BITS
        • Table CLOUD GAMING MARKET FOR FILE STREAMING, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR FILE STREAMING, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR FILE STREAMING, BY REGION, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET FOR FILE STREAMING IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR FILE STREAMING IN EUROPE, BY COUNTRY, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR FILE STREAMING IN APAC, BY COUNTRY, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET FOR FILE STREAMING IN ROW, BY REGION, 2017–2024 (USD THOUSAND)
  • CLOUD GAMING MARKET, BY GAMER TYPE
    • INTRODUCTION
      • Table CLOUD GAMING MARKET, BY GAMER TYPE, 2017–2024 (USD MILLION)
    • CASUAL GAMERS
      • CASUAL GAMERS ACTIVELY SEEK FREE OF CHARGE GAMES
        • Table CLOUD GAMING MARKET FOR CASUAL GAMERS, BY REGION, 2017–2024 (USD MILLION)
    • AVID GAMERS
      • AVID GAMERS ARE REGULAR PLAYERS, BUT NOT PROFESSIONALS
        • Table CLOUD GAMING MARKET FOR AVID GAMERS, BY REGION, 2017–2024 (USD MILLION)
    • HARDCORE GAMERS
      • HARDCORE GAMERS TEND TO INVEST LOT OF TIME AND MONEY IN GAMING
        • Table CLOUD GAMING MARKET FOR HARDCORE GAMERS, BY REGION, 2017–2024 (USD THOUSAND)
  • GEOGRAPHIC ANALYSIS
    • INTRODUCTION
      • Table CLOUD GAMING MARKET, BY REGION, 2017–2024 (USD MILLION)
    • NORTH AMERICA
      • Table CLOUD GAMING MARKET IN NORTH AMERICA, BY COUNTRY, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN NORTH AMERICA, BY OFFERING, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN NORTH AMERICA, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING MARKET IN NORTH AMERICA, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING INFRASTRUCTURE MARKET IN NORTH AMERICA, BY GAMER TYPE, 2017–2024 (USD MILLION)
      • US
        • Table CLOUD GAMING MARKET IN US, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET IN US, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • CANADA
        • Table CLOUD GAMING MARKET IN CANADA, BY OFFERING, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET IN CANADA, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
      • MEXICO
        • Table CLOUD GAMING MARKET IN MEXICO, BY OFFERING, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET IN MEXICO, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
    • EUROPE
      • Table CLOUD GAMING MARKET IN EUROPE, BY COUNTRY, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN EUROPE, BY OFFERING, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN EUROPE, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING MARKET IN EUROPE, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN EUROPE, BY GAMER TYPE, 2017–2024 (USD MILLION)
      • GERMANY
        • Table CLOUD GAMING MARKET IN GERMANY, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET IN GERMANY, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • UK
        • Table CLOUD GAMING MARKET IN UK, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET IN UK, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • FRANCE
        • Table CLOUD GAMING MARKET IN FRANCE, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET IN FRANCE, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • ITALY
        • Table CLOUD GAMING MARKET IN ITALY, BY OFFERING, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET IN ITALY, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
      • REST OF EUROPE
        • Table CLOUD GAMING MARKET IN REST OF EUROPE, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET IN REST OF EUROPE, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
    • APAC
      • Table CLOUD GAMING MARKET IN APAC, BY COUNTRY, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN APAC, BY OFFERING, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN APAC, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING MARKET IN APAC, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN APAC, BY GAMER TYPE, 2017–2024 (USD MILLION)
      • CHINA
        • Table CLOUD GAMING MARKET IN CHINA, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET IN CHINA, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • JAPAN
        • Table CLOUD GAMING MARKET IN JAPAN, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET IN JAPAN, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • SOUTH KOREA
        • Table CLOUD GAMING MARKET IN SOUTH KOREA, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET IN SOUTH KOREA, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • AUSTRALIA
        • Table CLOUD GAMING MARKET IN AUSTRALIA, BY OFFERING, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET IN AUSTRALIA, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
      • REST OF APAC
        • Table CLOUD GAMING MARKET IN REST OF APAC, BY OFFERING, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET IN REST OF APAC, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
    • ROW
      • Table CLOUD GAMING MARKET IN ROW, BY REGION, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN ROW, BY OFFERING, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN ROW, BY DEVICE TYPE, 2017–2024 (USD THOUSAND)
      • Table CLOUD GAMING MARKET IN ROW, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • Table CLOUD GAMING MARKET IN ROW, BY GAMER TYPE, 2017–2024 (USD MILLION)
      • MIDDLE EAST & AFRICA
        • Table CLOUD GAMING MARKET IN MIDDLE EAST & AFRICA, BY OFFERING, 2017–2024 (USD MILLION)
        • Table CLOUD GAMING MARKET IN MIDDLE EAST & AFRICA, BY SOLUTION TYPE, 2017–2024 (USD MILLION)
      • SOUTH AMERICA
        • Table CLOUD GAMING MARKET IN SOUTH AMERICA, BY OFFERING, 2017–2024 (USD THOUSAND)
        • Table CLOUD GAMING MARKET IN SOUTH AMERICA, BY SOLUTION TYPE, 2017–2024 (USD THOUSAND)
  • COMPETITIVE LANDSCAPE
    • OVERVIEW
    • MARKET RANKING ANALYSIS, 2019
    • COMPETITIVE LEADERSHIP MAPPING
      • VISIONARY LEADERS
      • INNOVATORS
      • DYNAMIC DIFFERENTIATORS
      • EMERGING COMPANIES
    • STRENGTH OF PRODUCT PORTFOLIO (25 COMPANIES)
    • BUSINESS STRATEGY EXCELLENCE (25 COMPANIES)
    • COMPETITIVE SITUATION AND TRENDS
      • PARTNERSHIPS, COLLABORATIONS, AND AGREEMENTS
        • Table PARTNERSHIPS, COLLABORATIONS, AND AGREEMENTS, 2018–2019
      • PRODUCT LAUNCHES
        • Table PRODUCT LAUNCHES, 2018–2019
      • EXPANSIONS
        • Table EXPANSIONS, 2018–2019
      • ACQUISITIONS
        • Table ACQUISITIONS, 2018–2019
  • COMPANY PROFILES
    • KEY PLAYERS
      • NVIDIA
      • INTEL CORPORATION
      • GOOGLE
      • MICROSOFT
      • AMAZON
      • ADVANCED MICRO DEVICES
      • SONY
      • IBM
      • TENCENT
      • ALIBABA
    • RIGHT-TO-WIN
    • OTHER KEY PLAYERS
      • BLADE
      • BLACKNUT
      • PAPERSPACE
      • VORTEX
      • PLAYGIGA
      • ACTIVISION
      • UBITUS
      • PLAYKEY
      • LOUDPLAY
      • ELECTRONIC ARTS
      • HATCH ENTERTAINMENT
      • JUMP GAMING
  • APPENDIX
    • DISCUSSION GUIDE
    • KNOWLEDGE STORE: MARKETSANDMARKETS' SUBSCRIPTION PORTAL
    • AVAILABLE CUSTOMIZATIONS
    • RELATED REPORT
    • AUTHOR DETAILS

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