Games Software Retail in Asia-Pacific
Description
Games Software Retail in Asia-Pacific
Summary
Games Software Retail in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2019-24, and forecast to 2029). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
Summary
Games Software Retail in Asia-Pacific industry profile provides top-line qualitative and quantitative summary information including: market size (value 2019-24, and forecast to 2029). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.
Key Highlights
- The games software retail market includes games for domestic game consoles, handheld game consoles, mobile phones, and other wireless devices, and games for PC and Mac desktop computers. Online games are excluded (e.g., Second Life) from our scope. Market value includes retail sales.
- The Asia-Pacific games software retail market recorded revenues of $18,039.7 million in 2024, representing a compound annual growth rate (CAGR) of 5.2% between 2019 and 2024.
- Online specialists account for the largest proportion of sales in the Asia-Pacific games software retail market in 2024; sales through this channel generated $7,127.9 million, equivalent to 39.5% of the market's overall value.
- The healthy growth of the Asia-Pacific games software retail market during 2019-24 can be attributed to the widespread adoption of smartphones, the expansion of 5G networks, and the increasing availability of affordable data plans across Asia-Pacific countries.
- Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games software retail market in Asia-Pacific
- Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games software retail market in Asia-Pacific
- Leading company profiles reveal details of key games software retail market players’ global operations and financial performance
- Add weight to presentations and pitches by understanding the future growth prospects of the Asia-Pacific games software retail market with five year forecasts
- What was the size of the Asia-Pacific games software retail market by value in 2024?
- What will be the size of the Asia-Pacific games software retail market in 2029?
- What factors are affecting the strength of competition in the Asia-Pacific games software retail market?
- How has the market performed over the last five years?
- What are the main segments that make up Asia-Pacific's games software retail market?
Table of Contents
42 Pages
- 1 Executive Summary
- 1.1. Market value
- 1.2. Market value forecast
- 1.3. Geography segmentation
- 1.4. Market rivalry
- 1.5. Competitive landscape
- 2 Market Overview
- 2.1. Market definition
- 2.2. Market analysis
- 3 Market Data
- 3.1. Market value
- 4 Market Segmentation
- 4.1. Geography segmentation
- 4.2. Market distribution
- 5 Market Outlook
- 5.1. Market value forecast
- 6 Five Forces Analysis
- 6.1. Summary
- 6.2. Buyer power
- 6.3. Supplier power
- 6.4. New entrants
- 6.5. Threat of substitutes
- 6.6. Degree of rivalry
- 7 Competitive Landscape
- 7.1. Who are the leading players?
- 7.2. What strategies do the leading players follow?
- 7.3. What are the strengths of the leading players?
- 7.4. What are the recent developments in the market?
- 8 Company Profiles
- 8.1. Tencent Holdings Ltd
- 8.2. NetEase Inc
- 8.3. Yamada Holdings Co Ltd
- 8.4. Rakuten Group Inc
- 9 Macroeconomic Indicators
- 9.1. Country data
- 10 Appendix
- 10.1. Methodology
- 10.2. Industry associations
- 10.3. Related MarketLine research
- 10.4. About MarketLine
- List of Tables
- Table 1: Asia-Pacific games software retail market value: $ million, 2019-24
- Table 2: Asia-Pacific games software retail market geography segmentation: $ million, 2024
- Table 3: Asia-Pacific games software retail market distribution: % share, by value, 2024
- Table 4: Asia-Pacific games software retail market value forecast: $ million, 2024-29
- Table 5: Tencent Holdings Ltd: Key Facts
- Table 6: Tencent Holdings Ltd: Annual Financial Ratios
- Table 7: Tencent Holdings Ltd: Key Employees
- Table 8: NetEase Inc: Key Facts
- Table 9: NetEase Inc: Annual Financial Ratios
- Table 10: NetEase Inc: Key Employees
- Table 11: Yamada Holdings Co Ltd: Key Facts
- Table 12: Yamada Holdings Co Ltd: Annual Financial Ratios
- Table 13: Yamada Holdings Co Ltd: Key Employees
- Table 14: Rakuten Group Inc: Key Facts
- Table 15: Rakuten Group Inc: Annual Financial Ratios
- Table 16: Rakuten Group Inc: Key Employees
- Table 17: Asia-Pacific Exchange Rate, 2019-24
- List of Figures
- Figure 1: Asia-Pacific games software retail market value: $ million, 2019-24
- Figure 2: Asia-Pacific games software retail market geography segmentation: % share, by value, 2024
- Figure 3: Asia-Pacific games software retail market distribution: % share, by value, 2024
- Figure 4: Asia-Pacific games software retail market value forecast: $ million, 2024-29
- Figure 5: Forces driving competition in the games software retail market in Asia-Pacific, 2024
- Figure 6: Drivers of buyer power in the games software retail market in Asia-Pacific, 2024
- Figure 7: Drivers of supplier power in the games software retail market in Asia-Pacific, 2024
- Figure 8: Factors influencing the likelihood of new entrants in the games software retail market in Asia-Pacific, 2024
- Figure 9: Factors influencing the threat of substitutes in the games software retail market in Asia-Pacific, 2024
- Figure 10: Drivers of degree of rivalry in the games software retail market in Asia-Pacific, 2024
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