
Europe Indoor Amusement Center Market Size, Share & Trends Analysis Report By Component (Arcade Games, Indoor Adventure Parks, Bowling Alleys, Indoor Go-Karts, AR-VR Games, Trampoline Park, and Other Component), By Country and Growth Forecast, 2024 - 2031
Description
Europe Indoor Amusement Center Market Size, Share & Trends Analysis Report By Component (Arcade Games, Indoor Adventure Parks, Bowling Alleys, Indoor Go-Karts, AR-VR Games, Trampoline Park, and Other Component), By Country and Growth Forecast, 2024 - 2031
The Europe Indoor Amusement Center Market would witness market growth of 8.8% CAGR during the forecast period (2024-2031).
The Germany market dominated the Europe Indoor Amusement Center Market by Country in 2023, and would continue to be a dominant market till 2031; thereby, achieving a market value of $5,414.7 million by 2031. The UK market is registering a CAGR of 7.8% during (2024 - 2031). Additionally, The France market would witness a CAGR of 9.7% during (2024 - 2031).
Many indoor amusement centers offer special birthday parties, group events, and celebration packages. With private rooms, catering options, and team-building activities, these centers are ideal for hosting parties or corporate events. This application has particularly appealed to parents and companies seeking a fun, all-in-one venue for large gatherings.
Indoor amusement centers are a popular attraction in tourist-heavy regions. These centers provide various experiences catering to residents and tourists seeking unique entertainment. By combining traditional amusement activities with cutting-edge technologies, these centers attract people looking for more immersive and dynamic experiences.
From 2021 to 2027, the European Union focused on enhancing its cohesion policy's urban aspects, including allocating at least 6% of the European Regional Development Fund (ERDF) towards sustainable urban development strategies. This funding is expected to support sustainable infrastructure development within cities, including entertainment and leisure facilities like indoor amusement centers. The focus on sustainability will influence these centers' design, construction, and operation, with a growing emphasis on energy efficiency, renewable energy use, and eco-friendly building materials.
As Europe’s urban population continues to grow, there is a shift towards a more leisure-oriented lifestyle, particularly in major cities. The growing middle class, rising disposable incomes, and an increasing demand for family-friendly activities are fueling the demand for indoor amusement centers. In conclusion, the ongoing urbanization trends, the emphasis on sustainable urban development, and the European Union's commitment to enhancing urban cohesion all contribute to the market growth in Europe.
Based on Component, the market is segmented into Arcade Games, Indoor Adventure Parks, Bowling Alleys, Indoor Go-Karts, AR-VR Games, Children's Entertainment & Education Area, Trampoline Park, and Other Component. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.
List of Key Companies Profiled
- Bandai Namco Holdings Inc.
- KidZania Operations, S.A.R.L.
- Dave & Buster’s Entertainment, Inc.
- Merlin Entertainments
- CEC Entertainment Concepts, LP (Chuck E. Cheese)
- Scene75 Entertainment Centers
- Smaaash Entertainment Pvt. Ltd.
- Funriders Leisure & Amusement Pvt Ltd
- Bowlero Corporation
- Cinergy Entertainment Group, Inc.
By Component
- Arcade Games
- Indoor Adventure Parks
- Bowling Alleys
- Indoor Go-Karts
- AR-VR Games
- Children's Entertainment & Education Area
- Trampoline Park
- Other Component
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Table of Contents
71 Pages
- Chapter 1. Market Scope & Methodology
- 1.1 Market Definition
- 1.2 Objectives
- 1.3 Market Scope
- 1.4 Segmentation
- 1.4.1 Europe Indoor Amusement Center Market, by Component
- 1.4.2 Europe Indoor Amusement Center Market, by Country
- 1.5 Methodology for the research
- Chapter 2. Market at a Glance
- 2.1 Key Highlights
- Chapter 3. Market Overview
- 3.1 Introduction
- 3.1.1 Overview
- 3.1.1.1 Market Composition and Scenario
- 3.2 Key Factors Impacting the Market
- 3.2.1 Market Drivers
- 3.2.2 Market Restraints
- 3.2.3 Market Opportunities
- 3.2.4 Market Challenges
- 3.3 Porter Five Forces Analysis
- Chapter 4. Europe Indoor Amusement Center Market by Component
- 4.1 Europe Arcade Games Market by Country
- 4.2 Europe Indoor Adventure Parks Market by Country
- 4.3 Europe Bowling Alleys Market by Country
- 4.4 Europe Indoor Go-Karts Market by Country
- 4.5 Europe AR-VR Games Market by Country
- 4.6 Europe Children's Entertainment & Education Area Market by Country
- 4.7 Europe Trampoline Park Market by Country
- 4.8 Europe Other Component Market by Country
- Chapter 5. Europe Indoor Amusement Center Market by Country
- 5.1 Germany Indoor Amusement Center Market
- 5.1.1 Germany Indoor Amusement Center Market by Component
- 5.2 UK Indoor Amusement Center Market
- 5.2.1 UK Indoor Amusement Center Market by Component
- 5.3 France Indoor Amusement Center Market
- 5.3.1 France Indoor Amusement Center Market by Component
- 5.4 Russia Indoor Amusement Center Market
- 5.4.1 Russia Indoor Amusement Center Market by Component
- 5.5 Spain Indoor Amusement Center Market
- 5.5.1 Spain Indoor Amusement Center Market by Component
- 5.6 Italy Indoor Amusement Center Market
- 5.6.1 Italy Indoor Amusement Center Market by Component
- 5.7 Rest of Europe Indoor Amusement Center Market
- 5.7.1 Rest of Europe Indoor Amusement Center Market by Component
- Chapter 6. Company Profiles
- 6.1 Bandai Namco Holdings, Inc.
- 6.1.1 Company Overview
- 6.1.2 Financial Analysis
- 6.1.3 Segmental and Regional Analysis
- 6.2 KidZania S.A.P.I. de C.V.
- 6.2.1 Company Overview
- 6.3 Dave & Buster’s Entertainment, Inc.
- 6.3.1 Company Overview
- 6.3.2 Financial Analysis
- 6.4 Merlin Entertainments
- 6.4.1 Company Overview
- 6.4.2 Financial Analysis
- 6.4.3 Segmental and Regional Analysis
- 6.5 CEC Entertainment, LLC
- 6.5.1 Company Overview
- 6.6 Scene75 Entertainment Centers
- 6.6.1 Company Overview
- 6.7 Smaaash Entertainment Pvt. Ltd.
- 6.7.1 Company Overview
- 6.8 Funriders Leisure & Amusement Pvt. Ltd.
- 6.8.1 Company Overview
- 6.9 Bowlero Corporation
- 6.9.1 Company Overview
- 6.10. Cinergy Entertainment Group
- 6.10.1 Company Overview
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