Global Language Learning Games Market 2020-2024

Language Learning Games Market 2020-2024

Technavio has been monitoring the language learning games market and it is poised to grow by $ 3.32 bn during 2020-2024 progressing at a CAGR of 28% during the forecast period. Our reports on language learning games market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.

The report offers an up-to-date analysis regarding the current global market scenario, latest trends and drivers, and the overall market environment. The market is driven by the outbreak of COVID -19 globally and increased number of language learning game start-ups. In addition, outbreak of COVID -19 globally is anticipated to boost the growth of the market as well.

The language learning games market analysis includes end-user segment and geographic landscapes

Technavio's language learning games market is segmented as below:

By End-user

  • Kids
  • Adults
By Geographic Landscapes
  • North America
  • Europe
  • APAC
  • MEA
  • South America
This study identifies the growth in adoption of 3D language learning games as one of the prime reasons driving the language learning games market growth during the next few years.

"Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters. Our language learning games market covers the following areas:
  • Language learning games market sizing
  • Language learning games market forecast
  • Language learning games market industry analysis"
Technavio's robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading language learning games market vendors that include Duolingo Inc., Early Lingo, Hasbro Inc., Lofty Sky Entertainment, MindSnacks Inc., NetDragon Websoft Holdings Ltd., Overpass Ltd., Rosetta Stone Ltd., Three Flip Studios, and Top Line Solutions Pte. Ltd.. Also, the language learning games market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage on all forthcoming growth opportunities.

The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.

Technavio presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. Technavio's market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast an accurate market growth.


  • Executive Summary
  • Market Landscape
    • Market ecosystem
      • Table Parent market
      • Table Market characteristics
    • Value chain analysis
      • Table Value chain analysis - Education Services Market
      • Inputs
      • Pitching and profiling
      • Resourcing and communicating
      • Delivery and support
      • Connecting and innovating
      • Marketing and sales
      • Support activities
      • Innovations
  • Market Sizing
    • Market definition
      • Table Offerings of vendors included in the market definition
    • Market segment analysis
      • Table Market segments
    • Market size 2019
    • Market outlook: Forecast for 2019 - 2024
      • Table Global - Market size and forecast 2019 - 2024 ($ million)
      • Table Global language learning games market 2019-2024 ($ million), exclusive of COVID-19 impact
      • Table Global market: Year-over-year growth 2019 - 2024 (%)
  • Five Forces Analysis
    • Five forces summary
      • Table Five forces analysis 2019 & 2024
    • Bargaining power of buyers
      • Table Bargaining power of buyers
    • Bargaining power of suppliers
      • Table Bargaining power of suppliers
    • Threat of new entrants
      • Table Threat of new entrants
    • Threat of substitutes
      • Table Threat of substitutes
    • Threat of rivalry
      • Table Threat of rivalry
    • Market condition
      • Table Market condition - Five forces 2019
  • Market Segmentation by End-user
    • Market segments
      • Table End-user - Market share 2019-2024 (%)
    • Comparison by end-user
      • Table Comparison by end-user
    • Kids - Market size and forecast 2019-2024
      • Table Kids - Market size and forecast 2019-2024 ($ million)
      • Table Kids 2020-2024 ($ million), exclusive of COVID-19 impact
      • Table Kids - Year-over-year growth 2019-2024 (%)
    • Adults - Market size and forecast 2019-2024
      • Table Adults - Market size and forecast 2019-2024 ($ million)
      • Table Adults 2020-2024 ($ million), exclusive of COVID-19 impact
      • Table Adults - Year-over-year growth 2019-2024 (%)
    • Market opportunity by end-user
      • Table Market opportunity by end-user
  • Customer landscape
    • Table Customer landscape
  • Geographic Landscape
    • Geographic segmentation
      • Table Market share by geography 2019-2024 (%)
    • Geographic comparison
      • Table Geographic comparison
    • North America - Market size and forecast 2019- 2024
      • Table North America - Market size and forecast 2019-2024 ($ million)
      • Table North America 2020-2024 ($ million), exclusive of COVID-19 impact
      • Table North America - Year-over-year growth 2019-2024 (%)
    • Europe - Market size and forecast 2019-2024
      • Table Europe - Market size and forecast 2019-2024 ($ million)
      • Table Europe 2020-2024 ($ million), exclusive of COVID-19 impact
      • Table Europe - Year-over-year growth 2019-2024 (%)
    • APAC - Market size and forecast 2019-2024
      • Table APAC - Market size and forecast 2019-2024 ($ million)
      • Table APAC 2020-2024 ($ million), exclusive of COVID-19 impact
      • Table APAC - Year-over-year growth 2019-2024 (%)
    • MEA - Market size and forecast 2019-2024
      • Table MEA - Market size and forecast 2019-2024 ($ million)
      • Table MEA 2020-2024 ($ million), exclusive of COVID-19 impact
      • Table MEA - Year-over-year growth 2019-2024 (%)
    • South America - Market size and forecast 2019- 2024
      • Table South America - Market size and forecast 2019-2024 ($ million)
      • Table South America 2020-2024 ($ million), exclusive of COVID-19 impact
      • Table South America - Year-over-year growth 2019-2024 (%)
    • Key leading countries
      • Table Key leading countries
    • Market opportunity by geography
      • Table Market opportunity by geography ($ million)
  • Drivers, Challenges, and Trends
    • Market drivers
      • Outbreak of COVID -19 globally
      • Increased number of language learning game start-ups
      • Growth in adoption of 3D language learning games
    • Market challenges
      • Fragmented market structure
      • Security concerns for Internet-based products
      • High development costs
        • Table Impact of drivers and challenges
    • Market trends
      • Increase in adoption of language learning applications by corporates
      • Increasing popularity of mobile technologies
      • Introduction of multilingual language learning games
  • Vendor Landscape
    • Overview
    • Vendor landscape
      • Table Vendor landscape
    • Landscape disruption
      • Table Landscape disruption
      • Table Industry risks
  • Vendor Analysis
    • Vendors covered
      • Table Vendors covered
    • Market positioning of vendors
      • Table Market positioning of vendors
    • Duolingo Inc.
      • Table Duolingo Inc. - Overview
      • Table Duolingo Inc. - Product and service
      • Table Duolingo Inc. - Key offerings
    • Early Lingo
      • Table Early Lingo - Overview
      • Table Early Lingo - Product and service
      • Table Early Lingo - Key offerings
    • Hasbro Inc.
      • Table Hasbro Inc. - Overview
      • Table Hasbro Inc. - Business segments
      • Table Hasbro Inc. - Key news
      • Table Hasbro Inc. - Key offerings
      • Table Hasbro Inc. - Segment focus
    • KLOO
      • Table KLOO - Overview
      • Table KLOO - Product and service
      • Table KLOO - Key offerings
    • MindSnacks Inc.
      • Table MindSnacks Inc. - Overview
      • Table MindSnacks Inc. - Product and service
      • Table MindSnacks Inc. - Key offerings
    • NetDragon Websoft Holdings Ltd.
      • Table NetDragon Websoft Holdings Ltd. - Overview
      • Table NetDragon Websoft Holdings Ltd. - Business segments
      • Table NetDragon Websoft Holdings Ltd. - Key news
      • Table NetDragon Websoft Holdings Ltd. - Key offerings
      • Table NetDragon Websoft Holdings Ltd. - Segment focus
    • Overpass Ltd.
      • Table Overpass Ltd. - Overview
      • Table Overpass Ltd. - Product and service
      • Table Overpass Ltd. - Key offerings
    • Rosetta Stone Ltd.
      • Table Rosetta Stone Ltd. - Overview
      • Table Rosetta Stone Ltd. - Business segments
      • Table Rosetta Stone Ltd.- Key news
      • Table Rosetta Stone Ltd. - Key offerings
      • Table Rosetta Stone Ltd. - Segment focus
    • Three Flip Studios
      • Table Three Flip Studios - Overview
      • Table Three Flip Studios - Product and service
      • Table Three Flip Studios - Key offerings
    • Top Line Solutions Pte. Ltd.
      • Table Top Line Solutions Pte. Ltd. - Overview
      • Table Top Line Solutions Pte. Ltd. - Product and service
      • Table Top Line Solutions Pte. Ltd. - Key offerings
  • Appendix
    • Scope of the report
      • Market definition
      • Objectives
      • Notes and caveats
    • Currency conversion rates for US$
      • Table Currency conversion rates for US$
    • Research methodology
      • Table Research Methodology
      • Table Validation techniques employed for market sizing
      • Table Information sources
    • List of abbreviations
      • Table List of abbreviations

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