
Global Education Hardware Market 2024-2028
Description
Global Education Hardware Market 2024-2028
The education hardware market is forecasted to grow by USD 40.45 bn during 2023-2028, accelerating at a CAGR of 13.45% during the forecast period. The report on the education hardware market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by rise in adoption of online learning platforms, digital content and assessment tools within educational institutions, growth in adoption of remote and blended learning, and rising focus on providing equitable access to technology and learning resources for all.
Technavio's education hardware market is segmented as below:
By Application
K-12 education
Higher education
By Type
PCs
Interactive displays
Classroom wearables
By Geography
North America
Europe
APAC
South America
Middle East and Africa
This study identifies the increasing focus on stem education as one of the prime reasons driving the education hardware market growth during the next few years. Also, rising shift towards personalized learning experiences and adaptive learning technologies and technological advancements in education hardware will lead to sizable demand in the market.
The report on the education hardware market covers the following areas:
Education hardware market sizing
Education hardware market forecast
Education hardware market industry analysis
The robust vendor analysis is designed to help clients improve their market position, and in line with this, this report provides a detailed analysis of several leading education hardware market vendors that include AAZTEC India SOLIUTION PVT LTD., Alphabet Inc., Apple Inc., ASUSTeK Computer Inc., Avocor Group, BenQ Corp., Clevertouch, Dell Technologies Inc., HP Inc., Lenovo Group Ltd., Microsoft Corp., Newline Interactive Inc., Panasonic Holdings Corp., Promethean World Ltd., Samsung Electronics Co. Ltd., Sharp Corp., SMART Technologies ULC, Sony Group Corp., ViewSonic Corp., and Zenzero Solutions Ltd.. Also, the education hardware market analysis report includes information on upcoming trends and challenges that will influence market growth. This is to help companies strategize and leverage all forthcoming growth opportunities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to an analysis of the key vendors.
The publisher presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive research - both primary and secondary. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast the accurate market growth.
Table of Contents
162 Pages
- Market overview
- Market ecosystem
- Market definition
- Market segment analysis
- Market size 2023
- Market outlook: Forecast for 2023-2028
- Global education hardware market 2018 - 2022
- Application Segment Analysis 2018 - 2022
- Type Segment Analysis 2018 - 2022
- Geography Segment Analysis 2018 - 2022
- Country Segment Analysis 2018 - 2022
- Five forces summary
- Bargaining power of buyers
- Bargaining power of suppliers
- Threat of new entrants
- Threat of substitutes
- Threat of rivalry
- Market condition
- Market segments
- Comparison by Application
- K-12 education - Market size and forecast 2023-2028
- Higher education - Market size and forecast 2023-2028
- Market opportunity by Application
- Market segments
- Comparison by Type
- PCs - Market size and forecast 2023-2028
- Interactive displays - Market size and forecast 2023- 2028
- Classroom wearables - Market size and forecast 2023- 2028
- Market opportunity by Type
- Customer landscape overview
- Geographic segmentation
- Geographic comparison
- North America - Market size and forecast 2023-2028
- Europe - Market size and forecast 2023-2028
- APAC - Market size and forecast 2023-2028
- South America - Market size and forecast 2023-2028
- Middle East and Africa - Market size and forecast 2023- 2028
- US - Market size and forecast 2023-2028
- China - Market size and forecast 2023-2028
- Germany - Market size and forecast 2023-2028
- Canada - Market size and forecast 2023-2028
- UK - Market size and forecast 2023-2028
- Market opportunity by geography
- Market drivers
- Market challenges
- Impact of drivers and challenges
- Market trends
- Overview
- Vendor landscape
- Landscape disruption
- Industry risks
- Vendors covered
- Market positioning of vendors
- Alphabet Inc.
- Apple Inc.
- ASUSTeK Computer Inc.
- BenQ Corp.
- Dell Technologies Inc.
- HP Inc.
- Lenovo Group Ltd.
- Microsoft Corp.
- Panasonic Holdings Corp.
- Promethean World Ltd.
- Samsung Electronics Co. Ltd.
- Sharp Corp.
- SMART Technologies ULC
- Sony Group Corp.
- ViewSonic Corp.
- Scope of the report
- Inclusions and exclusions checklist
- Currency conversion rates for US$
- Research methodology
- List of abbreviations
Pricing
Currency Rates
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