
Strategic Intelligence: Virtual Reality in Medical (2025)
Description
Strategic Intelligence: Virtual Reality in Medical (2025)
Summary
VR is becoming increasingly popular in the medical industry, and has the ability to transform the industry in several ways. VR allows surgeons and medical professionals to practice procedures in a risk-free, immersive environment, enhancing skills and improving patient outcomes without needing real-life cadavers or patients. Additionally, VR can help engineers and designers visualize and interact with medical device prototypes before physical manufacturing, which can speed up design iterations, reduce costs, and improve usability testing. In regards to patient treatment and therapies, VR is used in physical therapy and pain management, helping patients recover from injuries or manage chronic pain through immersive exercises and distraction techniques.
Scope
Summary
VR is becoming increasingly popular in the medical industry, and has the ability to transform the industry in several ways. VR allows surgeons and medical professionals to practice procedures in a risk-free, immersive environment, enhancing skills and improving patient outcomes without needing real-life cadavers or patients. Additionally, VR can help engineers and designers visualize and interact with medical device prototypes before physical manufacturing, which can speed up design iterations, reduce costs, and improve usability testing. In regards to patient treatment and therapies, VR is used in physical therapy and pain management, helping patients recover from injuries or manage chronic pain through immersive exercises and distraction techniques.
Scope
- Virtual reality (VR) has several applications in medical, and is becoming increasingly popular.
- VR can be used for medical training, device testing, and patient care, among other applications.
- While it is beneficial, there are some challenges to overcome, including cost.
- Understand the various ways VR can be used, how it can benefit several parts of the medical industry, and the challenges associated with it.
- Understand what the future of VR looks like, and how it can further advance several therapy areas in medical.
- Learn about what companies are doing in the VR space, and what companies to watch.
Table of Contents
50 Pages
- Executive Summary
- Players
- Technology Briefing
- Motion tracking
- Head tracking
- Body tracking
- Eye tracking
- Audio
- VR in medical applications
- Medical training and simulation
- Medical device prototyping & testing
- Patient treatment & diagnostics
- Trends
- Technology trends
- Macroeconomic trends
- Regulatory trends
- Industry Analysis
- Market size and growth forecasts
- The future of VR in medical applications
- Revolutionizing medical education
- Development of medical devices
- Enhanced patient treatment
- Use cases
- Siemens Healthineers introduces ‘Cinematic Reality’ app
- XRHealth introduces closed loop biofeedback in VR/AR
- Osso VR partners with Smith & Nephew for VR training module
- FundamentalVR offers VR surgical training simulation platform
- Timeline
- Value Chain
- Semiconductors
- Central processing units
- Graphics processing units
- Vision processing units
- Image processors
- Communication chips
- Micro-electromechanical systems
- Memory chips
- Components
- Motion tracking
- Batteries
- Displays
- Cameras and 3D lenses
- Audio components
- Machine vision
- Headsets
- Platforms
- The impact of AI on VR
- AI and serious games
- Generative AI
- Apps and content
- Companies
- Public companies
- Private companies
- Sector Scorecards
- Medical devices sector scorecard
- Who’s who
- Thematic screen
- Valuation screen
- Risk screen
- Glossary
- Further Reading
- GlobalData reports
- Our Thematic Research Methodology
- About GlobalData
- Contact Us
- List of Tables
- Table 1: Technology trends
- Table 2: Macroeconomic trends
- Table 3: Regulatory trends
- Table 4: Public companies
- Table 5: Private companies
- Table 6: Glossary
- Table 7: GlobalData reports
- List of Figures
- Figure 1: Who are the leading players in the VR theme, and where do they sit in the value chain?
- Figure 2: The four types of VR headsets
- Figure 3: Motion tracking
- Figure 4: The global VR market will reach $57.1 billion by 2030
- Figure 5: The VR story
- Figure 6: The virtual reality value chain
- Figure 7: The VR value chain - Semiconductors
- Figure 8: The VR value chain - Components
- Figure 9: The VR value chain - Headsets
- Figure 10: The VR value chai - Platforms
- Figure 11: The AI technology stack within the platforms segment of the VR value chain
- Figure 12: The VR value chain - Apps and content
- Figure 13: Who does what in the medical devices space?
- Figure 14: Thematic screen
- Figure 15: Valuation screen
- Figure 16: Risk screen
- Figure 17: Our five-step approach for generating a sector scorecard
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