Strategic Intelligence: Virtual Reality in Medical (2025)

Strategic Intelligence: Virtual Reality in Medical (2025)

Summary

VR is becoming increasingly popular in the medical industry, and has the ability to transform the industry in several ways. VR allows surgeons and medical professionals to practice procedures in a risk-free, immersive environment, enhancing skills and improving patient outcomes without needing real-life cadavers or patients. Additionally, VR can help engineers and designers visualize and interact with medical device prototypes before physical manufacturing, which can speed up design iterations, reduce costs, and improve usability testing. In regards to patient treatment and therapies, VR is used in physical therapy and pain management, helping patients recover from injuries or manage chronic pain through immersive exercises and distraction techniques.

Scope

  • Virtual reality (VR) has several applications in medical, and is becoming increasingly popular.
  • VR can be used for medical training, device testing, and patient care, among other applications.
  • While it is beneficial, there are some challenges to overcome, including cost.
Reasons to Buy
  • Understand the various ways VR can be used, how it can benefit several parts of the medical industry, and the challenges associated with it.
  • Understand what the future of VR looks like, and how it can further advance several therapy areas in medical.
  • Learn about what companies are doing in the VR space, and what companies to watch.


Executive Summary
Players
Technology Briefing
Motion tracking
Head tracking
Body tracking
Eye tracking
Audio
VR in medical applications
Medical training and simulation
Medical device prototyping & testing
Patient treatment & diagnostics
Trends
Technology trends
Macroeconomic trends
Regulatory trends
Industry Analysis
Market size and growth forecasts
The future of VR in medical applications
Revolutionizing medical education
Development of medical devices
Enhanced patient treatment
Use cases
Siemens Healthineers introduces ‘Cinematic Reality’ app
XRHealth introduces closed loop biofeedback in VR/AR
Osso VR partners with Smith & Nephew for VR training module
FundamentalVR offers VR surgical training simulation platform
Timeline
Value Chain
Semiconductors
Central processing units
Graphics processing units
Vision processing units
Image processors
Communication chips
Micro-electromechanical systems
Memory chips
Components
Motion tracking
Batteries
Displays
Cameras and 3D lenses
Audio components
Machine vision
Headsets
Platforms
The impact of AI on VR
AI and serious games
Generative AI
Apps and content
Companies
Public companies
Private companies
Sector Scorecards
Medical devices sector scorecard
Who’s who
Thematic screen
Valuation screen
Risk screen
Glossary
Further Reading
GlobalData reports
Our Thematic Research Methodology
About GlobalData
Contact Us
List of Tables
Table 1: Technology trends
Table 2: Macroeconomic trends
Table 3: Regulatory trends
Table 4: Public companies
Table 5: Private companies
Table 6: Glossary
Table 7: GlobalData reports
List of Figures
Figure 1: Who are the leading players in the VR theme, and where do they sit in the value chain?
Figure 2: The four types of VR headsets
Figure 3: Motion tracking
Figure 4: The global VR market will reach $57.1 billion by 2030
Figure 5: The VR story
Figure 6: The virtual reality value chain
Figure 7: The VR value chain - Semiconductors
Figure 8: The VR value chain - Components
Figure 9: The VR value chain - Headsets
Figure 10: The VR value chai - Platforms
Figure 11: The AI technology stack within the platforms segment of the VR value chain
Figure 12: The VR value chain - Apps and content
Figure 13: Who does what in the medical devices space?
Figure 14: Thematic screen
Figure 15: Valuation screen
Figure 16: Risk screen
Figure 17: Our five-step approach for generating a sector scorecard

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