
Gamification & Simulation Training in Defense (2024)
Description
Gamification & Simulation Training in Defense (2024)
Summary
While the training aspect of military operations receives comparatively less attention than defense equipment procurement, the level of investment within the training and simulation market has continued to expand over the past decade as emerging technologies such as artificial intelligence, augmented or virtual reality, 3D-image generation, and whole-earth simulation drive a renewed interest in the benefits of ‘gamified’ training and military simulation. The concept of Gaming, Exercises, Modeling, and Simulation (GEMS) has been identified by the US armed forces as a critical enabler for future force readiness and skills training, with annual US investments in this market forecast to exceed the $26 billion mark in 2028 according to GlobalData’s figures.
As concerns over deteriorating global security drive shifts in defense policy and renewed investment, particularly in Europe and the Asia-Pacific, other nations have begun to leverage gamified training and simulation capabilities to modernize and streamline current training pipelines. Applications for gamified training run the breadth of the defense sector, from flight and weapons training through maintenance down to soft-skills training for procurement and administrative specialists.
The potential for cross-industry collaboration between the defense and technology sectors has driven further investment from around the globe, with several dual-use commercial-off-the-shelf technologies such as VR headsets, video gaming render engines, and generative AI models being leveraged to deliver innovative solutions for military forces worldwide. A rising number of partnerships have emerged in recent years, further accelerating the pace of technological innovation and setting the stage for future growth across the training and simulation market. The market for training and simulation equipment is forecast to increase in total value over the next decade, rising from a total value of $29 billion in 2022 up to $37.5 billion by 2032 at 2.6% CAGR.
Key Highlights
- Studies of emerging technological trends and their broader impact on the defense market.
- Analysis of the various gamified training & simulation solutions, programs and projects currently under development, as well as the impact of emerging technologies such as artificial intelligence, augmented/virtual reality and 3D modeling capabilities on the future outlook of the gamification & simulation training theme.
- The key defense challenges that forces and defense sector suppliers face are covered.
- The investment opportunities for armed forces, suppliers, and institutional investors, across the whole gamified training & simulation value chain are covered.
- Highlights from the range different gamified training & simulation related research and development programs currently being undertaken by various military organizations and defense companies.
- Determine potential investment companies based on trend analysis and market projections.
- Gaining an understanding of the market challenges and opportunities surrounding the gamification & simulation training theme.
- Understanding how spending on gamification, simulation training and related segments will fit into the overall market and which spending areas are being prioritized.
Table of Contents
68 Pages
- Executive Summary
- Players
- Thematic Briefing
- Serious gaming – an overview
- Serious gaming – defense applications
- Flight simulation
- Weapons simulation
- Defense acquisition and administration
- Social interaction and environmental simulation
- Logistics & MRO simulation training
- Medical simulation training
- Battlefield simulation training & wargaming
- Trends
- Technology trends
- Macroeconomic trends
- Regulatory trends
- Industry Analysis
- Market size and growth forecasts
- Land domain dominates spending despite a lack of simulation technology
- The US will remain the largest investor over the next decade
- Case studies
- Europe, the EU, and NATO
- The United Kingdom
- The United States
- Timeline
- Signals
- M&A trends
- Venture financing trends
- Patent trends
- Hiring trends
- Value Chain
- Hardware
- Middleware
- Software
- Companies
- Leading companies
- Disruptor companies
- Sector Scorecards
- Aerospace, defense, and security sector scorecard
- Who’s who
- Thematic screen
- Valuation screen
- Risk screen
- Glossary
- Further Reading
- GlobalData reports
- Our Thematic Research Methodology
- About GlobalData
- Contact Us
- List of Tables
- Table 1: Technology trends
- Table 2: Macroeconomic trends
- Table 3: Regulatory trends
- Table 4: M&A trends
- Table 5: Venture financing trends
- Table 6: Leading companies
- Table 7: Disruptor companies
- Table 8: Glossary
- Table 9: GlobalData reports
- List of Figures
- Figure 1: Who are the leading players in the gamified training in defense theme, and where do they sit in the value chain?
- Figure 2: Serious gaming - Venn diagram
- Figure 3: Training & simulation market forecast, 2022-2032
- Figure 4: Training & simulation market - spending forecast by country
- Figure 5: Gamified tools within the AFSIM framework
- Figure 6: Navy Continuous Training Environment (NCTE)
- Figure 7: The gamification & simulation in defense story
- Figure 8: M&A activity within the training & simulation market spiked noticeably in 2021
- Figure 9: Venture Financing activity and median value peaked in 2022 following the war in Ukraine
- Figure 10: Training & simulation patent trends by company, 2013-2023
- Figure 11: Training & simulation patent trends, 2013-2023
- Figure 12: Gamification hiring trends by company, 2023-2024
- Figure 13: The gamified training in defense value chain
- Figure 14: The gamification & simulation training value chain – hardware segment
- Figure 15: The gamification & simulation training value chain – middleware segment
- Figure 16: The gamification & simulation training value chain – software segment
- Figure 17: Who does what in the aerospace, defense, and security space?
- Figure 18: Thematic screen
- Figure 19: Valuation screen
- Figure 20: Risk screen
- Figure 21: Our five-step approach for generating a sector scorecard
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