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Connected Living Room

Published Nov 01, 2025
Length 247 Pages
SKU # GJOB20636120

Description

Global Connected Living Room Market to Reach US$92.8 Billion by 2030

The global market for Connected Living Room estimated at US$58.2 Billion in the year 2024, is expected to reach US$92.8 Billion by 2030, growing at a CAGR of 8.1% over the analysis period 2024-2030. Home Entertainment & Media Streaming End-Use, one of the segments analyzed in the report, is expected to record a 7.4% CAGR and reach US$48.6 Billion by the end of the analysis period. Growth in the Home Automation & Control End-Use segment is estimated at 9.8% CAGR over the analysis period.

The U.S. Market is Estimated at US$17.0 Billion While China is Forecast to Grow at 7.9% CAGR

The Connected Living Room market in the U.S. is estimated at US$17.0 Billion in the year 2024. China, the world`s second largest economy, is forecast to reach a projected market size of US$16.6 Billion by the year 2030 trailing a CAGR of 7.9% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 7.3% and 6.9% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 6.6% CAGR.

Global Connected Living Room Market - Key Trends and Drivers Summarized

The concept of the connected living room, integrated with the broader Internet of Things (IoT), is transforming households worldwide, enhancing comfort, efficiency, and security. Advanced Wi-Fi technology and IoT devices have significantly evolved the home environment, driven by consumer demand and technological advancements. The connected living room includes various digital devices such as smartphones, tablets, laptops, and traditional home entertainment systems like televisions and gaming consoles. These devices, when connected, provide an unprecedented level of control and accessibility, integrating entertainment, convenience, and security into one cohesive network. This ecosystem now extends to home security systems, lighting, thermostats, and appliances, marking a shift towards a fully interconnected home environment. High-speed Wi-Fi technologies, including ultra high-efficiency power amplifiers and front-end modules, support multi-user configurations and high-quality streaming, enhancing the performance of Wi-Fi networks even in densely populated environments.

Consumer expectations and behaviors are pivotal in the shift towards connected living. Modern consumers demand high data throughput from their home networks to support various connected applications, from streaming high-definition media to immersive gaming experiences. Companies like Legrand have made the connected home a reality with products ranging from automated window blinds to master switches for entire lighting systems. Users can control their home environment with simple smartphone commands, adjusting room temperature, brewing coffee, or setting lighting to match their mood, epitomizing the modern digital lifestyle. The adoption of connected living room setups enhances home management aspects such as energy consumption, security, and overall convenience. In senior living facilities, this connectivity improves the dissemination of information and resident interactions, enhancing the quality of life. The integration of online media streaming and interconnected devices creates a cohesive and interactive home environment, driving the adoption of connected living room configurations.

Several key factors drive the growth of the connected living room market. The shift from traditional television viewing to online media streaming platforms like Netflix and Disney+ has increased the demand for smart TVs, media streaming devices, and comprehensive home theater systems, transforming living rooms into multimedia hubs. The ability to integrate home security features, such as smart locks controlled via smartphones and extensive home automation systems, enhances the functionality and appeal of connected living rooms. The expansion of smart TV adoption, with built-in internet capabilities and app functionality, serves as a cornerstone for further adoption of connected devices. Regionally, the Asia-Pacific market is projected to exhibit the highest growth due to rapid technological adoption and increasing consumer demand for connected technology. Major players like LG Electronics, Roku, and Google are enhancing their market positions through strategic innovations and partnerships. The market is segmented by product type, application, and components, with smartphones and tablets currently leading in revenue generation, while smart TVs are anticipated to grow at the highest rate. The demand for multi-device connectivity and advanced display technologies such as 4K and HDR content drives the market forward, reflecting both technological advancements and evolving consumer lifestyles.

SCOPE OF STUDY:

The report analyzes the Connected Living Room market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:
Device Type (Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops, Other Device Types); End-Use (Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use, Other End-Uses)

Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Select Competitors (Total 97 Featured) -
  • Eaton Corporation PLC
  • General Electric Company
  • Rockwell Automation, Inc.
  • Samsung Electronics America, Inc.
  • Schneider Electric SA
  • Siemens AG
AI INTEGRATIONS
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TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.

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Table of Contents

247 Pages
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Trade Shocks, Uncertainty, and the Structural Rewiring of the Global Economy
How Trump’s Tariffs Impact the Market? The Big Question on Everyone’s Mind
Global Economic Update
Connected Living Room – Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Rising Adoption of Smart Home Devices Drives Growth in Connected Living Room Market
Advances in Home Automation Technologies Propel Market Expansion
Increasing Consumer Demand for Convenience and Comfort Strengthens Business Case for Connected Solutions
Growth of Streaming Services Expands Addressable Market for Connected Entertainment Devices
Integration of Voice Assistants Accelerates Adoption of Connected Living Room Solutions
Evolution of 4K and 8K Televisions Generates Demand for High-Quality Streaming Devices
Proliferation of IoT Devices Spurs Market Growth for Connected Living Room
Advances in Wireless Connectivity Technologies Drive Demand for Seamless Integration
Increasing Focus on Home Security Enhances Demand for Connected Security Devices
Rise of Remote Work Trends Expands Market Opportunities for Connected Home Offices
Technological Innovations in Home Entertainment Propel Growth in Connected Living Room Market
Growth of Multi-Room Audio Systems Strengthens Business Case for Connected Solutions
Increasing Use of AI and Machine Learning Enhances Demand for Smart Living Room Devices
Focus on Energy Efficiency Drives Adoption of Smart Home Energy Management Systems
Advances in Augmented Reality (AR) and Virtual Reality (VR) Propel Market Expansion
Consumer Preference for Personalized Experiences Accelerates Demand for Connected Living Room Solutions
Growth of E-Commerce Channels Generates Opportunities for Connected Home Devices
Increasing Digitalization Trends Sustain Growth in Connected Living Room Market
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Recent Past, Current & Future Analysis for Smart TVs & Streaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 2: World Historic Review for Smart TVs & Streaming Devices by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 3: World 15-Year Perspective for Smart TVs & Streaming Devices by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 4: World Recent Past, Current & Future Analysis for Smartphones & Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 5: World Historic Review for Smartphones & Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 6: World 15-Year Perspective for Smartphones & Tablets by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 7: World Recent Past, Current & Future Analysis for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 8: World Historic Review for Gaming Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 9: World 15-Year Perspective for Gaming Consoles by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 10: World Recent Past, Current & Future Analysis for Smart Speakers & Voice Assistants by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 11: World Historic Review for Smart Speakers & Voice Assistants by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 12: World 15-Year Perspective for Smart Speakers & Voice Assistants by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 13: World Recent Past, Current & Future Analysis for Home Theater Systems & Soundbars by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 14: World Historic Review for Home Theater Systems & Soundbars by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 15: World 15-Year Perspective for Home Theater Systems & Soundbars by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 16: World Recent Past, Current & Future Analysis for Smart Set-Top Boxes by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 17: World Historic Review for Smart Set-Top Boxes by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 18: World 15-Year Perspective for Smart Set-Top Boxes by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 19: World Recent Past, Current & Future Analysis for Computers & Laptops by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 20: World Historic Review for Computers & Laptops by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 21: World 15-Year Perspective for Computers & Laptops by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 22: World Recent Past, Current & Future Analysis for Other Device Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 23: World Historic Review for Other Device Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 24: World 15-Year Perspective for Other Device Types by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 25: World Recent Past, Current & Future Analysis for Home Entertainment & Media Streaming End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 26: World Historic Review for Home Entertainment & Media Streaming End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 27: World 15-Year Perspective for Home Entertainment & Media Streaming End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 28: World Recent Past, Current & Future Analysis for Home Automation & Control End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 29: World Historic Review for Home Automation & Control End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 30: World 15-Year Perspective for Home Automation & Control End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 31: World Recent Past, Current & Future Analysis for Gaming & E-Sports End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 32: World Historic Review for Gaming & E-Sports End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 33: World 15-Year Perspective for Gaming & E-Sports End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 34: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 35: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 36: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
TABLE 37: World Connected Living Room Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
TABLE 38: World Recent Past, Current & Future Analysis for Connected Living Room by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 39: World Historic Review for Connected Living Room by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 40: World 15-Year Perspective for Connected Living Room by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Connected Living Room Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 41: USA Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 42: USA Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 43: USA 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 44: USA Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: USA Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 46: USA 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
CANADA
TABLE 47: Canada Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 48: Canada Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 49: Canada 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 50: Canada Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: Canada Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 52: Canada 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
JAPAN
Connected Living Room Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 53: Japan Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 54: Japan Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 55: Japan 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 56: Japan Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Japan Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 58: Japan 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
CHINA
Connected Living Room Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 59: China Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 60: China Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 61: China 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 62: China Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: China Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 64: China 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
EUROPE
Connected Living Room Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 65: Europe Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 66: Europe Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 67: Europe 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 68: Europe Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: Europe Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 70: Europe 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
TABLE 71: Europe Recent Past, Current & Future Analysis for Connected Living Room by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 72: Europe Historic Review for Connected Living Room by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 73: Europe 15-Year Perspective for Connected Living Room by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
FRANCE
Connected Living Room Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
TABLE 74: France Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: France Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 76: France 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 77: France Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 78: France Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 79: France 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
GERMANY
Connected Living Room Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
TABLE 80: Germany Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: Germany Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 82: Germany 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 83: Germany Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 84: Germany Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 85: Germany 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
ITALY
TABLE 86: Italy Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Italy Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 88: Italy 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 89: Italy Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 90: Italy Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 91: Italy 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
UNITED KINGDOM
Connected Living Room Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
TABLE 92: UK Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: UK Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 94: UK 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 95: UK Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 96: UK Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 97: UK 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
REST OF EUROPE
TABLE 98: Rest of Europe Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Rest of Europe Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 100: Rest of Europe 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 101: Rest of Europe Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 102: Rest of Europe Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 103: Rest of Europe 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
ASIA-PACIFIC
Connected Living Room Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 104: Asia-Pacific Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: Asia-Pacific Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 106: Asia-Pacific 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 107: Asia-Pacific Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 108: Asia-Pacific Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 109: Asia-Pacific 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
REST OF WORLD
TABLE 110: Rest of World Recent Past, Current & Future Analysis for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 111: Rest of World Historic Review for Connected Living Room by Device Type - Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 112: Rest of World 15-Year Perspective for Connected Living Room by Device Type - Percentage Breakdown of Value Revenues for Smart TVs & Streaming Devices, Smartphones & Tablets, Gaming Consoles, Smart Speakers & Voice Assistants, Home Theater Systems & Soundbars, Smart Set-Top Boxes, Computers & Laptops and Other Device Types for the Years 2015, 2025 & 2030
TABLE 113: Rest of World Recent Past, Current & Future Analysis for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 114: Rest of World Historic Review for Connected Living Room by End-Use - Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2015 through 2023 and % CAGR
TABLE 115: Rest of World 15-Year Perspective for Connected Living Room by End-Use - Percentage Breakdown of Value Revenues for Home Entertainment & Media Streaming End-Use, Home Automation & Control End-Use, Gaming & E-Sports End-Use and Other End-Uses for the Years 2015, 2025 & 2030
IV. COMPETITION
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