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Affective Computing

Published Oct 01, 2025
Length 602 Pages
SKU # GJOB20482166

Description

Global Affective Computing Market to Reach US$344.7 Billion by 2030

The global market for Affective Computing estimated at US$83.7 Billion in the year 2024, is expected to reach US$344.7 Billion by 2030, growing at a CAGR of 26.6% over the analysis period 2024-2030. Affective Computing Software, one of the segments analyzed in the report, is expected to record a 28.5% CAGR and reach US$232.2 Billion by the end of the analysis period. Growth in the Affective Computing Hardware segment is estimated at 23.3% CAGR over the analysis period.

The U.S. Market is Estimated at US$30.8 Billion While China is Forecast to Grow at 33.6% CAGR

The Affective Computing market in the U.S. is estimated at US$30.8 Billion in the year 2024. China, the world`s second largest economy, is forecast to reach a projected market size of US$42.6 Billion by the year 2030 trailing a CAGR of 33.6% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 22.0% and 21.0% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 25.0% CAGR.

Global Affective Computing Market - Key Trends & Drivers Summarized

How Are Software and Hardware Components Powering the Emotional Intelligence Revolution?
The affective computing market is anchored by a synergistic ecosystem of software and hardware components that collectively enable machines to detect, interpret, and respond to human emotions. Affective computing software dominates in terms of volume and application reach, encompassing emotion recognition algorithms, facial expression analysis engines, speech sentiment interpretation, and natural language processing (NLP) models. These software solutions are increasingly powered by deep learning and multimodal data fusion, allowing systems to map physiological cues-such as voice modulation, micro-expressions, and contextual language-onto emotional states with growing precision. Leading tech firms are embedding emotion analytics into APIs and SDKs for easy integration across web, mobile, and edge-based applications, creating modular and scalable use cases.

On the hardware side, affective computing hardware includes biosensors, wearables, haptic devices, and advanced imaging equipment such as 3D cameras, eye trackers, and thermal sensors. These devices form the sensory infrastructure of affective systems, capturing real-time biometric signals such as heart rate variability, galvanic skin response, and facial muscle activity. Emerging form factors-such as smartwatches with embedded electrodermal sensors, or VR headsets with facial electromyography-are enabling seamless emotion tracking in consumer, automotive, and healthcare domains. In parallel, edge computing integration in affective hardware is minimizing latency and enhancing on-device processing for data-sensitive applications. As hardware miniaturization and sensor calibration continue to advance, the line between passive emotion sensing and active behavioral feedback is blurring, ushering in a new era of emotionally-aware machines.

How Are Touch-Based and Touchless Technologies Shaping the Evolution of Affective Interfaces?
The technology backbone of affective computing is split into two core paradigms: touch-based and touchless modalities, each catering to specific use cases and user environments. Touch-based technologies, including haptic feedback systems, pressure sensors, and tactile interfaces, are commonly deployed in wearables, automotive infotainment, and healthcare rehabilitation systems. These interfaces leverage direct user interaction to detect subtle cues in grip pressure, response time, or gesture dynamics-providing granular inputs for emotion inference. Touch-based affective computing has found widespread adoption in applications such as driver fatigue monitoring, where steering wheel pressure and grip dynamics are interpreted to gauge stress or alertness levels.

In contrast, touchless technologies are rapidly gaining ground as the demand for hygienic, frictionless, and scalable emotion-sensing solutions accelerates. These include facial expression recognition via camera feeds, voice sentiment analysis using NLP engines, eye movement tracking, and even gesture recognition through LiDAR and radar-based sensors. COVID-19 has been a pivotal inflection point for touchless affective tech, especially in environments such as healthcare, retail, and public transportation, where minimizing contact became a design imperative. AI-powered video analytics and real-time emotion recognition from voice are now integrated into smart kiosks, e-learning platforms, and customer service bots. Touchless affective computing also plays a critical role in augmentative communication tools for people with speech or motor impairments, using gaze or facial motion as emotional inputs. The convergence of deep neural networks with low-power embedded processors is making these solutions more accurate, privacy-compliant, and accessible across geographies.

Where Are Sector-Specific Deployments Creating Meaningful Impact for Affective Computing?
The penetration of affective computing is expanding across a wide array of industries, each exploiting its emotion-sensing capabilities to personalize engagement, optimize outcomes, or enhance safety. In the healthcare and life sciences sector, affective computing is transforming mental health diagnostics, therapeutic interventions, and patient monitoring. AI-powered emotion detection tools are being deployed in telepsychiatry platforms to assist clinicians in diagnosing anxiety or depression through nonverbal cues. Hospitals are integrating facial recognition and speech tone analysis in ICU settings to monitor pain, distress, or sedation levels in non-verbal patients. Pharmaceutical firms are also piloting affective wearables in clinical trials to better correlate emotional response with drug efficacy.

In automotive, affective computing is embedded in advanced driver-assistance systems (ADAS), cabin monitoring, and infotainment personalization. Emotion-sensing dashboards can alert drowsy drivers or auto-adjust music, temperature, or lighting to improve comfort. IT & Telecom sectors are using emotion analysis to enrich virtual assistant interfaces, enhance user experience (UX) in applications, and improve call center analytics. In BFSI, affective computing is being applied to fraud detection, customer sentiment analysis during digital interactions, and even in personalized financial advice systems. Media & entertainment is leveraging real-time emotion feedback to curate content, adjust gaming difficulty, or dynamically generate immersive narratives in VR experiences. Education platforms are incorporating emotion recognition to identify disengagement or stress in virtual classrooms, thereby allowing instructors to intervene with adaptive content. Retail and e-commerce players are deploying affective analytics in online stores to optimize product placement, analyze shopper frustration, and fine-tune digital marketing in real time. The diversity of use cases underscores the strategic integration of affective computing across both consumer-facing and mission-critical enterprise domains.

What Is Fueling the Next Phase of Growth in the Affective Computing Market?
The growth in the global affective computing market is driven by several factors related to technology evolution, sectoral digitization, and shifting behavioral expectations. Technological maturity in AI, especially in computer vision and speech recognition, has significantly improved the accuracy and real-time responsiveness of emotion detection systems. The adoption of multi-modal affective analytics-where voice, facial data, text sentiment, and physiological metrics are integrated-has broadened the applicability across diverse and sensitive domains like mental health, early childhood education, and autonomous mobility. Improvements in edge AI and privacy-preserving computing are enabling real-time affective computing in data-sensitive environments, driving adoption in sectors like healthcare and banking where compliance is paramount.

On the end-use front, rising demand for hyper-personalized user experiences is compelling industries to move beyond conventional engagement metrics. Consumers now expect digital interfaces to be responsive not just to commands, but to emotions-propelling deployment of emotion-aware chatbots, learning platforms, and entertainment systems. In automotive, the transition toward autonomous and semi-autonomous vehicles is fueling demand for in-cabin emotion sensing that enhances occupant safety and comfort. In education and e-commerce, emotion analytics is being used to tailor content and interfaces to mood and behavioral patterns in real time. Additionally, growing mental health awareness and the global push for inclusive tech design are prompting institutions and policymakers to endorse emotion-aware technologies as part of digital accessibility initiatives. Collectively, these drivers are catalyzing a shift from novelty to necessity, ensuring that affective computing becomes a foundational pillar in next-generation human-machine interaction across industries.

SCOPE OF STUDY:

The report analyzes the Affective Computing market in terms of units by the following Segments, and Geographic Regions/Countries:

Segments:
TComponent (Affective Computing Software, Affective Computing Hardware); Technology (Touch-based Technology, Touchless Technology); End-Use (Healthcare & Life Sciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use, Other End-Uses)

Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Select Competitors (Total 78 Featured) -
  • IBM Corporation
  • Microsoft Corporation
  • Intel Corporation
  • Apple, Inc.
  • Google LLC
  • Cognitec Systems GmbH
  • eyeSight Technologies
  • Elliptic Laboratories AS
  • HumanZyme, Inc.
  • Affectiva
  • Noldus Information Technology
  • Kairos AR, Inc.
  • AdMobilize LLC
  • Emoshape Inc.
  • Logic Pursuits, LLC (captemoâ„¢)
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Table of Contents

602 Pages
I. METHODOLOGY
II. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
Affective Computing: Entering an Era of Emotional Devices
Global Market Prospects & Outlook
Key Market Trends, Drivers and Challenges
Analysis by Component
Analysis by Technology
Analysis by End-Use Applications
Regional Analysis
Trade Shocks, Uncertainty, and the Structural Rewiring of Globalization Bring Global Economy Under Siege
Trade Wars, Policy Volatility & Geopolitical Upheaval Compound Pressures on Global Economic Growth: World Economic Growth Projections (Real Gross Domestic Product (GDP), Annual % Change) for the Years 2024 Through 2026
All Eyes on Global Inflation as Tariff Volatility Reignites Price Pressures and Emerges as a Flashpoint Risk Across Global Markets: Global Headline Inflation Rates (In %) for the Years 2019 through 2026
Oil Prices Take Center Stage as the Ultimate Barometer of Global Economic Health-Signaling Boom or Heralding Recession: Global Average Annual Brent Crude Oil Price (In US$ Per Barrel) for Years 2019 through 2026
Tariff Shockwaves Redefine the Global Affective Computing Market
Competitive Scenario
Affective Computing – Global Key Competitors Percentage Market Share in 2025 (E)
Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
Affective Computing: An Overview
Addressing the Challenges in Affective Computing
Recent Market Activity
Domain Expert Insights
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
Affective Computing: Emotion-Aware Technology in Human-Centered Design
Affective Computing (Emotion AI) Use Cases Across Industries
Harnessing Emotion in Technology: Affective Computing and the Future of Human-Machine Interaction
Building Trust in Technology with Affective Computing
Affective Computing: Bridging Human Emotions with Artificial Intelligence
Global Market for Artificial Intelligence (AI) (In US$ Billion) for Years 2023, 2025 & 2027F
Advanced Emotional Intelligence in Computational Devices: The Future of Affective Computing
Machine Learning and Deep Learning: Transforming the Affective Computing Landscape
The Rise of Emotionally Intelligent Technology in Business
The Future of Digital Marketing with Affective Computing and Neuromarketing
Transforming E-Commerce with Affective Computing: Challenges and Opportunities
Burgeoning e-Commerce Sales Drive Affective Computing Market: Global E-commerce Sales in $ Trillion for the Years 2022, 2024, 2026, 2028 and 2030
Global e-Commerce Sales as Percentage of Total Retail Sales (2015-2024E)
Leveraging Affective Computing in Media & Entertainment for Innovative Promotion Strategies
Opportunities in the Automotive Industry: The Rise of Emotion AI
Transforming Personal Devices with Emotion AI: A New Era of Context-Aware Technology
The Rise of Mobile Affective Computing: Transforming User Experiences
The Rise of Smartphones Fuels Affective Computing Innovation
Smartphones Sales Growth Bodes Well for Affective Computing Market
Rise in Smartphone Ownership Offers New Avenues for Growth: Global Smartphones Users (In Million) for Years 2024, 2026, 2028 and 2030
Worldwide Smartphone Sales (in % Share) by Geographic Region/Country for the Year 2023E
Surging Smartphone Penetration: Smartphone Users as % of Global Population for the Period 2018-2023E
Pioneering Advances in Affective Computing for Enhanced Human-Robot Interaction
Transforming e-Learning: Affective Computing Brings Emotional Intelligence to Online Education
Global e-Learning Market (in US$ Billion) by Region: 2022-2030F
Affective Computing: Revolutionizing Healthcare Through Emotionally Intelligent AI
As Healthcare Services Worldwide Expand So Does the Addressable Market Opportunity for Affective Computing: Global Market for Healthcare Services (In US$ Trillion) for Years 2024, 2026, 2028, 2030 and 2032
Healthcare Spending as % of GDP by Select Countries: 2019 vs. 2030
4. GLOBAL MARKET PERSPECTIVE
TABLE 1: World Affective Computing Market Analysis of Annual Sales in US$ Million for Years 2018 through 2030
TABLE 2: World Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 3: World Historic Review for Affective Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 4: World 12-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2018, 2025 & 2030
TABLE 5: World Recent Past, Current & Future Analysis for Affective Computing Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 6: World Historic Review for Affective Computing Software by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 7: World 12-Year Perspective for Affective Computing Software by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 8: World Recent Past, Current & Future Analysis for Affective Computing Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 9: World Historic Review for Affective Computing Hardware by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 10: World 12-Year Perspective for Affective Computing Hardware by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 11: World Recent Past, Current & Future Analysis for Touch-based Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 12: World Historic Review for Touch-based Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 13: World 12-Year Perspective for Touch-based Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 14: World Recent Past, Current & Future Analysis for Touchless Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 15: World Historic Review for Touchless Technology by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 16: World 12-Year Perspective for Touchless Technology by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 17: World Recent Past, Current & Future Analysis for Healthcare & Lifesciences End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 18: World Historic Review for Healthcare & Lifesciences End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 19: World 12-Year Perspective for Healthcare & Lifesciences End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 20: World Recent Past, Current & Future Analysis for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 21: World Historic Review for Automotive End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 22: World 12-Year Perspective for Automotive End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 23: World Recent Past, Current & Future Analysis for IT & Telecom End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 24: World Historic Review for IT & Telecom End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 25: World 12-Year Perspective for IT & Telecom End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 26: World Recent Past, Current & Future Analysis for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 27: World Historic Review for BFSI End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 28: World 12-Year Perspective for BFSI End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 29: World Recent Past, Current & Future Analysis for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 30: World Historic Review for Media & Entertainment End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 31: World 12-Year Perspective for Media & Entertainment End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 32: World Recent Past, Current & Future Analysis for Education End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 33: World Historic Review for Education End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 34: World 12-Year Perspective for Education End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 35: World Recent Past, Current & Future Analysis for Retail & E-commerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 36: World Historic Review for Retail & E-commerce End-Use by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 37: World 12-Year Perspective for Retail & E-commerce End-Use by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
TABLE 38: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 39: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 40: World 12-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Revenues for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2018, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
TABLE 41: USA Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 42: USA Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 43: USA 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 44: USA Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 45: USA Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 46: USA 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 47: USA Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 48: USA Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 49: USA 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
CANADA
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Canada for 2025 (E)
TABLE 50: Canada Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 51: Canada Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 52: Canada 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 53: Canada Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 54: Canada Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 55: Canada 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 56: Canada Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 57: Canada Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 58: Canada 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
JAPAN
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
TABLE 59: Japan Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 60: Japan Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 61: Japan 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 62: Japan Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 63: Japan Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 64: Japan 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 65: Japan Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 66: Japan Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 67: Japan 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
CHINA
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
TABLE 68: China Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 69: China Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 70: China 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 71: China Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 72: China Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 73: China 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 74: China Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 75: China Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 76: China 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
EUROPE
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
TABLE 77: Europe Recent Past, Current & Future Analysis for Affective Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2024 through 2030 and % CAGR
TABLE 78: Europe Historic Review for Affective Computing by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 79: Europe 12-Year Perspective for Affective Computing by Geographic Region - Percentage Breakdown of Value Revenues for France, Germany, Italy, UK and Rest of Europe Markets for Years 2018, 2025 & 2030
TABLE 80: Europe Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 81: Europe Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 82: Europe 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 83: Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 84: Europe Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 85: Europe 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 86: Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 87: Europe Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 88: Europe 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
FRANCE
TABLE 89: France Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 90: France Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 91: France 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 92: France Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 93: France Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 94: France 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 95: France Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 96: France Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 97: France 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
GERMANY
TABLE 98: Germany Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 99: Germany Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 100: Germany 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 101: Germany Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 102: Germany Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 103: Germany 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 104: Germany Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 105: Germany Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 106: Germany 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
ITALY
TABLE 107: Italy Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 108: Italy Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 109: Italy 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 110: Italy Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 111: Italy Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 112: Italy 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 113: Italy Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 114: Italy Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 115: Italy 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
UNITED KINGDOM
TABLE 116: UK Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 117: UK Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 118: UK 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 119: UK Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 120: UK Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 121: UK 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 122: UK Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 123: UK Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 124: UK 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
REST OF EUROPE
TABLE 125: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 126: Rest of Europe Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 127: Rest of Europe 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 128: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 129: Rest of Europe Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 130: Rest of Europe 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 131: Rest of Europe Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 132: Rest of Europe Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 133: Rest of Europe 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
ASIA-PACIFIC
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
TABLE 134: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 135: Asia-Pacific Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 136: Asia-Pacific 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 137: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 138: Asia-Pacific Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 139: Asia-Pacific 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 140: Asia-Pacific Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 141: Asia-Pacific Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 142: Asia-Pacific 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
REST OF WORLD
Affective Computing Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Rest of World for 2025 (E)
TABLE 143: Rest of World Recent Past, Current & Future Analysis for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 144: Rest of World Historic Review for Affective Computing by Component - Affective Computing Software and Affective Computing Hardware Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 145: Rest of World 12-Year Perspective for Affective Computing by Component - Percentage Breakdown of Value Revenues for Affective Computing Software and Affective Computing Hardware for the Years 2018, 2025 & 2030
TABLE 146: Rest of World Recent Past, Current & Future Analysis for Affective Computing by Technology - Touch-based Technology and Touchless Technology - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 147: Rest of World Historic Review for Affective Computing by Technology - Touch-based Technology and Touchless Technology Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 148: Rest of World 12-Year Perspective for Affective Computing by Technology - Percentage Breakdown of Value Revenues for Touch-based Technology and Touchless Technology for the Years 2018, 2025 & 2030
TABLE 149: Rest of World Recent Past, Current & Future Analysis for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses - Independent Analysis of Annual Revenues in US$ Million for the Years 2024 through 2030 and % CAGR
TABLE 150: Rest of World Historic Review for Affective Computing by End-Use - Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses Markets - Independent Analysis of Annual Revenues in US$ Million for Years 2018 through 2023 and % CAGR
TABLE 151: Rest of World 12-Year Perspective for Affective Computing by End-Use - Percentage Breakdown of Value Revenues for Healthcare & Lifesciences End-Use, Automotive End-Use, IT & Telecom End-Use, BFSI End-Use, Media & Entertainment End-Use, Education End-Use, Retail & E-commerce End-Use and Other End-Uses for the Years 2018, 2025 & 2030
IV. COMPETITION
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