
Fitness Apps: Global Market Size, Share & Growth Forecast
Description
Fitness Apps: Global Market Size, Share & Growth Forecast
Report Scope:
In this report, the market has been segmented based on type, operating system, device, and geography. The report provides an overview of the global fitness app market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period of 2022 to 2027. Revenue forecasts for this period are segmented based on type, operating system, device, and geography. Market values have been estimated based on the total revenue of fitness application providers.
The report covers the market for fitness apps with regard to the user base across different regions. It also highlights major trends and challenges that affect the market and vendor landscape. The report explains the value chain and current trends in the global markets for fitness apps. The report concludes with detailed profiles of the major players in the market.
Report Includes:
30 data tables and 27 additional tables
An overview of global markets for Fitness Apps
Analyses of global market trends with data from 2021, 2022, estimates for 2023 and projections of compound annual growth rates (CAGRs) through 2027
Estimation of the market size and highlights of the market potential by operating system, device, type, and region
Assessment of the current market size and forecast of market development in the coming five years, and insight into the value chain analysis, and factors driving and restraining the growth
Discussion on technological advances in AI and machine learning as driving forces for Fitness Apps industry
Information on recent mergers, acquisitions, collaborations, agreements, partnerships, product launches, and expansions in the global spatial genomics and transcriptomics market
Identification of the major stakeholders and analysis of the competitive landscape based on recent developments, financial performance, and segmental revenues
Company profiles of the leading global players, including Adidas, Peloton Interactive Inc., TELUS International Inc., WW International Inc., Nike Inc. and ASICS Corp.
Companies Mentioned
ADIDAS
ALPHABET INC.
Asics Corp.
AZUMIO INC.
Ifit Health & Fitness
Myfitnesspal Inc.
NIKE INC.
NOOM INC.
Pear Sports
Peloton Interactive Inc.
POLAR ELECTRO OY
UNDER ARMOUR INC.
Willowtree Inc.
WW INTERNATIONAL INC.
Report Scope:
In this report, the market has been segmented based on type, operating system, device, and geography. The report provides an overview of the global fitness app market and analyzes market trends. Using 2021 as the base year, the report provides estimated market data for the forecast period of 2022 to 2027. Revenue forecasts for this period are segmented based on type, operating system, device, and geography. Market values have been estimated based on the total revenue of fitness application providers.
The report covers the market for fitness apps with regard to the user base across different regions. It also highlights major trends and challenges that affect the market and vendor landscape. The report explains the value chain and current trends in the global markets for fitness apps. The report concludes with detailed profiles of the major players in the market.
Report Includes:
30 data tables and 27 additional tables
An overview of global markets for Fitness Apps
Analyses of global market trends with data from 2021, 2022, estimates for 2023 and projections of compound annual growth rates (CAGRs) through 2027
Estimation of the market size and highlights of the market potential by operating system, device, type, and region
Assessment of the current market size and forecast of market development in the coming five years, and insight into the value chain analysis, and factors driving and restraining the growth
Discussion on technological advances in AI and machine learning as driving forces for Fitness Apps industry
Information on recent mergers, acquisitions, collaborations, agreements, partnerships, product launches, and expansions in the global spatial genomics and transcriptomics market
Identification of the major stakeholders and analysis of the competitive landscape based on recent developments, financial performance, and segmental revenues
Company profiles of the leading global players, including Adidas, Peloton Interactive Inc., TELUS International Inc., WW International Inc., Nike Inc. and ASICS Corp.
Companies Mentioned
ADIDAS
ALPHABET INC.
Asics Corp.
AZUMIO INC.
Ifit Health & Fitness
Myfitnesspal Inc.
NIKE INC.
NOOM INC.
Pear Sports
Peloton Interactive Inc.
POLAR ELECTRO OY
UNDER ARMOUR INC.
Willowtree Inc.
WW INTERNATIONAL INC.
Table of Contents
83 Pages
- Chapter 1 Introduction
- 1.1 Introduction
- 1.2 Study Goals and Objectives
- 1.3 Scope of Report
- 1.4 Reasons for Doing the Study
- 1.5 Intended Audiences
- 1.6 Information Sources
- 1.7 Methodology
- 1.8 Geographic Breakdown
- 1.9 Analyst's Credentials
- 1.10 BCC Custom Research
- 1.11 Related BCC Research Reports
- Chapter 2 Summary and Highlights
- Chapter 3 Market Overview
- 3.1 Introduction
- 3.2 Value Chain Analysis of Fitness App Market
- 3.3 Impact of COVID-19 on the Fitness App Market
- Chapter 4 Market Dynamics
- 4.1 Market Drivers
- 4.1.1 Rising Awareness Regarding Health Care
- 4.1.2 Increasing Use of Smartphone Applications
- 4.1.3 Emerging Metaverse Fitness
- 4.2 Market Restraints
- 4.2.1 High Subscription Costs
- 4.2.2 Privacy Concerns
- 4.3 Market Opportunities
- 4.3.1 Introduction of AI Technologies in Fitness Apps
- 4.3.2 Government Helping to Boost the Growth of Fitness Apps
- Chapter 5 Market Breakdown by Type
- 5.1 Introduction
- 5.2 Exercise and Weight Loss
- 5.3 Diet and Nutrition
- 5.4 Activity Tracking
- Chapter 6 Market Breakdown by Operating System
- 6.1 Introduction
- 6.2 Android
- 6.3 iOS
- 6.4 Other Operating Systems
- Chapter 7 Market Breakdown by Device
- 7.1 Introduction
- 7.2 Smartphones
- 7.3 Tablets
- 7.4 Wearable Devices
- Chapter 8 Market Breakdown by Region
- 8.1 Introduction
- 8.2 North America
- 8.2.1 U.S.
- 8.2.2 Canada
- 8.3 Europe
- 8.3.1 U.K.
- 8.3.2 Germany
- 8.3.3 France
- 8.3.4 Italy
- 8.3.5 Rest of Europe
- 8.4 Asia-Pacific
- 8.4.1 India
- 8.4.2 China
- 8.4.3 Japan
- 8.4.4 South Korea
- 8.4.5 Rest of Asia-Pacific
- 8.5 RoW
- Chapter 9 Patent Analysis
- 9.1 Global Fitness App Patents by Applicant Company
- Chapter 10 Competitive Landscape
- 10.1 Top Companies
- 10.2 Strategic Analysis
- Chapter 11 Company Profiles
- ADIDAS
- ALPHABET INC.
- ASICS CORP.
- AZUMIO INC.
- IFIT HEALTH & FITNESS
- MYFITNESSPAL INC.
- NIKE INC.
- NOOM INC.
- PEAR SPORTS
- PELOTON INTERACTIVE INC.
- POLAR ELECTRO OY
- UNDER ARMOUR INC.
- WILLOWTREE INC.
- WW INTERNATIONAL INC.
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