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Global Brand Licensing Industry Growth and Trends Forecast to 2031

Publisher APO Research, Inc.
Published Feb 09, 2025
Length 123 Pages
SKU # APRC19835846

Description

Summary

Licensing means renting or leasing of an intangible asset. It is a process of creating and managing contracts between the owner of a brand and a company or individual who wants to use the brand in association with a product, for an agreed period of time, within an agreed territory. Licensing is used by brand owners to extend a trademark or character onto products of a completely different nature. In a brand licensing transaction, an artist, designer, trademark owner or celebrity (the licensor) grants a license to a manufacturer or retailer (the licensee) to manufacture and sell articles of merchandise which use the property that is the subject of the license, in exchange for a royalty from sales of those articles of merchandise. Typical licensed properties include artwork, characters, trademarks, celebrity names and likenesses, and book and movie titles. Licensed merchandise may include clothing, greeting cards, toys, games, housewares, jewellery, dinnerware, cosmetics and collectibles.

According to APO Research, The global Brand Licensing market was estimated at US$ million in 2025 and is projected to reach a revised size of US$ million by 2031, witnessing a CAGR of xx% during the forecast period 2026-2031.

North American market for Brand Licensing is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Asia-Pacific market for Brand Licensing is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

Europe market for Brand Licensing is estimated to increase from $ million in 2025 to reach $ million by 2031, at a CAGR of % during the forecast period of 2026 through 2031.

The major global companies of Brand Licensing include The Walt Disney Company, Meredith Corporation, PVH Corp., Iconix Brand Group, Authentic Brands Group, Universal Brand Development, Nickelodeon (ViacomCBS), Major League Baseball and Learfield IMG College, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.

Report Scope

This report aims to provide a comprehensive presentation of the global market for Brand Licensing, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Brand Licensing.

The Brand Licensing market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Brand Licensing market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.

Key Companies & Market Share Insights

In this section, the readers will gain an understanding of the key players competing. This report has studied the key growth strategies, such as innovative trends and developments, intensification of product portfolio, mergers and acquisitions, collaborations, new product innovation, and geographical expansion, undertaken by these participants to maintain their presence. Apart from business strategies, the study includes current developments and key financials. The readers will also get access to the data related to global revenue, gross margin by manufacturers for the period 2020-2025. This all-inclusive report will certainly serve the clients to stay updated and make effective decisions in their businesses.

Brand Licensing Segment by Company

The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon (ViacomCBS)
Major League Baseball
Learfield IMG College
Sanrio
Sequential Brands Group
Hasbro
General Motors
National Basketball Association
Electrolux
National Football League
WarnerMedia
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE

Brand Licensing Segment by Type

Apparels
Toys
Accessories
Home Decoration
Software/Video Games
Food and Beverage
Others

Brand Licensing Segment by Application

Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others

Brand Licensing Segment by Region

North America
United States
Canada
Mexico
Europe
Germany
France
U.K.
Italy
Russia
Spain
Netherlands
Switzerland
Sweden
Poland
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Southeast Asia
South America
Brazil
Argentina
Chile
Middle East & Africa
Egypt
South Africa
Israel
Türkiye
GCC Countries

Key Drivers & Barriers

High-impact rendering factors and drivers have been studied in this report to aid the readers to understand the general development. Moreover, the report includes restraints and challenges that may act as stumbling blocks on the way of the players. This will assist the users to be attentive and make informed decisions related to business. Specialists have also laid their focus on the upcoming business prospects.

Reasons to Buy This Report

1. This report will help the readers to understand the competition within the industries and strategies for the competitive environment to enhance the potential profit. The report also focuses on the competitive landscape of the global Brand Licensing market, and introduces in detail the market share, industry ranking, competitor ecosystem, market performance, new product development, operation situation, expansion, and acquisition. etc. of the main players, which helps the readers to identify the main competitors and deeply understand the competition pattern of the market.
2. This report will help stakeholders to understand the global industry status and trends of Brand Licensing and provides them with information on key market drivers, restraints, challenges, and opportunities.
3. This report will help stakeholders to understand competitors better and gain more insights to strengthen their position in their businesses. The competitive landscape section includes the market share and rank (in value), competitor ecosystem, new product development, expansion, and acquisition.
4. This report stays updated with novel technology integration, features, and the latest developments in the market
5. This report helps stakeholders to gain insights into which regions to target globally
6. This report helps stakeholders to gain insights into the end-user perception concerning the adoption of Brand Licensing.
7. This report helps stakeholders to identify some of the key players in the market and understand their valuable contribution.

Chapter Outline

Chapter 1: Introduces the report scope of the report, executive summary of global and regional market size and CAGR for the history and forecast period (2020-2025, 2026-2031). It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 3: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 4: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 5: Detailed analysis of Brand Licensing companies' competitive landscape, revenue, market share and ranking, latest development plan, merger, and acquisition information, etc.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product introduction, revenue, recent development, etc.
Chapter 7, 8, 9, 10 and 11: North America, Europe, Asia Pacific, South America, Middle East & Africa, revenue by country.
Chapter 12: Concluding Insights of the report

Please Note: Single-User license will be delivered via PDF from the publisher without the rights to print or to edit.

Table of Contents

123 Pages
1 Market Overview

1.1 Product Definition
1.2 Global Market Growth Prospects
1.3 Global Brand Licensing Market Size Overview by Region 2020 VS 2024 VS 2031
1.4 Global Brand Licensing Market Size by Region (2020-2031)
1.4.1 Global Brand Licensing Market Size by Region (2020-2025)
1.4.2 Global Brand Licensing Market Size by Region (2026-2031)
1.5 Key Regions Brand Licensing Market Size (2020-2031)
1.5.1 North America Brand Licensing Market Size Growth Rate (2020-2031)
1.5.2 Europe Brand Licensing Market Size Growth Rate (2020-2031)
1.5.3 Asia-Pacific Brand Licensing Market Size Growth Rate (2020-2031)
1.5.4 South America Brand Licensing Market Size Growth Rate (2020-2031)
1.5.5 Middle East & Africa Brand Licensing Market Size Growth Rate (2020-2031)
2 Brand Licensing Market by Type

2.1 Type Introduction
2.1.1 Apparels
2.1.2 Toys
2.1.3 Accessories
2.1.4 Home Decoration
2.1.5 Software/Video Games
2.1.6 Food and Beverage
2.1.7 Others
2.2 Global Brand Licensing Market Size by Type
2.2.1 Global Brand Licensing Market Size Overview by Type (2020-2031)
2.2.2 Global Brand Licensing Historic Market Size Review by Type (2020-2025)
2.2.3 Global Brand Licensing Market Size Forecasted by Type (2026-2031)
2.3 Global Brand Licensing Market Size by Regions
2.3.1 North America Brand Licensing Market Size Breakdown by Type (2020-2025)
2.3.2 Europe Brand Licensing Market Size Breakdown by Type (2020-2025)
2.3.3 Asia-Pacific Brand Licensing Market Size Breakdown by Type (2020-2025)
2.3.4 South America Brand Licensing Market Size Breakdown by Type (2020-2025)
2.3.5 Middle East and Africa Brand Licensing Market Size Breakdown by Type (2020-2025)
3 Brand Licensing Market by Application

3.1 Type Introduction
3.1.1 Entertainment
3.1.2 Corporate Trademarks/Brand
3.1.3 Fashion
3.1.4 Sports
3.1.5 Others
3.2 Global Brand Licensing Market Size by Application
3.2.1 Global Brand Licensing Market Size Overview by Application (2020-2031)
3.2.2 Global Brand Licensing Historic Market Size Review by Application (2020-2025)
3.2.3 Global Brand Licensing Market Size Forecasted by Application (2026-2031)
3.3 Global Brand Licensing Market Size by Regions
3.3.1 North America Brand Licensing Market Size Breakdown by Application (2020-2025)
3.3.2 Europe Brand Licensing Market Size Breakdown by Application (2020-2025)
3.3.3 Asia-Pacific Brand Licensing Market Size Breakdown by Application (2020-2025)
3.3.4 South America Brand Licensing Market Size Breakdown by Application (2020-2025)
3.3.5 Middle East and Africa Brand Licensing Market Size Breakdown by Application (2020-2025)
4 Global Market Dynamics

4.1 Brand Licensing Industry Trends
4.2 Brand Licensing Industry Drivers
4.3 Brand Licensing Industry Opportunities and Challenges
4.4 Brand Licensing Industry Restraints
5 Competitive Insights by Company

5.1 Global Top Players by Brand Licensing Revenue (2020-2025)
5.2 Global Brand Licensing Industry Company Ranking, 2023 VS 2024 VS 2025
5.3 Global Brand Licensing Key Company Headquarters & Area Served
5.4 Global Brand Licensing Company, Product Type & Application
5.5 Global Brand Licensing Company Commercialization Time
5.6 Market Competitive Analysis
5.6.1 Global Brand Licensing Market CR5 and HHI
5.6.2 Global Top 5 and 10 Brand Licensing Players Market Share by Revenue in 2024
5.6.3 2024 Brand Licensing Tier 1, Tier 2, and Tier 3
6 Company Profiles

6.1 The Walt Disney Company
6.1.1 The Walt Disney Company Comapny Information
6.1.2 The Walt Disney Company Business Overview
6.1.3 The Walt Disney Company Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.1.4 The Walt Disney Company Brand Licensing Product Portfolio
6.1.5 The Walt Disney Company Recent Developments
6.2 Meredith Corporation
6.2.1 Meredith Corporation Comapny Information
6.2.2 Meredith Corporation Business Overview
6.2.3 Meredith Corporation Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.2.4 Meredith Corporation Brand Licensing Product Portfolio
6.2.5 Meredith Corporation Recent Developments
6.3 PVH Corp.
6.3.1 PVH Corp. Comapny Information
6.3.2 PVH Corp. Business Overview
6.3.3 PVH Corp. Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.3.4 PVH Corp. Brand Licensing Product Portfolio
6.3.5 PVH Corp. Recent Developments
6.4 Iconix Brand Group
6.4.1 Iconix Brand Group Comapny Information
6.4.2 Iconix Brand Group Business Overview
6.4.3 Iconix Brand Group Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.4.4 Iconix Brand Group Brand Licensing Product Portfolio
6.4.5 Iconix Brand Group Recent Developments
6.5 Authentic Brands Group
6.5.1 Authentic Brands Group Comapny Information
6.5.2 Authentic Brands Group Business Overview
6.5.3 Authentic Brands Group Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.5.4 Authentic Brands Group Brand Licensing Product Portfolio
6.5.5 Authentic Brands Group Recent Developments
6.6 Universal Brand Development
6.6.1 Universal Brand Development Comapny Information
6.6.2 Universal Brand Development Business Overview
6.6.3 Universal Brand Development Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.6.4 Universal Brand Development Brand Licensing Product Portfolio
6.6.5 Universal Brand Development Recent Developments
6.7 Nickelodeon (ViacomCBS)
6.7.1 Nickelodeon (ViacomCBS) Comapny Information
6.7.2 Nickelodeon (ViacomCBS) Business Overview
6.7.3 Nickelodeon (ViacomCBS) Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.7.4 Nickelodeon (ViacomCBS) Brand Licensing Product Portfolio
6.7.5 Nickelodeon (ViacomCBS) Recent Developments
6.8 Major League Baseball
6.8.1 Major League Baseball Comapny Information
6.8.2 Major League Baseball Business Overview
6.8.3 Major League Baseball Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.8.4 Major League Baseball Brand Licensing Product Portfolio
6.8.5 Major League Baseball Recent Developments
6.9 Learfield IMG College
6.9.1 Learfield IMG College Comapny Information
6.9.2 Learfield IMG College Business Overview
6.9.3 Learfield IMG College Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.9.4 Learfield IMG College Brand Licensing Product Portfolio
6.9.5 Learfield IMG College Recent Developments
6.10 Sanrio
6.10.1 Sanrio Comapny Information
6.10.2 Sanrio Business Overview
6.10.3 Sanrio Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.10.4 Sanrio Brand Licensing Product Portfolio
6.10.5 Sanrio Recent Developments
6.11 Sequential Brands Group
6.11.1 Sequential Brands Group Comapny Information
6.11.2 Sequential Brands Group Business Overview
6.11.3 Sequential Brands Group Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.11.4 Sequential Brands Group Brand Licensing Product Portfolio
6.11.5 Sequential Brands Group Recent Developments
6.12 Hasbro
6.12.1 Hasbro Comapny Information
6.12.2 Hasbro Business Overview
6.12.3 Hasbro Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.12.4 Hasbro Brand Licensing Product Portfolio
6.12.5 Hasbro Recent Developments
6.13 General Motors
6.13.1 General Motors Comapny Information
6.13.2 General Motors Business Overview
6.13.3 General Motors Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.13.4 General Motors Brand Licensing Product Portfolio
6.13.5 General Motors Recent Developments
6.14 National Basketball Association
6.14.1 National Basketball Association Comapny Information
6.14.2 National Basketball Association Business Overview
6.14.3 National Basketball Association Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.14.4 National Basketball Association Brand Licensing Product Portfolio
6.14.5 National Basketball Association Recent Developments
6.15 Electrolux
6.15.1 Electrolux Comapny Information
6.15.2 Electrolux Business Overview
6.15.3 Electrolux Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.15.4 Electrolux Brand Licensing Product Portfolio
6.15.5 Electrolux Recent Developments
6.16 National Football League
6.16.1 National Football League Comapny Information
6.16.2 National Football League Business Overview
6.16.3 National Football League Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.16.4 National Football League Brand Licensing Product Portfolio
6.16.5 National Football League Recent Developments
6.17 WarnerMedia
6.17.1 WarnerMedia Comapny Information
6.17.2 WarnerMedia Business Overview
6.17.3 WarnerMedia Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.17.4 WarnerMedia Brand Licensing Product Portfolio
6.17.5 WarnerMedia Recent Developments
6.18 The Pokémon Company International
6.18.1 The Pokémon Company International Comapny Information
6.18.2 The Pokémon Company International Business Overview
6.18.3 The Pokémon Company International Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.18.4 The Pokémon Company International Brand Licensing Product Portfolio
6.18.5 The Pokémon Company International Recent Developments
6.19 Procter & Gamble
6.19.1 Procter & Gamble Comapny Information
6.19.2 Procter & Gamble Business Overview
6.19.3 Procter & Gamble Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.19.4 Procter & Gamble Brand Licensing Product Portfolio
6.19.5 Procter & Gamble Recent Developments
6.20 Ferrari
6.20.1 Ferrari Comapny Information
6.20.2 Ferrari Business Overview
6.20.3 Ferrari Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.20.4 Ferrari Brand Licensing Product Portfolio
6.20.5 Ferrari Recent Developments
6.21 Ralph Lauren
6.21.1 Ralph Lauren Comapny Information
6.21.2 Ralph Lauren Business Overview
6.21.3 Ralph Lauren Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.21.4 Ralph Lauren Brand Licensing Product Portfolio
6.21.5 Ralph Lauren Recent Developments
6.22 Mattel
6.22.1 Mattel Comapny Information
6.22.2 Mattel Business Overview
6.22.3 Mattel Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.22.4 Mattel Brand Licensing Product Portfolio
6.22.5 Mattel Recent Developments
6.23 Ford Motor Company
6.23.1 Ford Motor Company Comapny Information
6.23.2 Ford Motor Company Business Overview
6.23.3 Ford Motor Company Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.23.4 Ford Motor Company Brand Licensing Product Portfolio
6.23.5 Ford Motor Company Recent Developments
6.24 BBC Worldwide
6.24.1 BBC Worldwide Comapny Information
6.24.2 BBC Worldwide Business Overview
6.24.3 BBC Worldwide Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.24.4 BBC Worldwide Brand Licensing Product Portfolio
6.24.5 BBC Worldwide Recent Developments
6.25 The Hershey Company
6.25.1 The Hershey Company Comapny Information
6.25.2 The Hershey Company Business Overview
6.25.3 The Hershey Company Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.25.4 The Hershey Company Brand Licensing Product Portfolio
6.25.5 The Hershey Company Recent Developments
6.26 Stanley Black & Decker
6.26.1 Stanley Black & Decker Comapny Information
6.26.2 Stanley Black & Decker Business Overview
6.26.3 Stanley Black & Decker Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.26.4 Stanley Black & Decker Brand Licensing Product Portfolio
6.26.5 Stanley Black & Decker Recent Developments
6.27 PGA Tour
6.27.1 PGA Tour Comapny Information
6.27.2 PGA Tour Business Overview
6.27.3 PGA Tour Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.27.4 PGA Tour Brand Licensing Product Portfolio
6.27.5 PGA Tour Recent Developments
6.28 National Hockey League
6.28.1 National Hockey League Comapny Information
6.28.2 National Hockey League Business Overview
6.28.3 National Hockey League Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.28.4 National Hockey League Brand Licensing Product Portfolio
6.28.5 National Hockey League Recent Developments
6.29 Sunkist Growers
6.29.1 Sunkist Growers Comapny Information
6.29.2 Sunkist Growers Business Overview
6.29.3 Sunkist Growers Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.29.4 Sunkist Growers Brand Licensing Product Portfolio
6.29.5 Sunkist Growers Recent Developments
6.30 WWE
6.30.1 WWE Comapny Information
6.30.2 WWE Business Overview
6.30.3 WWE Brand Licensing Revenue, Global Share and Gross Margin (2020-2025)
6.30.4 WWE Brand Licensing Product Portfolio
6.30.5 WWE Recent Developments
7 North America

7.1 North America Brand Licensing Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
7.2 North America Brand Licensing Market Size by Country (2020-2025)
7.3 North America Brand Licensing Market Size Forecast by Country (2026-2031)
8 Europe

8.1 Europe Brand Licensing Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
8.2 Europe Brand Licensing Market Size by Country (2020-2025)
8.3 Europe Brand Licensing Market Size Forecast by Country (2026-2031)
9 Asia-Pacific

9.1 Asia-Pacific Brand Licensing Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
9.2 Asia-Pacific Brand Licensing Market Size by Country (2020-2025)
9.3 Asia-Pacific Brand Licensing Market Size Forecast by Country (2026-2031)
10 South America

10.1 South America Brand Licensing Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
10.2 South America Brand Licensing Market Size by Country (2020-2025)
10.3 South America Brand Licensing Market Size Forecast by Country (2026-2031)
11 Middle East & Africa

11.1 Middle East & Africa Brand Licensing Market Size Growth Rate (CAGR) by Country: 2020 VS 2024 VS 2031
11.2 Middle East & Africa Brand Licensing Market Size by Country (2020-2025)
11.3 Middle East & Africa Brand Licensing Market Size Forecast by Country (2026-2031)
12 Concluding Insights
13 Appendix

13.1 Reasons for Doing This Study
13.2 Research Methodology
13.3 Research Process
13.4 Authors List of This Report
13.5 Data Source
13.5.1 Secondary Sources
13.5.2 Primary Sources
How Do Licenses Work?
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