
A North America Education Apps Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Language and Subject Learning, Game-based Learning, Digital Library, and Others)
Description
North America Education Apps Market Forecast to 2028 - COVID-19 Impact and Regional Analysis By Type (Language and Subject Learning, Game-based Learning, Digital Library, and Others), Application (Upto K-12, Higher Education, Corporate, and Individual), and Delivery Type (Digital and Phygital)
The North America Education Apps Market is expected to grow from US$ 6,678.82 million in 2020 to US$ 38,705.81 million by 2028; it is estimated to grow at a CAGR of 25.0% during 2021–2028.
An educational app is an application that incorporates various multimedia tools that are intended to build up self-learning and a virtual teaching process. An education app is a digital platform for interactive learning that helps students learn, and teachers and parents observe the students' progress. Educational apps offer various eBooks, online mock tests, audio notes, and help from experts, along with other features such as parent-teacher interactive sessions, attendance management, and online fee payment. Increasing digitization in the education sector and rising infiltration of smartphones and internet connectivity are driving the growth of the education apps market. The rising penetration of assistive and education management solutions, especially for students with special needs, fuels the demand for educational apps.
The major stakeholders in the North America education apps market ecosystem are education app developers and end users. Further, the demand for education apps is driven by the factors such as technological advancements and the increasing trend of online classes. Duolingo Inc.; IXL Learning; McGraw Hill Education, Inc.; Photomath, Age of Learning, Inc. among others are some of the major education app developers in the North America education apps market ecosystem.
Based on type, the North America education apps market is segmented into language and subject learning, game-based learning, digital library, and others. The North America education apps market based application, is segmented into Upto K-12, higher education, corporate, and individual. Based on delivery type, the North America education apps market is bifurcated into digital and phygital.
The increasing number of educational institutes, schools, universities, and business schools, along with the growing focus on the technology sector and significant initiatives by the government from several economies, are the factors augmenting the demand for digital education that drive the education apps market growth. In addition, growing initiatives from the government to enhance the education system, the rising trend for the adoption of digitalization, and the increasing middle-income class's disposable income are the prominent factors that upticks the market demand.
The organic and inorganic developments done by education app developers are leading to North America education apps market growth. For instance, in January 2022, Age of Learning expanded its 'Age of Learning School Solutions' mastery programs by the launch of ‘My Reading Academy’, a learning solution for young children. It has gamed-based learning sessions so that the child feels engaged and interested.
The current learning analytics landscape dramatically expanded, especially for higher education. When students engage in gamified events, they can learn and practice better. Gaming features help create a fun and productive learning experience for learners. The implementation of gamification is most widespread in e-learning platforms meant for K-12 level students. According to an article published by Education World in December 2019, STEPapp had launched Gamified Learning EdTech app intending to revolutionize K-12 education in North America Education Apps Market growth.
Further, since the introduction of virtual reality (VR) and augmented reality (AR) into education, the class learning experience has undergone a tremendous transformation in the North America Education Apps Market. While VR provides a built reality, AR provides a real image with an improved view. Thus, a surge in the integration of virtual reality, augmented reality, and gamification technologies across educational institutions offers better academic results, creating demand for education apps to support their implementation, thereby generating opportunities for the future growth of education apps developers throughout the North America education apps market.
Reasons to Buy
Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the North America Education Apps market
Highlights key business priorities in order to assist companies to realign their business strategies
The key findings and recommendations highlight crucial progressive industry trends in the North America Education Apps market, thereby allowing players across the value chain to develop effective long-term strategies
Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
Scrutinize in-depth North America market trends and outlook coupled with the factors driving the market, as well as those hindering it
Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
The North America Education Apps Market is expected to grow from US$ 6,678.82 million in 2020 to US$ 38,705.81 million by 2028; it is estimated to grow at a CAGR of 25.0% during 2021–2028.
An educational app is an application that incorporates various multimedia tools that are intended to build up self-learning and a virtual teaching process. An education app is a digital platform for interactive learning that helps students learn, and teachers and parents observe the students' progress. Educational apps offer various eBooks, online mock tests, audio notes, and help from experts, along with other features such as parent-teacher interactive sessions, attendance management, and online fee payment. Increasing digitization in the education sector and rising infiltration of smartphones and internet connectivity are driving the growth of the education apps market. The rising penetration of assistive and education management solutions, especially for students with special needs, fuels the demand for educational apps.
The major stakeholders in the North America education apps market ecosystem are education app developers and end users. Further, the demand for education apps is driven by the factors such as technological advancements and the increasing trend of online classes. Duolingo Inc.; IXL Learning; McGraw Hill Education, Inc.; Photomath, Age of Learning, Inc. among others are some of the major education app developers in the North America education apps market ecosystem.
Based on type, the North America education apps market is segmented into language and subject learning, game-based learning, digital library, and others. The North America education apps market based application, is segmented into Upto K-12, higher education, corporate, and individual. Based on delivery type, the North America education apps market is bifurcated into digital and phygital.
The increasing number of educational institutes, schools, universities, and business schools, along with the growing focus on the technology sector and significant initiatives by the government from several economies, are the factors augmenting the demand for digital education that drive the education apps market growth. In addition, growing initiatives from the government to enhance the education system, the rising trend for the adoption of digitalization, and the increasing middle-income class's disposable income are the prominent factors that upticks the market demand.
The organic and inorganic developments done by education app developers are leading to North America education apps market growth. For instance, in January 2022, Age of Learning expanded its 'Age of Learning School Solutions' mastery programs by the launch of ‘My Reading Academy’, a learning solution for young children. It has gamed-based learning sessions so that the child feels engaged and interested.
The current learning analytics landscape dramatically expanded, especially for higher education. When students engage in gamified events, they can learn and practice better. Gaming features help create a fun and productive learning experience for learners. The implementation of gamification is most widespread in e-learning platforms meant for K-12 level students. According to an article published by Education World in December 2019, STEPapp had launched Gamified Learning EdTech app intending to revolutionize K-12 education in North America Education Apps Market growth.
Further, since the introduction of virtual reality (VR) and augmented reality (AR) into education, the class learning experience has undergone a tremendous transformation in the North America Education Apps Market. While VR provides a built reality, AR provides a real image with an improved view. Thus, a surge in the integration of virtual reality, augmented reality, and gamification technologies across educational institutions offers better academic results, creating demand for education apps to support their implementation, thereby generating opportunities for the future growth of education apps developers throughout the North America education apps market.
Reasons to Buy
Save and reduce time carrying out entry-level research by identifying the growth, size, leading players and segments in the North America Education Apps market
Highlights key business priorities in order to assist companies to realign their business strategies
The key findings and recommendations highlight crucial progressive industry trends in the North America Education Apps market, thereby allowing players across the value chain to develop effective long-term strategies
Develop/modify business expansion plans by using substantial growth offering developed and emerging markets
Scrutinize in-depth North America market trends and outlook coupled with the factors driving the market, as well as those hindering it
Enhance the decision-making process by understanding the strategies that underpin commercial interest with respect to client products, segmentation, pricing and distribution
Table of Contents
117 Pages
- 1. Introduction
- 1.1 Scope of the Study
- 1.2 The Insight Partners Research Report Guidance
- 1.3 Market Segmentation
- 1.3.1 North America Education Apps Market – By Type
- 1.3.2 North America Education Apps Market – By Application
- 1.3.3 North America Education Apps Market – By Delivery Type
- 1.3.4 North America Education Apps Market – By Country
- 2. Key Takeaways
- 3. Research Methodology
- 3.1 Type
- 3.2 Secondary Research
- 3.3 Primary Research
- 4. North America Education Apps Market Landscape
- 4.1 Market Overview
- 4.2 PEST Analysis
- 4.2.1 North America
- 4.3 Ecosystem Analysis
- 4.4 Expert Opinion
- 5. North America Education Apps Market – Key Market Dynamics
- 5.1 Market Drivers
- 5.1.1 Rise in Adoption of E-learning across Institutions
- 5.1.2 Implementation of BYOD in Enterprises and Educational Institutions
- 5.2 Market Restraints
- 5.2.1 Presence of Free Education Apps
- 5.3 Market Opportunities
- 5.3.1 Adoption of Immersive Learning with Virtual Reality, Augmented Reality, and Gamification
- 5.4 Future Trends
- 5.4.1 Adoption of Phygital Learning Model
- 5.5 Impact Analysis of Drivers and Restraints
- 6. North America Education Apps Market – North America Market Analysis
- 6.1 Overview
- 6.2 North America Education Apps Market Forecast and Analysis
- 6.3 Market Positioning- Top Five Players
- 7. North America Education Apps Market Analysis – By Type
- 7.1 Overview
- 7.2 North America Education Apps, by Type (2020 and 2028)
- 7.3 Language and Subject Learning
- 7.3.1 Overview
- 7.3.2 Language and Subject Learning: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 7.4 Game-based Learning
- 7.4.1 Overview
- 7.4.2 Game-based Learning: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 7.5 Digital Library
- 7.5.1 Overview
- 7.5.2 Digital Library: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 7.6 Others
- 7.6.1 Overview
- 7.6.2 Others: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 8. North America Education Apps Market – By Application
- 8.1 Overview
- 8.2 North America Education Apps, by Application (2020 and 2028)
- 8.3 Upto K-12
- 8.3.1 Overview
- 8.3.2 Upto K-12: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 8.4 Higher Education
- 8.4.1 Overview
- 8.4.2 Higher Education: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 8.5 Corporate
- 8.5.1 Overview
- 8.5.2 Corporate: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 8.6 Individual
- 8.6.1 Overview
- 8.6.2 Individual: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 9. North America Education Apps Market – By Delivery Type
- 9.1 Overview
- 9.2 North America Education Apps, by Delivery Type (2020 and 2028)
- 9.3 Digital
- 9.3.1 Overview
- 9.3.2 Digital: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 9.4 Phygital
- 9.4.1 Overview
- 9.4.2 Phygital: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 10. North America Education Apps Market – Country Analysis
- 10.1 Overview
- 10.2 North America Education Apps Market Breakdown, by Country
- 10.2.1 US: Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 10.2.1.1 US: Education Apps Market, by Type
- 10.2.1.2 US: Education Apps Market, by Application
- 10.2.1.3 US: Education Apps Market, by Delivery Type
- 10.2.2 Canada: Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 10.2.2.1 Canada: Education Apps Market, by Type
- 10.2.2.2 Canada: Education Apps Market, by Application
- 10.2.2.3 Canada: Education Apps Market, by Delivery Type
- 10.2.3 Mexico: Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- 10.2.3.1 Mexico: Education Apps Market, by Type
- 10.2.3.2 Mexico: Education Apps Market, by Application
- 10.2.3.3 Mexico: Education Apps Market, by Delivery Type
- 11. North America Education Apps Market - COVID-19 Impact Analysis
- 11.1 Overview
- 12. Education Apps Market - Industry Landscape
- 12.1 Market Initiative
- 12.2 Merger and Acquisition
- 12.3 New Development
- 13. Company Profiles
- 13.1 Duolingo
- 13.1.1 Key Facts
- 13.1.2 Business Description
- 13.1.3 Products and Services
- 13.1.4 Financial Overview
- 13.1.5 SWOT Analysis
- 13.1.6 Key Developments
- 13.2 McGraw-Hill Education, Inc.
- 13.2.1 Key Facts
- 13.2.2 Business Description
- 13.2.3 Products and Services
- 13.2.4 Financial Overview
- 13.2.5 SWOT Analysis
- 13.2.6 Key Developments
- 13.3 Age of Learning, Inc.
- 13.3.1 Key Facts
- 13.3.2 Business Description
- 13.3.3 Products and Services
- 13.3.4 Financial Overview
- 13.3.5 SWOT Analysis
- 13.3.6 Key Developments
- 13.4 Houghton Mifflin Harcourtz
- 13.4.1 Key Facts
- 13.4.2 Business Description
- 13.4.3 Products and Services
- 13.4.4 Financial Overview
- 13.4.5 SWOT Analysis
- 13.4.6 Key Developments
- 13.5 IXL Learning
- 13.5.1 Key Facts
- 13.5.2 Business Description
- 13.5.3 Products and Services
- 13.5.4 Financial Overview
- 13.5.5 SWOT Analysis
- 13.5.6 Key Developments
- 13.6 Arcademics
- 13.6.1 Key Facts
- 13.6.2 Business Description
- 13.6.3 Products and Services
- 13.6.4 Financial Overview
- 13.6.5 SWOT Analysis
- 13.6.6 Key Developments
- 13.7 Breakout EDU
- 13.7.1 Key Facts
- 13.7.2 Business Description
- 13.7.3 Products and Services
- 13.7.4 Financial Overview
- 13.7.5 SWOT Analysis
- 13.7.6 Key Developments
- 13.8 ELSA, Corp.
- 13.8.1 Key Facts
- 13.8.2 Business Description
- 13.8.3 Products and Services
- 13.8.4 Financial Overview
- 13.8.5 SWOT Analysis
- 13.8.6 Key Developments
- 13.9 Photomath
- 13.9.1 Key Facts
- 13.9.2 Business Description
- 13.9.3 Products and Services
- 13.9.4 Financial Overview
- 13.9.5 SWOT Analysis
- 13.9.6 Key Developments
- 13.10 XtraMath
- 13.10.1 Key Facts
- 13.10.2 Business Description
- 13.10.3 Products and Services
- 13.10.4 Financial Overview
- 13.10.5 SWOT Analysis
- 13.10.6 Key Developments
- 14. Appendix
- 14.1 About The Insight Partners
- 14.2 Glossary
- LIST OF TABLES
- Table 1. North America Education Apps Market, Revenue and Forecast, 2017–2028 (US$ Mn)
- Table 2. US: Education Apps Market, by Type –Revenue and Forecast to 2028 (US$ Million)
- Table 3. US: Education Apps Market, by Application –Revenue and Forecast to 2028 (US$ Million)
- Table 4. US: Education Apps Market, by Delivery Type–Revenue and Forecast to 2028 (US$ Million)
- Table 5. Canada: Education Apps Market, by Type –Revenue and Forecast to 2028 (US$ Million)
- Table 6. Canada: Education Apps Market, by Application –Revenue and Forecast to 2028 (US$ Million)
- Table 7. Canada: Education Apps Market, by Delivery Type–Revenue and Forecast to 2028 (US$ Million)
- Table 8. Mexico: Education Apps Market, by Type –Revenue and Forecast to 2028 (US$ Million)
- Table 9. Mexico: Education Apps Market, by Application –Revenue and Forecast to 2028 (US$ Million)
- Table 10. Mexico: Education Apps Market, by Delivery Type–Revenue and Forecast to 2028 (US$ Million)
- Table 11. Glossary of Terms, North America Education Apps Market
- LIST OF FIGURES
- Figure 1. North America Education Apps Market Segmentation
- Figure 2. North America Education Apps Market Overview
- Figure 3. North America Education Apps Market, By Type
- Figure 4. North America Education Apps Market, By Application
- Figure 5. North America Education Apps Market, By Delivery Type
- Figure 6. North America Education Apps Market, By Country
- Figure 7. North America – PEST Analysis
- Figure 8. North America Education Apps Market Ecosystem Analysis
- Figure 9. Expert Opinion
- Figure 10. North America Education Apps Market Impact Analysis of Drivers and Restraints
- Figure 11. North America Education Apps Market, Forecast and Analysis (US$ Mn)
- Figure 12. Market Positioning- Top Five Players
- Figure 13. North America Education Apps Market Revenue Share, by Type (2020 and 2028)
- Figure 14. Language and Subject Learning: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 15. Game-based Learning: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 16. Digital Library: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 17. Others: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 18. North America Education Apps Market Revenue Share, by Application (2020 and 2028)
- Figure 19. Upto K-12: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 20. Higher Education: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 21. Corporate: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 22. Individual: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 23. North America Education Apps Market Revenue Share, by Delivery Type (2020 and 2028)
- Figure 24. Digital: North America Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 25. Phygital: North America Education Apps Market– Revenue and Forecast to 2028 (US$ Million)
- Figure 26. North America Education Apps Market Revenue Share, By Country (2020 and 2028)
- Figure 27. US: Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 28. Canada: Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 29. Mexico: Education Apps Market – Revenue and Forecast to 2028 (US$ Million)
- Figure 30. Impact of COVID-19 Pandemic in North America Country Markets
Pricing
Currency Rates
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