Virtual-Reality Therapy Environments Market Forecasts to 2032 – Global Analysis By Therapy Type (Cognitive Behavioral Therapy, Exposure Therapy, Rehabilitation Therapy, Meditation & Mindfulness, Pain Management, and Stress & Anxiety Reduction), Delivery M
Description
According to Stratistics MRC, the Global Virtual-Reality Therapy Environments Market is accounted for $1.1 billion in 2025 and is expected to reach $6.9 billion by 2032 growing at a CAGR of 29.9% during the forecast period. Virtual-Reality Therapy Environments are immersive, computer-generated settings used by healthcare professionals to deliver therapeutic interventions for mental health, rehabilitation, or pain management. Patients engage in controlled, interactive scenarios tailored to their needs, enabling exposure therapy, skills training, and cognitive exercises. The environments provide real-time biofeedback and data analytics, enhancing therapy efficacy, patient engagement, and access to care in remote or clinical contexts.
According to the American Psychological Association, VR exposure therapy is providing controlled, safe environments for patients to confront and manage phobias and PTSD, with efficacy supported by clinical studies.
Market Dynamics:
Driver:
Growing use in mental health treatment
Propelled by the rising prevalence of anxiety, depression, and PTSD, virtual reality (VR) therapy environments are increasingly integrated into mental health treatment. Clinicians are adopting immersive simulations to deliver exposure therapy and stress reduction in controlled digital settings. This technology enhances engagement and treatment adherence compared to traditional methods. Moreover, advancements in VR headsets and biofeedback integration improve therapeutic outcomes. Consequently, expanding psychiatric applications are fueling sustained growth across global healthcare systems.
Restraint:
High equipment and setup cost
Despite promising results, the widespread adoption of VR therapy is hindered by high initial investment requirements. The cost of headsets, motion sensors, and computing systems poses financial challenges for small clinics and mental health centers. Additionally, the need for software customization and therapist training adds to operational expenses. Limited reimbursement policies further restrict affordability in developing economies. These financial and logistical barriers continue to slow mass deployment across healthcare ecosystems.
Opportunity:
Expansion in remote rehabilitation programs
Spurred by the telehealth revolution, VR therapy’s integration into remote rehabilitation frameworks offers immense potential. Patients can now access guided cognitive or physical therapy sessions from home through cloud-based VR platforms. This shift enables continuous monitoring and adaptive treatment personalization. Healthcare providers benefit from improved scalability and reduced overheads. As insurers increasingly recognize tele-rehabilitation, global expansion into underserved and rural populations becomes a key growth catalyst.
Threat:
Limited clinical validation and acceptance
A major challenge lies in the limited clinical standardization and long-term efficacy validation of VR-based interventions. Many programs lack large-scale, peer-reviewed studies demonstrating consistent outcomes. Consequently, medical professionals remain cautious about prescribing immersive therapies. Moreover, skepticism among patients regarding digital exposure treatments may hinder adoption. Without stronger clinical backing and regulatory alignment, industry credibility could face significant constraints over the coming years.
Covid-19 Impact:
The pandemic dramatically accelerated interest in virtual therapy platforms due to restricted in-person sessions. Mental health facilities increasingly relied on VR programs to deliver immersive cognitive and behavioral therapies remotely. Post-pandemic recovery initiatives further emphasized digital mental healthcare infrastructure. Moreover, increased awareness of psychological well-being strengthened the case for long-term VR adoption. Thus, COVID-19 transformed VR therapy from an experimental niche to a mainstream therapeutic alternative.
The cognitive behavioral therapy segment is expected to be the largest during the forecast period
The cognitive behavioral therapy segment is expected to account for the largest market share during the forecast period, resulting from widespread clinical adoption of VR for anxiety, phobia, and stress management interventions. Immersive simulations enhance patient exposure to controlled stressors, enabling measurable progress and adaptive coping mechanisms. Moreover, therapists leverage customizable environments to address individual triggers effectively. Continued research demonstrating cognitive improvement and reduced relapse rates further consolidates this segment’s dominance in therapeutic VR applications.
The remote/virtual delivery segment is expected to have the highest CAGR during the forecast period
Over the forecast period, the remote/virtual delivery segment is predicted to witness the highest growth rate, propelled by the growing availability of cloud-based therapeutic platforms and at-home VR devices. This model supports continuous engagement, allowing real-time progress tracking and therapist supervision. Increasing broadband penetration and wearable integration enhance the remote therapy experience. Furthermore, post-pandemic telehealth policies and reimbursement flexibility are accelerating patient adoption, fueling exponential segment expansion.
Region with largest share:
During the forecast period, the Asia Pacific region is expected to hold the largest market share, attributed to rapid healthcare digitization, mental health awareness campaigns, and expanding telemedicine infrastructure. Countries like Japan, South Korea, and China are integrating VR therapy within psychiatric hospitals and wellness centers. Government initiatives supporting mental wellness technologies further bolster adoption. Rising disposable incomes and tech-savvy populations enhance regional uptake of immersive therapeutic solutions.
Region with highest CAGR:
Over the forecast period, the North America region is anticipated to exhibit the highest CAGR associated with strong technological innovation, early clinical adoption, and supportive regulatory frameworks. The U.S. and Canada lead in VR mental health research, supported by university trials and healthcare startups. Integration with insurance models and AI-driven analytics amplifies treatment precision. Additionally, increasing investment from digital health companies reinforces rapid market growth across the region.
Key players in the market
Some of the key players in Virtual-Reality Therapy Environments Market include XRHealth, Psious, Oxford VR, AppliedVR, Limbix, BehaVR, MindMaze, Pear Therapeutics, Virtually Better, Firsthand Technology, Emersa Health, Karuna Labs, Samsung, HP, Meta, and Google.
Key Developments:
In October 2025, AppliedVR launched an upgraded version of its ""EaseVRx"" platform, improving the fidelity and personalization of its immersive pain distraction environments. The update now uses real-time biometric feedback (via integrated wearables) to dynamically adjust scene complexity and narrative pacing, enhancing non-pharmacological pain management for chronic conditions.
In September 2025, Oxford VR expanded its evidence-based ""gameChange"" therapy platform to the US market, now supporting a wider range of social anxiety and agoraphobia scenarios. The update includes AI-driven coaching avatars that provide personalized cognitive interventions within the VR environment, tailored to the user's in-session anxiety levels.
In August 2025, XRHealth & Meta announced a strategic partnership to deploy specialized therapeutic VR environments on the Meta Quest Pro platform for clinical and at-home use. The collaboration integrates XRHealth's clinical software with Meta's advanced eye and face tracking to better monitor patient engagement and emotional response during therapy sessions.
Therapy Types Covered:
• Cognitive Behavioral Therapy
• Exposure Therapy
• Rehabilitation Therapy
• Meditation & Mindfulness
• Pain Management
• Stress & Anxiety Reduction
Delivery Modes Covered:
• On-Site Therapy
• Remote/Virtual Delivery
• Hybrid Models
• App-Based VR Modules
• Subscription-Based Therapy
• Custom Therapeutic Programs
Technologies Covered:
• VR Head-Mounted Displays
• Augmented Reality Systems
• Haptic Feedback Devices
• AI & Emotion Recognition
• Cloud-Based VR Platforms
• 3D Motion Tracking
Applications Covered:
• Mental Health Treatment
• Physical Rehabilitation
• Cognitive Training
• Pain Therapy
• Addiction Management
• PTSD & Trauma Therapy
End Users Covered:
• Hospitals & Clinics
• Mental Health Centers
• Rehabilitation Facilities
• Academic & Research Institutes
• Corporate Wellness Programs
• Telehealth Providers
Regions Covered:
• North America
US
Canada
Mexico
• Europe
Germany
UK
Italy
France
Spain
Rest of Europe
• Asia Pacific
Japan
China
India
Australia
New Zealand
South Korea
Rest of Asia Pacific
• South America
Argentina
Brazil
Chile
Rest of South America
• Middle East & Africa
Saudi Arabia
UAE
Qatar
South Africa
Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
According to the American Psychological Association, VR exposure therapy is providing controlled, safe environments for patients to confront and manage phobias and PTSD, with efficacy supported by clinical studies.
Market Dynamics:
Driver:
Growing use in mental health treatment
Propelled by the rising prevalence of anxiety, depression, and PTSD, virtual reality (VR) therapy environments are increasingly integrated into mental health treatment. Clinicians are adopting immersive simulations to deliver exposure therapy and stress reduction in controlled digital settings. This technology enhances engagement and treatment adherence compared to traditional methods. Moreover, advancements in VR headsets and biofeedback integration improve therapeutic outcomes. Consequently, expanding psychiatric applications are fueling sustained growth across global healthcare systems.
Restraint:
High equipment and setup cost
Despite promising results, the widespread adoption of VR therapy is hindered by high initial investment requirements. The cost of headsets, motion sensors, and computing systems poses financial challenges for small clinics and mental health centers. Additionally, the need for software customization and therapist training adds to operational expenses. Limited reimbursement policies further restrict affordability in developing economies. These financial and logistical barriers continue to slow mass deployment across healthcare ecosystems.
Opportunity:
Expansion in remote rehabilitation programs
Spurred by the telehealth revolution, VR therapy’s integration into remote rehabilitation frameworks offers immense potential. Patients can now access guided cognitive or physical therapy sessions from home through cloud-based VR platforms. This shift enables continuous monitoring and adaptive treatment personalization. Healthcare providers benefit from improved scalability and reduced overheads. As insurers increasingly recognize tele-rehabilitation, global expansion into underserved and rural populations becomes a key growth catalyst.
Threat:
Limited clinical validation and acceptance
A major challenge lies in the limited clinical standardization and long-term efficacy validation of VR-based interventions. Many programs lack large-scale, peer-reviewed studies demonstrating consistent outcomes. Consequently, medical professionals remain cautious about prescribing immersive therapies. Moreover, skepticism among patients regarding digital exposure treatments may hinder adoption. Without stronger clinical backing and regulatory alignment, industry credibility could face significant constraints over the coming years.
Covid-19 Impact:
The pandemic dramatically accelerated interest in virtual therapy platforms due to restricted in-person sessions. Mental health facilities increasingly relied on VR programs to deliver immersive cognitive and behavioral therapies remotely. Post-pandemic recovery initiatives further emphasized digital mental healthcare infrastructure. Moreover, increased awareness of psychological well-being strengthened the case for long-term VR adoption. Thus, COVID-19 transformed VR therapy from an experimental niche to a mainstream therapeutic alternative.
The cognitive behavioral therapy segment is expected to be the largest during the forecast period
The cognitive behavioral therapy segment is expected to account for the largest market share during the forecast period, resulting from widespread clinical adoption of VR for anxiety, phobia, and stress management interventions. Immersive simulations enhance patient exposure to controlled stressors, enabling measurable progress and adaptive coping mechanisms. Moreover, therapists leverage customizable environments to address individual triggers effectively. Continued research demonstrating cognitive improvement and reduced relapse rates further consolidates this segment’s dominance in therapeutic VR applications.
The remote/virtual delivery segment is expected to have the highest CAGR during the forecast period
Over the forecast period, the remote/virtual delivery segment is predicted to witness the highest growth rate, propelled by the growing availability of cloud-based therapeutic platforms and at-home VR devices. This model supports continuous engagement, allowing real-time progress tracking and therapist supervision. Increasing broadband penetration and wearable integration enhance the remote therapy experience. Furthermore, post-pandemic telehealth policies and reimbursement flexibility are accelerating patient adoption, fueling exponential segment expansion.
Region with largest share:
During the forecast period, the Asia Pacific region is expected to hold the largest market share, attributed to rapid healthcare digitization, mental health awareness campaigns, and expanding telemedicine infrastructure. Countries like Japan, South Korea, and China are integrating VR therapy within psychiatric hospitals and wellness centers. Government initiatives supporting mental wellness technologies further bolster adoption. Rising disposable incomes and tech-savvy populations enhance regional uptake of immersive therapeutic solutions.
Region with highest CAGR:
Over the forecast period, the North America region is anticipated to exhibit the highest CAGR associated with strong technological innovation, early clinical adoption, and supportive regulatory frameworks. The U.S. and Canada lead in VR mental health research, supported by university trials and healthcare startups. Integration with insurance models and AI-driven analytics amplifies treatment precision. Additionally, increasing investment from digital health companies reinforces rapid market growth across the region.
Key players in the market
Some of the key players in Virtual-Reality Therapy Environments Market include XRHealth, Psious, Oxford VR, AppliedVR, Limbix, BehaVR, MindMaze, Pear Therapeutics, Virtually Better, Firsthand Technology, Emersa Health, Karuna Labs, Samsung, HP, Meta, and Google.
Key Developments:
In October 2025, AppliedVR launched an upgraded version of its ""EaseVRx"" platform, improving the fidelity and personalization of its immersive pain distraction environments. The update now uses real-time biometric feedback (via integrated wearables) to dynamically adjust scene complexity and narrative pacing, enhancing non-pharmacological pain management for chronic conditions.
In September 2025, Oxford VR expanded its evidence-based ""gameChange"" therapy platform to the US market, now supporting a wider range of social anxiety and agoraphobia scenarios. The update includes AI-driven coaching avatars that provide personalized cognitive interventions within the VR environment, tailored to the user's in-session anxiety levels.
In August 2025, XRHealth & Meta announced a strategic partnership to deploy specialized therapeutic VR environments on the Meta Quest Pro platform for clinical and at-home use. The collaboration integrates XRHealth's clinical software with Meta's advanced eye and face tracking to better monitor patient engagement and emotional response during therapy sessions.
Therapy Types Covered:
• Cognitive Behavioral Therapy
• Exposure Therapy
• Rehabilitation Therapy
• Meditation & Mindfulness
• Pain Management
• Stress & Anxiety Reduction
Delivery Modes Covered:
• On-Site Therapy
• Remote/Virtual Delivery
• Hybrid Models
• App-Based VR Modules
• Subscription-Based Therapy
• Custom Therapeutic Programs
Technologies Covered:
• VR Head-Mounted Displays
• Augmented Reality Systems
• Haptic Feedback Devices
• AI & Emotion Recognition
• Cloud-Based VR Platforms
• 3D Motion Tracking
Applications Covered:
• Mental Health Treatment
• Physical Rehabilitation
• Cognitive Training
• Pain Therapy
• Addiction Management
• PTSD & Trauma Therapy
End Users Covered:
• Hospitals & Clinics
• Mental Health Centers
• Rehabilitation Facilities
• Academic & Research Institutes
• Corporate Wellness Programs
• Telehealth Providers
Regions Covered:
• North America
US
Canada
Mexico
• Europe
Germany
UK
Italy
France
Spain
Rest of Europe
• Asia Pacific
Japan
China
India
Australia
New Zealand
South Korea
Rest of Asia Pacific
• South America
Argentina
Brazil
Chile
Rest of South America
• Middle East & Africa
Saudi Arabia
UAE
Qatar
South Africa
Rest of Middle East & Africa
What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2024, 2025, 2026, 2028, and 2032
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements
Table of Contents
200 Pages
- 1 Executive Summary
- 2 Preface
- 2.1 Abstract
- 2.2 Stake Holders
- 2.3 Research Scope
- 2.4 Research Methodology
- 2.4.1 Data Mining
- 2.4.2 Data Analysis
- 2.4.3 Data Validation
- 2.4.4 Research Approach
- 2.5 Research Sources
- 2.5.1 Primary Research Sources
- 2.5.2 Secondary Research Sources
- 2.5.3 Assumptions
- 3 Market Trend Analysis
- 3.1 Introduction
- 3.2 Drivers
- 3.3 Restraints
- 3.4 Opportunities
- 3.5 Threats
- 3.6 Technology Analysis
- 3.7 Application Analysis
- 3.8 End User Analysis
- 3.9 Emerging Markets
- 3.10 Impact of Covid-19
- 4 Porters Five Force Analysis
- 4.1 Bargaining power of suppliers
- 4.2 Bargaining power of buyers
- 4.3 Threat of substitutes
- 4.4 Threat of new entrants
- 4.5 Competitive rivalry
- 5 Global Virtual-Reality Therapy Environments Market, By Therapy Type
- 5.1 Introduction
- 5.2 Cognitive Behavioral Therapy
- 5.3 Exposure Therapy
- 5.4 Rehabilitation Therapy
- 5.5 Meditation & Mindfulness
- 5.6 Pain Management
- 5.7 Stress & Anxiety Reduction
- 6 Global Virtual-Reality Therapy Environments Market, By Delivery Mode
- 6.1 Introduction
- 6.2 On-Site Therapy
- 6.3 Remote/Virtual Delivery
- 6.4 Hybrid Models
- 6.5 App-Based VR Modules
- 6.6 Subscription-Based Therapy
- 6.7 Custom Therapeutic Programs
- 7 Global Virtual-Reality Therapy Environments Market, By Technology
- 7.1 Introduction
- 7.2 VR Head-Mounted Displays
- 7.3 Augmented Reality Systems
- 7.4 Haptic Feedback Devices
- 7.5 AI & Emotion Recognition
- 7.6 Cloud-Based VR Platforms
- 7.7 3D Motion Tracking
- 8 Global Virtual-Reality Therapy Environments Market, By Application
- 8.1 Introduction
- 8.2 Mental Health Treatment
- 8.3 Physical Rehabilitation
- 8.4 Cognitive Training
- 8.5 Pain Therapy
- 8.6 Addiction Management
- 8.7 PTSD & Trauma Therapy
- 9 Global Virtual-Reality Therapy Environments Market, By End User
- 9.1 Introduction
- 9.2 Hospitals & Clinics
- 9.3 Mental Health Centers
- 9.4 Rehabilitation Facilities
- 9.5 Academic & Research Institutes
- 9.6 Corporate Wellness Programs
- 9.7 Telehealth Providers
- 10 Global Virtual-Reality Therapy Environments Market, By Geography
- 10.1 Introduction
- 10.2 North America
- 10.2.1 US
- 10.2.2 Canada
- 10.2.3 Mexico
- 10.3 Europe
- 10.3.1 Germany
- 10.3.2 UK
- 10.3.3 Italy
- 10.3.4 France
- 10.3.5 Spain
- 10.3.6 Rest of Europe
- 10.4 Asia Pacific
- 10.4.1 Japan
- 10.4.2 China
- 10.4.3 India
- 10.4.4 Australia
- 10.4.5 New Zealand
- 10.4.6 South Korea
- 10.4.7 Rest of Asia Pacific
- 10.5 South America
- 10.5.1 Argentina
- 10.5.2 Brazil
- 10.5.3 Chile
- 10.5.4 Rest of South America
- 10.6 Middle East & Africa
- 10.6.1 Saudi Arabia
- 10.6.2 UAE
- 10.6.3 Qatar
- 10.6.4 South Africa
- 10.6.5 Rest of Middle East & Africa
- 11 Key Developments
- 11.1 Agreements, Partnerships, Collaborations and Joint Ventures
- 11.2 Acquisitions & Mergers
- 11.3 New Product Launch
- 11.4 Expansions
- 11.5 Other Key Strategies
- 12 Company Profiling
- 12.1 XRHealth
- 12.2 Psious
- 12.3 Oxford VR
- 12.4 AppliedVR
- 12.5 Limbix
- 12.6 BehaVR
- 12.7 MindMaze
- 12.8 Pear Therapeutics
- 12.9 Virtually Better
- 12.10 Firsthand Technology
- 12.11 Emersa Health
- 12.12 Karuna Labs
- 12.13 Samsung
- 12.14 HP
- 12.15 Meta
- 12.12 Google
- List of Tables
- Table 1 Global Virtual-Reality Therapy Environments Market Outlook, By Region (2024-2032) ($MN)
- Table 2 Global Virtual-Reality Therapy Environments Market Outlook, By Therapy Type (2024-2032) ($MN)
- Table 3 Global Virtual-Reality Therapy Environments Market Outlook, By Cognitive Behavioral Therapy (2024-2032) ($MN)
- Table 4 Global Virtual-Reality Therapy Environments Market Outlook, By Exposure Therapy (2024-2032) ($MN)
- Table 5 Global Virtual-Reality Therapy Environments Market Outlook, By Rehabilitation Therapy (2024-2032) ($MN)
- Table 6 Global Virtual-Reality Therapy Environments Market Outlook, By Meditation & Mindfulness (2024-2032) ($MN)
- Table 7 Global Virtual-Reality Therapy Environments Market Outlook, By Pain Management (2024-2032) ($MN)
- Table 8 Global Virtual-Reality Therapy Environments Market Outlook, By Stress & Anxiety Reduction (2024-2032) ($MN)
- Table 9 Global Virtual-Reality Therapy Environments Market Outlook, By Delivery Mode (2024-2032) ($MN)
- Table 10 Global Virtual-Reality Therapy Environments Market Outlook, By On-Site Therapy (2024-2032) ($MN)
- Table 11 Global Virtual-Reality Therapy Environments Market Outlook, By Remote/Virtual Delivery (2024-2032) ($MN)
- Table 12 Global Virtual-Reality Therapy Environments Market Outlook, By Hybrid Models (2024-2032) ($MN)
- Table 13 Global Virtual-Reality Therapy Environments Market Outlook, By App-Based VR Modules (2024-2032) ($MN)
- Table 14 Global Virtual-Reality Therapy Environments Market Outlook, By Subscription-Based Therapy (2024-2032) ($MN)
- Table 15 Global Virtual-Reality Therapy Environments Market Outlook, By Custom Therapeutic Programs (2024-2032) ($MN)
- Table 16 Global Virtual-Reality Therapy Environments Market Outlook, By Technology (2024-2032) ($MN)
- Table 17 Global Virtual-Reality Therapy Environments Market Outlook, By VR Head-Mounted Displays (2024-2032) ($MN)
- Table 18 Global Virtual-Reality Therapy Environments Market Outlook, By Augmented Reality Systems (2024-2032) ($MN)
- Table 19 Global Virtual-Reality Therapy Environments Market Outlook, By Haptic Feedback Devices (2024-2032) ($MN)
- Table 20 Global Virtual-Reality Therapy Environments Market Outlook, By AI & Emotion Recognition (2024-2032) ($MN)
- Table 21 Global Virtual-Reality Therapy Environments Market Outlook, By Cloud-Based VR Platforms (2024-2032) ($MN)
- Table 22 Global Virtual-Reality Therapy Environments Market Outlook, By 3D Motion Tracking (2024-2032) ($MN)
- Table 23 Global Virtual-Reality Therapy Environments Market Outlook, By Application (2024-2032) ($MN)
- Table 24 Global Virtual-Reality Therapy Environments Market Outlook, By Mental Health Treatment (2024-2032) ($MN)
- Table 25 Global Virtual-Reality Therapy Environments Market Outlook, By Physical Rehabilitation (2024-2032) ($MN)
- Table 26 Global Virtual-Reality Therapy Environments Market Outlook, By Cognitive Training (2024-2032) ($MN)
- Table 27 Global Virtual-Reality Therapy Environments Market Outlook, By Pain Therapy (2024-2032) ($MN)
- Table 28 Global Virtual-Reality Therapy Environments Market Outlook, By Addiction Management (2024-2032) ($MN)
- Table 29 Global Virtual-Reality Therapy Environments Market Outlook, By PTSD & Trauma Therapy (2024-2032) ($MN)
- Table 30 Global Virtual-Reality Therapy Environments Market Outlook, By End User (2024-2032) ($MN)
- Table 31 Global Virtual-Reality Therapy Environments Market Outlook, By Hospitals & Clinics (2024-2032) ($MN)
- Table 32 Global Virtual-Reality Therapy Environments Market Outlook, By Mental Health Centers (2024-2032) ($MN)
- Table 33 Global Virtual-Reality Therapy Environments Market Outlook, By Rehabilitation Facilities (2024-2032) ($MN)
- Table 34 Global Virtual-Reality Therapy Environments Market Outlook, By Academic & Research Institutes (2024-2032) ($MN)
- Table 35 Global Virtual-Reality Therapy Environments Market Outlook, By Corporate Wellness Programs (2024-2032) ($MN)
- Table 36 Global Virtual-Reality Therapy Environments Market Outlook, By Telehealth Providers (2024-2032) ($MN)
- Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.
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