
Esports Talent Scouting Market Forecasts to 2032 – Global Analysis By Components (Software, Services, and Hardware & Peripherals), Talent Type, Game Genre, Platform, Deployment Mode, End User and By Geography
Description
- 1 Executive Summary
- 2 Preface
- 2.1 Abstract
- 2.2 Stake Holders
- 2.3 Research Scope
- 2.4 Research Methodology
- 2.4.1 Data Mining
- 2.4.2 Data Analysis
- 2.4.3 Data Validation
- 2.4.4 Research Approach
- 2.5 Research Sources
- 2.5.1 Primary Research Sources
- 2.5.2 Secondary Research Sources
- 2.5.3 Assumptions
- 3 Market Trend Analysis
- 3.1 Introduction
- 3.2 Drivers
- 3.3 Restraints
- 3.4 Opportunities
- 3.5 Threats
- 3.6 End User Analysis
- 3.7 Emerging Markets
- 3.8 Impact of Covid-19
- 4 Porters Five Force Analysis
- 4.1 Bargaining power of suppliers
- 4.2 Bargaining power of buyers
- 4.3 Threat of substitutes
- 4.4 Threat of new entrants
- 4.5 Competitive rivalry
- 5 Global Esports Talent Scouting Market, By Components
- 5.1 Introduction
- 5.2 Software
- 5.3 Services
- 5.4 Hardware & Peripherals
- 6 Global Esports Talent Scouting Market, By Talent Type
- 6.1 Introduction
- 6.2 Players
- 6.3 Coaches & Analysts
- 6.4 Streamers
- 6.5 Support Staff
- 7 Global Esports Talent Scouting Market, By Game Genre
- 7.1 Introduction
- 7.2 MOBAs
- 7.3 FPS
- 7.4 Battle Royale
- 7.5 Sports
- 7.6 Mobile esports
- 8 Global Esports Talent Scouting Market, By Platform
- 8.1 Introduction
- 8.2 PC & Console
- 8.3 Mobile
- 8.4 Streaming platforms
- 8.5 Social Media
- 9 Global Esports Talent Scouting Market, By Deployment Mode
- 9.1 Introduction
- 9.2 Cloud-based platforms
- 9.3 Hybrid solutions
- 9.4 On-premises
- 10 Global Esports Talent Scouting Market, By End User
- 10.1 Introduction
- 10.2 Professional Esports Teams & Orgs
- 10.3 Talent Agencies & Management Firms
- 10.4 Tournament Organizers & Event Hosts
- 10.5 Educational Institutions & Collegiate Programs
- 10.6 Brands & Sponsors
- 10.7 Amateur
- 10.8 Other End Users
- 11 Global Esports Talent Scouting Market, By Geography
- 11.1 Introduction
- 11.2 North America
- 11.2.1 US
- 11.2.2 Canada
- 11.2.3 Mexico
- 11.3 Europe
- 11.3.1 Germany
- 11.3.2 UK
- 11.3.3 Italy
- 11.3.4 France
- 11.3.5 Spain
- 11.3.6 Rest of Europe
- 11.4 Asia Pacific
- 11.4.1 Japan
- 11.4.2 China
- 11.4.3 India
- 11.4.4 Australia
- 11.4.5 New Zealand
- 11.4.6 South Korea
- 11.4.7 Rest of Asia Pacific
- 11.5 South America
- 11.5.1 Argentina
- 11.5.2 Brazil
- 11.5.3 Chile
- 11.5.4 Rest of South America
- 11.6 Middle East & Africa
- 11.6.1 Saudi Arabia
- 11.6.2 UAE
- 11.6.3 Qatar
- 11.6.4 South Africa
- 11.6.5 Rest of Middle East & Africa
- 12 Key Developments
- 12.1 Agreements, Partnerships, Collaborations and Joint Ventures
- 12.2 Acquisitions & Mergers
- 12.3 New Product Launch
- 12.4 Expansions
- 12.5 Other Key Strategies
- 13 Company Profiling
- 13.1 ESL FACEIT Group
- 13.2 Team SoloMid (TSM)
- 13.3 Riot Games
- 13.4 NODWIN Gaming
- 13.5 Activision Blizzard
- 13.6 G2 Esports
- 13.7 Tencent
- 13.8 Krafton
- 13.9 Valve Corporation
- 13.10 100 Thieves
- 13.11 Electronic Arts (EA)
- 13.12 FaZe Clan
- 13.13 Garena
- 13.14 Team Liquid
- 13.15 NetEase
- List of Tables
- Table 1 Global Esports Talent Scouting Market Outlook, By Region (2024-2032) ($MN)
- Table 2 Global Esports Talent Scouting Market Outlook, By Components (2024-2032) ($MN)
- Table 3 Global Esports Talent Scouting Market Outlook, By Software (2024-2032) ($MN)
- Table 4 Global Esports Talent Scouting Market Outlook, By Services (2024-2032) ($MN)
- Table 5 Global Esports Talent Scouting Market Outlook, By Hardware & Peripherals (2024-2032) ($MN)
- Table 6 Global Esports Talent Scouting Market Outlook, By Talent Type (2024-2032) ($MN)
- Table 7 Global Esports Talent Scouting Market Outlook, By Players (2024-2032) ($MN)
- Table 8 Global Esports Talent Scouting Market Outlook, By Coaches & Analysts (2024-2032) ($MN)
- Table 9 Global Esports Talent Scouting Market Outlook, By Streamers (2024-2032) ($MN)
- Table 10 Global Esports Talent Scouting Market Outlook, By Support Staff (2024-2032) ($MN)
- Table 11 Global Esports Talent Scouting Market Outlook, By Game Genre (2024-2032) ($MN)
- Table 12 Global Esports Talent Scouting Market Outlook, By MOBAs (2024-2032) ($MN)
- Table 13 Global Esports Talent Scouting Market Outlook, By FPS (2024-2032) ($MN)
- Table 14 Global Esports Talent Scouting Market Outlook, By Battle Royale (2024-2032) ($MN)
- Table 15 Global Esports Talent Scouting Market Outlook, By Sports (2024-2032) ($MN)
- Table 16 Global Esports Talent Scouting Market Outlook, By Mobile esports (2024-2032) ($MN)
- Table 17 Global Esports Talent Scouting Market Outlook, By Platform (2024-2032) ($MN)
- Table 18 Global Esports Talent Scouting Market Outlook, By PC & Console (2024-2032) ($MN)
- Table 19 Global Esports Talent Scouting Market Outlook, By Mobile (2024-2032) ($MN)
- Table 20 Global Esports Talent Scouting Market Outlook, By Streaming platforms (2024-2032) ($MN)
- Table 21 Global Esports Talent Scouting Market Outlook, By Social Media (2024-2032) ($MN)
- Table 22 Global Esports Talent Scouting Market Outlook, By Deployment Mode (2024-2032) ($MN)
- Table 23 Global Esports Talent Scouting Market Outlook, By Cloud-based platforms (2024-2032) ($MN)
- Table 24 Global Esports Talent Scouting Market Outlook, By Hybrid solutions (2024-2032) ($MN)
- Table 25 Global Esports Talent Scouting Market Outlook, By On-premises (2024-2032) ($MN)
- Table 26 Global Esports Talent Scouting Market Outlook, By End User (2024-2032) ($MN)
- Table 27 Global Esports Talent Scouting Market Outlook, By Professional Esports Teams & Orgs (2024-2032) ($MN)
- Table 28 Global Esports Talent Scouting Market Outlook, By Talent Agencies & Management Firms (2024-2032) ($MN)
- Table 29 Global Esports Talent Scouting Market Outlook, By Tournament Organizers & Event Hosts (2024-2032) ($MN)
- Table 30 Global Esports Talent Scouting Market Outlook, By Educational Institutions & Collegiate Programs (2024-2032) ($MN)
- Table 31 Global Esports Talent Scouting Market Outlook, By Brands & Sponsors (2024-2032) ($MN)
- Table 32 Global Esports Talent Scouting Market Outlook, By Amateur (2024-2032) ($MN)
- Table 33 Global Esports Talent Scouting Market Outlook, By Other End Users (2024-2032) ($MN)
- Note: Tables for North America, Europe, APAC, South America, and Middle East & Africa Regions are also represented in the same manner as above.
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