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Global Sports Technology Market Growth, Size, Trends Analysis – By Type, By Sports, By End User - Regional Outlook, Competitive Strategies and Segment Forecast to 2034

Published Jul 23, 2025
Length 255 Pages
SKU # SPER20379413

Description

Sports Technology Market Introduction and Overview

According to SPER market research, ‘Global Sports Technology Market Size- By Type, By Sports, By End User- Regional Outlook, Competitive Strategies and Segment Forecast to 2034’ state that the Global Sports Technology Market is predicted to reach 139.76 billion by 2034 with a CAGR of 22.13%.

Sports technology is the use of cutting-edge tools, gear, and computer programs to improve training, boost athletic performance, guarantee fair competition, and improve the whole sports experience for players, coaches, and spectators. Wearable fitness trackers, motion sensors, data analytics platforms, video analysis software, virtual reality training aids, and smart stadiums are just a few of the many technologies that fall under this broad category.

Restraints:

Even with its quick expansion, the sports technology business still confronts a number of obstacles. Particularly for amateur teams and smaller sports organizations, high implementation costs and the requirement for ongoing innovation investment might be a deterrent. Because wearable technology and analytics platforms gather sensitive personal data, data privacy and security issues are especially important. Furthermore, relying too much on technology may impair human intuition and judgment when making coaching and gameplay judgments.

Scope of the report:

Report Metric Details
Market size available for years 2021-2034
Base year considered 2024
Forecast period 2025-2034

Segments covered

By Type, By Sports, By End User

Regions covered

North America, Latin America, Asia-Pacific, Europe, and Middle East & Africa

Companies Covered

Amazon Web Services Inc, Apple Inc, Cisco Systems Inc, Draft Kings Inc., Dream 11 (Sporta Technologies Pvt. Ltd), Ernst & Young Global Limited, Genius Sports Group, HCL Technologies Ltd, IBM Corp, Infosys Ltd, Microsoft Corporation, Oracle, Panasonic Corporation, SAP SE, Sony Corporation.

Global Sports Technology Market Segmentation:

By Type:

Based on the Type, Global Sports Technology Market is segmented as; Devices, Smart Stadium, Analytics & Statistics, Off-Filed, E-Sports.

By Sports:

Based on the Sports, Global Sports Technology Market is segmented as; American Football/Rugby, Baseball, Basketball, Cricket, Golf, Ice-Hockey, Tennis, Soccer, Others.

By End User:

Based on the End User, Global Sports Technology Market is segmented as; Sports Clubs, Sports Associations, Sports Leagues, Others.

By Region:

This research also includes data for North America, Latin America, Asia-Pacific, Europe, Middle East & Africa.

Table of Contents

255 Pages
1. Introduction
1.1. Scope of the report
1.2. Market segment analysis
2. Research Methodology
2.1. Research data source
2.1.1. Secondary Data
2.1.2. Primary Data
2.1.3. SPERs internal database
2.1.4. Premium insight from KOLs
2.2. Market size estimation
2.2.1. Top-down and Bottom-up approach
2.3. Data triangulation
3. Executive Summary
4. Market Dynamics
4.1. Driver, Restraint, Opportunity and Challenges analysis
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.1.4. Challenges
5. Market variable and outlook
5.1. SWOT Analysis
5.1.1. Strengths
5.1.2. Weaknesses
5.1.3. Opportunities
5.1.4. Threats
5.2. PESTEL Analysis
5.2.1. Political Landscape
5.2.2. Economic Landscape
5.2.3. Social Landscape
5.2.4. Technological Landscape
5.2.5. Environmental Landscape
5.2.6. Legal Landscape
5.3. PORTERs Five Forces
5.3.1. Bargaining power of suppliers
5.3.2. Bargaining power of buyers
5.3.3. Threat of Substitute
5.3.4. Threat of new entrant
5.3.5. Competitive rivalry
5.4. Heat Map Analysis
6. Competitive Landscape
6.1. Global Sports Technology Market Manufacturing Base Distribution, Sales Area, Product Type
6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Sports Technology Market
7. Global Sports Technology Market, By Type (USD Million) 2021-2034
7.1. Devices
7.2. Smart Stadium
7.3. Analytics & Statistics
7.4. Off-Field
7.5. E-Sports
8. Global Sports Technology Market, By Sports (USD Million) 2021-2034
8.1. American Football/Rugby
8.2. Baseball
8.3. Basketball
8.4. Cricket
8.5. Golf
8.6. Ice-Hockey
8.7. Tennis
8.8. Soccer
8.9. Others
9. Global Sports Technology Market, By End User (USD Million) 2021-2034
9.1. Sports Clubs
9.2. Sports Associations
9.3. Sports Leagues
9.4. Others
10. Global Sports Technology Market, (USD Million) 2021-2034
10.1. Global Sports Technology Market Size and Market Share
11. Global Sports Technology Market, By Region, (USD Million) 2021-2034
11.1. Asia-Pacific
11.1.1. Australia
11.1.2. China
11.1.3. India
11.1.4. Japan
11.1.5. South Korea
11.1.6. Rest of Asia-Pacific
11.2. Europe
11.2.1. France
11.2.2. Germany
11.2.3. Italy
11.2.4. Spain
11.2.5. United Kingdom
11.2.6. Rest of Europe
11.3. Middle East and Africa
11.3.1. Kingdom of Saudi Arabia
11.3.2. United Arab Emirates
11.3.3. Qatar
11.3.4. South Africa
11.3.5. Egypt
11.3.6. Morocco
11.3.7. Nigeria
11.3.8. Rest of Middle-East and Africa
11.4. North America
11.4.1. Canada
11.4.2. Mexico
11.4.3. United States
11.5. Latin America
11.5.1. Argentina
11.5.2. Brazil
11.5.3. Rest of Latin America
12. Company Profile
12.1. Amazon Web Services Inc
12.1.1. Company details
12.1.2. Financial outlook
12.1.3. Product summary
12.1.4. Recent developments
12.2. Apple, Inc
12.2.1. Company details
12.2.2. Financial outlook
12.2.3. Product summary
12.2.4. Recent developments
12.3. Cisco Systems, Inc
12.3.1. Company details
12.3.2. Financial outlook
12.3.3. Product summary
12.3.4. Recent developments
12.4. Draft Kings, Inc
12.4.1. Company details
12.4.2. Financial outlook
12.4.3. Product summary
12.4.4. Recent developments
12.5. Dream 11 (Sporta Technologies Pvt. Ltd)
12.5.1. Company details
12.5.2. Financial outlook
12.5.3. Product summary
12.5.4. Recent developments
12.6. Ernst & Young Global Limited
12.6.1. Company details
12.6.2. Financial outlook
12.6.3. Product summary
12.6.4. Recent developments
12.7. Genius Sports Group
12.7.1. Company details
12.7.2. Financial outlook
12.7.3. Product summary
12.7.4. Recent developments
12.8. HCL Technologies Ltd
12.8.1. Company details
12.8.2. Financial outlook
12.8.3. Product summary
12.8.4. Recent developments
12.9. IBM Corp
12.9.1. Company details
12.9.2. Financial outlook
12.9.3. Product summary
12.9.4. Recent developments
12.10. Infosys Ltd
12.10.1. Company details
12.10.2. Financial outlook
12.10.3. Product summary
12.10.4. Recent developments
12.11. Microsoft Corporation
12.11.1. Company details
12.11.2. Financial outlook
12.11.3. Product summary
12.11.4. Recent developments
12.12. Oracle
12.12.1. Company details
12.12.2. Financial outlook
12.12.3. Product summary
12.12.4. Recent developments
12.13. Panasonic Corporation
12.13.1. Company details
12.13.2. Financial outlook
12.13.3. Product summary
12.13.4. Recent developments
12.14. SAP SE
12.14.1. Company details
12.14.2. Financial outlook
12.14.3. Product summary
12.14.4. Recent developments
12.15. Sony Corporation
12.15.1. Company details
12.15.2. Financial outlook
12.15.3. Product summary
12.15.4. Recent developments
12.16. Others
13. Conclusion
14. List of Abbreviations
15. Reference Links
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