Report cover image

Global Anime Market Growth, Size, Trends Analysis – By Type, By Genre, By Distribution Channel- Regional Outlook, Competitive Strategies and Segment Forecast to 2034

Published Jul 07, 2025
Length 229 Pages
SKU # SPER20314893

Description

Anime Market Introduction and Overview

According to SPER market research, ‘Global Anime Market Size- By Type, By Genre, By Distribution Channel- Regional Outlook, Competitive Strategies and Segment Forecast to 2034’ state that the Global Anime Market is predicted to reach 89.63 billion by 2034 with a CAGR of 10.04%.

Anime, a Japanese animation technique, has gained international recognition and popularity as a kind of entertainment. It appeals to viewers of all ages since it covers a broad variety of genres and issues. Anime, which is renowned for its unique visual aesthetic, lively characters, and gripping narratives, frequently delves into intricate feelings, subtle cultural aspects, and fantasy settings.

Restraints:Despite its widespread appeal, the anime business confronts a number of difficulties. One significant problem is that animators are overworked and paid poorly, which causes burnout and high studio turnover rates. Working conditions are frequently degraded by the industry’s strong dependence on freelance labor and strict production deadlines. Furthermore, piracy is still a serious problem as it lowers the profits from authorized distribution outlets.

Scope of the report:

Report Metric Details

Market size available for years 2021-2034

Base year considered 2024

Forecast period 2025-2034

Segments covered
By Type, By Genre, By Distribution Channel

Regions covered
North America, Latin America, Asia-Pacific, Europe, and Middle East & Africa

Companies Covered
Atomic Flare, Bones Inc, Crunchyroll (Sony Pictures Entertainment Inc), Discotek Media, Good Smile Company, Inc, Kyoto Animation Co., Ltd, MADHOUSE, Inc, Pierrot Co., Ltd, Production I.G, Inc, Progressive Animation Works Co., Ltd (PA Works), Sentai Holdings, LLC (AMC Networks), Studio Ghibli, Inc, Sunrise, Inc (Bandai Namco Filmworks), Toei Animation Co., Ltd, Ufotable Co., Ltd, VIZ Media, LLC.

Global Anime Market Segmentation:


By Type: Based on the Type, Global Anime Market is segmented as; T.V, Movie, Video, Internet Distribution, Merchandising, Music, Pachinko, Live Entertainment.

By Genre: Based on the Genre, Global Anime Market is segmented as; Action & Adventure, Sci-Fi & Fantasy, Sports, Romance & Drama, Others.

By Distribution Channel: Based on the Distribution Channel, Global Anime Market is segmented as; T.V Broadcasting, Online Streaming, DVD, Theatrical Release, Merchandising Stores, Gaming Platforms.

By Region:
This research also includes data for North America, Latin America, Asia-Pacific, Europe, Middle East & Africa.

Table of Contents

229 Pages
1. Introduction
1.1. Scope of the report
1.2. Market segment analysis
2. Research Methodology
2.1. Research data source
2.1.1. Secondary Data
2.1.2. Primary Data
2.1.3. SPERs internal database
2.1.4. Premium insight from KOLs
2.2. Market size estimation
2.2.1. Top-down and Bottom-up approach
2.3. Data triangulation
3. Executive Summary
4. Market Dynamics
4.1. Driver, Restraint, Opportunity and Challenges analysis
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.1.4. Challenges
5. Market variable and outlook
5.1. SWOT Analysis
5.1.1. Strengths
5.1.2. Weaknesses
5.1.3. Opportunities
5.1.4. Threats
5.2. PESTEL Analysis
5.2.1. Political Landscape
5.2.2. Economic Landscape
5.2.3. Social Landscape
5.2.4. Technological Landscape
5.2.5. Environmental Landscape
5.2.6 . Legal Landscape
5.3. PORTERs Five Forces
5.3.1. Bargaining power of suppliers
5.3.2. Bargaining power of buyers
5.3.3. Threat of Substitute
5.3.4. Threat of new entrant
5.3.5. Competitive rivalry
5.4. Heat Map Analysis
6. Competitive Landscape
6.1. Global Anime Market Manufacturing Base Distribution, Sales Area, Product Type
6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Anime Market
7. Global Anime Market, By Type (USD Million) 2021-2034
7.1. T.V
7.2. Movie
7.3. Video
7.4. Internet Distribution
7.5. Merchandising
7.6. Music
7.7. Pachinko
7.8. Live Entertainment
8. Global Anime Market, By Genre (USD Million) 2021-2034
8.1. Action & Adventure
8.2. Sci-Fi & Fantasy
8.3. Sports
8.4. Romance & Drama
8.5. Others
9. Global Anime Market, By Distribution Channel (USD Million) 2021-2034
9.1. T.V Broadcasting
9.2. Online Streaming
9.3. DVD
9.4. Theatrical Release
9.5. Merchandising Stores
9.6. Gaming Platforms
10. Global Anime Market, (USD Million) 2021-2034
10.1. Global Anime Market Size and Market Share
11. Global Anime Market, By Region, (USD Million) 2021-2034
11.1. Asia-Pacific
11.1.1. Australia
11.1.2. China
11.1.3. India
11.1.4. Japan
11.1.5. South Korea
11.1.6. Rest of Asia-Pacific
11.2. Europe
11.2.1. France
11.2.2. Germany
11.2.3. Italy
11.2.4. Spain
11.2.5. United Kingdom
11.2.6. Rest of Europe
11.3. Middle East and Africa
11.3.1. Kingdom of Saudi Arabia
11.3.2. United Arab Emirates
11.3.3. Qatar
11.3.4. South Africa
11.3.5. Egypt
11.3.6. Morocco
11.3.7. Nigeria
11.3.8. Rest of Middle-East and Africa
11.4. North America
11.4.1. Canada
11.4.2. Mexico
11.4.3. United States
11.5. Latin America
11.5.1. Argentina
11.5.2. Brazil
11.5.3. Rest of Latin America
12. Company Profile
12.1. Atomic Flare
12.1.1. Company details
12.1.2. Financial outlook
12.1.3. Product summary
12.1.4. Recent developments
12.2. Bones Inc.
12.2.1. Company details
12.2.2. Financial outlook
12.2.3. Product summary
12.2.4. Recent developments
12.3. Crunchyroll (Sony Pictures Entertainment Inc)
12.3.1. Company details
12.3.2. Financial outlook
12.3.3. Product summary
12.3.4 . Recent developments
12.4. Discotek Media
12.4.1. Company details
12.4.2. Financial outlook
12.4.3. Product summary
12.4.4. Recent developments
12.5. Good Smile Company, Inc
12.5.1. Company details
12.5.2. Financial outlook
12.5.3. Product summary
12.5.4. Recent developments
12.6. Kyoto Animation Co., Ltd
12.6.1. Company details
12.6.2. Financial outlook
12.6.3. Product summary
12.6.4. Recent developments
12.7. MADHOUSE, Inc
12.7.1. Company details
12.7.2. Financial outlook
12.7.3. Product summary
12.7.4. Recent developments
12.8. Pierrot Co., Ltd
12.8.1. Company details
12.8.2. Financial outlook
12.8.3. Product summary
12.8.4. Recent developments
12.9. Production I.G, Inc
12.9.1. Company details
12.9.2. Financial outlook
12.9.3. Product summary
12.9.4. Recent developments
12.10. Progressive Animation Works Co., Ltd. (PA Works)
12.10.1. Company details
12.10.2. Financial outlook
12.10.3. Product summary
12.10.4. Recent developments
12.11. Sentai Holdings, LLC (AMC Networks)
12.11.1. Company details
12.11.2. Financial outlook
12.11.3. Product summary
12.11.4. Recent developments
12.12. Studio Ghibli, Inc
12.12.1. Company details
12.12.2. Financial outlook
12.12.3. Product summary
12.12.4. Recent developments
12.13. Sunrise, Inc. (Bandai Namco Filmworks)
12.13.1. Company details
12.13.2. Financial outlook
12.13.3. Product summary
12.13.4. Recent developments
12.14. Toei Animation Co., Ltd.
12.14.1. Company details
12.14.2. Financial outlook
12.14.3. Product summary
12.14.4. Recent developments
12.15. Ufotable Co., Ltd.
12.15.1. Company details
12.15.2. Financial outlook
12.15.3. Product summary
12.15.4. Recent developments
12.16. VIZ Media, LLC
12.16.1. Company details
12.16.2. Financial outlook
12.16.3. Product summary
12.16.4. Recent developments
12.17. Others
13. Conclusion
14. List of Abbreviations
15. Reference Links
How Do Licenses Work?
Head shot

Questions or Comments?

Our team has the ability to search within reports to verify it suits your needs. We can also help maximize your budget by finding sections of reports you can purchase.