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Amusement Machine Market Growth, Size, Trends Analysis- By Game Type, By Application - Regional Outlook, Competitive Strategies and Segment Forecast to 2034

Published Oct 10, 2025
Length 242 Pages
SKU # SPER20520005

Description

Amusement Machine Market Introduction and Overview

According to SPER Market Research, ‘Global Amusement Machine Market Size- By Disease, By End Use – Regional Outlook, Competitive Strategies and Segment Forecast to 2034’ state that the Global Amusement Machine Market is predicted to reach 47.74 Billion by 2034 with a CAGR 11.21%.

An amusement machine is a device designed to entertain users through interactive gameplay, skill-based challenges, or immersive experiences. These machines range from classic arcade and pinball games to advanced simulations, virtual reality (VR) setups, and interactive rides. Commonly found in amusement parks, family entertainment centers, malls, and recreational venues, they offer fun, competition, and social interaction. Modern amusement machines increasingly integrate technologies like touchscreens, motion sensors, augmented reality (AR), VR, and gamification.

Restraints: The amusement machine market faces several obstacles that may hinder its growth. High upfront and maintenance costs for advanced machines, such as VR or interactive simulators, can challenge smaller operators. Constant technological advancements require frequent upgrades, adding to operational expenses. Compliance with safety and regulatory standards across regions can also be demanding, especially for physically interactive machines.

Scope of the report:

Report Metric Details
Market size available for years 2021-2034
Base year considered 2024
Forecast period 2025-2034

Segments covered
By Game Type, By Application

Regions covered
North America, Latin America, Asia-Pacific, Europe, and Middle East & Africa

Companies Covered
Adrenaline Amusements, Bandai Namco Entertainment America Inc. (Bandai Namco Holdings Inc.), Bay Tek Entertainment, Inc., Bob's Space Racer, Capcom Co., Ltd., Coastal Amusements Inc., Elaut Group, Innovative Concepts in Entertainment, Inc., Konami Group, and LAI Games.

Global Amusement Machine Market Segmentation:

By Game Type: Based on the Game Type, Global Amusement Machine Market is segmented as; Video Games, Simulation/AR-VR Games, Electro-Mechanical Games, Redemption Games, Claw Machine Games, Photo Booths, Indoor Go-Karts, Others

By Application: Based on the Application, Global Amusement Machine Market is segmented as; Amusement & Recreational Theme Park, Indoor Specialty Centers, Game Centers, Hotel & Bars, Others

By Region: This research also includes data for North America, Latin America, Asia-Pacific, Europe and Middle East & Africa.

Table of Contents

242 Pages
1. Introduction
1.1. Scope of the report
1.2. Market segment analysis
2. Research Methodology
2.1. Research data source
2.1.1. Secondary Data
2.1.2. Primary Data
2.1.3. SPERs internal database
2.1.4. Premium insight from KOLs
2.2. Market size estimation
2.2.1. Top-down and Bottom-up approach
2.3. Data triangulation
3. Executive Summary
4. Market Dynamics
4.1. Driver, Restraint, Opportunity and Challenges analysis
4.1.1. Drivers
4.1.2. Restraints
4.1.3. Opportunities
4.1.4. Challenges
5. Market variable and outlook
5.1. SWOT Analysis
5.1.1. Strengths
5.1.2. Weaknesses
5.1.3. Opportunities
5.1.4. Threats
5.2. PESTEL Analysis
5.2.1. Political Landscape
5.2.2. Economic Landscape
5.2.3. Social Landscape
5.2.4. Technological Landscape
5.2.5. Environmental Landscape
5.2.6. Legal Landscape
5.3. PORTERs Five Forces
5.3.1. Bargaining power of suppliers
5.3.2. Bargaining power of buyers
5.3.3. Threat of Substitute
5.3.4. Threat of new entrant
5.3.5. Competitive rivalry
5.4. Heat Map Analysis
6. Competitive Landscape
6.1. Global Amusement Machine Market Manufacturing Base Distribution, Sales Area, Product Type
6.2. Mergers & Acquisitions, Partnerships, Product Launch, and Collaboration in Global Amusement Machine Market
7. Global Amusement Machine Market, By Game Type, (USD Million) 2021-2034
7.1. Video Games
7.2. Simulation/AR-VR Games
7.3. Electro-Mechanical Games
7.4. Redemption Games
7.5. Claw Machine Games
7.6. Photo Booths
7.7. Indoor Go-Karts
7.8. Others
8. Global Amusement Machine Market, By Application, (USD Million) 2021-2034
8.1. Amusement & Recreational Theme Park
8.2. Indoor Specialty Centers
8.3. Game Centers
8.4. Hotel & Bars
8.5. Others
9. Global Amusement Machine Market, (USD Million) 2021-2034
9.1. Global Amusement Machine Market Size and Market Share
10. Global Amusement Machine Market, By Region, 2021-2034 (USD Million)
10.1. Asia-Pacific
10.1.1. Australia
10.1.2. China
10.1.3. India
10.1.4. Japan
10.1.5. South Korea
10.1.6. Rest of Asia-Pacific
10.2. Europe
10.2.1. France
10.2.2. Germany
10.2.3. Italy
10.2.4. Spain
10.2.5. United Kingdom
10.2.6. Rest of Europe
10.3. Middle East and Africa
10.3.1. Kingdom of Saudi Arabia
10.3.2. United Arab Emirates
10.3.3. Qatar
10.3.4. South Africa
10.3.5. Egypt
10.3.6. Morocco
10.3.7. Nigeria
10.3.8. Rest of Middle-East and Africa
10.4. North America
10.4.1. Canada
10.4.2. Mexico
10.4.3. United States
10.5. Latin America
10.5.1. Argentina
10.5.2. Brazil
10.5.3. Rest of Latin America
11. Company Profile
11.1. Adrenaline Amusements
11.1.1. Company details
11.1.2. Financial outlook
11.1.3. Product summary
11.1.4. Recent developments
11.2. Bandai Namco Entertainment America Inc. (Bandai Namco Holdings Inc.)
11.2.1. Company details
11.2.2. Financial outlook
11.2.3. Product summary
11.2.4. Recent developments
11.3. Bay Tek Entertainment, Inc.
11.3.1. Company details
11.3.2. Financial outlook
11.3.3. Product summary
11.3.4. Recent developments
11.4. Bob’s Space Racer
11.4.1. Company details
11.4.2. Financial outlook
11.4.3. Product summary
11.4.4. Recent developments
11.5. Capcom Co., Ltd.
11.5.1. Company details
11.5.2. Financial outlook
11.5.3. Product summary
11.5.4. Recent developments
11.6. Coastal Amusements Inc.
11.6.1. Company details
11.6.2. Financial outlook
11.6.3. Product summary
11.6.4. Recent developments
11.7. Elaut Group
11.7.1. Company details
11.7.2. Financial outlook
11.7.3. Product summary
11.7.4. Recent developments
11.8. Innovative Concepts in Entertainment, Inc.
11.8.1. Company details
11.8.2. Financial outlook
11.8.3. Product summary
11.8.4. Recent developments
11.9. Konami Group
11.9.1. Company details
11.9.2. Financial outlook
11.9.3. Product summary
11.9.4. Recent developments
11.10. LAI Games
11.10.1. Company details
11.10.2. Financial outlook
11.10.3. Product summary
11.10.4. Recent developments
11.11. Others
12. Conclusion
13. List of Abbreviations
14. Reference Links
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