
Global Connected Living Room Market to 2027
Description
Global Connected Living Room Market to 2027
Global Connected Living Room Market to 2027
Market Overview
Connected living room consist various devices including entertainment devices, computers, infotainment devices, televisions, and other devices. Increase in demand for connected devices and streaming technology is expected to propel the market growth in near future.
Market Drivers
Increase in demand for connected living room in developed and developing countries is the key driving factor which is expected to boost the global connected living room market. Furthermore, rise in consumer inclination towards integration of advanced interactive features into home infotainment devices will have the positive impact on market growth. Moreover, increase in adoption of advanced software technology wide use of network integration and content streaming will fuel the market growth. Also, increase in demand for advanced electronic devices like home theatre, digital video recorder, and set top boxes will propel the market growth.
Market Restraints
However, rise in compatibility issues as well as increase in deployment costs are restraining factors which are expected to hamper the global connected living room market growth. Also, lack of awareness regarding new products will affect the market growth.
Market Segmentation
Global Connected Living Room Market is segmented into device such as Tablets, Smartphones, Smart Speakers, PC/Laptop, Gaming Consoles, and Smart TVs. Further, market is segmented into application such as Audio Streaming, Video Streaming, and Others.
Further, Global Connected Living Room Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Market Key Players
Various key players are discussed in this report such as Benq Corporation, Echostar Corporation, Sony Corporation, Samsung Electronics, Panasonic Corporation, Pace PLC, Nintendo Co., Ltd, Motorola Mobility Holdings. Inc.,and LG Electronics.
Market Taxonomy
By Device
Global Connected Living Room Market to 2027
Market Overview
Connected living room consist various devices including entertainment devices, computers, infotainment devices, televisions, and other devices. Increase in demand for connected devices and streaming technology is expected to propel the market growth in near future.
Market Drivers
Increase in demand for connected living room in developed and developing countries is the key driving factor which is expected to boost the global connected living room market. Furthermore, rise in consumer inclination towards integration of advanced interactive features into home infotainment devices will have the positive impact on market growth. Moreover, increase in adoption of advanced software technology wide use of network integration and content streaming will fuel the market growth. Also, increase in demand for advanced electronic devices like home theatre, digital video recorder, and set top boxes will propel the market growth.
Market Restraints
However, rise in compatibility issues as well as increase in deployment costs are restraining factors which are expected to hamper the global connected living room market growth. Also, lack of awareness regarding new products will affect the market growth.
Market Segmentation
Global Connected Living Room Market is segmented into device such as Tablets, Smartphones, Smart Speakers, PC/Laptop, Gaming Consoles, and Smart TVs. Further, market is segmented into application such as Audio Streaming, Video Streaming, and Others.
Further, Global Connected Living Room Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Market Key Players
Various key players are discussed in this report such as Benq Corporation, Echostar Corporation, Sony Corporation, Samsung Electronics, Panasonic Corporation, Pace PLC, Nintendo Co., Ltd, Motorola Mobility Holdings. Inc.,and LG Electronics.
Market Taxonomy
By Device
- Tablets
- Smartphones
- Smart Speakers
- PC/Laptop
- Gaming Consoles
- Smart TVs
- Audio Streaming
- Video Streaming
- Others
- North America
- Latin America
- Europe
- Asia pacific
- Middle East & Africa
Table of Contents
187 Pages
- 1 Introduction
- 1.1 Objective of the Study
- 1.2 Market definition
- 1.3 Market Scope
- 2 Research Methodology
- 2.1 Data Mining
- 2.2 Validation
- 2.3 Primary Interviews
- 2.4 List of Data Sources
- 3 Executive Summary
- 4 Global Connected Living Room Market Outlook
- 4.1 Overview
- 4.2 Market Dynamics
- 4.2.1 Drivers
- 4.2.2 Restraints
- 4.2.3 Opportunities
- 4.3 Porters Five Force Model
- 4.4 Value Chain Analysis
- 5 Global Connected Living Room Market, By Device
- 5.1 Y-o-Y Growth Comparison, By Device
- 5.2 Global Connected Living Room Market Share Analysis, By Device
- 5.3 Global Connected Living Room Market Size and Forecast, By Device
- 5.3.1 Tablet
- 5.3.2 Smartphone
- 5.3.3 Smart Speaker
- 5.3.4 PC/Laptops
- 5.3.5 Gaming Consoles
- 5.3.6 Smart Tvs
- 6 Global Connected Living Room Market, By Application
- 6.1 Y-o-Y Growth Comparison, By Application
- 6.2 Global Connected Living Room Market Share Analysis, By Application
- 6.3 Global Connected Living Room Market Size and Forecast, By Application
- 6.3.1 Audio Streaming
- 6.3.2 Video Streaming
- 7 Global Connected Living Room Market, By Region
- 7.1 Global Connected Living Room Market Share Analysis, By Region
- 7.2 Global Connected Living Room Market Share Analysis, By Region
- 7.3 Global Connected Living Room Market Size and Forecast, By Region
- 8 North America Connected Living Room Market Analysis and Forecast (2017 – 2027)
- 8.1 Introduction
- 8.2 North America Connected Living Room Market Share Analysis, By Device
- 8.3 North America Connected Living Room Market Size and Forecast, By Application
- 8.4 North America Connected Living Room Market Size and Forecast, By Country
- 8.4.1 U.S
- 8.4.2 Canada
- 8.4.3 Mexico
- 9 Europe Connected Living Room Market Analysis and Forecast (2017 – 2027)
- 9.1 Introduction
- 9.2 Europe Connected Living Room Market Share Analysis, By Device
- 9.3 Europe Connected Living Room Market Size and Forecast, By Application
- 9.4 Europe Connected Living Room Market Size and Forecast, By Country
- 9.4.1 Germany
- 9.4.2 France
- 9.4.3 UK
- 9.4.4. Rest of Europe
- 10 Asia Pacific Connected Living Room Market Analysis and Forecast (2017 – 2027)
- 10.1 Introduction
- 10.2 Asia Pacific Connected Living Room Market Share Analysis, By Device
- 10.3 Asia Pacific Connected Living Room Market Size and Forecast, By Application
- 10.4 Asia Pacific Connected Living Room Market Size and Forecast, By Country
- 10.4.1 China
- 10.4.2 Japan
- 10.4.3 India
- 10.4.4. Rest of Asia Pacific
- 11 Latin America Connected Living Room Market Analysis and Forecast (2017 – 2027)
- 11.1 Introduction
- 11.2 Latin America Connected Living Room Market Share Analysis, By Device
- 11.3 Latin America Connected Living Room Market Size and Forecast, By Application
- 11.4 Latin America Connected Living Room Market Size and Forecast, By Country
- 12 Middle East Connected Living Room Market Analysis and Forecast (2017 – 2027)
- 12.1 Introduction
- 12.2 Middle East Connected Living Room Market Share Analysis, By Device
- 12.3 Middle East Connected Living Room Market Size and Forecast, By Application
- 12.4 Middle East Connected Living Room Market Size and Forecast, By Country
- 13 Competitive Analysis
- 13.1 Competition Dashboard
- 13.2 Market share Analysis of Top Vendors
- 13.3 Key Development Strategies
- 14 Company Profiles
- 15.1 Benq Corporation
- 15.1.1 Overview
- 15.1.2 Offerings
- 15.1.3 Key Financials
- 15.1.4 Business Segment & Geographic Overview
- 15.1.5 Key Market Developments
- 15.1.6 Key Strategies
- 15.2 Echostar Corporation
- 15.2.1 Overview
- 15.2.2 Offerings
- 15.2.3 Key Financials
- 15.2.4 Business Segment & Geographic Overview
- 15.2.5 Key Market Developments
- 15.2.6 Key Strategies
- 15.3 Sony Corporation
- 15.3.1 Overview
- 15.3.2 Offerings
- 15.3.3 Key Financials
- 15.3.4 Business Segment & Geographic Overview
- 15.3.5 Key Market Developments
- 15.3.6 Key Strategies
- 15.4 Samsung Electronics
- 15.4.1 Overview
- 15.4.2 Offerings
- 15.4.3 Key Financials
- 15.4.4 Business Segment & Geographic Overview
- 15.4.5 Key Market Developments
- 15.4.6 Key Strategies
- 15.5 Panasonic Corporation
- 15.5.1 Overview
- 15.5.2 Offerings
- 15.5.3 Key Financials
- 15.5.4 Business Segment & Geographic Overview
- 15.5.5 Key Market Developments
- 15.5.6 Key Strategies
- 15.6 Pace PLC
- 15.6.1 Overview
- 15.6.2 Offerings
- 15.6.3 Key Financials
- 15.6.4 Business Segment & Geographic Overview
- 15.6.5 Key Market Developments
- 15.6.6 Key Strategies
- 15.7 Nintendo Co., Ltd,
- 15.7.1 Overview
- 15.7.2 Offerings
- 15.7.3 Key Financials
- 15.7.4 Business Segment & Geographic Overview
- 15.7.5 Key Market Developments
- 15.7.6 Key Strategies
- 15.8 Motorola Mobility Holdings Inc
- 15.8.1 Overview
- 15.8.2 Offerings
- 15.8.3 Key Financials
- 15.8.4 Business Segment & Geographic Overview
- 15.8.5 Key Market Developments
- 15.8.6 Key Strategies
- 15.9 LG Electronics
- 15.9.1 Overview
- 15.9.2 Offerings
- 15.9.3 Key Financials
- 15.9.4 Business Segment & Geographic Overview
- 15.9.5 Key Market Developments
- 15.9.6 Key Strategies
Pricing
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