
Mobile Entertainment Market Size, Share, By Applications (Mobile Music, Mobile Gaming, Mobile TV, Mobile Personalization, and Others), By Advertisement (Social Media Advertising, Online Video Advertising, Online Search Advertising, Mobile Location Based A
Description
Mobile Entertainment Market Size, Share, By Applications (Mobile Music, Mobile Gaming, Mobile TV, Mobile Personalization, and Others), By Advertisement (Social Media Advertising, Online Video Advertising, Online Search Advertising, Mobile Location Based Advertising, and In-Game Advertising), and By Region - Trends, Analysis and Forecast till 2034
Global mobile entertainment market is driven by growing number of smartphone and tablet users across the globe. In addition, growing number of free-to-use and pay-per-use applications, coupled with fastest-speed network providers are other major factors fuelling growth of the global mobile entertainment market. In the recent years, photo editing applications such as snapchat, Instagram, PicsArt etc. and popularity of photo sharing has increased rapidly among all age-group consumers. This factor is propelling growth of the global mobile entertainment market. Free services such as mobile TV, video-on-demand and online music are further fueling growth of the global market. Furthermore, use of high specifications games, e-commerce and social networking websites, applications, blogs, etc. by consumers are expected to drive growth of the global market over the forecast period. Nevertheless, change in user demographics is the major trend for the growth of the global mobile entertainment market.
The report "Mobile Entertainment Market, By Applications (Mobile Music, Mobile Gaming, Mobile TV, Mobile Personalization, and Others), By Advertisement (Social Media Advertising, Online Video Advertising, Online Search Advertising, Mobile Location Based Advertising, and In-Game Advertising), and Region - Forecast to 2034"
Key Highlights:
- In February 2017, AT&T a major key player in the global market has planned to deploy LTE-M services in the US by June 2017 and in Mexico by December 2017. In US and Mexico, company already has a robust 4G LTE network providing coverage to nearly 400 million people. LTE-M is expected to increase the growth of IoT in North America.
- On June 2019, Texas Instruments has launched new communications capabilities on its C2000™ microcontrollers (MCUs). C2000 F2838x 32-bit MCUs includes EtherCAT, Ethernet and Controller Area Network with Flexible Data Rate (CAN FD), in AC servo drives and other industrial systems and helps designers to use a single chip to implement connectivity.
Mobile Entertainment Market Size was valued at USD 199.36 Billion in 2024 and is expected to reach USD 872.1 Billion by 2034 growing at a CAGR of 17.6%.The market report has been segmented on the basis of application, advertisement, and region.
- By application, the global mobile entertainment market is segmented into mobile music, mobile gaming, mobile TV, mobile personalization, and others.
- By advertisement, the global mobile entertainment market is categorized into social media advertising, online video advertising, online search advertising, mobile location based advertising (MLBA), and in-game advertising.
- By region, North America dominates the global mobile entertainment market and is expected to maintain its dominance over the forecast period. This growth is attributed to increasing disposable income and rising number of smartphone and tablet users especially in countries in this region. Asia Pacific market is expected to witness significant growth over the forecast period owing to high purchasing power and technological awareness in users.
The prominent player operating in the global mobile entertainment market includes Activision Blizzard, Inc., Apple, Inc., AT&T, Inc., Electronic Arts, Inc., Facebook, Google LLC, Netflix, Inc., OnMobile Global Limited, Rovio Entertainment Corporation, and Snap Inc.
Table of Contents
167 Pages
- Research Objective and Assumption
- Research Objectives
- Assumptions
- Abbreviations
- Market Preview
- Report Description
- Market Definition and Scope
- Executive Summary
- Market Snippet, By Application
- Market Snippet, By Advertisements
- Market Snippet, By Region
- Opportunity Map Analysis
- Market Dynamics, Regulations, and Trends Analysis
- Market Dynamics
- Drivers
- Restraints
- Market Opportunities
- Market Trends
- Product Launch
- Merger and Acquisitions
- Impact Analysis
- PEST Analysis
- Porter’s Analysis
- Case Study of rising mobile usage
- Pros & Cons of mobile
- Market Segmentation, By Applications, Forecast Period up to 10 Years, (USD Bn)
- Overview
- Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
- Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
- Segment Trends
- Mobile Music
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- Mobile Gaming
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- Mobile TV
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- Mobile Personalization
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- Others
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- Market Segmentation, By Advertisements, Forecast Period up to 10 Years, (USD Bn)
- Overview
- Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
- Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
- Segment Trends
- Social Media Advertising
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- Online Video Advertising
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- Online Search Advertising
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- Mobile Location Based Advertising
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- In-Game Advertising
- Overview
- Market Size and Forecast (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- (USD Bn), and Y-o-Y Growth (%), Forecast Period up to 10 Years
- Market Segmentation, By Region, Forecast Period up to 10 Years, (USD Bn)
- Overview
- Market Value and Forecast (USD Bn), and Share Analysis (%), Forecast Period up to 10 Years
- Y-o-Y Growth Analysis (%), Forecast Period up to 10 Years
- Regional Trends
- North America
- Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Advertisements, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
- U.S
- Canada
- Asia Pacific
- Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Advertisements, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
- India
- Japan
- South Korea
- China
- Rest of Asia Pacific
- Europe
- Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Advertisements, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
- UK
- Germany
- France
- Russia
- Italy
- Rest of Europe
- Latin America
- Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Advertisements, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
- Brazil
- Mexico
- Rest of Latin America
- Middle East and Africa
- Market Size and Forecast (USD Bn), By Application, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Advertisements, Forecast Period up to 10 Years
- Market Size and Forecast (USD Bn), By Country, Forecast Period up to 10 Years
- GCC
- Israel
- South Africa
- Rest of Middle East and Africa
- Competitive Landscape
- Activision Blizzard Inc.
- Apple Inc.
- AT&T Inc.
- Electronic Arts Inc.
- Google LLC
- Netflix Inc.
- OnMobile Global Limited
- Rovio Entertainment Corporation
- Amazon Inc.
- Nokia Corporation
- HTC Corporation
- Snap Inc.
Pricing
Currency Rates
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