Licensed Sports Merchandise Global Market Insights 2026, Analysis and Forecast to 2031
Description
Licensed Sports Merchandise Market Summary
The licensed sports merchandise market represents a high-growth, consumer-centric sector of the global retail and sports entertainment industries. Characterized by the commercialization of intellectual property-including team logos, athlete likenesses, and league branding-this market serves as a primary vehicle for fan engagement and brand loyalty. The industry is defined by its deep emotional connection with consumers, where products are not merely functional items but symbols of identity and community. This emotional resonance allows for premium pricing and fosters a resilient demand cycle aligned with the global sports calendar.
Technological integration and the blurring lines between performance gear and athleisure have fundamentally reshaped the sector. Major leagues and clubs are increasingly transitioning from simple licensing models to sophisticated multi-channel retail ecosystems. The global Licensed Sports Merchandise market is estimated to reach a valuation of approximately USD 20.0–40.0 billion in 2026, with a compound annual growth rate (CAGR) projected in the range of 2.7%–8.9% through 2031. This growth is underpinned by the proliferation of international sporting events, the rapid expansion of digital retail platforms, and the increasing commercialization of women’s sports and collegiate athletics.
Regional Market Distribution and Geographic Trends
The geography of licensed sports merchandise is shifting from established Western strongholds toward high-growth emerging economies, driven by digital penetration and the globalization of major sports leagues.
North America: Projected growth of 2.5%–5.0% annually. This remains the largest and most mature market, dominated by the major professional leagues (NFL, MLB, NBA, and NHL). The trend toward fan-centric retail experiences and the legalization of sports betting in various U.S. states have intensified fan engagement, sustaining high per-capita spending on official gear.
Europe: Estimated growth of 3.0%–5.5% annually. Europe’s market is heavily influenced by football (soccer), with the English Premier League, La Liga, and the Bundesliga driving massive international sales. There is a notable trend toward sustainable apparel and high-fashion collaborations, particularly in countries like the UK, Germany, and France.
Asia-Pacific: Anticipated growth of 6.0%–9.5% annually. This is the fastest-growing region, led by China, India, and Japan. Increasing disposable income and the adoption of Western sports cultures (especially the NBA and European football) have created a surge in demand. China’s national fitness policies and India’s dominance in cricket-related merchandise are key localized drivers.
Latin America: Estimated growth of 3.5%–6.0% annually. Brazil and Mexico are the core markets, with demand primarily focused on football national teams and domestic clubs. The expansion of e-commerce infrastructure is helping to mitigate historical issues with counterfeit products in this region.
Middle East & Africa (MEA): Projected growth of 4.0%–7.0% annually. Growth is fueled by significant investments in sports infrastructure and the hosting of major global events (such as the FIFA World Cup and Formula 1 races) in GCC countries like Qatar and Saudi Arabia, which stimulate local tourism-based merchandise sales.
Application Analysis and Market Segmentation
The market is segmented by product type and distribution channel, each exhibiting distinct growth trajectories and evolving consumer behaviors.
Type Analysis
Sports Apparel: Expected to grow at 3.5%–6.5% annually. Apparel remains the dominant segment, benefiting from the athleisure trend where jerseys and team-branded streetwear are worn as everyday fashion. Collaboration between sports brands and luxury designers has elevated this segment into a premium lifestyle category.
Sports Footwear: Anticipated growth of 4.0%–7.5% annually. Footwear is driven by continuous technical innovation and the sneakerhead culture. Limited-edition player-edition (PE) releases and sustainable material adoption are major trends influencing the higher end of the growth bracket.
Toys and Games: Projected growth of 2.0%–4.5% annually. This includes action figures, licensed board games, and sports-themed collectibles. While smaller than apparel, it sees significant spikes during major championship seasons and is increasingly catering to the kidult (adult collector) demographic.
Others: Growth estimated at 2.5%–5.0%, encompassing accessories, home décor, and high-margin collectibles/memorabilia.
Distribution Channel Analysis
Online: Forecasted growth of 7.5%–11.0% annually. Digital platforms are the primary engine of market expansion. Mobile-first shopping, social media integration, and the rise of specialized e-tailers like Fanatics have made global merchandise accessible to remote fanbases.
Offline: Growth of 1.5%–3.5% annually. Traditional retail, including stadium stores and specialty sports shops, remains vital for the match-day experience. The focus here is shifting toward experiential retail, where flagship stores offer customization and interactive brand immersion.
Key Market Players and Competitive Landscape
The competitive landscape is characterized by a mix of global sportswear giants and specialized licensing powerhouses.
Nike Inc. and Adidas AG: These industry leaders dominate through massive sponsorship deals with top-tier athletes and clubs. Their strategy focuses on vertical integration and direct-to-consumer (DTC) digital sales, allowing them to capture higher margins and control brand narrative.
Puma SE and Under Armour Inc.: These players differentiate through performance-driven technology and niche market captures, such as Puma’s strong presence in motorsport and football, and Under Armour’s focus on North American collegiate athletics.
Fanatics, Inc.: A disruptive force in the industry, Fanatics has pioneered a v-commerce (vertical commerce) model, managing everything from manufacturing to e-commerce for major leagues. Their ability to produce hot-market goods (e.g., championship t-shirts) within hours of an event gives them a unique competitive edge.
VF Corporation and Columbia Sportswear Company: These firms leverage their outdoor and lifestyle brand portfolios to provide licensed fan gear that emphasizes durability and weather-specific performance.
New Era Cap Company and '47 Brand: Specialists in headwear and lifestyle accessories, these companies hold critical licenses across nearly all major North American leagues and have successfully crossed over into mainstream fashion.
Dick's Sporting Goods, Inc.: As a primary omnichannel retailer, it serves as a critical bridge between manufacturers and the end-consumer, utilizing its physical footprint to offer immediate product availability.
Industry Value Chain Analysis
The value chain of licensed sports merchandise is a complex, high-stakes ecosystem that connects intellectual property owners with global consumers.
IP Ownership and Licensing: The chain begins with sports leagues (NFL, FIFA), teams, and individual athletes who own the trademarks. They grant rights to manufacturers in exchange for significant upfront royalty payments and a percentage of sales.
Design and R&D: Brands like Nike and Adidas invest heavily in R&D to blend team aesthetics with performance technology. This stage is increasingly focused on sustainability, using recycled polyesters and eco-friendly dyes to meet ESG standards.
Manufacturing and Sourcing: Production is often outsourced to specialized facilities in Southeast Asia and Latin America. However, the rise of on-demand manufacturing-led by companies like Fanatics-has localized some production to respond to immediate market shifts (e.g., a player trade or a sudden win).
Logistics and Distribution: This stage involves the movement of goods from manufacturing hubs to global distribution centers. Integration with 3PL (third-party logistics) providers is essential for managing the seasonal volatility of sports demand.
Marketing and Retail: The final link involves the fan interface. Value is added here through storytelling, digital marketing, and the creation of exclusive retail environments, whether online or in-stadium.
Market Opportunities and Challenges
Opportunities
Growth of Women’s Sports: Increased viewership and investment in women’s professional leagues represent a massive, underserved market for tailored merchandise.
Digital Goods and Personalization: The integration of augmented reality (AR) for virtual try-ons and the potential for digital-physical phygital merchandise offer new revenue streams.
Emerging Market Penetration: As high-speed internet reaches more of the Global South, the untapped fanbases in Africa and Southeast Asia offer significant long-term volume growth.
Challenges
Counterfeiting: The proliferation of high-quality knock-offs remains a major threat to revenue and brand integrity, particularly in digital marketplaces.
Supply Chain Volatility: Fluctuating raw material costs and geopolitical tensions can disrupt the high-volume, just-in-time delivery models required for major sporting events.
Licensing Costs: The escalating cost of acquiring exclusive rights can squeeze margins for smaller players, leading to market consolidation among a few well-capitalized firms.
Transitory Fan Interest: The industry is inherently tied to team performance; a sudden decline in a team’s popularity or a scandal involving a star athlete can lead to significant inventory risks.
The licensed sports merchandise market represents a high-growth, consumer-centric sector of the global retail and sports entertainment industries. Characterized by the commercialization of intellectual property-including team logos, athlete likenesses, and league branding-this market serves as a primary vehicle for fan engagement and brand loyalty. The industry is defined by its deep emotional connection with consumers, where products are not merely functional items but symbols of identity and community. This emotional resonance allows for premium pricing and fosters a resilient demand cycle aligned with the global sports calendar.
Technological integration and the blurring lines between performance gear and athleisure have fundamentally reshaped the sector. Major leagues and clubs are increasingly transitioning from simple licensing models to sophisticated multi-channel retail ecosystems. The global Licensed Sports Merchandise market is estimated to reach a valuation of approximately USD 20.0–40.0 billion in 2026, with a compound annual growth rate (CAGR) projected in the range of 2.7%–8.9% through 2031. This growth is underpinned by the proliferation of international sporting events, the rapid expansion of digital retail platforms, and the increasing commercialization of women’s sports and collegiate athletics.
Regional Market Distribution and Geographic Trends
The geography of licensed sports merchandise is shifting from established Western strongholds toward high-growth emerging economies, driven by digital penetration and the globalization of major sports leagues.
North America: Projected growth of 2.5%–5.0% annually. This remains the largest and most mature market, dominated by the major professional leagues (NFL, MLB, NBA, and NHL). The trend toward fan-centric retail experiences and the legalization of sports betting in various U.S. states have intensified fan engagement, sustaining high per-capita spending on official gear.
Europe: Estimated growth of 3.0%–5.5% annually. Europe’s market is heavily influenced by football (soccer), with the English Premier League, La Liga, and the Bundesliga driving massive international sales. There is a notable trend toward sustainable apparel and high-fashion collaborations, particularly in countries like the UK, Germany, and France.
Asia-Pacific: Anticipated growth of 6.0%–9.5% annually. This is the fastest-growing region, led by China, India, and Japan. Increasing disposable income and the adoption of Western sports cultures (especially the NBA and European football) have created a surge in demand. China’s national fitness policies and India’s dominance in cricket-related merchandise are key localized drivers.
Latin America: Estimated growth of 3.5%–6.0% annually. Brazil and Mexico are the core markets, with demand primarily focused on football national teams and domestic clubs. The expansion of e-commerce infrastructure is helping to mitigate historical issues with counterfeit products in this region.
Middle East & Africa (MEA): Projected growth of 4.0%–7.0% annually. Growth is fueled by significant investments in sports infrastructure and the hosting of major global events (such as the FIFA World Cup and Formula 1 races) in GCC countries like Qatar and Saudi Arabia, which stimulate local tourism-based merchandise sales.
Application Analysis and Market Segmentation
The market is segmented by product type and distribution channel, each exhibiting distinct growth trajectories and evolving consumer behaviors.
Type Analysis
Sports Apparel: Expected to grow at 3.5%–6.5% annually. Apparel remains the dominant segment, benefiting from the athleisure trend where jerseys and team-branded streetwear are worn as everyday fashion. Collaboration between sports brands and luxury designers has elevated this segment into a premium lifestyle category.
Sports Footwear: Anticipated growth of 4.0%–7.5% annually. Footwear is driven by continuous technical innovation and the sneakerhead culture. Limited-edition player-edition (PE) releases and sustainable material adoption are major trends influencing the higher end of the growth bracket.
Toys and Games: Projected growth of 2.0%–4.5% annually. This includes action figures, licensed board games, and sports-themed collectibles. While smaller than apparel, it sees significant spikes during major championship seasons and is increasingly catering to the kidult (adult collector) demographic.
Others: Growth estimated at 2.5%–5.0%, encompassing accessories, home décor, and high-margin collectibles/memorabilia.
Distribution Channel Analysis
Online: Forecasted growth of 7.5%–11.0% annually. Digital platforms are the primary engine of market expansion. Mobile-first shopping, social media integration, and the rise of specialized e-tailers like Fanatics have made global merchandise accessible to remote fanbases.
Offline: Growth of 1.5%–3.5% annually. Traditional retail, including stadium stores and specialty sports shops, remains vital for the match-day experience. The focus here is shifting toward experiential retail, where flagship stores offer customization and interactive brand immersion.
Key Market Players and Competitive Landscape
The competitive landscape is characterized by a mix of global sportswear giants and specialized licensing powerhouses.
Nike Inc. and Adidas AG: These industry leaders dominate through massive sponsorship deals with top-tier athletes and clubs. Their strategy focuses on vertical integration and direct-to-consumer (DTC) digital sales, allowing them to capture higher margins and control brand narrative.
Puma SE and Under Armour Inc.: These players differentiate through performance-driven technology and niche market captures, such as Puma’s strong presence in motorsport and football, and Under Armour’s focus on North American collegiate athletics.
Fanatics, Inc.: A disruptive force in the industry, Fanatics has pioneered a v-commerce (vertical commerce) model, managing everything from manufacturing to e-commerce for major leagues. Their ability to produce hot-market goods (e.g., championship t-shirts) within hours of an event gives them a unique competitive edge.
VF Corporation and Columbia Sportswear Company: These firms leverage their outdoor and lifestyle brand portfolios to provide licensed fan gear that emphasizes durability and weather-specific performance.
New Era Cap Company and '47 Brand: Specialists in headwear and lifestyle accessories, these companies hold critical licenses across nearly all major North American leagues and have successfully crossed over into mainstream fashion.
Dick's Sporting Goods, Inc.: As a primary omnichannel retailer, it serves as a critical bridge between manufacturers and the end-consumer, utilizing its physical footprint to offer immediate product availability.
Industry Value Chain Analysis
The value chain of licensed sports merchandise is a complex, high-stakes ecosystem that connects intellectual property owners with global consumers.
IP Ownership and Licensing: The chain begins with sports leagues (NFL, FIFA), teams, and individual athletes who own the trademarks. They grant rights to manufacturers in exchange for significant upfront royalty payments and a percentage of sales.
Design and R&D: Brands like Nike and Adidas invest heavily in R&D to blend team aesthetics with performance technology. This stage is increasingly focused on sustainability, using recycled polyesters and eco-friendly dyes to meet ESG standards.
Manufacturing and Sourcing: Production is often outsourced to specialized facilities in Southeast Asia and Latin America. However, the rise of on-demand manufacturing-led by companies like Fanatics-has localized some production to respond to immediate market shifts (e.g., a player trade or a sudden win).
Logistics and Distribution: This stage involves the movement of goods from manufacturing hubs to global distribution centers. Integration with 3PL (third-party logistics) providers is essential for managing the seasonal volatility of sports demand.
Marketing and Retail: The final link involves the fan interface. Value is added here through storytelling, digital marketing, and the creation of exclusive retail environments, whether online or in-stadium.
Market Opportunities and Challenges
Opportunities
Growth of Women’s Sports: Increased viewership and investment in women’s professional leagues represent a massive, underserved market for tailored merchandise.
Digital Goods and Personalization: The integration of augmented reality (AR) for virtual try-ons and the potential for digital-physical phygital merchandise offer new revenue streams.
Emerging Market Penetration: As high-speed internet reaches more of the Global South, the untapped fanbases in Africa and Southeast Asia offer significant long-term volume growth.
Challenges
Counterfeiting: The proliferation of high-quality knock-offs remains a major threat to revenue and brand integrity, particularly in digital marketplaces.
Supply Chain Volatility: Fluctuating raw material costs and geopolitical tensions can disrupt the high-volume, just-in-time delivery models required for major sporting events.
Licensing Costs: The escalating cost of acquiring exclusive rights can squeeze margins for smaller players, leading to market consolidation among a few well-capitalized firms.
Transitory Fan Interest: The industry is inherently tied to team performance; a sudden decline in a team’s popularity or a scandal involving a star athlete can lead to significant inventory risks.
Table of Contents
117 Pages
- Chapter 1 Report Overview
- 1.1 Study Scope
- 1.2 Research Methodology
- 1.2.1 Data Sources
- 1.2.2 Assumptions
- 1.3 Abbreviations and Acronyms
- Chapter 2 Global Licensed Sports Merchandise Market Executive Summary
- 2.1 Market Size and Growth Prospects (2021-2031)
- 2.2 Market Dynamics
- 2.2.1 Growth Drivers
- 2.2.2 Market Restraints
- 2.2.3 Industry Opportunities and Trends
- Chapter 3 Industry Chain and Supply Chain Analysis
- 3.1 Licensing Ecosystem: Licensors, Licensees, and Retailers
- 3.2 Upstream: Raw Material Suppliers and Manufacturing
- 3.3 Midstream: Brand Owners and Product Development
- 3.4 Downstream: Distribution and End-user Analysis
- 3.5 Impact of Major Sporting Events (Olympics, FIFA World Cup, etc.)
- Chapter 4 Global Licensed Sports Merchandise Market by Type
- 4.1 Sports Apparel
- 4.1.1 Market Size and Forecast (2021-2031)
- 4.2 Sports Footwear
- 4.2.1 Market Size and Forecast (2021-2031)
- 4.3 Toys and Games
- 4.3.1 Market Size and Forecast (2021-2031)
- 4.4 Others (Accessories, Souvenirs, etc.)
- 4.4.1 Market Size and Forecast (2021-2031)
- Chapter 5 Global Licensed Sports Merchandise Market by Distribution Channel
- 5.1 Online Channel
- 5.1.1 E-commerce Platforms and Direct-to-Consumer (DTC)
- 5.1.2 Market Size and Forecast (2021-2031)
- 5.2 Offline Channel
- 5.2.1 Specialty Stores and Departmental Stores
- 5.2.2 Venue/Stadium Retail and Supermarkets
- 5.2.3 Market Size and Forecast (2021-2031)
- Chapter 6 Global Licensed Sports Merchandise Market by Region
- 6.1 North America (U.S., Canada, Mexico)
- 6.2 Europe (Germany, UK, France, Italy, Spain, Rest of Europe)
- 6.3 Asia-Pacific (China, Japan, India, South Korea, Australia, Taiwan (China), Rest of APAC)
- 6.4 LAMEA (Brazil, Saudi Arabia, UAE, South Africa)
- Chapter 7 Competitive Landscape
- 7.1 Market Concentration Analysis
- 7.2 Competitive Benchmarking of Key Players
- 7.3 Market Share Analysis by Key Players (2026)
- Chapter 8 Analysis of Key Players
- 8.1 Nike Inc.
- 8.1.1 Company Profile
- 8.1.2 SWOT Analysis
- 8.1.3 Nike Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.1.4 Global Brand Partnership Strategy
- 8.2 Adidas AG
- 8.2.1 Company Profile
- 8.2.2 SWOT Analysis
- 8.2.3 Adidas Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.2.4 Sustainability Initiatives in Sports Apparel
- 8.3 Under Armour Inc.
- 8.3.1 Company Profile
- 8.3.2 SWOT Analysis
- 8.3.3 Under Armour Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.4 Puma SE
- 8.4.1 Company Profile
- 8.4.2 SWOT Analysis
- 8.4.3 Puma Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.5 VF Corporation
- 8.5.1 Company Profile
- 8.5.2 SWOT Analysis
- 8.5.3 VF Corp Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.6 New Era Cap Company
- 8.6.1 Company Profile
- 8.6.2 SWOT Analysis
- 8.6.3 New Era Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.6.4 Exclusive League Licensing Analysis
- 8.7 '47 Brand
- 8.7.1 Company Profile
- 8.7.2 SWOT Analysis
- 8.7.3 '47 Brand Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.8 Outerstuff LLC
- 8.8.1 Company Profile
- 8.8.2 SWOT Analysis
- 8.8.3 Outerstuff Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.9 G-III Apparel Group, Ltd.
- 8.9.1 Company Profile
- 8.9.2 SWOT Analysis
- 8.9.3 G-III Apparel Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.10 Columbia Sportswear Company
- 8.10.1 Company Profile
- 8.10.2 SWOT Analysis
- 8.10.3 Columbia Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.11 Dick's Sporting Goods, Inc.
- 8.11.1 Company Profile
- 8.11.2 SWOT Analysis
- 8.11.3 Dick's Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.11.4 Retail Channel Expansion Strategy
- 8.12 Fanatics, Inc.
- 8.12.1 Company Profile
- 8.12.2 SWOT Analysis
- 8.12.3 Fanatics Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- 8.12.4 Digital Transformation and Vertical Integration
- 8.13 Pro Standard
- 8.13.1 Company Profile
- 8.13.2 SWOT Analysis
- 8.13.3 Pro Standard Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Chapter 9 Global Licensed Sports Merchandise Market Forecast (2027-2031)
- 9.1 Market Size Forecast by Segment
- 9.2 Regional Growth Outlook
- 9.3 Strategic Recommendations for Market Participants
- List of Figures
- Figure 1. Global Licensed Sports Merchandise Market Size (Value), 2021-2031
- Figure 2. Global Licensed Sports Merchandise Market Dynamics Impact Analysis
- Figure 3. Global Licensed Sports Merchandise Market Share by Type in 2026
- Figure 4. Global Licensed Sports Merchandise Market Share by Distribution Channel in 2026
- Figure 5. Online vs. Offline Market Growth Rate Comparison (2021-2031)
- Figure 6. North America Licensed Sports Merchandise Market Performance 2021-2031
- Figure 7. Europe Licensed Sports Merchandise Market Revenue by Country (2026)
- Figure 8. Asia-Pacific Licensed Sports Merchandise Market Size Trend 2021-2031
- Figure 9. Top Player Market Concentration (CR3, CR5, and CR10) in 2026
- Figure 10. Nike Licensed Sports Merchandise Market Share (2021-2026)
- Figure 11. Adidas Licensed Sports Merchandise Market Share (2021-2026)
- Figure 12. Under Armour Licensed Sports Merchandise Market Share (2021-2026)
- Figure 13. Puma Licensed Sports Merchandise Market Share (2021-2026)
- Figure 14. VF Corp Licensed Sports Merchandise Market Share (2021-2026)
- Figure 15. New Era Licensed Sports Merchandise Market Share (2021-2026)
- Figure 16. '47 Brand Licensed Sports Merchandise Market Share (2021-2026)
- Figure 17. Outerstuff Licensed Sports Merchandise Market Share (2021-2026)
- Figure 18. G-III Apparel Licensed Sports Merchandise Market Share (2021-2026)
- Figure 19. Columbia Licensed Sports Merchandise Market Share (2021-2026)
- Figure 20. Dick's Licensed Sports Merchandise Market Share (2021-2026)
- Figure 21. Fanatics Licensed Sports Merchandise Market Share (2021-2026)
- Figure 22. Pro Standard Licensed Sports Merchandise Market Share (2021-2026)
- List of Tables
- Table 1. Global Licensed Sports Merchandise Market Size by Type (2021-2026)
- Table 2. Global Licensed Sports Merchandise Market Size by Type (2027-2031)
- Table 3. Global Licensed Sports Merchandise Market Size by Distribution Channel (2021-2026)
- Table 4. Global Licensed Sports Merchandise Market Size by Region (2021-2026)
- Table 5. Nike Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 6. Adidas Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 7. Under Armour Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 8. Puma Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 9. VF Corp Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 10. New Era Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 11. '47 Brand Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 12. Outerstuff Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 13. G-III Apparel Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 14. Columbia Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 15. Dick's Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 16. Fanatics Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026)
- Table 17. Pro Standard Licensed Sports Merchandise Revenue, Cost and Gross Profit Margin (2021-2026) 113
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